ZX Club #06
31 декабря 1997 |
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Toys - a description of the game "BISMARK".
Program Settings After you download and launch the program appears first menu - the choice of control: 1. Keyboard 2. Kempston - joystick 3. Sinclair - joystick 4. DC Choosing 1-3, press <4>. Control in the game for the most part isnovano on icons, so in the future just hover the cursor to the desired picture or a label and press the "Fire". So, you've come to the second menu, where You can choose: 1. DC (The window for the transition to the third menu) 2. On whose side you will fight: Germany or England 3. The choice of scenario games: 3.1. Standard Game 3.2. "Bismarck" and "Prinz Eugen" against "Hud" and "The Prince of Wales" 3.3. "Bismarck" against "Rodney" and "King George V " 3.4. Attack of the "Bismarck" Air - torpedo 3.5. Attack of the "Bismarck" Cruiser 3.6. Bismarck attacks the convoy. Scripts from 3.2 to 3.6 may encounter Scenarios 3.1 and are like him sublevels. Specifying in the 2 nd and third boxes needed options, go to the third menu, where You can change the game mode: 1. Sound. Enabled (ON) / OFF (OFF) 2. Speed of the game. Fast (FAST) Medium (MED) Medlennaya (SLOW) 3. Difficulty level. Easy (EASY) Medium (MED) Heavy (HARD) 4. Start the game. After specifying the mode, press 4 and start the game. Game control If you chose the second menu script standard game, then immediately after the start Games will map showing North Atlantic Ocean and cursor in the form of a frame (Fig. 1). In the lower right corner of the placard is located on depicting the current date and is timing. Bottom of the screen you can see information string that contains the information about the object known, to which you have guided pointer. At the top of the screen is wide placard displaying the Features squadrons (some ships) Let us examine it in detail: BB - Battleship CV - Aircraft Carrier CH - heavy cruiser CL - Light Cruiser DD - Destroyer ME - Transportation FUEL - fuel supply SPD - speed. Now move the cursor to any squadron. Information line will give you the name of the flagship of the squadron, and the scoreboard show the squadron, its speed and the amount of remaining fuel. To set the course of the ship or Squadron, move the cursor on a frame and Press "Fire", and then must The pointer turns into a crosshair. Move it to the desired point on the map and Again, press "Fire". Squadron (ship) will move at a given point, not yet reach it. Once again, look closely at the map. In upper left corner is an image, showing the cardinal directions. This menu work with the drive: 1. Record delayed game 2. Download itlozhennuyu game 3. Quit Game 4. To continue the game. Drawing of thundercloud - a meteorological services, inform you weather conditions in the theater of combat operations. Image weathervanes - command post naval aviation. Here you can learn characteristics of the area of your Aviation. Figure in the form of a check box - shows the location of the Naval Staff (Admiralty). It tells you when prompted fresh intelligence about the enemy. When the opposing squadron face, the game returns to the sea battle in which you operate one from ships. At the top of the screen you will see a panorama review of the turret. In the middle part - display with pictograms control of the ship (Fig. 2). At the bottom of the screen - the ship which You command (in reserve), or radar screen (Heavy or light cruiser - Fig.3) We analyze in detail BOARD OF MANAGEMENT On the left are three icons control of the ship (from top to bottom): - Policy of rapprochement with the ship - Movement parallel course - Focus on the discrepancy vessels. To the right shows two icons to switching towers of the main fire: - Top - front tower - Lower - rear tower. Icon depicting the points - used to identify ships, appeared in sight. In the center panel two squares represent the state protruding above them guns: - Green - gun ready to fire - Red - charging. Under the squared upper figure shows percentage of damage the ship in the area visibility, and bottom - the percentage of damage Your vehicle. On the right board three figures in frames tell you (from top to bottom): - The distance to the craft in sight - Distance shooting over which the Your tools - Rotation angle of the tower of the main fire relative to the longitudinal axis of the ship. To the left are three icons (from top to bottom): - Damage control - Fire control - Exit this mode. Take a closer look Selecting the icon with the struggle for survival allows you to control the actions of team to save the ship. At the bottom of the screen A cursor will appear, which you can installed on the vehicle compartment, covered flames, and pressing the "Fire" sink it. To exit this mode - of key X. If you are in command of an aircraft carrier or cruiser, the functions performed by this icon, change: for the carrier - lift aircraft in the air, and for cruisers - launch of the torpedo. Selecting the icon with the image of the gun Tower will allow you to control fire guns the main fire. "Top-down - change elevation of guns, that is, distance shooting, "left-right" - turning the tower, "Fire" - the firing of guns. Exit - by pressing X. The attack "Bismarck" from the air occurs a situation where you want to manage aircraft. This is done very simply: pointer leads to the goal, pressed "Fire" and the torpedo, manufactured by torpedo bombers, or hit the target (Hits), either passes (Misses) "Bismarck." In the conduct of the battle can be recommended following steps: - Look around yourself from the front, and if the enemy would not be detected, and from the rear turret; - Finding the point on the horizon, identifies silhouette; - Recognized the enemy, attack him. Tactics of warfare is different for different Ship: - For aircraft carriers, the main thing - to raise planes in the air and quickly withdraw from the battlefield; - For battleships and heavy cruisers needed lie on a parallel course with the enemy and more precisely to fire him; - For light cruisers and destroyers to more precisely aim and their torpedoes at the enemy.
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