Revival #04
20 октября 1997 |
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System - Conversion software PC -> ZX (TZX, SNA, TAP, Z80, Hobeta).
SYSTEM ∙ CONVERSION IBM -> ZX ∙ Conversion programs (For those familiar with the IBM PC) Empty spaces - what are we living for Abandoned places - I guess we know the score On and on, does anybody know what we are looking for ... Queen. The Show Must Go On I want to tell you about how to convert Spectrum game of the formats. sna,. tap and. z80 in HoBet'u. I think you know that Spectrum software on the Internet vast majority of cases is precisely in these formats. . Z80 To convert I use the emulator UKV. In this lies the problem. UKV v1.2 can not work with 48-ymi. Z80, so that their have to convert the format. SNA-48 with the help of programs from SPCONV. In this case, all that is required of you - is to write: spconv game.z80 game.sna And you have the 48th. Sna, which is no problem (hmm. .. not always) get in UKV. But suppose that you have the 128th. Z80. In this case, run emulator, press ESC (get into the debugger). Now in the FILE menu enter the option "SELECT SNAPSHOT FORMAT" (choose ". Z80 128"). Next ship snapshot ("READ SNAPSHOT FILE") and run it (F9). If everything works like a clock, you can do conversions. Enter into a debugger (ESC), then a good idea to directly in it understand what a program starting address. Or at least, find out what pages are busy and how much. Determine where that is, you can save the contents of the pages: in the menu DATA select "WRITE BLOCK" and enter the following line: game1, address, length where game1 - PCshnogo name of the file to which to save the block, address - the hexadecimal address of the start recording block length - the length (too HEX) Writing in this way all the necessary information, exit Emulator (ALT + X in the debugger). Now in the directory can be find saved files. To overtake them in the format program HoBeta, which translates files from PC to ZX and back You can use the PCTOBETA, referring to her as follows: pctobeta game1 game1. $ c GAME1 where game1 - converted file game1. $ c - the name that you hobetnogo file GAME1 - a name that will have a file on the Spectrum CD You can immediately take advantage of HoBet'oy but copy PCshny file is not on the F5, and for ALT + F5. Now you have to drive should be available to convert game in the form of several files. And how you make it work - not for me to explain to you. . SNA These snapshots can also be converted through UKV, while method of conversion is not much different from those described in the chapter on . Z80. The only difference - the ability to convert a 48th, and the 128th snapshot. Do not forget to select the desired mode in FILE / SELECT SNAPSHOT FORMAT. And another thing: the game, to convert from. Sna and. Z80 usually require restoration. Do not be lazy to go through the program until the end, view, if not damaged, where the sprites. Also in convert the block can be a lot of garbage: a copy of screens, unused data, etc. They are a good idea to remove it. . TAP Convert them easier. To do this, there is at least 2 ways. The easiest way to start the program from TAP2HOB. It is perfectly extracts blocks from tap'ov by writing them in a format hobety, ie solves all problems. It remains only to convert game with this very HoBet'y. But there is one "but": this program is not suitable for those tapov who have in their composed of blocks with no titles. And it's almost all games with levels + lion's share of the ordinary. And then it will prove useful program TAP2TRD. She surpasses all the contents of tapas in the image Shalaevskii emulator. How to use it. Suppose you have a file game.tap. Create using a disk image zcop Shalaevskii emulator: zcop disk.trd where disk.trd - the name of the disk image. Now enter the command prompt: tap2trd disk.trd game.tap Now the contents of tapa in disk.trd. Deal with it can be both in the emulator, as well as directly on the Spectrum. In the latter case, copy the disk image to a floppy disk can be in Specifically, using the built-in emulator disk utilities. Another point on which I would like to draw your note: TAP2TRD not merge the files with its caption, and writes it as two blocks without a title: the first is of himself the title of a length of 17 bytes, and the second - the data itself. Like all. PS: Please do not contact me to send one or different from the above-mentioned programs. PPS: Conversion of graphics, I think you should not be considered. If you think differently - write. Maybe someday touch and this issue.
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