Micro #11
21 декабря 1998 |
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AD & D - Preface to the version 2 description AD & D.
Preface to the 2-nd version description AD & D. This version was written a long time (translated it will be even longer), namely a few years! preface was written last, so that everything has been completed (800 Kb for the translation!). Many people worked on the creation of this knigi.V basically wrote it the players themselves, and I (Author) collected all vmeste.Esli you razbreretes in the rules for several months, in this great merit of these particular players (My translation will not understand:)) During the work we (the authors) were of two principles: monzhno was easy to find every necessary thing in the rules and easy to work ponyat.Pri were inserted into the AD & D ideas with other genres and ubranny some in our opinion is not relevant to him. Etc. and so on. To have a full English preface to contact mne.Ya left only the few words vazhnoe.Teper from me (the translator). In the beginning I had only a few sheets of the description the beautiful game, so I do not blame that they did not initial. If I'll get to those places that I have already translated, and then just put a link sm.Micro N. If there is willing to help translate, then I have the consistency. Even I will be very grateful! Well That vse.Samogo author of this edition is called David "Zeb" Cook, and from a distance, this book (In English) in January 1989. Games Welcome to the second version playing AD & D. Why do I need the second version? As a rule book is organized Studying the game Games line AD & D (2 nd edition) On Pronouns Creating a character (character) About the game. Purpose Necessary materials. An example of the game. Dictionary. Section 1: Features of the hero-driven player Vykidyvaniem (Dice) opportunities An alternative method of double throwing Capabilities (Ability Scores) Strength (Strength) Agility (Dexterity) Health (Constitution) Intelligence (Intelligence) Mind (Wisdom) Oboyan (Charisma) What do the numbers mean Section 2: Race hero, driven player Minimum and maximum Adjustment of racial opportunities Restricting the class and level limits Languages Cave Dwarves (Dwarves) Elves (Elves) Gnomes (Gnomes) Half-elves (Half-Elves) Halflings (or will write) People (Humans) Other Features Section 3: Classes character-driven player Requirements opportunities for class Description of classes Warrior (Warrior) Fighter (Fighter) Paladin (Paladin) Wanderer (Ranger) Magician Magician School of magic Specialty wizards Illusionist Priest Cleric Priests of the legends Requirements Permitted weapons Allowed zaklinaniya.Sfery influence Allowed Power Character, habits Ranks of priests Balancing It All Druid Organization of the Druids Tramp Thief Bard Mnogoklassovye and dvuklassovye heroes Mnogoklassovye combination Advantages and disadvantages mnogoklassovosti Advantages and disadvantages dvuklassovosti Section 4: Character Traits Law-abiding, Neutral and Chaotic Good, Neutral, and Evil Combination of different traits Nestykuyuschiesya creation Harping on the nature of the hero Changing the character traits Section 5: Skills (optional) Priobretanie skills Training Skills to deal with weapons Effects of treatment with the weapon skills Linked Bonus Weapons Specialization in Arms Price specialization Effects of specialization Non-military skills Use What You Know Second skill Non-military skills The use of non-military skills Description of non-military skills Section 6: Money and equipment The initial money List of equipment Clothing Daily food and housing Household food Food (for animals) and harness Transportation A wide variety of equipment Animals Service, maintenance Weapons Armor Description of equipment Food and harness Transportation A wide variety of equipment Weapons Armor Dimensions armor Donning and removing armor Create a natural protection class Obstacles (optional rules) Simple obstacle (Tournament Rules) Specific obstacles (Optional Rules) Obstacles and mountains (Tournament Rules) Robe and obstacles The effect of obstacles Section 7: Magic Spells Wizards School of magic Education spells Illusions Spells priests Spellcasting Composes spells (Optional Rules) Magic Research Spell Description Section 8: Experience Rewarding Experience Group Rewarding experience of individual is Training Where specific information? Section 9: The Battle More than just a stab-and-hack Definition Throwing attacks What is the number of "To strike" Modifiers to the ejected attacks Type of weapon vs. modifiers protection (Optional Rules) Different types of weapons The impossibility of numbers "to strike" Calculation THAC0 Battle and fight Round Battle What you can do in one round The sequence of the battle Initiative Standard procedure Initiative Initiative Modifiers Group Initiative (Optional Rules) Individual Initiative (Optional Rules) Multiple attacks and Initiative Spellcasting and Initiative Weapon Speed and Initiative (Optional Rules) The rate of magical weapons Heli Attack with two weapons Movement at the battle Movement in melee Movement and battle missiles of --- Translator's Note: By throwing projectiles (Missle) refers arrows, stones from a sling, throwing daggers, in general, all that operates at a distance. --- Attacks on opponent Retreat Heli Attack without killing Punches and the fight Suppression Non-lethal weapon in the battle Non-lethal battles and creating Spells caused touch and the battle Weapons from throwing snaryadamy in battle Range Price Shooting Possible modifiers in the battle missiles of Shooting in the melee Use protection projectiles The grenade-like met.snaryad ----- Translator's Note: and God only knows that the grenade. ----- Types of grenades similar to met.snyaryady Special protection Parry attack (Optional Rules) Cast Saving'a Discarding the Saving Throw Priority Saving Throw Voluntary failure Saving Throw Checking abilities as a Saving Throw Modification Saving Throw Magic Resist Effects of magic resistance When the magic resistance applies Successful deleting resistance Magic Return to the grave The evil priests and the undead Injuries and death Injuries Special damages Fall, fall Paralysis Exhaustion of energy Poison Treatment of victims of poisoning Treatment Natural therapy Magical treatment Knowledge of herbs and medical skills Death of a Hero Death by poison Death due to heavy damage Imminent death Resurrection Section 10: The Treasure Types of treasures Magic things Division and storage of treasures Section 11: Surprise Vykidivanie Surprise Surprise effect Distances surprises Election surprise Section 12: NPCs (the hero managed not a player) Mercenaries Satellites Squires Obligations of the hero, the player managed Section 13: Vision and Light Limitations of the visual field Light Infrazrenie Use mirrors Section 14: Time and Travel Movement Slow movement and running (Optional Rules) Moving on rough terrain Swimming Breath holding Climbing Calculating success Speed climbing Types of surfaces Actions during the ascent Equipment for climbing Descent Annex 1: List of spells Appendix 2: Entries for spells Annex 3: Sorcerer Spells Spells Level 1 Spells Level 2 Spells 3rd Level Spells level 4 Spells level 5 Spells level 6 Spells level 7 Spells Level 8 Spells level 9 Annex 4: Spells Priest Spells Level 1 Spells Level 2 Spells 3rd Level Spells level 4 Spells level 5 Spells level 6 Spells level 7 Annex 5: Sorcerer Spells the school Annex 6: Priest Spells on the field Annex 7. Alphabetical Index Spell Appendix 8. Collected tables hero (Tables 1-9,13,18,21,22,24,26-30,33-36) Alphabetical Index Tables Table 1: Power Table 2: Agility Table 3: Health Table 4: Intelligence Table 5: Reason Table 6: Oboyan Table 7: Requirements for racial abilities Table 8: Installation of racial abilities Table 9: Saving throw bonuses for Health Table 10: Average height and weight Table 11: Age Table 12: Features of age Table 13: Minimum power for Classes Table 14: Levels of experience of a warrior Table 15: Attack of the warrior every round Table 16: Satellites fighter Table 17: Sequence of spells Paladin Table 18: Ability Wanderer Table 19: Satellites Wanderer Table 20: Levels of experience magician Table 21: Sequence of spells Sorcerer Table 22: Requirements for specialist magician Table 23: Levels of experience of the priest Table 24: Sequence of spells Priest Table 25: Levels of experience tramp Table 26: Evaluation of major thieving skills Table 27: Differences thieving skills race Table 28: Differences thieving skills by Agility Table 29: Differences Vorovsky skills Protection (armor) Table 30: Coefficient damage Table 31: Thief Satellites Table 32: Sequence of spells grains Table 33: Ability Bard Table 34, "slots" for skills Table 35: Attacks per round Table 36: Second profession Table 37: Groups of non-military skills Table 38: Intersection of non-military groups skills Table 39: Modifiers tracking Table 40: Moving in tracking Table 41: Structure of weapons Table 42: Standard rate of exchange Table 43: Initial money hero Table 44: Equipment Table 45: Range of small Weapons Table 46: Reytig protection class Table 47; burden of a hero Table 48: rate of change of movement Table 49: Capacity of animals Table 50: Storage capacity Table 51: Modifiers at the battle Table 52: Type of weapon against the class protection Table 53: Calculation of THAC0 Table 54: Promotion THAC0 Table 55: Standard Modifiers Initiative Table 56: Optional Modifiers Initiative Table 57: Modifiers for protection against Table 58: Results of punches and struggle Table 59: Modifiers masking and protection Table 60: Saving Throw hero Table 61: Spell "Return to the grave" Table 62: Range of Table 63: Sources of Light Table 64: Basic rules of movement Table 65: Key success rates Mountaineering Table 66: Modifiers mountaineering Table 67: Rates Climbing Text was translated by Maxim Vishnevsky 22.12.98
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