Inferno #10
30 апреля 2007
  Игры  

Gameland - On the competition absurd (or clumsy) games for the ZX Spectrum - Crap Games Competition.

<b>Gameland</b> - On the competition absurd (or clumsy) games for the ZX Spectrum - Crap Games Competition.
  Since 1996, a contest ridiculous
(Or clumsy) games for the ZX Spectrum and other
Sinclair computers - comp.sys.sinclair
Crap Games Competition. (There are competitions and
for other platforms, but I do them here zatragi
be interpreted not going.)

   How to write the organizers, on the one
Coy contest their spodvig corporate collection
Cascade Cassette 50 (1983), containing
50 rather clumsy games in BASIC. As
inscription in some of them, the firm
took the game to all comers with payment
at 10 pounds per game.

   Criteria clumsy lot. This and glitches
and misspellings, and bad design, and nesovmes
reversibility, and inconvenience of use, and -
in the first place - an absolute neigrabel
sequence.

   The first place for clumsiness among firms
variables occupy Uchi Mata games and Sqij. Per
curve - a fight with wild striped sprites and
completely incomprehensible control (even
a sense that the player does not
dependent). The second - a maze at Laser Basic,
containing as many glitches as general
You can sdelat.Vo First, the game simply does not result
reacts to the key:) It's the software include
denotes Caps Lock, and interrogates the lower beech
thank you! Secondly (after do
POKE 23658,0), you'll find that sprite
the main character in the motion are sometimes
us to trace. Third, if you wait, then
becomes apparent that the monsters are not just
jump from floor to ceiling, and at the same crooked
fixated in their windows. And most importantly
- By constantly increasing, even if
do nothing!

   Each year at comp.sys.sinclair Crap
Games Competition exhibited several
dozens of games, and among them is in their po
de masterpieces - for example, 3D simulation of the barn,
"Operating system" CXP, and even Total
Eclipse in BASIC (one frame per minute!).
Many authors have squeezed out all the BASIC, the
that he is capable. But do not write in BASIC
necessarily - there are wonderful creations
a native!

   Each year, referee changing.
General principles for evaluating approximately as follows: we
How many games ridiculous how much it funny
whether it is original in terms of
ideas and the technical side.

   Rules for the contest this year (the deadline
period December 15, 2007) can be viewed at
 http://www.unsatisfactorysoftware.co.uk/

                     index.php? pg = cgc2007.
The game must be bad - do not send ho
roshie game! Does not even take bugfixes
after you send the game. The game is not
should be zarelizhena earlier. Accepted
any number of games from the author.

   Organizers were joking Clerk
dstvo "So you want to write ridiculous u
py "(actually no, he should not - Origami
orthogonality first):


               1. Title

Should be nothing speaking, gelatin
flax unpronounceable and, of course, does not have
yuschim irrelevant to most igre.Izbe
Do not expose the words "crap" in any way, because
user would expect something more
worst than it actually is, so the game
will look at a more favorable light, that
you are not profitable.


                 2. Plot

What?


                3. Graphics

Does not matter if the protagonist moves on
pixel in chas.Grafike better be huge,
strange and stubborn. Sprite rotation
gov should merge with the landscape. This is in
vysit factor of "sudden death". Larger
different random colors - they will be replaced
definitively badly superimposed on the Spectrum
vskom screen.


                 4. Sound

Better than something fake, or just noise.
Try to sound it was impossible to interrupt
vat until it ends!


                 5. Language

Write as if English is not your
native language (unless it is native), and your
English text will increase the level of gnarled
game. Get plenty of annoying typographical errors, Liabilities
flax break the words from one line to the other
guyu and do not forget to request "Scroll?".


              6. Management

Best option - awkward keys, which
can not be overridden. Ask questions
by INPUT. Do not use any INKEY $
Absolutely not!


             7. Passability

The game should be a ridiculously simple
difficult or impossible - the average is not so
But!


      8. Congratulations on passing

No need. For simple games enough variables
progress at the beginning, for complicated - STOP or NEW.


               9. Screensaver

Draw its BASIC commands and save
command SAVE. If you feel that this
zaparno will, then do not bother - mo
zhno and without a screen saver.


            10. Playability

Hahahahahahahhahaha!


            11. Extra brake

Message "Please wait ..." help Refrain
vat user before the screen is literally
Hours!


              12. Podgruzki

All games contain podgruzki supplement
flax game "Guess where rewind CAS
Seto. "To increase interest, arrange
blocks on the tape loaded in the wrong order
Ke, in which they are loaded!


                 13. Color

Well-chosen palette pleasing to the eye
and gives your game a professional appearance.
Avoid it at all costs.


      14. What are you worse Code Masters?

Always remember - your game "Absolutely
Brilliant ", that is great! So pi
shite in the accompanying text!


       15. Everything is decided by the first sight

You have to distract a player, so
invest all efforts in the menu - it should
be beautiful to the eye and the ear. Itself
game must be cobbled together, the most
terrible in the world pile lazhi - about how
average ptsshnaya game.


       16. Collision detection

If this sounds like something complicated, then so
it is. Best of all no bothering
tsya writing detector stolknoveniy.Es
Do you still decide to this unnecessary
case, write so that the computer was
easier to play. The player also obtain additional
flax incentive to avoid all the moving,
no matter how far it is located.

Pp. 11-14 (16) wrote Andrew Cadley,
Clause 15 wrote The Starglider


                  *


   I dug up a couple of games of 1994, to
torye quite fit under the category of crap,
but - as museum pieces - I have decided to
put in the magazine. One of those games - the test
I do not remember any of the books, the other - the simulator
spacecraft.

   Also, I remembered his old
Python (acePITON) and cut it up the unperturbed
possibilities - there were 121 bytes (113 if
Apart from clearing the screen)! All code sewn
elk rewrite commands calculator RST
# 28 (in my opinion, this is the first game to fully
written on the RST # 28). Play the same practice
virtually impossible;)))

   More recently, KSA-7G also wrote a game
- "Tipa Kotra-Srajk". Gameplay limit
dstavlyaet a zakidyvanie nobody Nehor
Sheha man with something equally bad old from
windows dorm:)



   4 games in the annex - it was only more
to the second issue! : D

Alone Code




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