Micro #27
24 февраля 2000 |
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Prohodilka - passing Die Feuerfaust 3-4.
Die Feuerfaust 3-4 So finally I decided to fill the end prohodilki great game Die Feuerfaust. We begin with the penultimate part namely Part Number 3: Go to the south (S), where our hero lose horses because of a soldier. In retaliation, kinematics of the remaining spell of madness (CAST WAHNE AT SOLDIER). Take the remainder of the sword and halberd find under the corpses (GET SWORD, LOOK UNDER SOLDIER). Next, go to market (S, S), inspect the stalls and pick turnips (SEARCH STALLS, GET TURNIPS). We go to the south, where we learn interesting facts about Feuerfaust'e and beyond. Now we go on West (WEST, WEST). Inspect the floor and pull out a halberd rope (EXAMINE FLOOR, GET STRING WITH HALBERD). Then go to the EAST, SOUTH, SOUTHWEST (SW). Well! Again someone asks for help. Who can help me? Okay, let's go to the West (WEST), consider through the fire and smoke (LOOK WEST), throw bottle boy (THROW BOTTLE TO BOY) and double turn Opal (TURN OPAL, TURN OPAL). Talking to children, "Hold me" Again, double-pivoted Opal (CHILDREN "HOLD ME", TURN OPAL, TURN OPAL). Take bottle and call a woman (GET BOTTLE, CALL WOMAN). Throw her a bottle and then turn the opal, talking to children, "Hold on me and the last time in this part of the turn Opal (THROW BOTTLE TO WOMAN, TURN OPAL, CHILDREN "HOLD ME", TURN OPAL). Grab a bottle and go S, E, N, U. Well, that even missed ... Take the dagger, looks into window (LOOK INTO WINDOW), investigate cart (EXAMINE CART) and wait a while until the past does not hold women and a barbarian, not throw something on the cart. That something turns out to be a pillow (EXAMINE CART). Throw on her bottle (DROP BOTTLE ON CUSHION) and still waiting for a bit before the departure of the wagon. Further back in the location east of the chapel, where we talk about a new misfortune. I know one way to extinguish large fires - should bring rain. Sorry here not only clouds in the sky, but oh well (CAST WOLKE AT SKY, CAST REGEN AT CLOUDS). Hurrah! Now go east to the wounded people (E, E). Waiting (WAIT), and healed them (CAST HEILE AT PEOPLE). Now out of town free - W, S, S, S, S. .. But how to cross the river? And, I know! It needs to be frozen (CAST EIZAP AT RIVER). Then go to the south (S, S), look round (LOOK AROUND). Go to SW, SW, N. Cut vegetation (CUT SAPLING) and take all that is left. We go to the south, we throw a spell of force over (CAST STARK AT ME) and dig a hole (DIG PIT), and then close it with leaves and twigs (HIDE PIT). We go to the south, spread as bait turnip (PUT TURNIPS IN LINE), hiding behind a tree (NE) and wait (WAIT) ... Now go ahead to mining! By the way, if you have not yet disconnected the ring, then it's time do (DISCONNECT RINGS). VIEWING Zampfa (EXAMINE ZAMPF) and pierce him ears (and not only) (PIERCE EARS). Now sit on it (RIDE ZAMPF) and throw the last spell power (CAST STARK AT ZAMPF) and forward to the fourth part ... So the fourth part ... So why should Zampfa was let go? Ok go on S, SW, S, inspection of local vegetation (EXAMINE VEGETATION) and his staff srezh (CUT SAPLING). Next, go to the south (S) and check the path (EXAMINE TRAIL). Forward, wake boar (NE)! Nothing interesting except lakes and butter / oil is not here. Go to the Web (SW, SE, in short, more he'll find your way. Adventyurschik you or not?) hide in the bushes (HIDE INTO BUSH), wait and check-hog (WAIT, EXAMINE BOAR). Nothing interesting had not noticed? A butter / oil hog? Go into the village, climb up a tree (CLIMB TREE) and inspection all around (LOOK AROUND). Inspection of the nest and dial branches (EXAMINE NEST, GET TWIGS). Tie them to the staff (TIE TWIGS TO STAFF). Get down and go down to the store. Inspection of Hanger (SEARCH RAGS) and take it, and then check the label / sticker (GET LABEL, EXAMINE LABEL). Go to church, and remove it (CLEAR DEBRIS, CLEAR LEAVES). Inspection complete (EXAMINE FLOOR) and go to the house, and then inside it. The truth inside you'll find just a hole in the wall (EXAMINE WALL), in which something is closed and the chest. Not thick, but oh well. Go to the poles with their heads and inspection of the vegetation (SEARCH VEGETATION). Take a skin of wine and go to lake / swimming pool. Bathed in it and fill skin (ENTER POOL, FILL WINESKIN WITH OIL). Now you can freely go through the web. Did so. Next, go to the waterfall, look on him and enter the cave, at the same time pomoeshsya (EXAMINE WATERFALL, ENTER CAVE). Examining the stone (SEARCH ROCKS). Found the tile is correct at place (go to church and LAY TILE), only in order to get back is not sticking to the web should be poured over the butter / oil (POUR OIL AT ME). After you install the tile turn the double opal (TURN OPAL, TURN OPAL). Take a bottle, check the box (SEARCH CRATES) and Take the fur. Unfortunately they have a hole (EXAMINE BELLOWS). To the north do not go - there Guardian (LOOK NORTH). Use your sword and get out out (CUT TENT, S). Go to the east, cut the tent (CUT TENT), see inside (LOOK NORTH). Unfortunately women Do not sleep (EXAMINE WOMAN) - all raise cry. Throw this bottle (DROP BOTTLE) and as the eastern open area, then next you will have to move on all fours (CRAWL EAST). Spoil here awning (CUT TENT) - harm to the enemy. Now we go into the woods (S), then east (E) and inspect pathway (SEARCH PATH). Found some Tile return to the place. Go to mytsya waterfall (ENTER, OUT) do not forget to fill before the skin with oil / oil from the lake. After all this double turn Opal (TURN OPAL, TURN OPAL) and it turns out that women have fallen asleep (EXAMINE WOMAN). Grab a bottle and climb up to them inside. Show one of them a mascot (SHOW TALISMAN), inspect the spark (EXAMINE CANDLE, EXAMINE WAX) and mend fur (REPAIR BELLOWS WITH WAX). Now drives the women in bottle (DROP BOTTLE, WOMAN "HOLD ME", TURN OPAL, TURN OPAL, GET BOTTLE), exit and leave the bottle here (S, DROP BOTTLE). We go into the woods and back to the house with wall, which accomplished a hole in which something lies. True pre- need to pour over oil / oil (POUR OIL AT ME). We put in a hole mechanics (INSERT BELLOWS INTO HOLE), go east, take key and open the trunk (E, GET KEY, UNLOCK CHEST). In it we find a bottle of podzritelnoy fluid (SEARCH CHEST). Opal pivoted twice, take a bottle and crawl to the east (CRAWL EAST). We are waiting with (WAIT). Enter into the (N), inspect table (EXAMINE TABLE) and poison wine (POUR PHIAL INTO WINE) (vile is not it?). We get out outside and waiting, waiting ... (WAIT, WAIT) climbs back inside, inspect dead chief barbarian (EXAMINE CHIEF) and takes away any Die Feuerfaust (GET GAUNTLET). Under the bed you will find the latest of the tile (LOOK UNDER BED). Go back to church, we put the tile (LIE TILE), talking FAHREN SCHWERIN, pull out of the bottle Women (DROP BOTTLE, TURN OPAL, WOMAN "HOLD ME", TURN OPAL, GET BOTTLE). Received by a kiss? Now in Lubeck (FAHREN LUBECK). Go to the north and show the priest prays mascot (SHOW TALISMAN). Go back to the south (S) and use only that the knowledge (FAHREN MARIENKIRCHE). Makes its way to the pedestal (in my so: S, SE, E, E). AND FINALLY: put on place the damn gloves / Die Feuerfaust / Fist of Fire / whole purpose of this game (PUT GAUNTLET ON PEDESTAL). Happy END (before the game LOST CHILDREN). Text packed with Maxim Vishnevskim.24.02.2000
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