Micro #18
07 мая 1999 |
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Doomdarks Revenge - a full description of role-playing game in which you have to fight against evil.
DOOMDARKS REVENGE Firm-maker Beyond Software Author Mike Singleton Year 1984 Brief description Role-playing game in which you must fight against evil to save the inmate and / or look for magic items. When you move the character on earth Icemark, then the screen depicted a landscape that you see. Management 1 = North 2 = North-east 3 = East 4 = Southeast 5 = South 6 = South West 7 = West 8 = North-west Q = A Step Forward W = Watch E = Choice Action Hero R = Local Area Information T = Information about the battle Y = Information about the army U = Information about the hero A = Next S = Record D = Night F = Dawn J = Load Z = Cc C = Luxor V = Morkin B = Taritel N = Rorthron M = Choice Hero Instructions In the legend, the game presented in the book-instruction, which we do not have written something like this: Doomdark was defeated, but his heiress Charette Pohititelnitsa hearts struck back - grabbed Morkina Free, the son of Luxor - Lunar printsa.Morkin is (in custody of course) on the plains of Anwar (Anvaril), located in the north of Icemark and surrounded by the frozen deserts. His heart was filled with hatred against the Luxor and only Taritel Doomed can break the spell and return Charette it on the side of good. Charette also collects an army to battle with Luxor. You have several missions: to save Morkina Free, kill Charette - Pohititelnitsu Hearts in the battle and find runes Finorna (Finorn) - an ancient and magical message that can be read Rorthronom Wise. When all is done you should bring Luxor and, if still alive, Rorthrona, Morkina and Taritel to the gate Varenorna (Varenorn) and after nightfall your mission is complete. If all these tasks are too complicated for you, you you can do one or two of them. Then, if Charette Morkin killed or released, then you get a partial victory. If Morkin Taritel or be killed, then you can still win, but if you died Luxor, then wins Charette. In addition to the runes Finorna (Finorn) there are three magical object scattered on Icemark to help you. This Crown Varenanda (Varenand) Luxor, Spell Vigrorna (Thigrorn) Taritel and Crown Karudriuma (Carudrium) Morkina. Each soldier has weapons bearing his name that he can take for extra strength. Special forces These items can be used only once, but the bearing of arms has the advantage in battle. Earth Icemark contain several types of terrain: plains, forests, hills and mountains, and and frozen deserts, which can not be crossed. Speed of movement of the hero depends on landshafta.Naprimer trip through the mountains takes much more time than travel across the plains. Each race has a "special" type of terrain on which they can move quickly. For example at the doomed woods are "special" the type of terrain. They move on them faster than other races. Travel may be more difficult because of the lowers Fog forces moving across the country (Created this tumanchik Charette), dragons and other wildlife travelers country. It may happen that your trusty horse be killed, but do not despair - you be able to find wild horses and tame one of them. Losing a horse of course make your travel more slowly and you tires quickly. To kill wild animals or tame the horse, just go them / him. Under Icemarkom'om is a huge Network tunneley.Ty can enter and exit to / from tunnels in certain areas, which will be discussed below. Underground tunnel - The only way to Morkinu, which is surrounded by the frozen deserts. In the tunnels you able to escape the attacks, but there is still inhabited by dragons, skulkriny (skulkrin) and Trolls. They will prevent your move through the tunnels. Icemark has several specific types of terrain, which are described below. City (City): It is a fortified inhabited place, let to enter the commanders and military-minded friendly (or rather, had to say in league) to the owner of the city. However, the city may be captured and change its owner. Commander can recruit people from the city of protection and keep people out of their Army to protect the city. Population (and hence protection) of the city is slowly increasing with time. Fortress (Fortress): Similar to the city, but less fortified. Fontan (Fountain): A good vacation. Hero, who approached the fountain always recovers its strength Know thus water from the springs of life (Springs of Life), but sometimes near the fountain can be found skulkrinov and dragons. Gate (Gate): is the entrance to the underground tunnels. Dragons are sometimes live there, and You can find a magic spell. Hall (Hall): It is a home for overnight. You can find a shelter (recuperation) or courage in him, but sometimes There settle the trolls. Hut (Hut): This is similar to ballroom, but the smaller ones. Skulkriny and wolves can live in it. Palace (Palace): is the entrance to the underground tunnels. You can find a spell there, or, if lucky, horses. If not With luck, instead of wonderful horses you'll find the terrible dragon. Pit (Pit): is the entrance to the underground tunnels. Creation and spell underground world rise from there, but here are to break the springs of life. Ruins (Stones): a mystical place, where You can find good or evil spell ... and sometimes dragons. Temple (Temple): a mystical place where you you can find good or evil spell, and sure, the entrance to the tunnels. Tower (Tower): Is manned (who lives not known). Approaching it you hear the words of the messages (different every time). You control each character individually using personal keys vybora.Chetyre main characters have their own keys (key Morkina will not work until then, until he returned to the side Luxor), other characters can be selected by pressing select (M). Key 'On' (A) can be perelistnut page if more than ten characters. Each character can use 8 hours per day for Travel and Leisure. Any character that has stayed clock can be moved to any time. You can inspect the area using the direction keys (1-8). Key 'watch' (W) gives information about where you are (on the screen before it may contain other information). To move forward, press press Q. Moving along the diagonal is 1.5 times of movement in the north, south, east or west. To make an order chtoto different from movement, such as rest rest of the day to attack the enemy or enter into an underground tunnel, you can press press 'option' (E). Information about the location (Including information about items here information about the hero who stands in front you) can be obtained by pressing the 'R'; similar light by pressing the 'T' you get information about the night battles, key 'Y' will provide information o your army, key 'U' - personal information Data hero. When all the characters were like, press 'Night' (D). You'll have a little (or a lot) to wait until the computer is like all by Charette and independent characters, we calculate the results of the battle and restore spells and wild animals in different locations Icemark'a. When dawn you can continue the game by pressing 'Dawn' (F). You have two choices when you're standing next to an enemy or friend: come and talk to him or attack him. Either choice can be done by pressing 'choices Action hero '(of course if there is time). If negotiations failed, then you will be attacked. If this happens or if you attack, then the remainder of the day will be place in the battle, the result of battle will be determined during the night. If an enemy hero is still alive and is in the same location, when the dawn came, then you have a choice: either withdraw or continue battle just staying in this location. For order to approach the hero he should stand in front of you. If you walked up to him and negotiations were successful, then you get control of the hero, and yet they can like the rest of the day. You have more chances zarekrutirovat hero, if he who is with him will negotiate a similar to its characteristics. I hope to not have to prove that you're never on perevedesh his side Charette Pohititelnitsu hearts and Taritel only able to convince Venuto Morkina good. Previous / Next game This game is the next game after Lords of Midnight. Some Internet addresses. Snapshot (emulator for IBM) ftp://ftp.nvg.unit.no/pub/sincla-ir/snaps/ games / strategy / doomdarks-revenge.zip Maps ftp://ftp.nvg.unit.no/pub/sinclair/pics/ maps / doomdarks-revenge / north-icemark.jpg ftp://ftp.nvg.unit.no/pub/sinclair/pics/ maps / doomdarks-revenge / south-icemark.jpg Crackers (various programs that can deduce information about the current state of the game, print out the map, etc.) ftp://ftp.nvg.unit.no/pub/sinclair/utils/ spectrum / doomdark_stuff.zip Remarks / Cheat 's End Game If Charette killed and all four main characters got to the gate Varenorna, then you awarded to crushing victory and passwords of Midnight (Midnight) will be opened to you. Otherwise, for the game Luxor should Varenorna be at the gate, and should be killed or Charette Morkin must be together with the Luxor. "Decent" wins, if still alive, and Charette "Noble" if it is killed. How it is "worthy" or "noble" victory depends on the number of main characters getting to the gate and how many of them were carrying a magical objects. Magic Items Using the crown is all the troops Lunar prince in your location. Use spell Vigrorna (Thigrorn) takes you into the location with Morkinom. Using runes Finorna (Finorn) restores force all the troops of the Moon Prince. Also possession of runes Finorna protect you from death in battle, as the possession of any of the four magical things will improve your credibility in the conduct of any weapons peregovorov.Ispolzovanie restore your strength. Spells and create Every morning, except for the first creation appears in four locations and a spell in one location, except those who are engaged heroes. The following table displays which create or spell you can find in certain areas. flame = flame of dawn Claws = Claws night Blood = blood hrabosti spikes = spikes despair Springs = Springs Life US-Tb = extremely tired PIC-s = message Place code 0 code 1 code 2 code 3 Plain dragons skulkrin wolves horses Mountain trolls, dragons dragons wolves Les dragons skulkrin wolves wolves Hills dragons trolls wolves wolves Gate dragons claws flame blood Temple flame spikes blood mustache-ty Yama trolls wolves spikes springs Dragon Palace horses claws blood Fortress of dragons wolves Recreation & Sports Recreation & Sports Facilities trolls blood Hut skulkrin wolves Sports Sports Tower Village-village-s s-s village village-s Dragon City holiday vacation springs Fountain skulkrin springs springs springs Stones dragons flame flame conditions-ty Tunnel dragons skulkrin trolls trolls The code number can be obtained from locations according to the formula [444 (x +64 y) MOD 6151] MOD 4 (MOD returns the remainder after division) or or from the latter part of the name of locations using the following table: Code 0 1 2 3 orn il iel im uk ium ia eon ay ak arg and ane esh ad un If you received a "message", the program randomly chooses a character and displays a message like this: - If the hero is not loyal to the prince of the Lunar and alive when pokucheno message then report the location (location) this hero. - If he does not have its own weapons or magical items, then reported his whereabouts. - In other cases, the location of Charette Pohititelnitsy hearts. Time travel Time measured in hours, for the hero to move up one position is the sum of T1, T2 and various modifiers as defined below. T1 is a constant depending on the terrain following positions in the following table: Plain 1 / 4 Mountains 2 Forest 1 Hills 3 / 4 Other 1 / 2 T1 is [in theory] to be zero if the landscape is of favorites for the character: Luxor city Morkin Plain Rorthron Tower Taritel forest Charette Plain Doomed Forest Hills Barbarians Icy plains of custody Giants of the Mountains Cave gnomes tunnels T2 is also a constant which depends on the individual rate. Riding on foot Luxor 3 / 4 1 1 / 2 Morkin 3 / 4 1 1 / 2 Rorthron 1 / 2 1 Taritel 1 / 2 Charette 1 / 2 Doomed 3 / 4 1 1 / 2 Barbarians 1 1 / 2 April Ice guard 3 / 4 1 1 / 4 Giants 1 1 / 4 Cave Gnomes 1 1 / 4 Additionally, added half an hour if: - Pass through the fog (except Charette and Ice custody) - Move diagonally - Killing creatures and also 1 / 4 hours if the character is not fast or 1 / 2 if it is slow. Each character has a 7 3 / 4 hours that it can use up to the last quarters of an hour. Fatigue The hero gets tired at peredvizhenii.Ustalost y Hero increases by one cu (Described below) except for those cases: - He was faced with the creatures (2 cu) - He went through the fog and it is not Charette and Ice does not guard ($ 2) - It passes through the mountains and it is a giant ($ 2) - It passes through the mountains and it is not giant (3 cu) Conventional unit (cu) is the sum of two numbers: the first - 2, 4 or 3 of the strong, weak, or 'average' hero and the second follows from the table. Riding on foot Luxor 2 January Morkin 2 April Rorthron 0 1 Taritel March 2 Charette April 2 Condemned 2 January Barbarians 1 Ice Guard 2 Giants 0 Cave Gnomes 3 Hero becomes more depressed at 6 every time travels in the fog if he does not Sharett or Ice Guard, and 32 every time you knock him out of the battle (See the 'battle'). Negotiations And when the hero approaches the character B is the number of attributes (such as 'Good' or 'loyal') which are common to A and B, excluding the 'fast' and 'Slow'. This number is modified in such a as follows: - Added 1 if B is not loyal - Multiplied by 2 if B treacherous - Added 3 if A Senor B - Added 2 if A owns any magical object If the total number of 4 or more, the negotiations were successful. Battles When a group of heroes, all of which are not friends gather in one place, then Every hero A hero fights with B chosen randomly from enemies And on this location. If the city (or fortress) contains the hero or the people unfriendly mood to its owner, the city the army is becoming a "hero" and a fight with the hero B again randomly selected from enemies A at this location. The results of the battle between A and B are calculated as follows: - If a hero, then K = (2 * recklessness + depression + fatigue) / 4. If RND <= K (where RND - random number between 0 and 255) or And if you have any weapons, then A attacks B personally * If B owns Finorna runes, then it did not happen. * With 25% probability of B will lose the horse (Except in cases where B does not have a horse or He Charette or Taritel) * If RND calculated before both odd and more than recklessness B, then B will be killed. In the case when B possesses a weapon he is 69% chance of escape. - And then the army will attack the army B, therefore B is attacking army army A. Each battle between the armies of 1 and 2 is calculated as follows: * The value of C is calculated for each army by (fatigue + constant) / 2, where constant is taken from the following table and corresponds to a particular type of army. riders foot soldiers Lunar Guard 220 Doomed 200,150 Barbarians 180140 Ice Guard 220180 Giants 180 Cave Gnomes 160 This constant divided by 2 if the army is in the city or killed kreposti.Chislo two soldiers of the army is calculated by the formula ((N1 + C1) / C2) * (RND/256), where N1 - size Army 1.If this number more than half the size of the Army 2, then the army "stands out" from this location and placed into the next, but not necessarily in a nearby location (the commander of the Army 2 will be informed that he won the battle). If the city loses all of its defenders, then it changes its owner. If the commander loses his entire army, then before being "knocked out" it will be attacked by a "sword." Rules of this attack is similar to the rules of battle heroes and described above. To be continued ... Text was translated by Maxim Vishnevsky. 08.05.1999
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