Revival #04
20 октября 1997 |
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Review - An overview of new programs: Dragonia, Dinamite Dux, Guella War, Ring Wars, Spike Harold, Stryker in the Crypt of Trogan, 1999.
REVIEW Experts: Sergei Novikov (Spirit / STEP) Alex Letaev (Asder / FFC) DRAGONIA This surprised me a lot of toys in her presence once multiple genres. It can not lovers Adventura, hodilok lovers and fans of quests. Strikes variety of possible actions of the protagonist: the simple Talk with a variety of characters to the most unimaginable manipulation of objects. The program has a good music, not bored by the long game, awesome and beautiful strongly-designed graphics in all its glory complete Spectrum palette. In conclusion nemeryanoe number of locations and various buildings. The game itself, there full work with the disk, so that the process of Wandering Dragon can take more than one day. RVL-rating: 75% Alex Letaev DYNAMITE DUX (C) 1989 SEGA The game looks like a Alien Storm. The same mono graphics, stupid story ... Not surprisingly, because they made one and the same firm - SEGA. The game, of course, the second rate, and fairly boring, despite some interesting innovations. But about everything in order. Once a certain Lucy, as usual, playing with her wit animal - duck Bean. Then there was some kind of owl, called in the game Angry Black Shadow and kidnapped the girl. Duckling we was too hard shit: pulled on his boxing gloves and went for help. This is where the game begins. As in all similar arcades, where meaning is no greater than in articles in Faultless'e, you'll go through many levels to the limit flaunt the insidious enemies, prizes and a meal. In the game, our hero can use a variety of weapons from boxing gloves to the rocket launcher with homing missiles (as I understand it, the latter is fit with a fantastic story). Weapons are scattered throughout the game space, so that straining with him you will not. At the end of each level of Hex, ie deck, that is the Bean waits are particularly treacherous boss, which consists of multiple parts and moved with great speed across the screen, shooting in all directions (no reader I could not dunk either one). Despite all the variety of enemies and its volumetric (You can go into the screen, go down the stairs, etc. The game looks too similar and boring. Graphics is not bad, Sounds, too, but the music is not at all. Well, not too sorry. Times play. RVL-rating: 42% of Sergei Novikov, Alexei Letaev GUERILLA WAR (C) 1988 Imagine The classic shooter, reminiscent VICTORY ROAD. Many levels of the sea are various weapons and countless hordes of evil enemies will fall asleep at the computer. The game there is an opportunity to play together, and especially convenient availability two methods of management. I would also like to note the good sound effects for AY and nice graphics, though still inferior to Victory Road. RVL-rating: 60% Alex Letaev RING WARS Fans of star wars and space shooters for sure on soul will have this game. You in a difficult battle to defeat the enemies of the "Ring World". Fighting them in the open space and on planets, you will eventually get to their lair - Ring the very world. Then beware, because the enemy does not asleep, and you have to throw in the main nuclear reactor Base aliens deadly bomb, and make the most of it, initially guessed the response time of the charge, and then way through mazes, get off the base before the bomb blast. But on this your exploits are gone, because the enemies are not single base. It is worth noting a gorgeous, smooth, vector graphics, and the originality of the laser gun control. The laser is two types - the weak and strong. What and when to include - to solve you, but the energy stored in the ship is limited, but a strong laser faster than it spends. In a word, is not so simple. In my opinion this game - one of the best in its genre. RVL-rating: 67% Alex Letaev SPIKY HAROLD (C) 1985 A. Rogers YES! Naikolyuchy of naikolyucheyshih, bravest of the brave Adhesions Harold went on the warpath! Beware, insects, tarakashki, birds and ghosts! So it gives you something to check sharpness their spines! In fact, it's not that simple. This game - with hodilka beautiful, large, color graphics. You will command the hedgehog named Harold, victual for the winter (Acorns all kinds, grapes, garlic, apples, cherries and eggs). Honestly, I can not understand what the hell he were observed at least the same egg. Or more is nothing? In any case, before you order 60 different screens, stuffed monsters and traps. Monsters set, one worse than another. But any of them, even the shabby chicken, you just have to touch you - and you go to settle in heaven. However, it will not happen immediately, because you as many as 19 attempts. A lot or a little for this game? Ridiculously small, it's a no-brainer. Just not ours. Good player manages to get screens 10 and then 15. But directly, such as I, too little and invulnerability, as a lot of pit-trap does not bode well, but Break'a (exit in the menu). Fortunately, you are invited to a rather flexible trainer (Similar to that which I proposed in the RVL 3) - in it every find that suits his regime. The game, as you already noticed, written at a time when mockery of the players it was fashionable (remember the Cauldron or any hack Ultimate). That's why you will not have walked a dozen locations, without any weapons. And you expect alone account for their jumps. Although the latter often go awry. Well, judge for yourself, what standards can demand from the urchin-age, but still standing on its hind legs? Hedgehog ours, like everything else in this world, not averse to a drink. Only then must repent. So, ran into a glass of liquor, our management is inverted (fortunately, only to move on the neighboring screen.) In conclusion, in the game has good music a beeper, it seems some of the famous composer. RVL-rating: 75% of Sergei Novikov STRYKER IN THE CRYPTS OF TROGAN (C) 1992 CodeMasters Browse more similar to the examination And I will die and you die - we all die. Come, my friend, pogniem together ... From the poetry of the Silver Age Without a doubt, the hit of the season. However, it is clear from name of the manufacturer. In recent years, the on the Spectrum CodeMasters started doing the program just incredible: Grell 'Falla, Robin Hood's Amazing Adventures, Bubble Dizzy, Dizzy 6 ... Now more and Stryker, who can rightfully take their place in this series. But enough unreasonably admire. What exactly do we have? Kompanent first: nice music. It is really cool, and In addition as we can no longer corresponds to the magical theme ... Oh, I did not say that the game itself is written in the key Witchcraft and Wizardry, so loved by me. Next kompanent games - excellent sound for AY. Of course, this is not the first time and many Western games in recent years impressed us with its sound effects. But _takogo_ I, by God, I do not remember. No, except that, otsifrovok. :) Every other game abound: from the footsteps to rattle collected flasks and vases. By the way, you can choose whether or not during the game you cheer music, or you would prefer to concentrate under sound effects. The choice is left-right keys to menu (just like in the Switch Blade). By the way, the game itself looks like too the famous Gremlin'ovskuyu arcade, except that she was Black ... And so, slowly, we came to the chart. She is elegant, simply the best kodmasterovskih traditions. This is especially becomes noticeable at the third level, where a very pleasant colors. Speaking of brilliance. Although what about it can be say? This is a must see. It is true, the game is won, when you have to contemplate not boring, monotonous black and white image (as in Satan'e, for example), and the playful and color, combining all the colors of the rainbow, the whole palette Spectrum. As in myth, for example. Yes, if we really went for it, I would say without guile: straykerovskaya schedule mifovskoy loses. Although slightly. And no wonder. Still nothing more beautiful Myth'a on the Spectrum has not been done. I think with me agree. Is that a ghost Gates of Assenot, in which, According to one zx-revyushnogo reader, better graphics, which he seen on the Spectrum. But if you think about it, the last - lie, For this game does not exist in one directory, and if it was so good, it would have been rampant. Summarizing all this long tirade, I admit that the palm Myth anyone never give up ... Another part of the game - its storyline. As you can imagine, the theme of magic very deep and broad. Fantasy here can not razygatsya joke. Here and here you are offered three dozen magic spells, elixirs, potions and other things and other things. Moreover, in the game are many levels at the end of each you will find a great boss - some hideous monster or a ghost. Barehanded this will not take - there should resort to magic. That is call in to help some powerful magic weapon. Fireball, for example. Or rotating disk. Or something like that, good choice of weapons is not bad. The only pity is that simultaneously with currently you can only have one type of weapon (not including swords, which is always at the ready). Not only have the spell fire property end (nothing lasts forever!). And this is not everything. You can run into a magical plant that instantly deprive your arms and leave you one on one with saber. By the way, about the plants. They, like everything else, do not arise out of thin air. After all, this country, as well as a game, not quite common. Plants and fungi grow here with an enviable consistency and well-defined open spaces. Same thing with other objects. You are in a country where everything seems to be logically conditioned, all thought out. From almost every situation there is output, and some locations are fraught with secrets. Returning to some dead-end room, you can become a witness to from the sky drops some new weapons. And so on and so like. Goal of the game, as I recall - to free his kingdom. But of this you will know only at the end, and no role is not plays. The game is so interesting, what about the plot and the tasks you do not think. Therefore, the only feeling one experiences, when all the stages completed - is a nuisance: Is that all? really on this adventure end? In short, with the most important feature of the program - playability - everything in perfect order. Guiding you monk, wizard, sorcerer, magician, Priest, magician or sorcerer (underline) - How To like. List all your possible actions is broad to the obscene. Can, for example, sitting down during the jump (!), Strike a saber! By the way, jumping can also be different. Thus, first run, you Fly greater distance. Yes, for the successful prohozheniya all stages (of which 5 pieces), you will need to master your body, learn all techniques. For example, multi-colored vessels need to break sword blow from a sitting position. In the same manner destroyed and some enemies. At last you the same level of useful skills break the sword in the stone blocks jump. In other matters, let dwell on themselves levels of detail. Getting the game we are on empty, bare glade. Dull landscape in not feats inspire, and change he would not Throughout the stages. Save the situation only colorful awards, appearing on every corner - without them, the situation seemed would be more dull and tedious. Left to go it makes no sense nor any - there is an impasse. But the right of the the launch pad lies FIRE BOLT - a powerful weapon. This is one of the most powerful spells, but unfortunately, it is a long time you have delayed. On the village this spell can only say one thing: shot pierces through everything and not her kill until it will fly over the screen. For a super boss guarding the exit from each level, it will suffice to 3.4 Exact hits FIRE BOLT'a. Once again I remind you that the boss can only dunk spell, so the arms need to spend frugally. Again, the authors have provided the game that your arms can completely end during the fight with the boss, and you'll doomed to perish with the sword in his hand. Therefore, the duel Your shells are not spent - shoot as much as you want. The main thing - do not remember in time to retire. The shells of all five bosses are identical and have a very unpleasant for you the following property: not only do they knock you off your feet, but the push to a nearby wall, and then keep you there for some time. Of course, the energy at the time of this action is wasted hoo, so it is best to avoid the hit, jumping over them or hiding behind a stone block. But all that being said, and Spike Harold understandable, therefore, allow me to continue the story about the levels. So, the first of them nothing special of themselves is not. All that you required - is to go from left to right and do not gape on the road. Such primitive principle can scare off the game, but believe me, it's only, so to speak, flowers. Berries will come. So, at the end of the level you will have to wait for the boss. Try approach him with weapons more powerful. I remind you that any weapon lost forever if you get killed, or if you run into magic flower ... By the way, the role and appearance of some items and spells can be learned from the demonstration mode early in the game. I recommend everyone to study it - the enemy must know in person! So for example, you will understand what items desirable to collect to enhance their performance and what only give a score. But here's the first enemy is defeated before you the second level. He constructed as primitive as the first, but here there first hints of a maze. Looks much more confusing Next, the third level, well, the fourth - there is a spitting image Cretan labyrinth! If you go where you want, you can not fun to get lost and get to the top will be like oh no-brainer. But worst of all five, the last stage. Here first appeared trap from which escape is impossible. But the worst - that can not be spent spells shooting - all levels, you not find a single weapon. Fortunately, the authors and are have provided - all the enemies on this level are killed by kick (Recall that when there is a weapon, other methods are not available). Nevertheless, the weapon would have to bear with 4 stages. But even with full ammo to shoot at the last level without extreme necessary, is strictly prohibited - is simply not enough to charge the last boss. That's when you and handy kicking while jumping. Just so will break the stone blocks meshayushie promotion. But why should I describe it all? You do so without any problems familiar with this toy, right? Well then, let's go! Topics Moreover, the end is rather unusual. Go for it! PS: It is not recommended to put themselves invulnerable. Pleasure from the game in this case we get the minimum. Try infinite lives better - that is enough. RVL-rating: 100% REVIVAL CLASSICS Sergei Novikov 1999 (C) 1987 Ice Cool Coders Space shooter. Just shooter and all. Nothing special: a wretched graphics, boring opponents. But most to the contrary - that you will be killed if not at every step, then in every ten. This is exactly, and only this I can not stand it. The diagnosis of a - reset. Uh ... Stop! Just begun, and already reset. Must be detail talk about everything, not to bury the program in absentia. Well Firstly, not all that bad. Some even worse ... :) Just kidding, just kidding. Well, for instance, special effects. They are here a lot. What is Only one inscription Game Over, which was first half-minute appears, and then exactly the same scatters the pixels ... A What a nice menu, shimmering like a rainbow? But all it pales before the main highlight of the program - a striking, delightful unmatched fonts, that is bold! How would it describe it? Well, Have you ever seen a toy Shadow of the Beast? Steep it font, yes. So, if you push it favorite key, I mean reset, then ... Your eyes gaze This amazing, delightful and incomparable. That is If you previously had to sit for hours svezhesbroshennoy program in order to better look at the inscription "(C) 1982 Sinclair Research Ltd", you can now receive 2 pleasure at once: "baldet" from sverhkrutogo font, and "Dragged" by no less successful games. I wish and order and other off. RVL-rating: 23% of Sergei Novikov
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