Micro #11
21 декабря 1998
  Игры  

AD & D - Preface to the version 2 description AD & D.

<b>AD & D</b> - Preface to the version 2 description AD & D.
 Preface to the 2-nd version description AD & D.

This version was written a long time (translated
it will be even longer), namely a few
years! preface was written last, so that
everything has been completed (800 Kb for the translation!).

Many people worked on the creation of this
knigi.V basically wrote it the players themselves, and I
(Author) collected all vmeste.Esli you razbreretes in the rules 
for several months, in this great merit of these particular 
players (My translation will not understand:))


During the work we (the authors) were of
two principles: monzhno was easy to find every necessary thing 
in the rules and easy to work ponyat.Pri were inserted into the 
AD & D ideas with other genres and ubranny some in our opinion 
is not relevant to him. 

Etc. and so on. To have a full English
preface to contact mne.Ya left
only the few words vazhnoe.Teper
from me (the translator). In the beginning I had only a few 
sheets of the description the beautiful game, so I do not blame 
that they did not initial. If I'll get to those places that I 
have already translated, and then just put a link sm.Micro N. 
If there is willing to help translate, then I have the 
consistency. Even I will be very grateful! Well That vse.Samogo 
author of this edition is called David "Zeb" Cook, and from a 
distance, this book (In English) in January 1989.



           Games
Welcome to the second version

                                playing AD & D.

      Why do I need the second version?

      As a rule book is organized

      Studying the game

      Games line AD & D (2 nd edition)

      On Pronouns

      Creating a character (character)

About the game.

      Purpose

      Necessary materials.

      An example of the game.

Dictionary.

Section 1: Features of the hero-driven

                                   player

      Vykidyvaniem (Dice) opportunities

        An alternative method of double

                                   throwing

      Capabilities (Ability Scores)

      Strength (Strength)

      Agility (Dexterity)

      Health (Constitution)

      Intelligence (Intelligence)

      Mind (Wisdom)

      Oboyan (Charisma)

      What do the numbers mean

Section 2: Race hero, driven player

    Minimum and maximum

    Adjustment of racial opportunities

    Restricting the class and level limits

    Languages

  Cave Dwarves (Dwarves)

  Elves (Elves)

  Gnomes (Gnomes)

  Half-elves (Half-Elves)

  Halflings (or will write)

  People (Humans)

  Other Features

Section 3: Classes character-driven player

        Requirements opportunities for class
 Description of classes

  Warrior (Warrior)

      Fighter (Fighter)

      Paladin (Paladin)

      Wanderer (Ranger)

  Magician

      Magician

      School of magic

           Specialty wizards

      Illusionist
 Priest

      Cleric

      Priests of the legends

      Requirements

      Permitted weapons

      Allowed zaklinaniya.Sfery influence

      Allowed Power

      Character, habits

      Ranks of priests

      Balancing It All
 Druid

      Organization of the Druids
 Tramp

      Thief

      Bard
 Mnogoklassovye and dvuklassovye heroes

      Mnogoklassovye combination

      Advantages and disadvantages

                          mnogoklassovosti

      Advantages and disadvantages

                            dvuklassovosti

Section 4: Character Traits
 Law-abiding, Neutral and Chaotic
 Good, Neutral, and Evil
 Combination of different traits

         Nestykuyuschiesya creation
 Harping on the nature of the hero
 Changing the character traits

Section 5: Skills (optional)
 Priobretanie skills
 Training
 Skills to deal with weapons

       Effects of treatment with the weapon skills

       Linked Bonus Weapons

       Specialization in Arms

              Price specialization

              Effects of specialization
 Non-military skills

       Use What You Know

       Second skill

       Non-military skills

       The use of non-military skills

       Description of non-military skills

Section 6: Money and equipment
 The initial money
 List of equipment

   Clothing

   Daily food and housing

   Household food

   Food (for animals) and harness

   Transportation

   A wide variety of equipment

   Animals

   Service, maintenance

   Weapons

   Armor
 Description of equipment

   Food and harness

   Transportation

   A wide variety of equipment

   Weapons
 Armor

   Dimensions armor

   Donning and removing armor

   Create a natural protection class
 Obstacles (optional rules)
Simple obstacle (Tournament Rules)
Specific obstacles

                  (Optional Rules)

   Obstacles and mountains (Tournament Rules)

   Robe and obstacles

     The effect of obstacles

Section 7: Magic

 Spells Wizards

   School of magic

   Education spells

     Illusions

   Spells priests

   Spellcasting

      Composes spells

                  (Optional Rules)

   Magic Research

   Spell Description

Section 8: Experience

 Rewarding Experience Group
 Rewarding experience of individual is
 Training
 Where specific information?

Section 9: The Battle

 More than just a stab-and-hack

  Definition

  Throwing attacks

    What is the number of

                           "To strike"

    Modifiers to the ejected attacks

  Type of weapon vs. modifiers protection

                  (Optional Rules)

    Different types of weapons

    The impossibility of numbers "to strike"
 Calculation THAC0
 Battle and fight

    Round Battle

        What you can do in one round
 The sequence of the battle
 Initiative

    Standard procedure Initiative

     Initiative Modifiers

     Group Initiative

                  (Optional Rules)

     Individual Initiative

                  (Optional Rules)

     Multiple attacks and Initiative

     Spellcasting and Initiative

     Weapon Speed ​​and Initiative

                  (Optional Rules)

     The rate of magical weapons
 Heli Attack with two weapons

   Movement at the battle

    Movement in melee

    Movement and battle

                   missiles of
--- Translator's Note: By throwing
projectiles (Missle) refers arrows, stones
from a sling, throwing daggers, in general, all
that operates at a distance.
--- Attacks on opponent

  Retreat
 Heli Attack without killing

  Punches and the fight

  Suppression

  Non-lethal weapon in the battle

  Non-lethal battles and creating

  Spells caused touch

                                and the battle

  Weapons from throwing snaryadamy

                                in battle

   Range

   Price Shooting

   Possible modifiers in the battle

                    missiles of

   Shooting in the melee

    Use protection

                      projectiles

   The grenade-like met.snaryad
----- Translator's Note: and God only knows
that the grenade.
-----
    Types of grenades similar to met.snyaryady
 Special protection

  Parry attack

                  (Optional Rules)
 Cast Saving'a

   Discarding the Saving Throw

   Priority Saving Throw

    Voluntary failure Saving Throw

    Checking abilities as a Saving Throw

    Modification Saving Throw
 Magic Resist

   Effects of magic resistance

   When the magic resistance applies

   Successful deleting resistance

                                   Magic
 Return to the grave

   The evil priests and the undead
 Injuries and death

   Injuries
 Special damages

   Fall, fall

   Paralysis

   Exhaustion of energy

   Poison

    Treatment of victims of poisoning
 Treatment

   Natural therapy

   Magical treatment

   Knowledge of herbs and medical skills
 Death of a Hero

   Death by poison

   Death due to heavy damage

   Imminent death

   Resurrection

Section 10: The Treasure

 Types of treasures
 Magic things
 Division and storage of treasures

Section 11: Surprise

 Vykidivanie Surprise

   Surprise effect
 Distances surprises
 Election surprise

Section 12: NPCs (the hero managed

                               not a player)

 Mercenaries
 Satellites
 Squires
 Obligations of the hero, the player managed

Section 13: Vision and Light

 Limitations of the visual field
 Light
 Infrazrenie
 Use mirrors

Section 14: Time and Travel

 Movement

   Slow movement and running

                  (Optional Rules)

   Moving on rough terrain
 Swimming

   Breath holding
 Climbing

   Calculating success

   Speed ​​climbing

   Types of surfaces

   Actions during the ascent

   Equipment for climbing

   Descent


Annex 1: List of spells

Appendix 2: Entries for spells

Annex 3: Sorcerer Spells

        Spells Level 1

        Spells Level 2

        Spells 3rd Level

        Spells level 4

        Spells level 5

        Spells level 6

        Spells level 7

        Spells Level 8

        Spells level 9

Annex 4: Spells Priest

        Spells Level 1

        Spells Level 2

        Spells 3rd Level

        Spells level 4

        Spells level 5

        Spells level 6

        Spells level 7


Annex 5: Sorcerer Spells

                                  the school

Annex 6: Priest Spells

                                  on the field

Annex 7. Alphabetical Index

                                Spell

Appendix 8. Collected tables hero
(Tables 1-9,13,18,21,22,24,26-30,33-36)

Alphabetical Index

Tables

Table 1: Power
Table 2: Agility
Table 3: Health
Table 4: Intelligence
Table 5: Reason
Table 6: Oboyan
Table 7: Requirements for racial

                              abilities
Table 8: Installation of racial abilities
Table 9: Saving throw bonuses for Health
Table 10: Average height and weight
Table 11: Age
Table 12: Features of age
Table 13: Minimum power for

                                   Classes
Table 14: Levels of experience of a warrior
Table 15: Attack of the warrior every round
Table 16: Satellites fighter
Table 17: Sequence of spells

                                  Paladin
Table 18: Ability Wanderer
Table 19: Satellites Wanderer
Table 20: Levels of experience magician
Table 21: Sequence of spells

                                Sorcerer
Table 22: Requirements for specialist

                                magician
Table 23: Levels of experience of the priest
Table 24: Sequence of spells

                                Priest
Table 25: Levels of experience tramp
Table 26: Evaluation of major

                         thieving skills
Table 27: Differences thieving skills

                                      race
Table 28: Differences thieving skills

                               by Agility
Table 29: Differences Vorovsky skills

                         Protection (armor)
Table 30: Coefficient damage
Table 31: Thief Satellites
Table 32: Sequence of spells

                                     grains
Table 33: Ability Bard
Table 34, "slots" for skills
Table 35: Attacks per round
Table 36: Second profession
Table 37: Groups of non-military skills
Table 38: Intersection of non-military groups

                                   skills
Table 39: Modifiers tracking
Table 40: Moving in

                              tracking
Table 41: Structure of weapons
Table 42: Standard rate of exchange
Table 43: Initial money hero
Table 44: Equipment
Table 45: Range of small

                                    Weapons
Table 46: Reytig protection class
Table 47; burden of a hero
Table 48: rate of change of movement
Table 49: Capacity of animals
Table 50: Storage capacity
Table 51: Modifiers at the battle
Table 52: Type of weapon against the class

                                    protection
Table 53: Calculation of THAC0
Table 54: Promotion THAC0
Table 55: Standard Modifiers

                                Initiative
Table 56: Optional Modifiers

                                Initiative
Table 57: Modifiers for protection against
Table 58: Results of punches and

                                    struggle
Table 59: Modifiers masking and

                                    protection
Table 60: Saving Throw hero
Table 61: Spell "Return to the grave"
Table 62: Range of
Table 63: Sources of Light
Table 64: Basic rules of movement
Table 65: Key success rates

                                Mountaineering
Table 66: Modifiers mountaineering
Table 67: Rates Climbing


Text was translated by Maxim Vishnevsky

                                  22.12.98







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AD & D - Preface to the version 2 description AD & D.

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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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