Inferno #10
30 апреля 2007 |
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Gameland - On the competition absurd (or clumsy) games for the ZX Spectrum - Crap Games Competition.
Since 1996, a contest ridiculous (Or clumsy) games for the ZX Spectrum and other Sinclair computers - comp.sys.sinclair Crap Games Competition. (There are competitions and for other platforms, but I do them here zatragi be interpreted not going.) How to write the organizers, on the one Coy contest their spodvig corporate collection Cascade Cassette 50 (1983), containing 50 rather clumsy games in BASIC. As inscription in some of them, the firm took the game to all comers with payment at 10 pounds per game. Criteria clumsy lot. This and glitches and misspellings, and bad design, and nesovmes reversibility, and inconvenience of use, and - in the first place - an absolute neigrabel sequence. The first place for clumsiness among firms variables occupy Uchi Mata games and Sqij. Per curve - a fight with wild striped sprites and completely incomprehensible control (even a sense that the player does not dependent). The second - a maze at Laser Basic, containing as many glitches as general You can sdelat.Vo First, the game simply does not result reacts to the key:) It's the software include denotes Caps Lock, and interrogates the lower beech thank you! Secondly (after do POKE 23658,0), you'll find that sprite the main character in the motion are sometimes us to trace. Third, if you wait, then becomes apparent that the monsters are not just jump from floor to ceiling, and at the same crooked fixated in their windows. And most importantly - By constantly increasing, even if do nothing! Each year at comp.sys.sinclair Crap Games Competition exhibited several dozens of games, and among them is in their po de masterpieces - for example, 3D simulation of the barn, "Operating system" CXP, and even Total Eclipse in BASIC (one frame per minute!). Many authors have squeezed out all the BASIC, the that he is capable. But do not write in BASIC necessarily - there are wonderful creations a native! Each year, referee changing. General principles for evaluating approximately as follows: we How many games ridiculous how much it funny whether it is original in terms of ideas and the technical side. Rules for the contest this year (the deadline period December 15, 2007) can be viewed at http://www.unsatisfactorysoftware.co.uk/ index.php? pg = cgc2007. The game must be bad - do not send ho roshie game! Does not even take bugfixes after you send the game. The game is not should be zarelizhena earlier. Accepted any number of games from the author. Organizers were joking Clerk dstvo "So you want to write ridiculous u py "(actually no, he should not - Origami orthogonality first): 1. Title Should be nothing speaking, gelatin flax unpronounceable and, of course, does not have yuschim irrelevant to most igre.Izbe Do not expose the words "crap" in any way, because user would expect something more worst than it actually is, so the game will look at a more favorable light, that you are not profitable. 2. Plot What? 3. Graphics Does not matter if the protagonist moves on pixel in chas.Grafike better be huge, strange and stubborn. Sprite rotation gov should merge with the landscape. This is in vysit factor of "sudden death". Larger different random colors - they will be replaced definitively badly superimposed on the Spectrum vskom screen. 4. Sound Better than something fake, or just noise. Try to sound it was impossible to interrupt vat until it ends! 5. Language Write as if English is not your native language (unless it is native), and your English text will increase the level of gnarled game. Get plenty of annoying typographical errors, Liabilities flax break the words from one line to the other guyu and do not forget to request "Scroll?". 6. Management Best option - awkward keys, which can not be overridden. Ask questions by INPUT. Do not use any INKEY $ Absolutely not! 7. Passability The game should be a ridiculously simple difficult or impossible - the average is not so But! 8. Congratulations on passing No need. For simple games enough variables progress at the beginning, for complicated - STOP or NEW. 9. Screensaver Draw its BASIC commands and save command SAVE. If you feel that this zaparno will, then do not bother - mo zhno and without a screen saver. 10. Playability Hahahahahahahhahaha! 11. Extra brake Message "Please wait ..." help Refrain vat user before the screen is literally Hours! 12. Podgruzki All games contain podgruzki supplement flax game "Guess where rewind CAS Seto. "To increase interest, arrange blocks on the tape loaded in the wrong order Ke, in which they are loaded! 13. Color Well-chosen palette pleasing to the eye and gives your game a professional appearance. Avoid it at all costs. 14. What are you worse Code Masters? Always remember - your game "Absolutely Brilliant ", that is great! So pi shite in the accompanying text! 15. Everything is decided by the first sight You have to distract a player, so invest all efforts in the menu - it should be beautiful to the eye and the ear. Itself game must be cobbled together, the most terrible in the world pile lazhi - about how average ptsshnaya game. 16. Collision detection If this sounds like something complicated, then so it is. Best of all no bothering tsya writing detector stolknoveniy.Es Do you still decide to this unnecessary case, write so that the computer was easier to play. The player also obtain additional flax incentive to avoid all the moving, no matter how far it is located. Pp. 11-14 (16) wrote Andrew Cadley, Clause 15 wrote The Starglider * I dug up a couple of games of 1994, to torye quite fit under the category of crap, but - as museum pieces - I have decided to put in the magazine. One of those games - the test I do not remember any of the books, the other - the simulator spacecraft. Also, I remembered his old Python (acePITON) and cut it up the unperturbed possibilities - there were 121 bytes (113 if Apart from clearing the screen)! All code sewn elk rewrite commands calculator RST # 28 (in my opinion, this is the first game to fully written on the RST # 28). Play the same practice virtually impossible;))) More recently, KSA-7G also wrote a game - "Tipa Kotra-Srajk". Gameplay limit dstavlyaet a zakidyvanie nobody Nehor Sheha man with something equally bad old from windows dorm:) 4 games in the annex - it was only more to the second issue! : D Alone Code
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