Micro #27
24 февраля 2000 |
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AD & D - a variety of monsters for your campaign, "Dragons Dungeon."
Monstrovy Kompendium Dragons of Dungeons Monstrovy Compendium of V 2.0 + Here are collected a variety of monsters, napridumannye me and my colleagues for Campaign Dragons Dungeon. " About some of them are copyright - a monster frankly styrennye. All the rest are from a generation or TSR, which to rest and not a sin, or creatures of our own. Some explanation of the format. The option "Attack" - a list fastened to the monster weapons that he uses, as a rule, pieces per round. They are listed in order: name: Proficiency (power). "Injuries" - is number of hits a monster. The numeral to fractions, shows how much he can endure before going into a state of "wounded -1 To all. "Figure after the shot - complete number of hits. Alva Territory: forests, fields, gardens. Prevalence: rare case. Organization: Family. Food: rotten potatoes. Active cycle: night. Intelligence: low. Addiction: LN Will: Insecure (RSR) Size: Small (0.8 m, weight -2) Strength: Poor Speed: Excellent Offense: Teeth: Normal (+1); uppercut head: Chorus (2) Protection: 0 Injuries: 2 / 4 Alva live underground and have a tendency to jump out right in the jaw, when someone take an interest: "What is this lovely hills? "This makes them a storm of gardeners to the invention metal shovels. Alcohol Dragon (young) Territory: a neighborhood tavern. Prevalence: rare. Organization: None. Food: Predator Active cycle: Diversity Intelligence: Low Addiction: CN Will: Medium (Normal) Size: Large (5m, Weight 5) Strength: +4 (Super) Speed: RSR Offense: teeth: RSR (6), tail: Poor (+5); Splash belly: Choir (6), alcoholic Breathing: RSR (+10 stun) Defense: 6 Injuries: 3 / 6 Alcohol dragon - especially big-bellied form a green dragon, which uses alcohol as a weapon. This kind of dragons usually settles somewhere in taverns and distilleries, patiently waiting for easy prey. As a rule, they get drunk on his own breath weapon and therefore not entirely confidently move, but it's still a dragon, and soak them pretty hard. Beloved Attack of alcoholic dragons - a devastating blow stomach. (C) Elf Sternberg. Bryuhoed Area: Forest. Prevalence: unique Active cycle: day Organization: Small Groups Food: omnivorous Intelligence: Animals Addiction: CE Will: unstable (RSR) Size: Medium (2m) Strength: Normal Speed: Poor Offense: belch poisonous: Chorus (2) (Use no more than once); fall from the tree: Bad (3) Defense: 1 Injuries: 3 / 6 Bryuhoed - big fat slimy creature with no limbs, resembling an armored slug. Instead, the eye serves him olfactory organ. Bryuhoedy may seem to be peacefully grazing on the lawn, and the next time of fiercely to pounce on the unwary traveler. If they unknown way can climb a tree, they are doubly dangerous because of the whitefish from there to the head passersby to get dinner. Magic bubbles Territory: Castles and dungeons. Prevalence: unique Organization: large colonies Active cycle: day and night Intelligence: None Addiction: NN Size: Tiny (0.5 - 2.5 cm) Speed: Excellent Offense: abrasive damage to a Vesicles were invented Pirigenom creator to maintain the cleanliness of denzhene. They are found only in closed corridors and rooms, and engaged in cleaning furniture and walls. Of passing creatures, they perceived as armor and weapons with some gryazyukoy on them, and immediately taken for cleaning. The effect is not very different from an attack a million hard dental brushes. Bubbles can be dissolved plenty of water and avoid the fire. (C) Elf Sternberg. Goblins Territory: Forests, mountains, caves. Prevalence: common. Organization: small gang Active cycle: day and night Intelligence: Low Addiction: NE Will: Insecure (RSR) Size: Medium (1.6 m) Strength: Normal Speed: Normal Offense: Any light weapons: Norm Choir Defense: small boards, leather and scaly armor, chain mail is rarely Injuries: 3 / 6 Goblins - undersized with a blunt tough green skin. They dress up like Typically, in the same skin, make a curve and wretched weapons and go on the road rob passers-by all the rest. Sometimes used by shady characters in the sinister purposes. Golems-warriors Territory: Castles and dungeons. Prevalence: rare case Organization: no Active cycle: day and night Intelligence: Very Low Addiction: NN Will: Fanatics (Super) Size: Large (2.5 m, weight +1) Speed: Choir Strength: Excellent Offense: +2, any non-projectile weapon: Ex-Choir Defense: 1, any armor Injuries: 8 Golems-warriors - humanoid tall, entirely covered with rough muscles. Created and used by magicians as health and labor. Their features - Very slow life processes (One heart beat per minute) and poorly developed nervous system. Because of this, they almost do not feel pain and can stand for hours absolutely motionless. Rarely speak and bad. Griboidy Territory: Dungeons and abandoned tunnels. Prevalence: rare case Organization: Vegetable group Active cycle: day and night Intelligence: silly Addiction: NE Will: cautious (RSR) Size: Medium (0.5 - 1.5 m, weight -1) Speed: Choir Power: RSR Perception: Choir (smell) Offense: push the hat: Ex (-1), ejection Debate: Chorus (choir-Super), spray acid: Choir (+3) Protection: 0 Injuries: 6 Mushroom-mobile plants, which hunt for compost. Their disputes have hallucinogenic effect. To fully avoid it, you need to throw in the Endurance Super. If kicked below the choir, the character faints. Spores begin to act immediately and operate for about two hours. If the character has not got the bulk of dispute, the cast and children on the RSR-Hor. Killed griboid blows a cloud of spores (Hor-Super to others) and acid (damage 1d6). Duzery Area: Tower. Prevalence: unique Organization: Clan Active cycle: day and night Intelligence: Low Addiction: LN Will: Insecure (RSR) Size: Small (0.5m, Weight -2) Strength: Poor Speed: Excellent Offense: throw stones: Choir (-1) Protection: 0 Injuries: 2 / 4 Duzery - creating Pirigena intended for completion and rework the old magic of the tower. When Pirigen left the tower, he forgot it duzerov and they are many years continued their work, destroying the old buildings, when not enough material. Externally duzery like little crestfallen dwarfs without beards. They wear bright quilted jackets and orange rounded helmets, the secret of making which is known only to them. In fact, it's pretty cute and very timid creatures. Dragon (red, adult) Territory: Forests, mountains, grasslands, islands. Prevalence: not widespread. Organization: Single Active cycle: more day Intelligence: High Addiction: Ce Will: stubborn (Excellent) Size: Huge (c. 30 m, weight 10) Power: 11 Speed: the earth: Choir, Mission: daily transition in an hour Offense: Wing: RSR (9) Teeth: Normal (+15), Claws: Chorus (+13), tail: Poor (12) Fire: Chorus (+15) Defense: 13, full protection from almost all magic. Injuries: 4 / 8 Red Dragon - one of the most dangerous species. Their favorite pastime - to collect a bunch of Gold and wallow in it. This provides of a constant flow of provisions in the form of adventurers. Dragons enjoy first talk, and then eat, but extremely touchy, vindictive and fiercely hate thieves. Dragolich (adult) Area: Any. Prevalence: Very rare Active cycle: night Intelligence: Low Addiction: CE Will: Fanatic (Super) Size: Huge (approx 30m, Weight +9) Power: 9 Speed: on the ground: Normal; flight: half A day per hour Offense: Wing: Bad (7) Teeth: Normal (14) Claws: Norm (+10), tail: Horror (9) Defense: 15, full of almost all magic, but less than a living. Injuries: 4 / 8 Dragolich - Animated dead dragon, which has retained some of their abilities. Usually dragolich fanatically loyal mage, who raised him, and severely takes revenge on her murderer (if he is still alive). He needed much less food than usual dragon. Dragolich talking very little, preferring the destruction of the place. Penchant for gold drops considerably. Doppelganger Area: Any. Prevalence: rare case Active cycle: differences Organization: solitary or group, the circular bail Intelligence: Average Addiction: LN Will: Normal Size: Medium (1.5m) (*) Strength: Poor (*) Speed: Chorus (*) Attack: -2, any light weapons: RSR (*) Defense: 0 (*) Injuries: 3 / 6 Doppelganger (Doppler) - a being capable of precisely copying other creatures of the same mass, along with their skills, of thought and things. In kind it's pretty ugly thing with a long limbs and huge shnobelem. Usually Doppler have a very nasty character, greedy and cowardly in their habits to copy someone richer and kill copied. But there are exceptions. Manner - Merge with the crowd. (*) In the usual form. Zhagnitsa Territory: rivers, swamps Prevalence: rare Organization: itself Food: travelers Active cycle: day and night Intelligence: animal Addiction: CE Will: Stupid (Excellent) Size: Medium (2 m, weight +1) Strength: Excellent Speed: RSR (in water Ex) Offense: mandibles: RSR (4); claws: Excellent (3, 2) attacks Defense: 2 Injuries: 4 / 8 Zhagnitsa a river monster, the attacking all in a row. In appearance it looks like a rotten log, from which grow long powerful tentacles with claws. If you look at it more closely, we can see some unblinking eyes bulging and something like the soft beak, Kojima it absorbs food. Because of the multiplicity of eyes and tentacles zhagnitsa can attack the two victims at once, respectively, the cons are only a third. (C) Andrzej Vedmakovsky. Gelatinous cube Territory: The Dungeon Prevalence: rare Organization: no Food: trash and small animals Active cycle: day and night Intelligence: None Addiction: CE Will: Vulnerable (RSR) Size: Medium (1-3 m) Speed: RSR Offense: anesthetic Touch: Chorus Defense: 1 Injuries: 6 / 8, regeneration 2/raund (except fire damage) Gelatin cubes travel through the caves, absorbing the debris in its path. They consist of such a transparent jelly that they are almost not visible (-1 to attack). In addition, the cubes crawl totally silent and can sneak up unnoticed. Attacking, they use anesthetic touch: the victim must leave Endurance at a normal or paralyzed for 1d6 rounds. Immobilize enemy creeps cube on it and slowly digested. Because he does not care which side to attack, 'for more enemies there. Inside the cube can be treasures, which he swallowed from some earlier Met traveler. Zombie Territory: cemetery denzheny Prevalence: common Organization: None Foods: none Active Cycle: mostly night Intelligence: very low Addiction: CE Will: brainless (Super) Size: Medium (1.8 m) Power: RSR Speed: Horror Offense: Weapons: RSR -1; fists: Choir (-2) Defense: 0, full of some of the spells Injuries: 8 Zombies are magically animated dead body. In honor of this, he moves very slowly, it may be missing pieces, etc. Zombies almost oblivious to the loss of body parts, but destroying enough muscles and ligaments can be stopped, since the principle of their movement is associated namely the muscles, but not with magical energy, like skeletons. In a particularly bad cases, the zombies can enter the wound cadaverous poison. Zubogryz Area: Forest, river banks. Prevalence: unique Active Cycle: Evening Organization: Small Groups Food: Prey Intelligence: Animals Addiction: CE Will: stubborn (Excellent) Size: Small (0.5m, Weight -2) Power: RSR Speed: Excellent Offense: teeth: Excellent (2) Defense: 2 Injuries: 2 / 4 Zubogryzy - a strange, almost entirely consisting of a huge toothy kusalki. They move on short flexible legs, which they have at least five and doing it very smartly. Zubogryzy completely covered with armor like a crab, from which protrude only on the eye stems. They are often found together with bryuhoedov groups. Kryloschup Area: Forest. Prevalence: unique Active cycle: night, night Organization: Small Groups Food: Prey Intelligence: Animals Addiction: CE Will: Resistant (Chorus) Size: Large (wingspan of 3-4m) Power: Choir Speed: Super Offense: tentacles with suckers: Choir (+2); Hit by storm: RSR (+3) Protection: 0 Injuries: 3 / 6 A description of where something was lost: (I guess Stole himself kryloschup - shy. Text taken from Inet'a. Processed 25/02/2000
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