Speccy #04
29 февраля 1996
  Игры  

Igroskop - The analysis of the game "The Hunt For Red October".

<b>Igroskop</b> - The analysis of the game
           IGROSKOP



    THE HUNT FOR RED OCTOBER


          From the Editor

 Welcome to super-description to immitatoru submarine
on same film "In the
Pursuit of Red October. "

 For those who do not watch this
fascinating film, we will
a brief digression on the subject. All
events occur during
might of the USSR and the Cold War
with the U.S.. Adopted the Red
Army enters super submarine
boat with a little noisy
engine that allows it to
move almost silently.

 The crew headed by Captain
decide to hijack a boat to America.
This step was preceded by a series of
events on which we will not
stop. It is natural that
Soviet Union can not simply
to release the boat abroad
therefore mobilized all the forces
to stop the rioters.
Your goal is to keep the sub and
crew unharmed before meeting
rescue mission.


           The heroes of the day

 Unfortunately, this toy was
unnoticed amid the general stream.
In addition to us in Russia came
very badly broken by the Polish version. Did not contribute
dissemination of toys and the lack of an explanatory 
description. And much much more on what we have even will not 
stop. But found in Chelyabinsk people

which transcend all obstacles.
Through hard work, by
trial and error has been compiled
this description. We thank
our countrymen Deterer AA and
Sarajevo IV for the resuscitation of the
great game. Editorial
remained the least alter
Persistence games
tape to disk. This work is mastered
Bazarov Maxim (MAD MAX).
Acquainted with the below stated
description of the toy can be found in
annex to the magazine.
DETERER AA SARA IV


 When the download screen: map of the Atlantic where
often indicated by a flashing Valium
the location of your submarine.
Right of the map from top to bottom are mnemonic icons:

 1. Observation
 2. Engine room
 3. Torpedo room
 4. Visual observations
 5. Map of the Atlantic

 Under the map is a window
reports of new otsekov.Kazhdy
report is issued with a new line.
Of the compartments of the report to
detection of enemy torpedoes on
fulfillment of orders to change
depth, speed, course, about
approximation of Soviet ships and
a lot of other information.

 To the left of the window reports and communications is the 
vertical line arrow "up"

and "down", ie with these
shooter can shift the message back to the earlier vyshedshim.V 
the same vertical line is the inscription "Tape", in entering 
this option the program pauses, and optionally you

can download the current position of the game or load a 
previously delayed the game.


 Left of the map are
graphic signs of the course,
depth and speed, lower
Graphics are digital
Indices: time, speed and
depth. The time scale of the game:
1 min = 1 hour, ie 24min = 1sutki.
The game begins with the seventh day
sailing (on the index 7c at
After 24 minutes on the index
8, etc.) In the original
position your boat is
north of England near Greenland in the far north Atlantic.

velocity (speed) 5.0 knots
course (heading) 270 degrees
Depth (deph) 20 meters

CHANGES IN speed, course, depth

1 way:

 Need to move the cursor in a field
graphic pointers and if you
want to change, for example, the speed you roll it into a 
pointer rate (it will change

color). The cursor is placed on
scale at your chosen speed
followed by a press
"Fire." In the digital indicator is activated speed indicator, 
the box marked "speed" will show your chosen speed, just above 
the text box will appear: "execute" and "cancel". If the cursor 
on the word "Execute" (she is inverted with

it) and press the "fire", the boat
pick up or slow down in
accordance with the digital ukazatelem.Esli cursor on the word 
"cancel" and press "fire" then the rate will not change, but

Digital Index restore
in accordance with previous
speed. This method can be
change the depth and rate. 2
way: To change the speed,
course, depth for more accurate
limits should take the cursor
cursor in the field of digital signs. For example, for a change 
of course, you fail the cursor to a pointer "heading" (sign 
inverted) and press the "fire" inscriptions of other parameters 
are extinguished, and by the inscription "heading" icons appear 
"+" and "-". Point to your desired

icon you can change the course in
your preferred range. Chosen
you, the parameter is confirmed by the command "execute" as
in the first method and canceled
command "cancel". All changes of the course, depth and speed of 
reports appear in the window suitable message.



       Observation

 When using this option
you predstavlyaettsya opportunity
use (mnemonic
icons from top to bottom) 1. Radar 2.
Sanar 3. Sounder 4. Microphone


            RADAR



 On the screen in the center, "0" - is
the location of your submarine,
across the screen periodically
runs from top to bottom scan.
If there are targets on the screen
appears with the letter X
(A, B, C, etc.). Torpedoes
issued with your boat
denoted by a cross with the number
1 to 4, the enemy torpedoes
denoted by the same cross, but
rates of more than 4 (t.e.5, 6 and
etc.) If you delete a target
than 9.5 miles from your boat
conditional icon with the letter
disappears.


            SONAR



 If you are using sonar to you
you must press the "fire" when
This distinctive sound is heard
sonara.I in the presence of targets
window reports appears
Message format: A - alphabetic
the goal of Beazing - 256 -
azimuth goals Depth - 100 -
Depth purpose Range -
2.3-removal to the target Heading -
000 - Course objectives Speed ​​- 00.0skorost goals


             ECHOLOT



 When the depth sounder to
screen, there are two cut-off
depths in the directions NS and
W-O. And the icon denoting
your submarine indicates
immersion depth bound
both depth of cut.


            MICROPHONE



 When the microphone out the window
reports have been reported from
gidroakkustika of class submarines and surface ships and 
torpedoes with the release of enemy submarines. 


       MACHINERY DIVISION

 When you leave this option you
have a choice of power plants and propellers. According to the 
mnemonic designations from the top down: 


         1. Nuclear

            Energy

            installation.


         2. Diesel.



         3. Reactive

            mover.



         4. Screw.



 When using reactive
an engine speed of the boat considerably
falls. So on a "nuclear-powered"
maximum speed is 15
nodes, while diesel 12 knots.

 To "screw" boat goes 37 knots
using an atomic power plant and 15 knots
On diesel, and in underwater
position, even when using
NPP rate does not rise above
30 knots.


         Torpedo compartment.

 When the option to "torpedo
compartment to the left of the main screen
appear mnemonic icons
top to bottom:


         1. Torpedoes.



         2. Guidance.



         3. Shot.



         4. Detonation system

            enemy torpedoes.



            TORPEDO

 Under the image of a torpedo in the
field has two digits after
colon. The first indicates
Room aboard your boat (from 1
to 4), second in the number of
torpedoes on this board (from 0 to
6).

 In an initial position on board
boat is 18 torpedoes (1:6,
2:4, 3:4, 4:4).


           BUILDING

 When using this
mnemonic icon that looks like
image joystick in the field
window there are two reports
inscription: "heading" and "ELAVATION"
with a "+" and "-".

 After you specify the number of board
which you intend to produce a volley, you can choose
Course - "heading" and the depth
diving torpedoes - "ELAVATION"
with the icons "+" and "-".


            SHOTS

 This icon you can
available only after
how opredilite board (if
it has a torpedo) and
Course dive torpedoes.

 After pressing the "fire" torpedo
released from a given board, with
specified rate and depth.

 All torpedoes are on
the boat can be programmed is set the rate and depth
Long before the shot.


  DETONATION SYSTEM Enemy

            Torpedoes.

 When you exit this mode, you
need to press the "fire" when approaching enemy torpedoes to
your boat. Mode is activated
briefly, so the slightest
delay cherevato sinking
your boat.


     VISUAL OBSERVATIONS

 Mnemonic icon of this regime is a picture of a periscope.
Periscope depth for your
boat - 25 meters is this
the maximum depth you can
"Look" around with
through the periscope, periscope and "sees" in three different 
directions spektrah.Izmenenie review periscope is made with the 
icons "+" and "-" between the which displayed the azimuth

direction in degrees.

 When diving deeper than 25
meters periscope mode is not
works instead of visual
conditions at the surface
screen cards issued.
WARNING: If you sinking your
Boats on the main screen and the text of the article "New York
Telegraph ".


   Russian submarine sank.

 The main rescue operation
Beal recalled last night
after the Soviet nuclear
boat sank in the Atlantic.

 Putannitsa and controversy surrounding
intsindenta not pure: the weather
at the crash site was bad, but
possibly intentional
drowning. Both super powers
deviate from the official
comments yet, but according to unofficial
channels from the White House
I think it ....


   (Continued on page 3 cm)

 Once on the screen
this message appears the program
automatically loads the last saved sostoyanie.Poetomu 
recommended at the beginning Games make the shipment and do 
shipment every day "Campaign."



             *





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authoring program - Description of the System Program "Uinversal Sprite Cracker v1.01".

Igroskop - Description of first-level arcade-game adventyurnoy "48 UTYUGOV" card to play "Dan Dare 3".

Igroskop - The analysis of the game "The Hunt For Red October".

Muzoboz - Results of the first contest for the best demonstration.

Novella - "UFO enemy unknown or hunting grounds on the outskirts of the galaxy."

From the Editor - O distributing the magazine.

Programming - How to musical accompaniment in the derivation of the cartoon.

Advertising - Ads of the Chelyabinsk region.

Tusovka - Letter from Dmitry Burlaka from Minsk.

CSU - Chelyabinsk State University ob'yavlyaet reception in the physics department, specialty 070300 "Ballistics"


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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