Spectrofon #17
01 февраля 1996 |
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Warm greetings - an interview with the company Mythos Games, known for games such as "Laser Squad", "Rebel Star", "Lords of Chaos", etc.
Warm greetings It would seem that the similarities between the old "Hit" for the computer ZX-Spectrum ~ Rebelstar ~, played by millions when the IBM PC had just cut through the first white letters on black screen, great game ~ Laser Squad ~, which, incidentally, at the Spectrum looked even better than IBM, and the recently released "hit" ~ X-COM: Terror from the Deep ~. A common feature is that all these games are written by the same people - the company Mythos Games. If you ask almost any student who wrote ~ Terror from the Deep ~, do not hesitate to each answer, that both her and ~ UFO: Enemy Unknown ~ of course established a firm "Microprose". And here it is would be wrong. "Mikroproza" has done much for the commercial success of these games, but did not write them. Created as these games are humble people from the England, in general, a small team that is always behind the scenes. Today We have one of the few occasions to talk with them and know how they works. (C) PC-Format, 1995. (C) Translation from English, "Inforkom-Press, 1995. Mythos Games Interview with the head of the firm, Julian Gollop. Q: You were among the first who have had the game's strategic and military to computing platform, and have obvious influence on the development of the genre. And who or what and as influenced you? A: We will beat countless desktop war games and role-playing games such as "Traveller", "Dungeons and Dragons ". When we created our first company, and it was called "Red Shift", really nothing like the market software was not. After our first game for the Spectrum ~ RebelStar Raiders ~ we wanted to create a series of strategic arrangements of desktop strategy games on computers "Spectrum" and "BBC Micro". Q: What was the main difficulty for you to work during all these years? A: Continuously growing requirements graphics and design. The need for all time catch up with new demands and rebuild was for us a sort of nightmare. Now we are guided in this matter on firm "Mikroproza" and give them all the graphic design, but we need to scribe code, which will be compatible with their graphics and design. But we ourselves begin engage in drawing, apparently only after finish our current project. Q: Do you think your application in programs of the three-dimensional polygonal graphics could be a step forward in your projects? A: I think so! It is now possible acquisition of a large number of three-dimensional libraries and could try to play with three-dimensional perspective of first-person something like Rebelstar, maybe ... Q: Your program ~ UFO: Enemy Unknown ~, seems to be done a lot for the to genre voennostrategicheskih games started made public. A: One of the problems of strategy games the same type that produces SSI, is very difficult "getting used" in these games. The interface is hard and confusing and should be peruse a huge directory before What will begin to understand something. Looking for a game that can be included and immediately start playing. This game is like ~ Warcraft ~ doing it and now we are looking forward to the game ~ Z ~. However, our firm the moment we are not quite that way. The general conclusion is that - today a strategic game needed a radically new level procedures of Artificial Intelligence. Q: Could you say a few words about the project, which now work with? A: At this point it ~ X-COM 3 ". In It will be the same three-dimensional isometric form, although the basic graphics driver, we rewrite completely - from scratch. " Now the game works by four artists from "Mikroprozy - at stations Silicon Graphics they produced a set of pictures and sprites. At this time the battle will take place in real time, rather than clocks, as it did in the previous two games. We also going to significantly expand communication section of the program - it will work through a modem or local area network. I can not yet speak extensively about the scenario games - it is still far from completion and will be released no earlier than next year, but the gist seems to be about the same - another alien invasion, but not quite. Tell until only that now the battle will take place on their own soil. Q: Is there any plans to do something quite radically new. For example, some three-dimensional shooter, etc? A: Oh, no! Although we are looking into two new directions for themselves. First - a network game of "online" mode and second - an interactive movie. Here we see box for the program, generating script that generates characters and stores it all in the form of pseudo-random scenario. We think that instead of create the script, you should try to create an environment in which the user himself will control how the script develops. But this is a matter for the future. - - - Softografiya 1983 Rebelstar Raiders 1984 Chaos 1986 Rebelstar 1988 Laser Squad 1988 Lords of Chaos 1994 UFO: Enemy Unknown 1995 X-COM: Terror from the Deep
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