Born Dead #03
08 ноября 1998
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Presentation - A new team Cherkassy: Scene

<b>Presentation</b> - A new team Cherkassy: Scene
                         PRESENTATION-2


(C) Virtual / SCENE


--------------------------- A * R * T ** O * F ------------- 
--------------                                             '98



/ \ / \ / \ / \ / \ / \ / \ / \ / \ S * I * L * E * N * C * E 
** C * R * I * O * N * I * X / \ / \ / \ / \ / \ / \ / \ / \ / 
\ 

                    electronic entertainment

                     p r e s e n t a t i o n

Our fairly young team was formed in August 1998. One part lives 
in Cherkassy, ​​while the other - here, in Samara. To get 
started immediately bring the main current squad, that could 
find out who is who: 


                    Wolf - code, demodesign

                    Kenotron - music maker

                         Lazy - coder

                    Virtual - organizer, gfx

Although our team, as you see, is quite small - yet
work is already underway on a number of quite interesting 
projects. Briefly about some of them: 


                   C A N N O N F O D D E R

                       the arcade game

Known and fairly popular game on AMMY / PC now gets
its new incarnation and SPECCY. The game is scheduled to make
a lot of interesting levels, to embed the digitized voice and 
music for AY (who wrote Kenotron). Do not want to get ahead of 
ourselves, tk game at an early stage of development.



                        G O B L I N S

                        the x - game

Another remix of the well-known on the PC toys. At this time in 
the genre ARCADE \ ADVENTURE. The reason for its creation was 
stimulated termination of development by DIGITAL REALITY. We 
decided to revive the process, several "modernized" concept. 
Now the game will run in the X-Color mode, which enables us to 
significantly expand the color palette. Unfortunately, there is 
a downside - so characteristic of this regime of screen 
flicker. Now the search is conducted to reduce flicker and 
development tools for game creation. 


                 S C E N E P H O T O S H O P

                    the x-color gfx editor

This is a graphical editor to create the images in x-color mode,
his undoubted advantage over other similar editors will have 
several useful widgets, which until default. Developed 
primarily for the creation of Goblins, though if he receives 
feedback from the people - we will continue to work on the 
modernization project. Until ready to demo editor, which will 
shortly be published. 


                 D I G I T A L D E S I G N E R

                    the covox digital editor

Music editor for Covox, frequency mixing is
exceeds all known analogues (~ 18 kHz). 3 independent channels
+ Interface similar to the editor OktaMed (AMIGA). There are 
some functions that were previously in the music editors have 
not been applied! To date, the development is fully completed 
48k and 128k version, prepare and disseminate the demo version. 
Please send us your orders and the responses of distributors!



                        V I E W C O D E

                    the professional debugger

For those who do not know what ViewCode, briefly explain. This 
will be a brand new monitor debugger to your program, which 
will be fundamentally different from such a steep debugger as 
the STS by Stalker. It will be built a lot of new features, as 
well as a lot will be useful features. Also likely to be 
written to the analyzer ViewCode, who suggested Flying / 
Digital Reality. 


                         L A Z Y P A C K

                    the professional compressor

Although judging by the demos, some people have used it for 
their own purposes, but the old version, and now is writing a 
completely new version. 


   In the meantime, we all write, we find also the time for
write a new demo for Chaos Constructions'98 called
ARTE, and if all goes well, and we'll do a demo on the PC
compo (so far written only 3d engine). Yes, I almost forgot, 
another Wolf wrote 3d engine for chunks (64x48x16) at Speccy. 
At the same time, perhaps, and finish ... I'll see you!


Our contact address:

FidoNet: 2:5057 / 10.26 Pavel Nikonov / Virtual
FidoNet: 2:4635 / 8.18 Alexander Kulik / Wolf
FidoNet: 2:4635 / 8.23 ​​Eugene Mironchuk / Lazy  InterNet: scene@usa.net


You can also meet on the IRC-channel # Z80:)
All our (and other) work can be found on servere etc:
FidoNet 2:4635 / 8.18 To: ETC SERVER Subj:% list


---- -

                     Authors in this issue:


                      ___
MONSTER / / SAGE GROUP - all codes, logo
MMCM ___ / / SAGE GROUP - music, logo
MARKET SOFT \ \ / / SAGE GROUP - intro gfx, correction
UnBEL! EVER \ \ / / EXTREME - all texts, main idea, logo

              \ \ /

               \ __ \ / RuleZ Forever!!!



                      Contact addresses:

Post: 443074 A / H 9966 Muchkaevu Maxim Alekseevich (UnBEL! 
EVER) Phone: (8462) 941-595 Sergei (MMCM)


         (8462) 637-396 Maxim (UnBEL! EVER, _only_ after 21msk!)
Telegraph: speed_co@yahoo.com

---- -




Other articles:

Removal of the body - On the exit of the journal Oberon # 5.

News - Released Tula Journal VOYAGER # 2. News from Rst7: A new version of TASM.

From the Editor - The first responses of the newspaper.

Presentation - A new team Cherkassy: Scene

Presentation - Presentation of the journal Oberon # 5.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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