Spectrofon #01
31 декабря 1993 |
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System - a program for creating adventyur "Adventure Builder System".
SYSTEM Neither computer magazine can not do without Review applications. This is understandable: many applications to help your osushestvlyat dreams: for example, creating their own games. There are so many programs that allow you to draw sprites, konstruirovavat mazes, writing music and so on. Priorioritet in this section we will give it such programs. But we do not restrict just that. All that is without merit, will receive our support. In many ways, we look forward to our Russian programmers. We are ready to cooperate with the authors and developers of the system programs. Here we will post your company description program on which you worked and now comes to light. Our magazine and firm Inforkom " will help to ensure that Your work is not wasted. If you already have your own development, which deserve a place in the series necessary and useful applications programs, please contact us. In our plans include the establishment of the Support Programmers who will help you to promote Your software product on the market country. Your work should be well paid. Enough of us naked Communist enthusiasm. Today in the "SYSTEM" we are presenting you with a program "ADVENTURE BUILDER SYSTEM", designed for automated creation adventyurnyh games. Fans adventyur understand that creating a good game - it's very time-consuming process, and such games in one day are not born. Sometimes experienced programmers it takes months to write a game that more than one year will be bring joy to people. Many of our players there is a desire by writing something worthwhile. But without sufficient preparation to make it virtually impossible. And here you have the support of program "ABS". With this Automated Computer system, you can finally try their hand at creating adventyurnyh games. It is only necessary once all warn that the "ABS" is not ready software products, completely relieve you of the need for programming. We offer you only the foundation, skeleton of the program is not configured under some specific ideas. You'll have a bit tricky instruction set of the Basic yes and generally spend some time in trying to understand how this thing works. And in order to You make it easier to do this, we offer a demo game written using program "ABS". For a more detailed study system, we advise you to get somewhere magazine "ZX-REVIEW" N 9-10, 11-12 for 1993 year. There were printed program listing with detailed comments. "ABS" offered for the independent set. We also give you a "Supplement" has ready files, and adapted to work as a disk, and with the tape. Now the word of the authors. T. D. Frost, 1986. Adaptation, Alekseev AG, 1993. Authorized translation, editing tirovanie, Inforkom, 1993. Create your own game. When you run the demo (for this go to the section "APPENDIX" and select "ABS_INTRO"), before you get up the following question: "How do I write my game?" First, before you start creating your own game, drive out the demonstration and Read and understand all the details. Secondly, do not even approach the computer, yet has not been thoroughly think over the script of his game on paper. You should at least develop a map and place on it all in play objects indicating, to some type they belong. First, plan the whole script just on paper, after Why can start to work with the main program (file "ABS" and "demo" should be connected with using MERGE). We note again that the most simple way to understand what and how to do - it is possible detail to follow the logic of the demonstration program. With what little you start? Look at the file "advent" - In addition to blocks of lines from 7000 - is almost ready to debut for the new game. We need only add to it blocks of lines from the 1700 and 1800 - SAVING AND LOADING, so even with Line 1600 - The end and will beautiful blank for your own game. It only remains to add (or change) the line responsible for closed or locked doors, lights, monsters and various traps that will be in your game. These changes should be put in block movement - from page 1000. In order to make things convenient to use the system, must be rewritten on a separate disk from the shell of the journal the following files: ABS. B demo. B INTRO. B advent. B chr. C system. C objects.D We strongly encourage you to read materials on "ABS", published in the "ZX-Revue" in 1993, before will flush the system.
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