Born Dead #06
17 февраля 1999 |
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News from the Field - V. Mednonogov the Black Crows 2.
BLACK RAVEN - 2 No brakes and the most modern poulyarny gamemacker - COPPER FEET. Has already fired two, albeit very rough, demos on Black Raven 2. On them you can get a full picture and the aircraft, which appeared in the game and the very "pseudo" three-dimensional image. (C) Vyacheslav Mednonogov (21.01.99) It looks like it is approaching the final stage (there is due to the creation of levels). After changing the algorithm of movement and introduction of aircraft (these 2 things brought a lot of headaches) alteration of CHV1-> CHV2 went much fun:) In fact, remains to insert the new spell to replace the old. Most of the I took not one StarCraft'a, but from Allods - At least they bring more diversity to the game and relatively weak in lower levels of unit acquires new and unexpected quality .. Undergo alteration algorithm intelligence enemies - because of new spells, and because of the introduction of transport ships for the transport units. Some interesting things I spied in StarCraft'e (Eg, always attack the weakest and others) The maximum number of buildings and units remained unchanged (Except that the captives are now no more than 5i). The maximum number of projectiles / blasts - doubled (foresee battles hottest:)) Are considerably refined ability to manage the units. Now you can choose not one but two groups of units (switching between the groups - "W"), as well as to recruit a group of separate only ground or air heroes (the key "I"). Almost all units now endowed with a new function as a patrol. At the request of the workers, well-done slow game (game slows down and control the game - no). "Retarder" is made with a large margin to be able to play in the turbo (even "Sprinter":) Support GS-512, as previously mentioned, made X-Trade ' Mike Blum. According to unconfirmed reports, they have all necessary I effects and music for the chip level .. So the chance to hear GS is (but do not give any guarantees!) All game graphics, AY-music animation, I already have, so there's no problem. While not all interlevel picture is, but judging from the experience of CHV1, their production will need 3-4 days :)) Because of all innovations and the emergence of aviation with the shadows of the total program speed will slow down by about 10%: (I think, not very scary, especially if there is a turbo:) Price (wholesale) for CHV2 until tentatively selected 2.2 $ v. 3.5 $ for CHV1 (I hate this crisis!). Minimum lot 6 pieces. Perhaps it will be possible when purchasing a larger decrease party or if I can find 5.25 in cheaper (at 3.5 "it is precisely will not be reduced). (Note to traders: my bratelnik two year went to Finland, so that you do not accidentally place an interpretation in him:). Naturally, the orders will be accepted only after release of the game and running a test batch in St. Petersburg .. Demonstrations to throw before the game, probably not anymore (Due to threats and blackmail by one of the members of the group Chaos). Do not want to then feel guilty that their hands though somehow helped hackers, and, consequently, the notorious paul'u. Maybe after the game will do a demo for emulyatorschikov (No promises yet:) Specific time frame does not stipulate the output - when it is ready I will inform .. I try to do quickly, but at the expense of Quality not want to drive .. By the way, I want to get feedback on the work of Mouse acceleration in Deme 0.00 (until too late:)
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