Born Dead #0E
19 декабря 1999 |
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Spite of the day - How to (!) Do disc versions for ZX Spectrum.
Topical (C) UnBEL! EVER ^ XTM Let's look at it can still be found a thing as a release disk version of the game, for example, old and all had long known, but lost before a picture or an original 128K music, or additional levels. It would seem, well, what then such a complex, tyap-boo-boo and you're done! However, if you want to make this deal, as they say, the top five, you'll need read nizhenapisannoe - as if my vision is correct, actual release. For example, reimburse two disc version of the game FLYING SHARK (by GRAFTGOLD'87). So much in this game, I think, all in due time played:) So, compare two disc version of this masterpiece: Disk version ..... AMD Size .............. 118 sectors Release Date ......... 06.02.98 Availability cheat'ov .... infinite life Availability intro ....... is, as the game itself can work from 48K Disk version ..... Eternity Industry Size .............. 139 sectors Release Date ......... 12.02.99 Availability cheat'ov .... infinite life / bombs Availability intro ....... is, as the game itself can work from 48K I consider these two versions, because they are approximately odogo level - do not want to go down to the beginning of the 90th, when not what code block pack, trainer, and not all could insert. Although, if you go in this direction, there was another, just awful ispoganennaya version FLYING SHARK, made SILICON BRAINS and claiming for 128k. So, what caused two different teams to the difference in one year issue to the masses on the disk version of the game? Factor release in This and many other cases the same, in playful Hacker gets his hands more or less complete version of his favorite game. So what do these various releases on the merits? Let's begin ... In both cases, there is important - Front picture which was previously hardly met in the cassette / disk versions. However, if AMD'shniki simply left unchanged The original screen, then EI is processed picture wicked softiny called Screen Optimizer. Thus, a number of buggy analogues in the first version of the image will be visible characteristic "Border" familiarity, whereas in Kovrov F_SHARK'e can really enjoy the picture in full. However, remains another problem: time display of a picture. It equals the loading time + time of unpacking and insufficient for a complete perception of the splash image. Trainer'y available in both versions, but the EI, but life can be to include more and infinite bombs! It might seem cool, but only for first sight ... Flying Shark - game sufficiently well balanced, and even a novice, in principle, not difficult to reach the third level. Well, with the eternal life you are just doomed to the passing game. But the endless bomb ... hmm, why then all game necessary? If every 10 seconds, you can blow up smart-bomb and destroy, thus all the enemies?? Clearly It can be seen that this type of trainer'a in the game totally out of place, so it enables us to pass it within a few minutes: ( That, apparently, two versions of one game each in their own good, but even if all their advantages together, the ideal "Release" and not be able to ... "So what should look like perfect release? "- you ask me. And here's how: 1) Intro. It is desirable that it is either non-existent or was really interesting. Intro should not dramatically increase size of the game. Especially, intro should not eg 128K only, if the game itself 48/128k. Since the intro is most often done for messages about themselves and choice trainer'ov, in the case absence intro se, choice cheat mode can implement through retention one or several shortcuts while downloading a game. And explanatory text about yourself, the author of this steep disk version and the same button to turn cheat'ov can write to the unused portion of the basic loader'a, where it will find inquisitive strangers bytes lovers enjoying Best View, or any Disk Doctor'om. By the way, if you still have the game or any other product is large and ferocious intro, should have one a small detail - the possibility to skip this whole "foreplay." Before unpacking and launching intro check - not clicked whether user any knopochku eg SPACE ... Why give person to check your masterpiece intro'stroeniya?? There are two main reasons: firstly, the process of unpacking and decrunching'a intro is often quite long, but sometimes you need just a quick download and no time to wait. However, the most the main thing - it's second. And secondly it is possible the following - program or a game on this particular computer will work without problems, but the intro, bolted at the beginning, due to some technical features just hang! Of course, you can provide all of these "technical features" (full Addressing port records the slow memory bus glyuchaschaya data etc. ..) but easier write intro way you it's convenient (albeit with a wicked "turning" a Pentagon only!), when providing this opportunity to pass all this anger in the its infancy ... 2) Trainers. Certainly, bad be same steep as Max Iwamoto, for example, in the same HUDSON HAWK, but also a measure to know not bad. Trainer'ov should be as much as you! But when this into play must be wondering playing even if all proposed user cheat'y included. It is appropriate remember Rodionova and it has become a classic release of the game R-TYPE the so-called invisible mode. When activating this mode in the game does not have to play - just sit and watch that done. By the way, if you or friends you people are able to pass specific program without any trainer'ov, then they're not Need! Programmers were simply freaks, which made impassable games, and were normal people ... 3) Title Screen. If not, then you probably do quite not the full version of the game as more or less full program had a title screen in one or another kind. Here is the important - that people managed to see the picture, unless of course it's worth it. Therefore provides no special keys, or make deliberate pause after boot, but still better than both. The second problem savers are the very same strip at the junction different attributes, which are formed on the screen a number of machines (in including the Pentagon) with a properly implemented schemes formation of the screen. So, most of these strips can be easily get rid of, and simultaneously cause the picture to a common denominator in sense of black and white of her vision. The fact that the artists paint as they are comes into my head, for which they in principle can not be blame: "The picture looks in color? So everything is OK," said they .. However, it should look at this masterpiece in b / w ... there familiarity inverted, there is not - just what a chaos! So, there is such a powerful softina - Screen Optimizer by PSW / Dream Team'94. Georgia her screen and choose para Auto Optimize (two to three times). After this procedure, visually (in color) image will not change, but pixel'nom level occur global change (!). Treated in this way a picture dorisovyvat easier, you can print to the printer in b / w, it will look better in color - will disappear in the majority "Lines" at the junction of familiarity, well, and finally to 99% SO treated better picture is packed! It should only be guard against all kinds of signs, closed the attributes of one colors - they erased because opinion SO, if their not visible then Nehram them generally on picture hang. I would urged "pass" on picture Screen Optimizer'om not only in preparing the title screen capable of diskofitsiruemoy game, but actually by the artist, after finishing work on his masterpiece. Incidentally, these same "strip" at the junction of familiarity with the issue head konverchennuyu with PC graphics, because ZXC manages several proinvertirovat familiarity, even in If converting ordinary 2color pictures. 4) Dimensions. Nowadays somehow unserious renounce packaging programs. However, even when using compressors should exercise more brains and wit. Use a extractor, aim to pack a large block of memory instead of two to four small, in general, know how to save on everything! Personally, I always like to see a file with a complete game, without unnecessary frills and occupies less than 100 sectors. 5) loader. If the game does not have podgruzok, read / write Deferred sosotoyaniya or table records, using anything other than # 3d13, seems blasphemous! However, even if you out of the game to load the next block bodrenko, try to still strive for a standard entry point TR-DOS. Be aware of the existence of "Screw", machines with "Hell-knows-how" implementing the controller Beta-Disk'a or any of various unhealthy / hacker version of TR-DOS'a ... 6) Restore. Basically, if you decided something unreleased, we probably already stocked fully working version, which in theory, does not require that at the dawn release was aptly called restoring'om. Although even genuine, branded version not without its bugs are often branded as that, wherever possible certainly desirable po_fix_it (see Great CodeMasters Collection by Titus). This also should include correction of the survey Kempston Joystick'a and switching the pages of memory. And then else better to do, "the rules" to all later working ... 7) Fix. Pile of toys has Border Fx, Multicolor or simply accurate fix redraw the screen at a certain type of timing burzhuinskogo Spectrum. Curbstones effects we often not notice, multicolor mistaken for a flash attribute (such as need), and "tearing" scroll the screen refer to the conscience neumevshih burzhuinov write games. But if you turn your hands (!) Delay then the border and multicolor stand on their seats, let alone "tearing" Screen (by the way he and FLYING SHARK'e present) rules in 90% cases with sex-kick. " Even if you can not bring the game to as "ecstatic" at least pretend that you tried:) "'s Ambitious," "shimmering," "glyuchaschee" image - a 99% cases of wine timing'a our clones. After all, the more we PENTAGON'e just see the game quite the way she looked "out there" in "Them." That's why you should pay attention to the regeneration of screen and in which case fix'it her under PENTAGON, but not "rigidly" and allowing the user to choose the original version or po_fix_ennuyu regeneration of the screen. (See, for example, made by me version ACTION FORCE). By the way, the problem of incorrect screen redraw occurs almost every game (if you run them both at the domestic clones in general, and on PENTAGON'ah in particular), although fatal she becomes much rarer (eg DOC THE DESTROER generally it was impossible to play - the hero was not visible:) I recently decided to my favorite unreleased SOLDIER OF FORTUNE, the more that I found version with the title screen. Just wanted to get to work, as glancing at gaming screen concluded: "glyuchit, moreover severely. "it was decided za_fix_it, but because in my hands was not. tzx, and gnilovaty. z80 .... In short, I find more high quality version - be sure za_fix'yu:) -------------------------------------------------- ------------- Hope you note this brief conspectus beginner "Relizera and will beget only quality disc version!
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