Spectrofon #01
31 декабря 1993 |
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Warm greetings - article from PC-Review on flight simulators.
Warm greetings Today our guest is e-magazine "PC-REVIEW", first issued in released in early January 1994. Currently, their second issue. Owners IBMsovmestimyh machines will find in this magazine very interesting. Here and reviews of game programs, research and analysis of widespread gaming, correspondence with readers, reviews of foreign media, game studies, and more another. Our colleagues have kindly offered to us for publication on SPECTROFONa pages, material on aviaimitatoram, from the latest issue of PC-REVIEW. Problems arising from sinkleristov during development aviaimitatorov practically nothing more than not different from those of users IBM. Therefore, we believe that this material will be useful for anyone who tries to find the optimal tactics in the air match. Sergei Simonovic, 1994. ELEMENTARY PRINCIPLES Air Combat Introduction. ~~~~~~~~~~~ At any aircraft not only have to fly to our fans aviaimitatorov. And I must say at once that not all of them are designed to maintain air fights. There are aircraft of air support for ground forces (their problem - the application of missile and bomb strikes against ground targets) and there are planes, especially destined to win dominance in the air. Ie a tactical fighter-bombers, and There are fighter-interceptors. But for whatever military aircraft you fly and usually time and place of air combat is not choose, and you should be able to survive in any conditions. I must say that survival in air combat is largely dependent on the dynamic characteristics Your aircraft, and they are known, are not the best, if aircraft to the limit raketnobombovym loaded with arms, so to Moreover, "the eyeballs" filled fuel. Therefore, if there choice, try to engage in a dogfight is not when you're flying on a combat job, and if successful otbombivshis, you go back to the base. By the way, the effectiveness of the defense and fighter aircraft is determined not only and not so much how many planes attacking side were shot down, and the fact that forcing the enemy hard maneuver, you many times reduces the accuracy of his punches, and In many cases, and generally forcing reset their deadly cargo anywhere, if only unload the aircraft. An additional effect of the air defense is that perform the maneuver, the adversary system often breaks down fighting their aircraft, and is often equivalent to the failure of a mission. In this article we will explore with some (most basic) techniques of behavior in a dogfight. Beginning with the times First World War, these techniques have come a long way of development and improvement, but even the most elementary technique, if it applied correctly, will help you alive to return to base and fly the next mission for the new awards. In an air battle you will be asked the limiting concentration all piloting skills, so we believe that you have previously learned to fly at his plane quite confident. Solutions in a dogfight taken in a split second There is no time for reflection and All operations must be carried automatically. In order to successfully fight the air battle, it is necessary skillfully maneuver. Maneuver - that means frequently and quickly change direction and speed. Now let us remember Newton's first law: | If your body is not acted upon by external forces, it saves the state of uniform motion | Remember? And since the uniform and rectilinear motion - Is that we just really and do not need, then we need to on our airplane acted by external forces and the more, the better. "Fab Four" ~~~~~~~~~~~~~~~~~~~~~~~ What forces act on Your plane? Firstly, this engine thrust. You can manage it. In any aircraft simulator have the opportunity to increase traction (THRUST). Secondly, the force of air resistance. The higher the speed, the higher the force. More it depends on the cross-sectional area of your aircraft. Manage it you can not, but can use it, for example in order to quickly pay off speed of horizontal flight. Please note that this force is not necessarily opposed to tractive force. There is a certain 'angle attack "between the direction of thrust engines and the free stream direction. Typically, this acute angle, while those who saw "Pugachev Cobra" (when a jet is flying tail first), must understand that this angle can be blunt. Next force - the force of gravity. You control it, in reasonable limits can not (except as dropping the load and cutting off military mission), but can be used and must. It is thanks to her You can "trade off" stock height of the stock speed - in This is the basis of many maneuvers. The last force, without which will not fly any aircraft - lift. You can manage it and, moreover, is very effective. Lifting force is formed due to two effects. Firstly, due to the angle of attack. Since the incoming air stream falls on the plane the plane at a certain angle (the angle of attack), then a vertical component, "buoyant" plane up. This component is fundamental in modern jet aircraft. But there is Another component of the lift force. Profile of an airplane wing made so that he air stream, which flows around the wing from above, has several greater speed than the stream which wraps around the wing from below. Of course in physics can Remember the law of Bernoulli is that the higher rate in the flow, the lower pressure in it. Therefore, we find that the air pressure under wing is slightly higher than over him. As a result, the wing operates the lift. This component plays an important role on low-speed aircraft, in particularly at the screw and more bigger role in the non-motorized gliders. By the way, that's why the ratio of wing area to the area of the entire aircraft with screw much more than reactive, while gliders - max. That is why and make on many planes modifiable geometry wing (so that jets can fly at low altitudes at lower speeds by increasing wing area). Thus, effective control of the aircraft in combat and maneuvering effectively thwarted by the fact the effective management and use of this "Four Forces", and how well they are used in one aircraft and poorly in another, already depends on the dynamic characteristics of the aircraft itself, that is, from the fact that he invested designers. Energetics of flight. ~~~~~~~~~~~~~~~~~ To begin with, we say: pilot who was caught flying low speed at low altitude - it's a bad driver. True, there are situations where it is just need to force some specific considerations. But in general he too few opportunities for combat with the enemy. Indeed, in dogfight largely determines speed. And he can not quickly dispersed (high resistance to air at low altitude) or dived, accelerated by gravity. Note also that thrust jet engine depends on the speed with which ejected the burned gases. A they are emitted at low altitudes is worse, because there is pressure ambient air. Well as jet engines develop cravings at altitudes around 10 km where the air pressure is sufficiently small. Thus, the rate of for the pilot in a dogfight life, and its absence - death. Low altitude and low speed - a deadly combination. There is another unpleasant feature of flight at low altitudes. Trying to keep the rate pilots to the limit increase traction and include afterburner. At the same time Firstly there is an increased fuel consumption (which may also disrupt the mission), and secondly, working at full power engines are so glorious beacon for the missile with infrared-guided, a only remains to wish. Hence the conclusion: if you so to fly on land low altitude, then enter the pre-altitude and dive "Trade off" for its speed without Forcing engines. Even gently sloping and short-term reduction allows the aircraft (jet) to achieve high speeds. Clearance requires you to as a reserve power in the battery. It can be gradually accumulate, and at the right time use. Another case is when your aircraft can lose speed and become easy prey for the enemy happens if you do not need to Perform turns with high congestion. Even a highly maneuverable aircraft can not stay long, "fell on its wing with an angle close to 90 degrees. Try on any simulator and make sure decreases rapidly as speed. When Incidentally, the aerodynamic lift force is directed horizontally and is there is nothing to resist the force of gravity. The aircraft is under threat "to fall into a tailspin." In many game programs this warning message that there is "stall" ("hang"). Well, the most natural way to extinguish the horizontal velocity - it soar steeply. In this way, stored height, which was subsequently again will be "trade off" for speed (this is similar to storing money in a savings bank). But here is your own risk. The higher you climb, the more visible You face for radio-electronic eyes of the enemy and the more vulnerable to ground air defense systems. As a pilot, can choose what you are currently important. It depends on what you have a car, what is your problem and plus from what nature has the threat of the enemy. Analysis of the situation. ~~~~~~~~~~~~~~~ Energy management of its flight - a necessary element of any air operation, especially important during the air battlefield. But in this battle of the small. You should not only monitor the energy state of his aircraft, but also closely monitor all activities opponent. You must constantly be aware of what is happening in the sky and quickly, but accurately analyze the situation. This is the cornerstone of air battlefield. A typical mistake beginners pilots is that they are so passionate about their own behavior aircraft that they lose the thread of the puzzle, which weaves around them the enemy. Carried away by "hunting" for the purpose of escaping, they forget about other risks and discover in their tail, "gangster" when it is already too late. It helps the radar, and some simulators allow you to include "Look back". In addition, some programs have a second crew member who can give a tip-off about a message the threat from behind. But, whatever the it should keep the situation in my head and understand what is happening behind, even if the "look back" program is not, moreover, that in the heat of battle once to switch screens. Another mistake beginners pilots is that they inexperience approach to air combat, as the two-dimensional battle, although it is obviously a three-dimensional. Need as quickly as possible to learn to use the third dimension, although information about it on the radar screens and flat enough. Should master the technique of fighting is not only in the horizontal plane, but the attack with other trains in height. Despite the fact that modern aircraft electronics crammed from top to bottom, designed to assist the pilot, yet the human factor was also remains a major factor in air combat. The ability of pilots to quickly analyze a situation depends on its success. Strange, but true that despite the enormous progress of aviation in the past eighty years, the basics of air combat what they were, and so remained. Reactive engines and homing missiles made this fight very fleeting, but the essence has not changed whit. Electronics electronics, and it's always a dogfight a duel between two men and not so much depends on how the airplane is equipped with much of that as prepared by the pilot. More experienced always wins, even if his plane and a bit outdated. In practice it is often and so that the many support systems not only simplify the life of the pilot, but on the contrary complicate his task. The noise they produce besot and caring from the most important. Imagine a situation where airborne Electronics produces a message starting the aircraft anti-aircraft missiles. In this point, all the nerves are at the limit and requires maximum concentration, and here in onboard communications have been reported from the second pilot, blink bulbs readiness of combat weapons, something lit on the radar screen, and even go some commands from the ground. At the moment pilot experiences a nervous pregruzku that his brain is blocked and the information before it does not reach. During the Vietnam War Many American pilots have a rule immediately after Start off most of the onboard systems and adopt the basic analysis of the situation itself (We do not know if there was any such same practices and our pilots Afghanistan). Yes, modern means equipping fighter-bombers, of course good, but still remains the main man, his skill and his self-preservation instinct, by which he thinks and operates outside of the possible. One of the basic qualities who bring in pilots of the interceptor is a sense of confidence, feeling that he - the best. Without such a feeling in the air battle is better not to join. C On the other hand, it has never borders on self-confidence, negligence and slowpoke. An experienced pilot, no matter how he focused on attacking the responsible moment, however yet sufficiently well prepared to instantly calculate the risk and take the only right decision. Stage of aerial combat. ~~~~~~~~~~~~~~~~~~~~~ From the movies we imagine how the air battle. Two aircraft make complex maneuvers in the air to go to the enemy in the tail and hit him on the back hemisphere. Nevertheless, it is still far not all of the air battle, it starts much earlier. The loser is usually lost before a aircraft seized in this dizzying tangle. However, in the this time she had about it guesses. In a dogfight can distinguish five basic steps: 1. Detection. 2. Rapprochement. 3. Attack. 4. Maneuvering. 5. Discrepancy. DETECTION. This is a fairly responsible phase of the forthcoming aerial combat. You can not hit something that could not detect. That modern dogfights occur at great speed and time take minutes, and seconds, not leaves no time for pilots long-term thinking and decision making. Therefore, beat enemy by their actions even for a few seconds is paramount importance. Early detection of the enemy allows you to first begin preparatory maneuvering and, perhaps, even catch him off guard. A and when you will be found, initiative will have in your hands. Modern aircraft are equipped with powerful radars capable of detecting the enemy at ranges over 100 kilometers. C On the other hand, the speed of such that this distance is covered in a very short time. Early allows the detection of enemy You more accurately assess the situation, give extra time to better decisions and preparations for his execution, but and generally contributes to a better understanding of the situation in the air. When you find an opponent (either visually or by radar), it can not be ignored mind for a second. With the current speed of the aircraft in the sky looks miserable rapidly moving point. Diversion of a split second may be worth the loss of his sight and then all the discovery procedure will have to repeat the first and it may be too late. Statistics from all wars First World to the present day shows that most planes do not stray into double-edged air battles. In most cases, the victim brought down before they managed to find a hunter. Factor surprise has been and remains the most important factor of air battlefield, so be alert. The American pilots during Vietnam was a saying: "It's better to have MIG at six than no MIGs at all "(better to have a MIG on the tail than no one knows where). Incidentally, the term "at six" ("to tail ") is sometimes used in programs, simulators, such as in communications from the second pilot. He comes from the notion of dial. If we imagine a clock that 12:00 indicates direction of your flight, then 6:00 ("six") is just are you "on the tail." CONVERGENCE. This is the second stage aerial combat. At this stage you must take some responsibility decisions that subsequently may depend on the outcome of the battle. Once a target is found, it is necessary to determine its identity ("friend or foe"). The second solution - a situation assessment and calculation of whether to tie the bout. Normally, before starting the rapprochement of the enemy planes produce long-range missiles, guiding the reflected beam. This can be done by both sides. Since installing the first contact, so knotted relationship to convergence. Apply exactly such missiles at long range it is convenient, because it is easy to keep enemy aircraft in a narrow range of angles and highlight its ray of your radar. Pre-Launch missiles limits the ability to maneuver the enemy, he must have case, as it were with two or three opponents and take the exact solution on the tactics of convergence becomes more difficult. Those who survive After this first exchange of parcels, may continue to phase rapprochement. When you make a decision about that the fight is taken, you should forget everything and focus only on him. Main target phase approach is to both reduce the distance to the enemy, to exit the zone you were in the fire would be in a better position. Here You should immediately take the right decision and proceed to its implementation. The best position you could take - is, of course, six-hour "position. If you go opponent in the tail, it will have enormous difficulties. You do not only be able to confidently pursue the enemy, by repeating it maneuvers, but also deprives him of the possibility of using the onboard weapons, which are generally designed for use in forward hemisphere. However, be careful. Should accurately assess the rate of as his own and the opponent. Small "bust", and you swapped. If the detection of enemy was produced using radar, you can be sure that the enemy is aware of the fact that You are somewhere nearby. In modern aircraft have systems to detect that the plane hit a "flare" enemy radar. Nevertheless, the fact that the enemy is aware of your presence does not mean that he knows where you are and what You're doing. So, you always have a chance to maneuver closer before he had time to analyze the situation. To some extent, self- convergence may depend on whether you have a battle plan. The term "convergence" does not mean that you must choose to the enemy as close as possible. Sometimes step closer ends when the planes separated a few tens of kilometers. Conventionally, we can assume that rapprochement end if when aircraft are in the zone normal vision. In other words, the closer ends if all your systems weapons, including short-range system can work on enemy aircraft. During rendezvous for a second one should not forget that that the enemy poses a exactly the same problem and what advantageous to him, is not beneficial to you. Therefore, during rendezvous Your main ally is speed. Thanks to her, you perform their actions so quickly as possible, reducing the enemy time to think and execution of their plans. When convergence is over, you go to the third phase air combat, and it can proceed differently, depending on what the outcome rapprochement. In principle, three situations: when you capture the results of convergence advantage when you're lost advantage to the enemy and when the parties' positions are equivalent (closer ended with "draw"),. ATTACK. If the results approach you took advantage of the situation, then further all proceeds simply. It is necessary to perform the necessary operations Targeting military weapons, press the button and do not forget to dodge the enemy's debris. Things are not so if dominance belongs to the enemy. Here your task - to shake off the enemy with tail at the first opportunity and swap places with him. And it at least you are obliged by their maneuvers to obstruct his aim. If neither you nor your opponent the results of convergence have not won a decisive superiority, then maneuvering to both sides is just beginning. . Kqu loser will be the party which was the first mistake. Second chance to fix it most likely will not be so Try to have a failure were not you. Maneuvering. If someone destined to make a mistake and die, it is probably happens at this phase. Anyone who correctly chooses desired maneuver or perform his carelessly, he would give the enemy an invaluable chance to win. Here this particular phase of the battle we just most often shown in movies, when aircraft are weaved into a puzzling rivals tangle in search for a good time to lodge an enemy missile or turn from the gun. Those maneuvers, which in this case apply, have long been known long. This is the usual stunt and come here something new probably impossible. All it's only right selecting the desired shape and thoroughness of its execution. If you want to win in the air battles, you need to properly practice in the performance these figures, but not only ... You must also learn to easily identify those maneuvers that Your opponent begins to time to time to take retaliatory action. The main purpose of maneuvering - go to the enemy in the tail, and when it is executed, then the second goal - To remain there as long as the enemy will not be shot down. But all this is easier said than do so, because the enemy poses in front of exactly the same purpose. Your task is to execute the maneuvers at high speeds is much more complicated congestion arising at the turns. If the modern aircraft able to withstand the overload a dozen "g", then for a pilot congestion in the 5-6 "g" is already significant. At the sharp turn the body into the seat and the press in even the touch of a button becomes difficult. They say that when the overload point downwards, the blood pours in legs and eyes dark, and when they are directed upward, opposite the blood rushes to your head and his eyes fill with purple shroud, where the first case is better than second. Do not forget about it, performing steep turns, and we are now look at some basic maneuvers. COMBAT TURN. This maneuver allows you to quickly change the direction of flight and to disrupt the attack opponent, knocking him aiming. Combat turn holds with a roll of 90 degrees, The radius of turn try do the minimum possible to taking into account the allowable loads. Since this maneuver significantly reduced speed, the opponent has not responded in time it may overtake You. Do not miss out will enable you to "sit on his tail. " Even if the opponent and be able to retrace your maneuver and will not miss your advantage, you still as a rule depriving him of opportunities to use their weapons accurately. And even if you do not get away from the enemy, it is still fighting spread will give you time to think about the situation and prepare a maneuver that you will start immediately after exit from the fighting spread. You can never win if you'll just have to defend. Conventional combat rotation begins a series of maneuvers at the end of which will be your attack. EARLY TURN. If stage convergence front ends attack, with the help of this maneuver can be prepared from entering tail of the enemy. Your task - to predict a which side will collapse opponent and turn a little earlier in the opposite direction. Maneuver - double. So, turning to the right, You will soon have to turn to the left, trying to come opponent in the tail. Predict turn out to be a rival, to some extent you can, if it was previously on released from a distance missile. If the missile, for example, is in the right hemisphere, then opponent is likely to be go left. The maneuver is designed for inexperienced opponent, who can with delayed response. SCISSORS. This is a series of rotations and counter-reversals, the aim of which the same - go to your opponent in a ponytail. Particularly common maneuver is applied after a frontal convergence when both players turned in one side. The main task - skip opponent slightly forward, which should reduce speed to the minimum possible. Those who remain behind, he and must win this battle. Traction engine is reduced to a minimum, you can use the flaps, but should take precautions from hovering aircraft and falling through to the tailspin. BARREL. This is a series of coups through the wing, but the direction of the aircraft when it should remain constant. The main task - to increase force and air drag to slow down. If the enemy is "hung" from behind, he can out of inertia "slip" past and you will reverse roles. TURN-Immelman. This maneuver is named after the Max Immelman, the German ace times World War I, which introduced it into practice. "Immelman" - A half-loop with a half-roll. Starting position - horizontal flight may be the nose slightly raised up. For accurate execution of this maneuver to have good speed. The programs, simulators since the first World War II, this technique is very rarely - planes do not had sufficient speed. Admission is straightforward: arm to the limit takes on, the plane soars steeply and, if the stock speed was adequate, there is a loop. At the top point of the loop execution maneuver ends. Since plane at this time is going up chassis, then return it to its normal position by using the flip. This is a very effective technique, as it allows you to immediately and change direction by 180 degrees, and gain margin of adjustment, and to prepare a surprise attack. The disadvantage is the need for high speed and significant slowing of the aircraft. The enemy can strike slow target missiles, and can use the loss of speed, to escape unscathed from the fighting. COUP. This is exactly the opposite Immelman. If you do not speed for the execution of Immelman, you can do the same thing, but the loop does not execute upwards and downwards, ie start with dive, which will be recruited the required speed. Difference consists in the fact that if flip in immelmane performed after the maneuver, here must turn over to entrance to the maneuver. Limitation for this maneuver is the need to reserve in height. If not, then the maneuver is not applicable. LOOP. This is a full circle in the vertical plane. As you can see, we can assume that the loop - A combination of Immelman and Revolution or vice versa. The maneuver is convenient because of its a result, you can not only skip opponent forward, but and the fact that at the exit from the maneuver Your weapons are already provided in position, easy-to-military application. How to start a loop - a coup or, conversely, with Immelman, your cause, it depends on the specific situation. In the calculation is your height and speed, as well as the position of the enemy. Discrepancies. This is a critical part of the air battle. Of course the best way to get out of it - is to bring down his opponent. But for various reasons it may be possible. Maybe you have run out missiles, maybe you understand that you are in this fight not to win, and the aircraft is very expensive, it is worth try to save. Maybe You running out of fuel. Causes can be much, but sooner or nastupet later when you start thinking about, but as a "get out of this mess." Given the high rate of advanced missile air-to-air missiles and their considerable range steps out of the battle is much harder than enter in it. We must first and foremost as a away from the opponent and try to increase the distance between You before he will understand that You have in mind. This requires accurate calculation, without which one can die while trying to escape. If your opponent's missiles not (the simulator since the Second World, etc.) or if he has them expended, the task is greatly simplified. The only important thing go beyond the effective kill zone gun and machine gun fire. Even if it was attached you "on the tail and will meet escort you home, that's his business, damage will be a little bit. The enemy, armed with missiles have a much more "long arm". Even if your yield from the battle was a success, you all still get a last farewell launch rockets and to prevent it you can not, though, of course, missile defense and skillful maneuvering can you and save. If you accurately calculate your supplies of fuel, then when you exit battlefield will help you complete traction engines, and maybe Fast and the Furious (If provided by the program). It is also possible that Your opponent also has a fuel problems, so he may not dare to prosecute - it is also necessary to get to their base. By the way, this reason that retirement should be made not in any random direction, namely, where is your base. One of the most convenient for out of the battlefield maneuvers is coup, especially if the dive down to perform a full traction and boost. If, however, before finally flip done battle reversal of quenching the horizontal velocity, then it's a great combination, not only to "break away", but can be rid of the last fired after her "gifts". Fight with the use of cannon and machine-gun weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The flowering of fighting with this type of weaponry has fallen into the Korean War, and through the years fifteen came to a temporary "decline." By the beginning of the war in Vietnam theorists like ours, and in America, came to the conclusion that the era of missiles put an end to guns and cannons in aviation. They proceeded from the fact that it is now to defeat the enemy aircraft is sufficient to have at onboard radar and time press the right buttons. Further homing missile itself will take its toll and the enemy of He will not go anywhere. The basis of this conclusion they put the idea that enormous speed of the aircraft of their battle on the ranges two or three kilometers, it is unlikely and at large distances or gun or guns do not work. Moreover, they believed that aircraft and will not be able to come together in within the visibility (A typical battle since the Korean war), because airborne missile weapons will not allow it to do. Vietnam War clearly demonstrated how the same They were wrong. The pilots quickly learned to maneuver and avoid the threat of homing missiles and important element of the air battle again steel aircraft guns. More addition, experience has shown that high-speed aircraft are characteristic of the stages of convergence of aircraft in aerial combat, but when they have already agreed to a duel, then every pilot is not seeking to increase speed and reduce, to be "on the tail of the enemy. Velocity of air combat were clearly peuvelichennymi. All of it was from the First world, so it remained. Everything is so the same art work with guns and guns was reduced to to enter the enemy "in the tail (Where he can not shoot) and at close range vlepit in his charge lead. In addition to "six hour" position Guns can also be used while at an angle to the direction of motion enemy aircraft. In this case, the shooting must be conducted with some anticipation of rate enemy aircraft and fire, has the nature of the barrier. The most convenient way - to put before opponent cloud shells and wait until he is in He will fly. Fight with the use of shells "air-to- ~~~~~~~~~~~~~~~~~~~~~~~~~ Modern aircraft are equipped with two types of jet homing missiles, which differ in the control system: - With radio and electronic homing devices; - With the infrared (heat) homing. Each has its advantages and disadvantages, and their need to know and correctly apply one or another type of weapon in specific environment. RADIOELECTRONIC guidance system. Missiles in this class are two main categories: with semi-active homing head, and with an active homing head. The first demand to the plane that produced them, continued to keep the enemy at sight at all times missile and the "lights" would him with his radar. Launch is induced by the beam, reflected enemy aircraft. Such a method of targeting a few inconvenient, as it is necessary all the time "to" the enemy, but but first of all at large distances is not as difficult as Secondly, and aerodynamics of missiles solved more easily (they are not requires such a high maneuverability, as the missiles for close combat) and the electronics get simpler, besides a possible by encoding illuminating analysis of the Doppler signal and the effect of receiving the head to distinguish signals from the target and the clutter and not to miss the past through filter takes the head. Missiles with active head homing themselves emit light and catch its reflection from the target. They are more convenient, since your the problem is reduced only to the fact to bring them to combat readiness, and when the goal of "captured", they can run and forget. After their run you can continue their maneuvers. Thermal (infrared) guidance system. These missiles are induced by thermal radiation, emanating from enemy aircraft. They are very comfortable on short distances of several kilometers. They also do not require support from pilots themselves choose a goal that has the greatest thermal radiation in within the cone of its review. In close air combat them should be used with certain caution, because they absolutely do not care who is induced - on enemy aircraft or on your own. Early models did not has high reliability, for example, they often "captured" the sun or reflected sunlight in the upper layers of clouds and went off target. Modern missiles are much more reliable and not always even heat "traps" (flares) in a position to knock down them with the wing. The most recent samples can clearly highlight the most teploispuskayuschie zone in enemy aircraft. They can be let the target from any angle, and not necessarily behind. Such models are easy to avoid passive noise and can depart from them only maneuver. If you have been missile attack. ~~~~~~~~~~~~~~~~~~~ Your first task - to avoid attack enemy missiles and, in the first place, missile surface to air. They are smarter, their Air brothers and their fool is not so simple. If the software simulator allows route selection for execution flying mission, it's worth thinking about how to lay it, avoiding if possible dangerous areas (and they are Typically, a well-known for aeronautical and space exploration). But this is not always possible. Sometimes the purpose of your job so well protected (eg Baghdad as "Operation Storm Desert), which break bypass ground-based launchers can not. For the electronic environment around your aircraft continuously monitor specific system. They warn you that you're in the rays of the enemy's radar. In many programs, they warn about that made missile launch Defense (this may be sound signal or a text message on the screen). Often you and warn of the approach of enemy missiles. In this situation, You have two options: to start an anti-missile maneuver or use of clutter. If you decide to apply missile maneuver, then see "Analysis of the situation." The bottom line is that you should always be alert to any second ready to bring its plan to care from enemy missiles action. If, after the signal You will be approaching missiles think about how to escape from it, you dead. Think it was necessary earlier, when the threat was not, and here we must act. To avoid the missiles can be used the same maneuver on that we talked about when considered a dogfight. True, the situation is slightly more complicated, because the missiles are flying faster than planes and, besides, their electronics are not makes a reflection, as the brain alive, and because the pilot did not no time to waste. On the other hand, this is the case, and easier. After the rocket to cheat once, return it no longer can. Therefore, for all occasions Care of missiles you can work out one set of maneuvers to bring the it to perfection all the time apply it automatically. If you normally hone their action, it can fairly confidently evade missiles and even without losing the overall direction of the target flight mission. First of all, do not lose your head and not panic. Since rocket flies faster, she and turning radius is greater than You and you have a chance to escape from it. If a missile with priblizhetsya rear hemisphere, you can make a sharp U-turn on the arc which is entirely left in arc, which will be developed rocket. It is important to is the exact timing the beginning of a reversal. Better to start maneuver at the last possible moment. If you start it too early, the missile, acting according to the algorithm of the "scissors," able to keep track of your manipulation. Well, if we begin to maneuver too late ... you know. If the missile is approaching You at an angle, you can maneuver the turn in the direction of the rocket. Here the problem is to make the angle between the direction of the rocket and your focus was and remained blunt. Then eventually you again is inside its tight turning radius and it is well you pass. If the missile is approaching from the front, then the process of escaping from it - fire-. We have to do part-time military reversal (90 degrees), and then follow the same technique that described in the preceding paragraph. Statement of the clutter. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Passive means to combat suggestive missiles mostly There are two types: a dipole reflectors and infrared traps. There are still a false target, but they have considerable weight and therefore on tactical aircraft do not apply, and are used for strategic bombers. Chaff placed in containers and suspended under the wings. This band Rosanna metal foil, dimensions are calculated so that well reflect the radio waves given wavelength. This passive noise can "Dazzling" missile homing head and leads her away from this goal. The main problem - put disturbance is then when needed, not sooner than later. If this is done too early, the missile will be able to switch on the plane, but if you make it too late, the noise did not have time to work. The best result gives the ejection of interference when the missile is about five kilometers away from you. Infrared traps are designed for the disposal of aircraft missiles with thermal homing head. They fire back with volleys of several eggs at once. Length of time burning heat traps small - the order of 5 ... 10 seconds. For this while homing missile must "catch" a false target and to lose this. However, after being captured psevdotsel burnt out, missile could again start searching goals, and if you have not done any maneuver, its new goal may well become again your aircraft. Since the supply of infrared traps, as well as the dipole reflectors on tactical aircraft is very limited, use them should be used sparingly and economically. In conclusion, the practical advice. To trust their lives to such unreliable methods as passive interference, this pilot should not be. Interference - is, certainly good, but much more reliable anti-missile maneuvers. If you work with aircraft simulator, the more less reliable operation of passive interference, provided only the lowest levels of complexity, at higher levels you will be down in fifty cases a hundred, if you rely on such protection.
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В этот день... 21 November