Inferno #03
22 ноября 2002
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Softinka - New version 8 tricolor editor color editor v 0.04. Improvement, test results and a list of changes.

<b>Softinka</b> - New version 8 tricolor editor color editor v 0.04. Improvement, test results and a list of changes.
 8 color editor v 0.04

              by AlCo/i8/any


  NEW in this version:

+ Supported by the Scorpion-216 + wait (I hope that
versions of this monster without a wait no:))
Will work all modes, except for 1x1. By the way, plz tell me 
how many lines in the sweep in this machine!

+ From now on, when you save a file with the same name but with 
a different length is erased. + Change drives on the menu Load 
(1,2,3,4) + View the text, you can stop by Break.

14.11.2002


  (See packing format in AlCoNews # 13)

   The results of joint testing our packer and the packer 
Hrust1.3 were as follows: (used 30 tricolor images from 
different sources) 

The total volume of uncompressed: 2160
Volume after compression Hrust without depakera: 1373
The total volume after compression 8col: 1366
The number of images on which 8col lost: 12
The number of images, where 8col lost> 2 sect: 2
The number of images, where 8col won: 14
The number of images, where 8col won> 2 sect: 8


   At the same time, packing a hundred times less than using 
Hrust'a;) unpacker is working with the same speed, but 
precisely when loaded into its editor 8col format boot faster - 
because it is closer to internal format and does not require 
transcoding. 

   What else can I say? Picture post
Packaging is guaranteed to be unpacked. By
At least, I can not imagine a picture that did not unpack;) 
Enlarge in size compared to the original (72

sector) - can, in practice, if the ROM
no packing, this will not happen:) Empty
Image is 2 sectors. Although it is not
important. The main thing is that you can now use the packaged 
format instead of *. 888 Conventional *. 3 and did not even 
feel the tangible inconvenience;) 

Here is a list of images on which 8col lost Hrust'u, descending 
loss. In brackets - the author (the author of conversion) and a 
description Pictures:


-8 Norman .3 (Alex Norman, portrait)
-4 Encoder .3 (KSA-7G, printed circuit)
-2 Sliders2.3 (Alex Norman, photocomposition)
-2 GDM .3 (Alex Norman, portrait)
-2 AutoMat .3 (Alex Norman, portrait)
-2 RimoBlac.3 (Alex Norman, portrait)
-2 CLASSIC .3 (Alone Coder, portrait)
-1 Sliders .3 (Alex Norman, photocomposition)
-1 P10 .3 (Alone Coder, portrait)
-1 MUZHIK .3 (Alone Coder, portrait)
-1 Rockwell.3 (Alone Coder, illustration)
-1 AUTOLOAD.3 (J / CIC, amiga oldschool)

Here is a list of images, which 8col won Hrust'a:

+1 GIRLS .3 (Alone Coder, photocomposition)
+1 SSNAME .3 (Nikphe, elephant)
+1 APPLE2 .3 (Alone Coder, minimal gfx)
+1 CHAPFACE.3 (Alone Coder, portrait)
+1 Girl. + (? / XTM, amiga oldschool)
+2 Farmer .3 (Alone Coder, portrait)
+3 CHAPSIT .3 (Alone Coder, portrait)
+3 NIKF .3 (Alone Coder, portrait)
+3 EYORE .3 (Alone Coder, illustration)
+4 DAMASIT .3 (Alone Coder, portrait)
+4 KASik .3 (Alone Coder, photocomposition)
+4 TELEFON .3 (Alone Coder, photocomposition)
+4 LDIRSIT .3 (Alone Coder, portrait)
+6 SKALOLAZ.3 (Alone Coder, minimal gfx)


   In testing it was noticed that the images that convertible 
myself, packed % much better) And pictures skonvertivovannye 
Others, usually better packaged Hrust'om. I personally do 
before conversion always several times podkruchivayut color

/ Brightness / contrast to an acceptable outcome, so these 
pictures almost does not remain widespread areas of the very

maleficent gray dandruff, which is clinging
Worst of all, and in addition looks ugly ...

   Images, consistency similar to
Spectrum screen, after the packaging is usually
are smaller in size 27 sectors.
Picture Eyore (not even something to compare,
nothing like it and I have not seen:) really packed amazingly 
well ... "Horny" conversion packed disgusting

(The result may be on 8 sectors
more hrustovskogo). Good conversion packed horosho.Nikakogo 
focus on repetitive in Figure packer does not pay, so

Picture Encoder - lost.

   Preservation format. Y for use in other programs yet. Hard
working on depakerom who can afford to implement it.


  Unfortunately, I did not realize the theoretically best 
compression in this format, leave it for later. But now, things 
quickly :)



  More proper description of the old ...


   This is just another tricolor editor. Its main difference 
from similar - the whole process of editing occurs in

multicolor, which offers an enhanced mode 2x2, 4x4 and 1x1 with 
low shimmer (the last, like, I thought).


   Management standard: QAOP, Space (left
fire), Symbol (right fire = passive color)
Kempston Mouse with Pentagon standards
the buttons.

   In the corner is written the absolute coordinate
cursor to the editing screen. On the other
hand painted window size (or the angle
if you're in the process of tagging). And quite a
On the other hand painted palette from which you can choose the 
color for both fire'ov. 

   Pressing the two fire'ov (or
Button M) allows you to draw a chess mesh =)

   Scrolls the cursor is on reaching its limits (for the lower 
boundary at a boundary of fire down the editing window), or the 
arrow keys. 


  1 - see the picture in 1x1 mode with
low-flicker (the conversion is 2c -
... Must have been optimized to further optimize;). Output - 
the buttons 2, 4 or Break, and L and S.


  2 - Mode 2x2 (slowly something ...)

  4 - return to the 4x4, t.k.ostalnye
regimes for anything other than viewing and adjusting the 
multicolor, no good, ( 

  B - switching to bright mode 4x4

  9 - On / Off inertia arrows

  D - determination of the window (click in the opposite 
corners of the window). 

  W - to determine the window size in the entire
screen (256x192).

  C - Copy of the window under the cursor.

  N - Shading windows passive color.

  L - load from disk:

Omitted files , <H>. Recognized and
loaded formats:

6912 screen;
MST <+> (256x128 BRG sprite bitplanes);
AGA <3> (256x192 BRG screen bitplanes);
RGB (256x192 RGB screen bitplanes);
MS1.08 (mc16x12 sprite mask + sprite attrs);
mc32x24 (sprite mask + sprite attrs);
byte / pix (128x96, 128x128 00000aaa);
byte/2pix (256x128, 256x192 0aaa0bbb);
Packed BMC <Y> (packed 256x192 RGB screens,
start = # b800, depacker = # 5b00).
Packed 8color <888>
Text <W> (<# 3400 ascii) (for small file
descriptions'ov)
If the length of the file in bytes does not match
length in sectors, it is considered that the extra
sectors contain formatted text asciiz
(With zero at the end). This text is displayed
After downloading the file or on the button "H".

When downloading multicolor and 6912 killed brightness; (


  S - save to disk:
Depending on the expansion (<+>, <3>, 
or <8>) is saved in the formats of MST,
AGA, byte/2pix 256x192 (internal format
editor) or Packed <888>, respectively.
Old file is blocked.

  X, Y - a reflection of the windows in X and Y.

  V - converter in standard screen 6912.
Algorithm is so-so; bright not used: (
Result, if you like, you can
save by pressing Enter. (The extension must
be ). To obtain more or less respectable-looking picture, 
you want to use as a source picture with sharp color 
transitions, and in no case - With dithering'om!

Note: all the sketches from ZXG # 4.5 converted here!

  H - Help or see the downloaded text.


   Press the +, - (they are K, J) in all modes can be adjusted 
by multicolor Some versions of PC Profi, KAY, ATM

turbo, as well as a scorpion Jerri / AF;)

   When you start going on auto-
CPU speed by the number of cycles to interrupt and included one 
of four default settings: Pentagon, Scorp-nowait / / Profi, 
Scorp-224-wait, Scorp-216-wait. 

   For scorpions with an IBM-recommended ukrutit keyboard delay 
before erasing the arrows keys F, G. 


            === History ===


  First version: v-1.


  NEW in v-1 +0.001:
+ Instantaneous appearance of images 1x1;
* Accelerated 2x2 (but simplified);
* A new procedure for managing an arrow;
+ "X", "Y" - a reflection of the windows in the X and Y;
+ Scrolling cursor keys,

   second fire moved to the Symbol Shift.


  MORE NEW in v-0.99:
+ More beautiful and sounding palette

   and indicator of the selected color;
* Smaller numbers cursor coordinates;
+ Buttons adjust multicolor "+" and "-"

   operate in the mode 4x4;
+ You can download the RGB images, if pa
  sshirenie not <3>;
- Fixed a bug when accessing the drive!


  FIXED in 8col-99 +:

- Fixed incorrect definition of the mouse


  NEW in v-0.9:

+ Added loading of packaged BMC-files (extension <Y>, Start = # 
b800) 


   NEW in v-.5:

+ Scrolling framing! 8) True, yuloy
so far ... But the editor was even less! = 8)
- Bugfix, from the earliest versions: in the Save
<+> Spoiled the lower third.
+ Pressing both fire'ov allows you to draw the mesh:)
+ Button "V": built-in converter in the screen
6912!
+ Download the text: just <W> and moored to the file.
+ "H" - view the uploaded text (originally a HELP button).


  NEW in v0 beta 2:

23.9.2002

- Bugfix: printing text width 64;
- Bugfix: copying the windows right next to the bottom
screen;
+ Support Scorpion 224 (no mi Claudia);
+ Enter - on / off the curb to be adjusted.
- Bugfix: wrong files loaded <Y> length of 48, 64, etc. sectors;
+ Save and Load now work out regime
1x1!
.888 + Support - now the editor appeared their own packed 
format! Some pictures (konverchennye and not only) shakes 
better Hrust'a! And while packing works faster! Method - 
poznakomestny counting colors in its main features described in 
the ZX-Guide # 4.Dopolneniya the following: 7 color is not 
used; palette for 6 Flowers kept fully and in a file stored

familiarity in a row in the format [type] [palette]
[Data], and the 0-th type - 8 colors, 2-nd and
etc. - 1-6 color palette - in the format of GRB,
ranging from the rare flowers. Type Color 1 - Repeat the 
previous panel of non-8tsvetnogo familiarity. 


  NEW in v0 beta 3:

8.10.2002

- In built-HELP added a new extension (.8)
- Fixed bug with running the most absurd: I
was unable to sew your own
loader%)
+ Improved compression format, .888! Can
juzat!


  NEW in v0:

10.10.2002

* Slightly changed the format .888 to simplify depakera!
+ Try to avoid glitches with skorpionovskim
keyboard controller ...


  NEW in v0.01:

20.10.2002

+ Is configurable delay before mashing the arrow (F, G)


  FIX in v0.02:

12.11.2002

- Fixed a survey of F, G - a buffer;
- X-Mirror did not work properly when the window
adjoined to the right edge of the screen;
+ Faster conversion in 6912;
- The adjustment strips appear at the bottom
only Enter.


  NEW in v0.03:

13.11.2002

+ B - change bright
+ M - imitation LMB + RMB from the keyboard (because,
For example, while SS + Space + P + Q press
impossible)
+ 9 - on / off lag arrows


  hint: To quickly change the color, click
fire (left or right), while the figure - the number of colors. 
So you can even music play;)






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