Spectrofon #17
01 февраля 1996 |
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Review - an overview of new additions to the markets of Moscow: Navy Seals, Abadia, Pirates, Wild West Seymour. As well as English hit parade of the best games late 80's - early 90's.
REVIEW We present you the review of new products, recently introduced in Sales in the markets of Moscow. NAVY SEALS Ocean 1991 TR-DOS: Titus and Softstar Rating: Part A: 1990 Part B: 45 Well, there could not be fooled. From the first See everything clearly. Just candid fighter. But what a! We must honestly admit - to the militants I generally uneven breathing. As Frank would say Dreblin in "Gol gun:" I liked to shoot the suspects out of my pistol ... Well, actually, who would not like it? " But this one gunman seize all. Even pacifist in its third generation with pleasure you throw it away a couple of wily terrorists. What is this "Navy Seals" so wonderful, you ask? And my answer - the graphics. No, that is, of course, everything else should be, here too. Good sound effects, interesting story, typical for such toys drive ... But it's all we've seen, and not once. But how often do you see such a schedule? And even not so much the graphics (though it is excellent), how many animations, I mean motion heroes. This is not the "Prince", but very, very close ... Just look how cautious look around the terrorists (likely, the Arabs - they are all in such cloaks like a turban) as swinging the arms and throws his legs up paratrooper, as hunched, he creeps under piles of boxes ... And even a single flaw, when the trooper, crawled to the edge, falling down "All in the same position," somehow good looks. As for the plot, then he was pleasantly traditional. Treacherous Arab terrorists, many of detonators similar on alarm clocks to be discharged in strict order ... What is there explain - we are all the games played with. Now the drawbacks. Alas, there is a world of perfection. The fact that the "Navy Seals ", in my opinion, completely impassable. I still can not believe, though with difficulty, that After a couple of months of continuous training I manage to stay within a given number of lives, but that's the time ... Ill-fated commando, dying, trying to resurrect a away from the place of death: and this accounts for a long time again, and carefully crawl a dozen boxes - and all for that, having reached this point, heroically die again. Fortunately, Good hackers are all taken care of us. So we're now a little bit of that ... Well ... How shall I say ... In general, we include immortality. Or "timeless" - on choice. Usually I'm such tricks wary, but here, at least At first, no you do not infinitive do. And I assure you - even with the eternal lives around the base, to deal with terrorists and turn off all the detonators quite not easy. And another drawback - the second part of the game. Actually, this is a separate program "Navy Seals Part B", though both sides are usually sold together. Whether the authors pursued diversity, whether just tired of all this - that dazzled quickly what is easier. In part B, no special animation, you will not see: just go from left to right and fell in all that moves. Boring things, just with a part A no comparison. In short, I would put this game five with a minus (minus for obstruction and bad continuation). But the schedule of the first part deserves no less than six-plus! ABADIA Opera Soft TR-DOS: Prokhorov Rating: impossible to estimate And it is a gift from Spain. And it is extremely promising. Judge for yourself - the graphics, as in "Fairlight'e", plus a map, which traversed the area displayed lock (or monastery), in which the action is. Add to that more dialogues with the characters and seems to be interesting story - it would seem, what more do you want? Ahn, it turns out, it would be necessary even for something. Such trouble - a game some Spanish. And worse - in Spanish. Usually it does not matter: as something too "arribo" from "abajo" distinguished. But in "Abadi" so much text that simply dizzy. One entry for a good ten pages worth something! And my Spanish ... In general, I understand just what and in English as well. For example, in a phrase, which stubbornly insists the Black Monk, I realized just treatment "Noble recluse" (or "stranger"?) and the last word "terrible" - "horrible." That had better not say. And besides, once it is unclear how this monastery (All the same it is unlikely to lock) with objects. Then is, of course, a vow of poverty and all that, but at least some boots torn so must somewhere be still on hand! So after figushki. A set of stairs and balconies, with cast black monks with mugs, how to repolarization ... and everything. Is that the main character (main, because he has a companion and, as Maybe companion) initially there is something like a coiled rope, which he may drop, but after a while he again raises. So, alas, but "Abadiyah" left for me "thing in itself." And sorry - really really nice surroundings! Remember, "manuscript found in Saragossa" I just devoured. Maybe there is still a person with knowledge of Spanish, translated it? If "Abadiyah" will not disappoint, then for such a transfer is simply a monument to put! PIRATES Nicodemus 1995 Rating: 55 The game "Pirates" Yaroslavl programmer Nicodemus (the same that he had written a terrific demo version of "The Prince", and now, reportedly wrote a great rolevuhu) in our Moscow distributed by "Magic Soft ". I have this game, I confess, has caused some mixed feelings. But about this a bit later. To tell the truth - seeing this game, I'm slightly disappointed. Long have already been rumors about the game "Pirates" and, of course, I remembered the same name on the toy IBM. Intelligent toy, weakly deterministic and very interesting. Something like the "elites" under the sails and though worse than the original battles, but with aboard and with the ability to marry daughter of the leader of the Targon ... in the sense of - Spanish governor. Well, even with a pair of dozens of similar events. Of course, you already understood that it is quite another "Pirates". Sufficiently simple little game for two: one for the Spanish conquistadors (again Spaniards!), the other for the rootless pirates. (You can play alone - with the computer.) Spaniards have to deliver to Europe across the Atlantic, the cargo of gold, and pirates, respectively, the gold set. At the disposal of the Spanish galleon with three powerful cannon and rigged, but clumsy and helpless in a dead calm. Do pirates six Brigantine with sails and oars (Hmm?), Nimble, but weak. Then, as where the ships will go (just go! Swim - the word overland), largely depends on the wind. What this course will wind, is chosen by a special turntables. With a certain probability can and jump events, such as calm or storm. As for flaws, then as without them? .. For example, it is not enough information about the enemy ships. I yet understand that distance is not clear how much it leaks, but the name should be something like be written on the nose? And the interface could would be more comfortable. And it would be nice to issue messages about repairing ships or Transfer of gold when initially carrying his ship was sunk. (The manual says that it does not flush, and take the lift, but the picture is not reflected.) A home flea, perhaps - it sounds. And the size of a flea, this whole dog. Well, in the intro music is and is not bad, but sounds in the game? Continuous creaking, yes yet what a nasty ... But the schedule is quite level. And the parameters can be adjusted his taste: how often smeared by pirates, as - Spaniards, and all that jazz. Very convenient. Several strains that "Pirates" sold on the whole a separate floppy disk - with such a volume could be a "Elite" Wrap! But there's nothing to be done - civilized distribution. We will get used to, but then one can not behave like communists. In general, the game leaves a good impression. The best word, perhaps - "dear." Do not hit, of course ... just a board game, and, the computer could play smarter. Hype "Pirates" will not cause ... and yet in my collection is its will take place. And I think I have a couple of times to her back. Maybe even I will seek some strategic refinements that the first ever overlooked? WILD WEST SEYMOUR Big Red Software and Codemasters 1992 TR-DOS: Titus and Softstar Rating: 80 One of the two games of Seymour, entered in Codemasters Collection. In general, if I nothing is missed, the third game of it. I think all of you remember the previous creations Kodemastersov in this series - "Seymour at the Movies ". The creation of very interesting and just as difficult. And if you're tuned to something in the same way - is waiting for you disappointment. This "Seymour" is much easier the previous one. And not just because he as "Dizzy 7" is divided into four parts with passwords. (Incidentally, an excellent innovation in my opinion. No to early to guess!) Seymour in the Wild West "is held for Two or three evenings. I, for example, is seriously stuck in him only once - in the first part. And then I was not feeling that there was something unthinkable, its kind of a glitch in the script. Judge for yourself - one subject, namely, a pot with magical seeds and did not work! For "Codemasters" It's just extraordinary. Yes, and the storyline is not so complex as the first part. What do you want - one western (plus a bit of a Star Wars ") instead of eight movie studios, the second "Seymour!" And yet, while the puzzles in this game are not complicated, and the plot fairly linear, in that the passage it on the fly - "Seymour the Wild West" leaves a very pleasant impression. Seymurovsky spirit preserved completely, but fun is not just please you. Wonderful parody of Westerns, even the Indians have ("Bubble (ie Seymour) brought the fire water! "). Yes, even the game genie, adoring codes, and occasionally giving sage advice! And Besides a few threads at the end of the game remain nerasputannymi. Forward to continuing? SERGEANT SEYMOUR ROBOTCOP Codemasters 1992 TR-DOS: a version of Titus and Softstar and a version of Prestige Rating: 60 In the game, "Seymour Robocop" our old friend Seymour stands in a somewhat unusual role. Doubly unusual. Firstly, the game is pure arcade, and secondly ... it is not about shooting the next "RoboCop" with Seymour in the lead role on I secretly hoped. None. Our Superstar decided to try to field the most this cop. And I began to reason with mass arrests ... Penguins in Antarctica. Seymour has missed most of these penguins, or indeed anything that moves, his faithful glove and jump on them wall. Somehow, this procedure is called arrest. (It seems that the authors seen enough of this "Robocop.") When at last the poor prisoner smeared on the wall, instead of It appears any prize - fruits, adding points, shaped as letters, of which need to collect a phrase. And pokrovozhadnee stuff: handcuffs, Taser and all that. A penguins do not stint on: soon from a huge suitcases come out new. I think hot Seymour's fans will be disappointed more and graphics. No, of course, quite nice, but the sprites, sprites ... They were three times smaller than in other seymurovinah. So do not expect: a great director fingers no longer moves and the eyes do not wink. Can distinguish it from Penguin - so what you want? In general, all this is very reminiscent of the game uboische "Rodland", except that the sprites smaller, worse music and prizes are interesting. For the collection will go ... but not a masterpiece. While lying I will not, played with gusto. Still Codemasters - complete bullshit is not being driven. Reviewer: A. Shkolnikov *- S-* In the last issue we reported that in good old England, the birthplace of our beloved Speccy, in 1995 There are several new electronic publications. Today we present to you the megahit PARADE games, published in English electronic journal "EMULATE". ON MATERIALS OF FOREIGN press releases (C) EMULATE N2, 1995 Kidderminster, England We offer you the hit parade Games "FULL PRICE" for 1985-1991. In hit parade includes all games, which took first place in the top ten on the basis of monthly survey of the magazine "YOUR SINCLAIR ". However, the generalized charts did not include some game-winners in period up to 1985 and in the time interval between July 1985 and June 1987. Top Games (Winners of the monthly hit parade) 1984 July JET SET WILLY Software Projects 1 August MUGSY Melbourne House 1 Sep SABRE WULF Ultimate 3 1985 January DALEY THOMPSONS DECATHLON Ocean 1 February UNDERWURLDE Ultimate 1 March KINGHTLORE Ultimate 1 April DALEY THOMPSONS DECATHLON Ocean 1 May 2 GHOSTBUSTERS Activision July DALEY THOMPSONS DECATHLON Ocean 1 December DALEY THOMPSONS SUPER TEST Ocean 1 1987 BMX SIMULATOR Codemasters August 1 Sep BARBARIAN Palace 2 November EXOLON Hewson 1 December RENEGADE Imagine 2 1988 February GAME SET AND MATCH Ocean 1 March OUT RUN US Gold 2 May PLATOON Ocean 2 July WE ARE THE CHAMPIONS Ocean 1 Avg TARGET RENEGADE Imagine 2 Oct FOOTBALL MANAGER 2 Addictive 1 November DALEY THOMPSONS OLYMPIC CHAL. Ocean 1 December FOOTBALL MANAGER 2 Addictive 1 1989 January DALEY THOMPSONS OLYMPIC CHAL. Ocean 1 February LAST NINJA 2 System March 1 March AFTERBURNER Activision 1 Apr ROBOCOP Ocean 3 July RUN THE GAUNTLET Ocean 1 August ROBOCOP Ocean 3 November RICK DANGEROUS Firebird 1 December ROBOCOP Ocean 1 1990 January STUNT CAR RACER Microprose 1 February BATMAN THE MOVIE Ocean 1 March GAZZAS SUPER SOCCER Empire 2 May RAINBOW ISLANDS US Gold 2 July MANCHESTER UNITED Krisalis 1 August 1990 ITALY US Gold 2 October SHADOW WARRIORS Ocean 5 1991 Mar TEENAGE MTUANT HERO TURTLES Mirror 6 Sep HERO QUEST Gremlin 3 December TERMINATOR 2 Ocean 1 Note: The figure on the right indicates the number of months that the program was kept in hits in the first place.
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