Dni-Pro #02
30 марта 2001 |
|
RGB2001 - an analysis of existing graphical improvements for the Spectrum, RGB color scheme.
28.06.2000 (GAME BOY) R.G.B-2001 I Hello to all fans of iron! I decided to write and engage in a discussion you. And the debate will go on increasing color for our cars. Say: what more can speak and write? For many this has been written and a diagram - you can not write one book. Well, let's analyze and remember. 1. Software development. First signs in that direction - "multi solor. Advantages: It is changing the architecture of the machine allows you to draw 8 colors on familiarity (8x2 pixel, 2 colors) Disadvantage: Poor compatibility with other platforms (that one is beautiful, then on the other - bullshit), even on similar machines, high costs processor, it is impossible to draw dynamic images (sprites), except tickers and bands. 1.01. 2 Screen. I do not remember the name of the direction. I remember the first program was MACv1.1 (only 128K). Principle: switching between two screens with a frequency of 50 Hz, creates additional colors. Example: from light red to a cherry. I once try - not bad, it was not necessary to turn out at the wrong side of brain to combine the color, as in multicolor. Disadvantage: Not a flower, ever any Halftone primary colors - this can be accept. Staring at the screen - not very looks, especially in black and white monitor. 1.02. 3 of the screen. This seems to be the peak of software excellence. Somewhere about 256 colors and shades, you can insert photos, and somewhere saw something like cartoon, even a toy is "Rabbit" (Author, answer will be in touch.) And the studio 3hCOLOR appeared. Disadvantage: One very significant. Guess? That's right, BLINK, although There are many outlets: mute the brightness and contrast of the monitor (TV), turn off the light, draw the curtains ... Sorry, but this is perversion. II Now consider HARDWARE DEVELOPMENT. 2. A hardware multi color. In our region do not like, can be somewhere and settled down, but rather because of the software has not spread much. If I am wrong - please. 2.01. FLASH. Well, it reminds me of snowball: polls done everything, sighed, gasped, and back everything was restored. Disadvantage: The paint on familiarity. 2.02. FLASH.1. Not a very serious reworking, too little stuck. Here, rather, its role was played by the absence of software Although, somewhere something delolos operating principle: a monochrome screen (black) you can draw in flash mode, only two colors (for familiarity), but with a rich palette. Disadvantage: I will not lie, did not work. 2.03. INTERLES Please God, remember principle is this: Split screen on-line: 1 line - 1 screen, 2 lines - 2 Screen 3 Line - 1 screen, 4 lines - 2 screen and etc. Disadvantage: All the time split screen. It seems that I have listed. May have forgotten that, but the basic name. III I do not zhelezyachnik and not a coder, and the artist and my opinion and probably ostalnyh of our brethren (artists): -= HELP COLOR = As the saying goes, let's not reinvent the wheel, and turn to have the actual production and recall DENDI. Well, again, you say, were already developing in this subject, and not alone. And who said something about adapters? I was referring to the architecture DENDI. Let's start with the video ... Yes - yes! from memory. At this point you can buy your cache (8, 16, 32K) for a penny, in any region. With this proposal, I asked to one group and asked them to think development based on the cache and the GPU HA6538, no, not right. Take the basis of the formation of a processor and a video put in SPECTRUM. The boys coped, but I was gnawing hunch is painfully This smacks of the bells and whistles 3hCOLOR that they are confirmed. Principle: the screen Simultaneously drawn with three colors (RGB), does not take CPU time. I give the floor to the developer. - Yura, explain the principle of its development. - Video consists of three similar blocks of memory, each for its color (RGB), consisting of the cache registers (Buffers) and the shift register, and port improvements, in which the perekyuchenie screen areas, inclusion and shutdown mode and much more. Output images on the screen is carried out simultaneously reading from the cache three attributes. Record in each cache (the area of color) is consistently based the state of the port, ie, each byte three-color image is recorded separately. If there is a cache of 16 or 32 kb, then we can make 2 or 4 screen. data bus IR IR IR cache 23 23 9 8Kb R o> scheme IR IR IR cache 23 23 9 8Kb G o> scheme IR IR IR cache 23 23 9 8Kb B o> scheme OUT 252 R.G.B. PORT: 0,1,2 - PAGE. Revised: 3,4 - VYBOTR FOR READING SCREEN. : 5,6 - CHOICE FOR RECORDING IN RIGHT SCREEN.: 7 0,1 - OFF, including CHIT. PS From the Editor, tobish from me: though it is possible and simplify the scheme, prisoedenyayus and send their designs and development.
Other articles:
Similar articles:
В этот день... 21 November