Echo #01
31 октября 1996
  Игры  

HELP - Game Description LORDS OF CHAOS.

<b>HELP</b> - Game Description LORDS OF CHAOS.
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    / / / / / / / /___/ / / / / / / /______ ____ ____

   / / / / / / / _ __ / / / / //______ / / __ / / __ /

  / /_____ / /___/ / / / / /___/ / ______/ / / / / / / / _
 /_______//_______//_/ _/_______/ /_______/ //_/// __ /

       ________ __ __ ________ _______ _______ /___//_/

      / ______// / / / / ____ / ___ / / _____/

     / / / /___/ / / / / / / / / / / /_____

    / / / ____ / / /___/ / / / / //_____ /

   / /_____ / / / / / ____ / / / __ / /______/ /

  /_______//_/ /_//_/ /_//______//_______/ HELP PAGE!



   Hello, dear newspaper and everyone who loves to work on this 
remarkable machine. The guys from + PRECISION + GROUP prepared 
a description of the curriculum. Just want to say thank you 
'NEW' CRP. and all who helped create the newspaper. Well, now I 
(TWA / PSN) to give the floor to my colleague AIR'u / PSN.



          Till we meet again in the next releases! YET!


                           INTRODUCTION:


   THIS GAME IS A ADVENTURE and ACTION, THAT IS NOT HERE
JUST HAVE TO FIGHT, BUT your head. By genre it is very
Like playing "LASER SQUAD", JUST HERE TO MANAGE without owner
Fighters, and sorcerer who CAN fight not only himself, but also
Through magic build their ARMY CONSISTING OF Mythical
ANIMALS. And now MORE about the game:


                         Game description:


   After loading the game YOU CAN CHOOSE MANAGEMENT (Q, A, 
SPACE): 


   KEYBOARD - Q, A, O, P, SPACE

   KEMPSTON JOYSTICK - STANDARD KEMPSTON

   SINCLAIR JOYSTICK - RIGHT SINCLAIR (6,7,8,9,0)


   AFTER THE CHOICE you to the menu DESIGNER:


                      3. WIZARD DESIGNER:


   3.1 DESIGN WIZARD

   3.2 LOAD WIZARD

   3.3 SAVE WIZARD

   3.4 DELETE WIZARD

   3.5 LOAD SCENARIO

   3.6 LOAD SAVED GAME


                       3.1 DESIGN WIZARD:


   NOTE: BEFORE YOU "DO" YOUR wizard, Select
MENU (you see him AFTER the choice of this function), in which 
place WILL STAND YOUR Wizard.



   3.11 NAME

   3.12 CHARACTER

   3.13 SPELLS

   3.14 EXIT

-------------------------------------------------- -------------

   3.11 After a choice, you can enter the name of your Koldun.


   3.12 CHARACTER (character). HERE YOU CAN INCREASE DATA
HIS KOLDUN by the experience (EXPITIENCE). FIRST gives it
600, BUT DURING EACH level, he will restore DEPENDING ON THE 
NUMBER OF KILLED AND NEUTRAL Enemy ANIMALS. 


   DESCRIPTION OF DATA Koldun:


   MANA - STARTING ABILITY TO MAGIC SORCERY;

   ACTION POINTS - The number of steps per stroke;

   STAMINA - ENDURANCE;

   CONSTITUTIONS - power energy;

   COMBAT - POWER in melee;

   DEFENCE - PROTECTION RUKOPASHOM battle;

   MAGIC RESISTANCE - Magic Resistance (enemy);


   INCREASE AND DECREASE OF MAGIC left and right keys.


   3.13 SPELLS (MAGIC). This feature allows you by the 
experience CHOOSE THE MAGIC THAT CAN BE USED IN BATTLE YOUR 
Wizard. 


   COST - "Cost" in the experience;

   LEVEL - LEVEL OF PURCHASE OF MAGIC (as well as number of 
times USE IN THE FIGHT) 


   3.13.1 list exists, that can appear in your army:


   GOLD GRAGON - GOLD, GREEN AND RED DRAGONS.

   GREEN DRAGON VERY strong animal. FIRE WITH FIRE.

   RED DRAGON FLY. Cook is possible using the boiler and

                         DRAGON HERB.

   PIXIE - Man is weak, but a good Scout,

                         INVISIBLE AND FAST.

   DWARF - a dwarf. WEAK AND slow.

   GOBLIN - Goblin. Feasibly dwarf. MOSTLY

                         Use for exploring and search VE
                         Ing.

   TROLL - TROLL. QUITE strong.

   GIANT - GIANT. ALMOST THE SAME AS THE TROLL.

   CENTAUR - Centauri. Well treated with a sword.

   UNICORN - Unicorn. CAN ride.

   PEGASUS - Pegasus. Summer. CAN ride.

   UNICORN - winged horse. Summer. You can ride

                         RIDING.

   ELEPHANT - ELEPHANT. QUITE strong. You can ride the BEP
                         HOM.

   GORILLA - GORILA.

   LION - LION.

   BEAR - BEAR.

   CROCODILE - CROCODILE. It swims in a river.

   GIANT BAT - Giant bat. Summer. Mild,

                         But it is well used for reconnaissance.

   HARPY - Garp. Summer.

   GIANT SPIDER - THE GIANT SPIDER. Very fast and strong.

                         The only kind of neutral ZHIVOTVYH

                         At the first level.

   ZOMBIE - ZOMBIE. VERY SLOW. The weakest of

                         DEAD.

   GHOST - GHOST. IS VERY IMPORTANT WAY
                         NOSTA - to fly through walls. DEAD.

                         Much stronger than a zombie.

   VAMPIRE - VAMPIRE. The only Alive, which
                         RY picks up the articles. Summer. 
ENOUGH 

                         Strong.

   SPECTRE - SPECTRUM. ALMOST the strongest of all.

                         DEAD.

   DEMON - DEMON. The strongest and most expensive

                         Of all kinds. DEAD.


   3.13.2 LIST OF MAGICAL BREW:


   STRENGHT POTION - POWER brew. Increases in Nes
                         How many times. PREPARATION NEEDED KO
                         BODIES AND MISTLETOE.

   PROTECTION POTION - PROTECTIVE brew. INCREASES PROTECTION

                         Several times. PREPARATION NEEDED

                         BOILER AND CLOVER (very common
                         LIMITED).

   INVISIBILITY POTION - Invisible. ENEMIES YOU DO NOT SEE, BUT 
MO                          GUT, such as accidentally Stumble 
Upon 

                         YOU. NEED FOR THE PREPARATION OF 
BOILER AND 

                         CRYSTAL.

   SPEED POTION - VELOCITY brew. INCREASES KOLI
                         Unpack the kettle ACTION POINTS 
several times. 

                         NEED FOR THE PREPARATION OF BOILER AND 
SULPH. 

   FLYING POTION - the ability to fly. READY

                         NEED A BOILER AND FAIRY WINGS.

   SUPER POTION - SUPER BREW. INCREASES ITS ALL YOUR DAN
                         NYE. NEED FOR THE PREPARATION OF 
BOILER AND 

                         AMBERGRIS.

   HEALING POTION - Brings brew. FULLY restored
                         LEBANON'S ENERGY. PREPARATION NEEDED

                         BOILER AND GREEN APPLE.


   3.13.3 LIST magic, are used to combat with the enemy:


   MAGIC FIRE - THE MAGIC FIRE. VERY GOOD SREDST
                         BO, as it VERY QUICKLY spread
                         Conserved.

   GOOEY BLOB - PUZYRISTOE Swamp. IT IS CHEAP, BUT FE
                         Effectively means, if you want

                         A creature though, would be one step

                         Stuck.

   TANGLE WINE - thickets of vines. THIS MEANS A similar
                         Previous BUT, BUT IT IS WORTH MORE,

                         More efficiently.

   FLOOD - FLOOD. THIS IS GOOD WAY. In

                         HIM, UNLIKE Previous, you can not

                         ONLY stuck, BUT and drown.

   ENCHANT - CONVERSION. THIS MEANS TURN

                         Any weapon in the magical weapon.

   SUBVERSION - EXCHANGE. VERY GOOD MAGIC YOU CAN

                         MAKE ANY ENEMY IN HIS. K

                         Sorry, this is very rare MAGIC SRABA
                         Tuva.

   CURSE - THE CURSE. THE USE OF THIS MAGIC

                         The enemy begins to decrease, ENERGY, 
AND 

                         IF HE DOES THIS DOES NOT PREVENT, TO

                         THROUGH A couple of moves he will die. 
UNFORTUNATELY, 

                         SHE AS NOT ALWAYS Previous Tripping
                         Vaeth.

   MAGIC ATTACK - magic attacks.

   MAGIC BOLT - MAGIC BOLT. ANOTHER KIND OF ATTACK.

   MAGIC LIGHTING - MAGIC LIGHTNING. Very powerful weapon,

                         It kills not only one, but & Thu
                         RYH at a time.

   TELEPORT - teleportation.

   MAGIC EYE - MAGIC EYE. WITH THE HELP IT CAN BE

                         SEE IN ANY POINT CARD ITEMS AND

                         Most importantly, even invisible BPA
                         GOV.

   MAGIC SHIELD - M. Def.


   3.14 AFTER YOU HAVE CREATED YOUR Koldun can press EXIT.


                        3.2 LOAD WIZARD:


   THIS FUNCTION to upload your edited with ONCE
Koldun. Just choose the place where they will be, and type it
NAME.

   LEVEL - the level at which at this moment may play
PLAYER (SEE Boot menu).


                        3.3 SAVE WIZARD:


   THIS JUST WRITE edited with KOLDUN to disk.


                       3.4 DELETE WIZARD:


   This function is to remove from the disc menu,
ANY Koldun.


                       3.5 LOAD SCENARIO:


   This function is the loading level from memory or disk. IN 
MEMORY ARE THREE LEVELS TO CHOOSE - 1,2 and 3. Just do not 
forget that at the second or third YOU DO NOT GET UNTIL It will 
not be ONE. 


                      3.6 LOAD SAVED GAME:


   DOWNLOAD GAMES UNPROCESSED.


   After downloading SCENARIO (TIER), you will enter the Main 
Menu: 


   1. PLAY GAME

   2. LOAD SCENARIO

   3. LOAD DESIGNER

   4. LOAD WIZARD

   5. LOAD SAVED GAME

   6. SAVE WIZARD


   ON FUNCTIONS 2,3,4,5,6 I mentioned earlier, but remains the 
same: 


                           PLAY GAME:


   Ok, if you select this function, you can start your game.
FIRST COMPUTER YOUR QUESTION How many players will play.
MAXIMUM NUMBER - 4 Koldun. If you choose ONE
Warlock, you will have something against computer game. At the 
first level AGAINST YOU PLAY KOLDUN TORQUEMADA. It's pretty 
easy KOLDUN In contrast to the second (ELBO SMOGG) and third 
level (RAGARIL). MOST POWERFUL BEINGS at it - is a vampire, and 
the next two "New" not only them, but also SPECTRA AND DEMONS. 
DESCRIPTION EACH LEVEL I WILL NOT AFFECT, AND DESCRIBE THE 
TEAMS TO MEET IN THE GAME: 


   1. ICONS:


   FLASHING SKULL IS THAT YOUR OR enemy creatures
DEAD (in the description of magic I mention who is dead, and 
about the benefits of THE DEAD DO YOU DO NEXT). 


   DIRECTION WINGS means that this creature has ability to fly 
(in the list of magic I pointed out who these exists, but you 
CAN DO SO ANY IF let them DRINK FLYING POTION).



   MAN IN THE SADDLE FLASHING INDICATES THAT THIS CREATURE
CAN ride (I normally used for carrying Warlock, EG, GRYPTON'E).


   DIRECTION A drop of blood means that there BLEED
And if it does not cure THIS (HEALING POTION), TO it will die, 
because with each turn its energy decreases. 


   Blinking eyes means that there are invisible. This effect
MAY CAUSE INVISIBILITY POTION.


   2. TEAMS:


   SELECT-G - This command gives you control SEL
                         Nogo BEINGS.

   NEXT - This command automatically finds the following
                         FOLLOWS BEING.

   INFORM - FULL INFORMATION ON HEALTH

                         Of any creature (your, enemy,

                         Neutral).

   BIG MAP - FULL MAP. It had already been noted and

                         ITEMS (squares), summer there
                         BA (butterfly), flightless CREATURES 
(KRU                          JOC), Warlock (triangle), although


                         Only those who see it.

   END TURN - END OF. TRANSFER OF THE ENEMY.

   CANCEL - Return to the previous menu or game.

   END MOVE - END OF. IF YOU ALREADY SURE THAT

                         DATA There is more to not walk SRT
                         IT, THEN CLICK.

   CENTRE - This is useful for THAT

                         The computer automatically found on 
the MAP 

                         Creatures you control.

   CAST-A - the use of magic to the substance (Eg
                         MER) in the air.

   CAST-G - ISPILZOVANIE MAGIC on the substance (Eg
                         MER) from the Earth.

   PICK UP - TAKE THE SUBJECT.

   DROP - PUT THE SUBJECT (USED IN DAN
                         Dipole moment).

   USE - Opening doors and chests, not closed
                         TYH or closed (finally arrived BUT 
WITH Clue                          CHA).


   FLY - FLY.

   LAND - landed on the Earth.

   RIDE - ride.

   RIDER - AKTIVIROVAT rider.

   DRINK - DRINK substances used.

   EAT - SEST substances used.

   CHANGE - to select the main object.

   THROW-A - Throw (Spear, EG) into the air.

   TNROW-G - Throw (Spear, EG) in the land.

   FIRE-A - FIRE! (Archery, EG) into the air.

   FIRE-G - FIRE! (Archery, EG) in the land.


   But the game itself, I think you will not be difficult 
RAZOBRATCYA. 

   And in the end I will give some useful tips:


   1. Living creatures Merv NOT KILL, THEY CAN KILL OR SAME 
DEAD SUSCHESVOM, onions or Magic Weapon, and of course magic. 


   2. FAIL THE FIRST LEVEL, IT IS IMPOSSIBLE TO GET TO SECOND,
ONLY IF NOT EDIT KOLDUN THAT interesting.


   3. Pass the level you can either killing all neutral 
creature, OR after a certain number that appears RUNNING LOG

PORTAL.


                           That's it.

                     Geek.


                                 Sincerely, + PRECISION + GROUP

                                         (02144) 2-90-98 TWA / 
PSN 

                                           NOVOPOLOTSK GUYS, 
BYE. 


                  ______ __ __ ________ __

                 / ____ / / / / / ______/ / /

                / /___/ / / / __ / / / /_____ / /

               /_______/ / __ __ / / ______/ / /

              / _____ / / / / / _ /

             / /____/ / / / / __ /______

            /________/ / _ / /________/ / _ /



       COPYRIGHT BY AIR 'N' TWA FROM + PRECISION + GROUP

-------------------------------------------------- -------------

   Thanks, guys! We hope that this is not the last letter in 
your Echo!

-------------------------------------------------- -------------




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Credits - the authors of the paper.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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