Micro #27
24 февраля 2000
  Игры  

Prohodilka - passing Die Feuerfaust 3-4.

<b>Prohodilka</b> - passing Die Feuerfaust 3-4.
            Die Feuerfaust 3-4



  So finally I decided to fill the end prohodilki great game Die
Feuerfaust. We begin with the penultimate part
namely Part Number 3:

  Go to the south (S), where our hero lose
horses because of a soldier. In retaliation,
kinematics of the remaining spell of madness
(CAST WAHNE AT SOLDIER). Take the remainder of the sword and 
halberd find under the corpses (GET SWORD, LOOK UNDER SOLDIER). 
Next, go to market (S, S), inspect the stalls and pick turnips 
(SEARCH STALLS, GET TURNIPS). We go to the south, where we 
learn interesting facts about Feuerfaust'e and beyond. Now we 
go on West (WEST, WEST). Inspect the floor and pull out a 
halberd rope (EXAMINE FLOOR, GET STRING WITH HALBERD). Then go 
to the EAST, SOUTH, SOUTHWEST (SW). Well! Again

someone asks for help. Who can help me? Okay, let's go to the 
West (WEST), consider through the fire and smoke (LOOK WEST), 
throw bottle boy (THROW BOTTLE TO BOY) and

double turn Opal (TURN OPAL, TURN
OPAL). Talking to children, "Hold me"
Again, double-pivoted Opal (CHILDREN
"HOLD ME", TURN OPAL, TURN OPAL). Take
bottle and call a woman (GET BOTTLE, CALL
WOMAN). Throw her a bottle and then turn the opal, talking to 
children, "Hold on me and the last time in this part of the 
turn Opal (THROW BOTTLE TO WOMAN, TURN OPAL, CHILDREN "HOLD 
ME", TURN OPAL). Grab a bottle and go S, E, N, U. Well, that 
even missed ... Take the dagger, looks into window (LOOK INTO 
WINDOW), investigate cart (EXAMINE CART) and wait a while until 
the past does not hold women and a barbarian, not throw 
something on the cart. That something turns out to be a pillow 
(EXAMINE CART). Throw on her bottle (DROP BOTTLE ON CUSHION) and

still waiting for a bit before the departure of the wagon.
Further back in the location east of the chapel, where we talk 
about a new misfortune. I know one way to extinguish large 
fires - should bring rain. Sorry here not only clouds in the 
sky, but oh well (CAST WOLKE AT SKY, CAST REGEN AT CLOUDS).

Hurrah! Now go east to the wounded people (E, E). Waiting 
(WAIT), and healed them (CAST HEILE AT PEOPLE). Now out of town

free - W, S, S, S, S. .. But how to cross the river? And, I 
know! It needs to be frozen (CAST EIZAP AT RIVER). Then go to 
the south (S, S), look round (LOOK AROUND). Go

to SW, SW, N. Cut vegetation (CUT SAPLING) and take all that is 
left. We go to the south, we throw a spell of force over

(CAST STARK AT ME) and dig a hole (DIG
PIT), and then close it with leaves and twigs (HIDE PIT). We go 
to the south, spread as bait turnip (PUT TURNIPS IN LINE),

hiding behind a tree (NE) and wait (WAIT) ...
Now go ahead to mining! By the way, if you
have not yet disconnected the ring, then it's time
do (DISCONNECT RINGS). VIEWING
Zampfa (EXAMINE ZAMPF) and pierce him
ears (and not only) (PIERCE EARS). Now
sit on it (RIDE ZAMPF) and throw the last spell power (CAST 
STARK AT ZAMPF) and forward to the fourth part ...



  So the fourth part ... So why should
Zampfa was let go? Ok go on
S, SW, S, inspection of local vegetation
(EXAMINE VEGETATION) and his staff srezh
(CUT SAPLING). Next, go to the south (S) and check the path 
(EXAMINE TRAIL). Forward, wake boar (NE)! Nothing interesting

except lakes and butter / oil is not here. Go
to the Web (SW, SE, in short, more
he'll find your way. Adventyurschik you
or not?) hide in the bushes (HIDE INTO
BUSH), wait and check-hog (WAIT,
EXAMINE BOAR). Nothing interesting had not noticed? A butter / 
oil hog? Go into the village, climb up a tree (CLIMB TREE) and 
inspection all around (LOOK AROUND). Inspection of the nest and

dial branches (EXAMINE NEST, GET TWIGS).
Tie them to the staff (TIE TWIGS TO STAFF).
Get down and go down to the store. Inspection of Hanger (SEARCH 
RAGS) and take it, and then check the label / sticker (GET 
LABEL, EXAMINE LABEL). Go to church, and remove it

(CLEAR DEBRIS, CLEAR LEAVES). Inspection complete
(EXAMINE FLOOR) and go to the house, and then
inside it. The truth inside you'll find just a hole in the wall 
(EXAMINE WALL), in which something is closed and the chest. Not

thick, but oh well. Go to the poles with their heads and 
inspection of the vegetation (SEARCH VEGETATION). Take a skin 
of wine and go to lake / swimming pool. Bathed in it and fill

skin (ENTER POOL, FILL WINESKIN WITH
OIL). Now you can freely
go through the web. Did so. Next, go to the waterfall, look on 
him and enter the cave, at the same time pomoeshsya (EXAMINE 
WATERFALL, ENTER CAVE). Examining the stone (SEARCH ROCKS). 
Found the tile is correct at place (go to church and LAY TILE), 
only in order to get back is not sticking to the web should be 
poured over the butter / oil (POUR OIL AT ME). After you 
install the tile turn the double opal (TURN OPAL, TURN OPAL). 
Take a bottle, check the box (SEARCH CRATES) and Take the fur. 
Unfortunately they have a hole (EXAMINE BELLOWS). To the north 
do not go - there Guardian (LOOK NORTH). Use your sword and

get out out (CUT TENT, S). Go to the east, cut the tent (CUT 
TENT), see inside (LOOK NORTH). Unfortunately women

Do not sleep (EXAMINE WOMAN) - all raise
cry. Throw this bottle (DROP BOTTLE) and
as the eastern open area, then
next you will have to move on all fours
(CRAWL EAST). Spoil here awning (CUT
TENT) - harm to the enemy. Now we go into the woods
(S), then east (E) and inspect
pathway (SEARCH PATH). Found some
Tile return to the place. Go to mytsya
waterfall (ENTER, OUT) do not forget to fill
before the skin with oil / oil from the lake.
After all this double turn
Opal (TURN OPAL, TURN OPAL) and it turns out
that women have fallen asleep (EXAMINE WOMAN).
Grab a bottle and climb up to them inside. Show one of them a 
mascot (SHOW TALISMAN), inspect the spark (EXAMINE CANDLE, 
EXAMINE WAX) and mend fur (REPAIR BELLOWS WITH WAX). Now drives 
the women in bottle (DROP BOTTLE, WOMAN "HOLD ME",

TURN OPAL, TURN OPAL, GET BOTTLE), exit
and leave the bottle here (S, DROP BOTTLE). We go into the 
woods and back to the house with wall, which accomplished a 
hole in which something lies. True pre- need to pour over oil / 
oil (POUR OIL AT ME). We put in a hole mechanics (INSERT

BELLOWS INTO HOLE), go east, take
key and open the trunk (E, GET KEY, UNLOCK CHEST). In it we 
find a bottle of podzritelnoy fluid (SEARCH CHEST).

Opal pivoted twice, take a bottle
and crawl to the east (CRAWL EAST). We are waiting with
(WAIT). Enter into the (N), inspect
table (EXAMINE TABLE) and poison wine (POUR PHIAL INTO WINE) 
(vile is not it?). We get out outside and waiting, waiting ... 
(WAIT, WAIT) climbs back inside, inspect dead chief barbarian 
(EXAMINE CHIEF) and takes away any Die Feuerfaust (GET 
GAUNTLET). Under the bed you will find the latest of the tile 
(LOOK UNDER BED). Go back to church, we put the tile (LIE 
TILE), talking FAHREN SCHWERIN, pull out of the bottle Women 
(DROP BOTTLE, TURN OPAL, WOMAN "HOLD ME", TURN OPAL, GET 
BOTTLE). Received by a kiss? Now in Lubeck (FAHREN LUBECK). Go 
to the north and show the priest prays mascot (SHOW TALISMAN). 
Go back to the south (S) and use only that the knowledge 
(FAHREN MARIENKIRCHE). Makes its way to the pedestal (in my so: 
S, SE, E, E). AND FINALLY: put on place the damn gloves / Die

Feuerfaust / Fist of Fire / whole purpose of this game (PUT 
GAUNTLET ON PEDESTAL). 


    Happy END (before the game LOST CHILDREN).


Text packed with Maxim Vishnevskim.24.02.2000





Other articles:

Advertising - Free Advertising and announcements.

Prohodilka - passing Die Feuerfaust 3-4.

Variety hypnosis - Tutorial: Hypnosis on Stage (Part Two).

AD & D - DM'a Thoughts on the development of AD & D.

AD & D - description of all the standard collection of magical items and spells AD & D.

AD & D - a variety of monsters for your campaign, "Dragons Dungeon."

AD & D - descriptions of monsters AD & D (Part 4).

Chronicle of Arda - Black Chronicle of Arda.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
ABOUT - On the BBS with the "anarchist" rules.
Creek soul - I can not stay silent (psychedelic narrative).

В этот день...   21 November