Spectrofon #17
01 февраля 1996 |
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From the world of bat - Vyacheslav Mednanogov responds to letters chitaleteley the game UFO - Enemy Unknown.
From the world of bat Congratulations to all our readers a Happy New Year! We wish you all the best. And now your letters, dear friends! Vyacheslav MEDNONOGOV (St. Petersburg): I am pleased to read all the issues of your magazine and just could not pass to have this opportunity to tell I think about their own games (meaning the "UFO. The enemy is unknown."): 1. How was the arcade game, not a strategy? a) Camoe importantly - I tried to make the game for all, but the vast majority of user was not yet ready for a serious tactical game. If you read "Spectrophone" and "ZX-Review", you can certainly to think that everything without exception passionate strategic and adventyurnymi games, but My experience shows that the number of such users do not exceed 5-10% (just they are more active readers). Rely solely on them would be unwise to commercial point of view. b) I hate to be completely "peredirat" "UFO. Enemy unknown", like contribute as much as possible of their own. a) I wanted to prove to themselves and others that the possibility of "Spectrum" is far from exhausted, and he is able to reproduce complex dynamic scenes. Few represents how difficult it was to get the correct overlapping images of heroes and sprites Landscape is in the dynamics. Nevertheless, in my estimation, maybe even do the game type "DOOM" with a very decent speed frame. 2. Why "UFO ..." a) I liked this game at IBM. b) It is difficult to come up with the most a very interesting story in a reasonable time. a) This is a game I went to the end and I was ready to schedule for the "Encyclopedia ufologist. 3. Is it profitable to write games? Yes. Especially if the defense holds though would be two to three months (on how to be protected, "UFOs ..." I was back in April sent a letter to "ZX-Revue: sectors with the numbers # F5, # F6, # F7; physical damage tracks by overwriting etc.), and if the largest distributors software - a very respectable firm (as LOGROS and WELCOME to St. Petersburg). 4. What is the author version? It is written in the description - two disks to insert a disk is physically damaged. The last and final is version 1.04, which is easily distinguished by the following characteristics: after shipment (in drive the game continues, and is not reset Base price - $ 30000, the salaries of scientists and Engineers - 18000 and 14000 $ $, etc. Fixed all the bugs of previous versions (for example, "The Avenger" was really the powerful fighter), is strong enough altered and complicated storyline. Has circulated in Moscow (and, hence, in Russia), version 1.05 (max Ivamoto 'Andrei Isayev) is nothing but a hack in Peter unknown (but very talented) hacker version 1.02, but "softstarovskaya" 1.04, seem to be 1.04, but very clumsily opening (I do not have her no relations). 5. What next? Certainly continued - "UFO-2. Devils abyss. " Several years have passed since you stopped the invasion of aliens and defeated them on Mars. However, as it turned out later, at the last moment had superbrain send a signal to Earth, which has stepped up the underwater capsules with embryos aliens. For several decades, a new generation of newcomers. They managed to create under the water a lot of bases and settlements. Then they began to attack the island, ports and ships. At this point in case re-enters the world organization of ufologists. 6. What's new in "UFO-2 ..." on Compared with the first part? Like the original game company "MICROPROSE", it will be a full-scale tactical game. However, I do not think that It would be difficult to understand - the concept controls taken from "UFO. The enemy is unknown, but the description will be all chewed up detail. At each stage, you'll show his men (there will be a lot of you), what to do - attack, shoot, retreat, etc. Then moves to the aliens (you will see that they do if the aliens in sight your soldiers). Then again, your turn, and so until the complete victory of one party. By the way, defeated in battle - not a loss: soldier You can hire a fighter - to buy. Can simultaneously view two floor and shoot from the top down and bottom- up. There will be many types of weapons, and most different. Will be implemented by the regime of real visibility: first, all the playing field dark - you do not know where anything was. As we move your soldiers will be increased field of view, but aliens do not sleep, and prepare you crafty surprises. And these aliens will be so ... Although you can to catch a ship with a stranger). However, more will learn. Using the menu will be more familiar to most of the players character (Ie, it is enough to simply specify the desired item and press the arrow FIRE). Mode with the card will be simplified as an unnecessary throwback, but it is likely arcade will insert a fight with a UFO in flight. Fill out the possibility of saving the game in the battle. 7. BUSYGIN Andrew from Perm: Glad you like the "UFO. The enemy is unknown." I hope that will not disappoint you and game UFO-2. Devils abyss ", the more it is just your style. As for hackers, who, as you write, "could would be much closer "UFO" to the original, "then I think those who are capable of it, long write their no less remarkable program. By the way, in our town there is a trend to the fact that more and more ex-hackers becoming a real programmer - we will soon all over the country Fucking new toys and systems (just kidding, though who knows). 8. Misc. Probably many interested to know that "UFO-2, 100% will be written and debugged by IBM (except for disk I / O). This was made possible thanks to the program "Assembler 128K for Z80" and package interface with all sorts of copiers, and graphic editors emulators (by the way, for Drawing sprites any Spectrum Corel Draw does not fit - only Art Studio). This significantly speeds up work. Here is an excerpt from a letter in the "ZX-Revue" concerning the protection of "UFO": "... Use non-standard formatting. Use the sectors with the numbers # F5, # F6, # F7 - they are not supported by the SH-93 at formatting, only when reading / writing. True, you have to format the drive to play the IBM, AMIGA, or others, but "ovchinka worth the candle." It makes sense to use the format 800Kb, it also does not take potrekovaya copiers on the Spectrum. "The highlight of" protection "of UFOs. The enemy is unknown" is the physical damage of the sectors (Solvent is removed the magnetic layer) on a key drive. Formulated and tested it as follows: a) Decide which path you'll spoil (Eg the first thirty) and empirically Find their location and b) write program that looks for these tracks "Broken" sector (where the damage should fall on a block of data), determines the number of bytes to the defect site and generates an encrypted table of sectors on the same drive (this is done immediately after copying); c) in the process of the game "broken" disc should be in the drive (on neporchennoy Parts can be recorded with or new levels). From time to time, check a from battered sectors: Be sure to rewrite it (each time new data), consider determine the number of correct bytes and compare it with previously found in the table. At the same time Take an amendment to a possible deviation speed drive on the par (10-15%); g) in case of discrepancy, take precautions. Just do not write messages about the dangers of unauthorized copying - use it will not bring, because conscience of the hackers absent, and place of issue of communication is easy to find. Better to spoil part of the program or data in RAM. e) The entire focus of this protection is that no potrekovaya a copier does not copy your disk. Even if there is an attempt to reproduce the BAD BLOCK, after rewriting it back to normal. Conveniently, that test can be used n / n read records that you were loading a program or saved game state. Just a good place to mask their call ... " "S": Thank you for such detailed information, Vyacheslav. Perhaps you even pre-empt of issues that could set our readers. Shushkov ALEKCANDR (Vologda): I am writing to you because outraged policy PC manufacturers such as "ZX-SPECTRUM". I do not know about you, but somehow I do not like the price of computer Profi 512K equal to 1.000.000 rubles. Camo is that this price is not the manufacturer, but I think that it's not far away from the original. Recently I learned that where it is sold Profi, sold a computer IBM PC 286 approximately over half a million rubles. Especially, computer with color monitor, hard Drive ... Of course, the computer is not new, but Still, as you think, what kind of computer user selects approximately one and the same price? It seems to me now, even the most feature-rich Cpektrum, no better 286-th IBM PC. I think that because I think not just me. So, it seems to me that after such news, it is possible to judge the "durable" Cpektruma life. In addition to high prices computer, a Cpektruma have another problem, is that producers can not agree on a standard. Take, for instance, the same memory: Ckorpion and profiles - Memory expanded in each of his. And how much such misunderstandings, do not be agree, thank God in one country live. But alas, it did not happen. Would learn from our producers all have one as IBM, where standards have long been identified, and the price is OK, eg on laptops in 1995, prices were down 6% per month. Ours, too, can understand, we have inflation, but still ... So, fellow producers, if you will continue to expand the memory, processor speed, make hard drives, etc. and etc., to a same limit will rise your prices, and who want to be your computer if its price is comparable with the price of IBM. If more manufacturers will pursue this policy, we will soon have to step forward to them alone. Sadly, if they do not think about. I believe that if our manufacturers are not will please fans of Cpektruma in our country by any discovery or invention in this area, then Cpektrum die in Russia. Imagine if we in Russia made a new processor that is compatible with Z-80, but has some additional features or even a team as well can be any new interrupts it would be cool is not it? But this is not happens, alas. Now we'll wait for your comments. "S": Frankly, your letter, Alexander, left mixed impression. C on the one hand you're right - for Cpektrumu active existence requires new hardware revision, all kinds of advanced regimes, clear standards and much another. Without the development of hardware the future of this remarkable machine looks rather ghostly. C on the other hand can not fail to notice and the following fact - in the recent activity of our developers much increased. As an example, the development of new sound cards (COVOX) for Cpektruma, connect the hard drive and finally, the video controller, which will use the rich spektrumistam possibility of a new video mode. Of course, Cpektrum never become IBM, and even if he needed it? Eight-bit computer with a wide range of possibilities, computer, open vast expanses for creativity, took my little niche and go from there (at least in the near future) is not going. Once we wrote that Cpektrum die from those who transferred to other platforms. And nothing special about this is not for those who are on it remains and continues to solve urgent problems. Moreover, now often meet a person who has the same IBM "Works on Cpektrum. With regard to economic issues raised in a letter to our esteemed readers, here we can say one thing - the price dictated by the market, and again there are companies that sell Cpektrum costs one million rubles, then there are buyers on these machines. A comparison of prices, "tricked out" with a price Cpektruma dead 282nd IBM, oddly enough, speaks in favor of our universal favorite. By purchasing "aybiemnuyu two" you'll have a car that the scale of IBM has long been dead. A number of programs that will be on it work infinitely less than the same MBytes Profi. Yes, the graphics on 286 IBM c VGA card can and will give you some time, but try to answer question that a little exaggeration, formulated as follows: I will choose - a few dozen beautiful games on the 282nd IBM or simpler to schedule thousands of games for the ZX? Arguments about the prospects for an upgrade "Kopeck piece" in the "three-ruble note" shall not be considered, since the prices are no longer comparable. With all of this - on your new platform of opportunity for active creativity will be close to zero. Anyway it is difficult to imagine a person who is going to surprise the world with "dead" 282nd IBM AT. But your remark about the standards - One of the most vexed questions. Nor for s no secret that Cpektrum in our country appeared and developed spontaneously, not by directive from above to "general computerization of the general public, but from below, first by individual fans, then the individual large manufacturers. A little later, with the case connected fledged and scored by cooperatives and private firms. And throughout this period there was no uniform standard. Large factories, keeping its dignity, not trying to follow all nuances of corporate speccy, and added to the their models as much as possible of their own. Not small role in this play and that Soviet base components, not only satisfy Western demands, but also largely differ in their technical characteristics of Western counterparts. In a result, many Soviet models were as far from the present Cpektruma as Decembrists from the people. But oddly enough, precisely at that time still remained a chance to agree on a single standard: the lion's share of the Spectrum-compatible computers that were the end user was released in conveyors of large factories and enterprises. While producers agree it was easier. But Ceychas, alas - Times have changed. Many small firms come to a common standard is much more complicated. Although the number of different models Modern Russian Cpektruma decreased - the problem persists. Attempts magazine "ZX-Revue" somehow solve it through a series of articles on the topic "Computers that we choose were doomed - in the end it came down to a discussion individual nuances of individual machines. Was stillborn and a wonderful project for the Association of Home Users Computers and the Foundation for Literature, The description and Programs (the flop), which was conceived by Inforkom and State Polytechnic Museum. Apparently then was lost last chance to unite the scattered the efforts of enthusiasts sinkleristov. Now that the yard in 1996 - the question of a uniform standard of Spectrum-compatible computers can only be addressed in parallel with any large project, the who directed our development efforts. We think that such "parallel" project could become a video controller, description and which was published in the sixth issue of "ZX-Revue" in 1995. There is a chance that the problem of connecting the controller will force developers Cpektruma late 90's to solve the problem standardization. And then ... However, wait and see. Next Arrow letter continues theme, but in a somewhat different plane. DYAKOV VLADIMIR (Vologda): Hello, dear "Spectrofon"! I would like from your pages to make some critical remarks that have accumulated in my time communicating with speccy. I hope many will agree with me, who seriously it does. 1. Most of all I do not like a light border. On some monochrome monitors, especially for me and my friends at the curb white image is very dark, and if we add brightness, then black borders and black background becomes gray. But regulators do not always rotate desirable. In addition, the abundance of white certainly faster than tiring sight and burns kinescope. It is unclear why the creators of Cpektruma so loved the white color, which for example, can not be said about the authors of MS-DOS. These programs I use in case of emergency, or have to change the program. 2. Recently I came ZX / IBM TEXT EDITOR Oleg Khokhlov. Oleg, I think your labor in vain. Obtained a paradoxical situation: no need to be very keen to guess - this program is only for those who works with MS-DOS, and IBM users are unlikely to be retrained to YAVERTY. Think need a single standard for software ensure that all computers. Active people should be able to work with QWERTY, and not TSUKENG, and especially not with YAVERTY. It is easy to stick on the keyboard Russian letters, but then - less confusion when you are will work with a serious machine, where Standards have long identified. Programs russified YAVERTY (And they are many, for example, MASTERFILE) I do not use. 3. I continue to talk about standardization. Why, for example, IBM has the ESC key well-defined meaning, and the Spectrum-compatible machines, its function can perform BREAK, SS / Q, CS / Q, SS / A, Q, A, E, and many others, and the user working with the IS-DOS must be confused in HONEY COMMANDER and Spectrum NORTON? (Incidentally, it was very difficult to come up with another name?) And who, interestingly, came to original idea - to arrange two arrow keys on the left, two right? Not to mention the fact that the BREAK would be useful to the left (as ESC), and DELETE - cprava and then, after sitting at home behind his computer, I come to work, and sometimes hand-pulled do not click on what you need. 4. You have repeatedly mentioned their relationship to immortal versions of games. But the game should be not write on the principle of "just try, go," and that the person playing it, getting pleasure. A typical example is GOLDEN AXE. Playing this game on IBM, you can quickly learn to always pass game, and is fun to play just to score. Look at the Spectrum version. This the real travesty. Another word difficult to find. Well, let the characters become bystrobegayuschih malootlichimyh from each other a dwarf, but Why to learn at least some pass the game until the end, we need months hard workout? You apply to hackers: Do not deprive people pleasure. Do not know, maybe someone and a pleasure to spend time learning the where and who will jump out at you, everyone just rolling back to the beginning, and knowing that this Information you will never in my life have come in handy, but I prefer to leave on his Ckorpione to monitor, find zaPOKovat cell, and quietly, without spending a nerve relax, enjoy the graphics (of course, if the game is worth it), thinking: Is the author seriously believe that someone will it play without POKE? Of course, this does not apply to games such as DEFENDER OF THE CROWN, ELITE, NETHER EARTH, REBEL STAR, STAR RAIDERS, etc. Obessmerchivat them would be as ridiculous as, for example, chess. Just wanted to see the authors seldom complicate the game to a level when they themselves begin to take their hard (if held them at all). 5. And yet. Dear programmers, if you not sure you can write a phrase on English without mistakes, maybe it's worth remembering about the existence of our own, no less powerful language? I do not criticize the individual programs, I criticize the system, which improve our forces. GUBCKY PAUL (Krasnodar Territory): I write you this letter has prompted the same the question of standardization. At the courtyard 1996 year, but our standard is the same as in 1985 - 128 KB RAM, BETA, joystick, Screen 192X256, same colors, same kleshing. Poor programmers try to avoid all the problems programmatically ... I propose to introduce new standards - mouse, disk drive controller card, 512 -1024, COVOX (AY should stay), turbo (7MHz). As for the video. On the pages of "ZX-REVIEW" (N5, 1995) I read about a new development Veremeenko C.L. - Video processor, connected to SPECCY, in addition to which of the chips is also Music processor with rich features. Resolution 256X240, 14 colors, palette of 42 colors, in general characteristics quite attractive. I would like you to contact the author and published in the pages of his log terms of the acquisition board. By the way, the device is delivered with a set of programs - ART STUDIO, editor of the sprites, etc. Plus, detailed documentation and User connection. I would love to have acquired such a device. Let us support this initiative, we introduce new standards and then our little Speccy will be a real miracle! "S": C gladly support our developers. As soon as we have in the wording will be necessary materials, articles and development - we'll certainly publish them. Next Arrow two letters to continue our Cpektrume talk about and around him. 1. Dreadnought has three protective capsule. 2. The minimum energy of a shot to defeat the dreadnought - 5. It is easy to verify shooting at him from the plasmoid. Because energy shot from this weapon is not consumed, if its not enough to defeat. And if rather, it is deducted so much, as needed: gretchin - 1 ork - 2 and etc. The remaining energy can be produced shots on the same principle. Therefore, you should first choose the target larger and only then the remnants of the energy to finish the rest. It should be borne in mind that the number of caps deprive the dreadnought is calculated by the formula: force a shot-4. 3. The minimum energy of a shot to defeat the commander: 3. Capsules are also counted as follows: the power of the shot-2. 4. If you struggle with the dreadnoughts in melee Deduct capsules are calculated as follows: force strike-force of the blow dreadnought. This law extends to a commander. 5. When the grenade on the neighboring cells force of the explosion is less than one. Ie to impress the crowd soulsucker'ov needed Shot with a force of at least 5. ALEKCANDR OCIPOV (Mr. C.-Petersburg): Hello, dear editors of "SPECTROFON". I've been going to write to you about the great game "THE SENTINEL", you were in the seventh room. At first glance it seemed to me very difficult and too slow and I left it up to "better times". In the summer I was re-re-read your magazines and renewed attempts to assault. And within 20 more days, I stormed it. You can trust me and can not believe it, but I passed it and and without a "poke"! The result of my papers I sent to you. Frankly, I was a little disappointed, because in the end Games I have not seen a hint of any congratulations. Table Codes of levels of the game "THE SENTINEL" (C) Alexander Osipov No Number Code Number No Number Code Number measures levels of the level of measures levels of the level of hop hop AEs AEs September September Ka-ka tri-three owls owls 001 0010 4234 6548 134 4413 6931 9562 7 002 0028 6934 4891 1 135 4462 4606 3990 6 003 0052 1081 1544 136 4509 2883 2811 7 004 0076 4959 2774 1 137 4550 3537 8907 6 005 0095 5996 6431 138 4581 8198 1705 5 006 0116 8000 7886 1 139 4620 6837 8877 7 007 0153 9552 7857 1 140 4669 7488 5890 3 008 0169 1479 9925 1 141 4715 2366 9352 5 009 0200 5740 4577 142 4763 8963 6085 6 010 0224 9756 0417 1 143 4795 4466 3427 6 011 0261 3439 8786 144 4829 8763 6671 6 012 0290 4695 8363 145 4862 5421 4471 7 013 0308 0632 2678 1 146 4899 8751 7700 5 014 0329 9897 0904 147 4942 4459 4924 7 015 0351 7957 3653 1 148 4986 3463 2193 2 016 0380 7153 7854 2 149 5011 8976 4426 5 017 0402 9976 0210 1 150 5048 9387 5879 6 018 0425 6395 0950 2 151 5083 3773 4808 6 019 0455 4505 1805 152 5119 2903 4536 2 020 0478 4694 9627 1 153 5148 5377 4194 7 021 0504 1933 5905 1 154 5188 9755 9669 5 022 0535 9456 1979 155 5233 2110 9995 7 023 0560 8547 2499 156 5283 2986 9525 6 024 0577 9748 1647 1 157 5320 8759 6774 7 025 0602 6189 1451 1 158 5361 4947 0661 6 026 0638 7434 6549 1 159 5412 3997 8360 7 027 0668 8932 8239 2 160 5449 1896 6736 7 028 0692 0331 9435 1 161 5496 6588 5487 6 029 0716 8709 3422 1 162 5538 5805 0535 4 030 0753 5584 8956 163 5581 9180 6259 4 031 0772 4604 6885 2 164 5609 6742 9585 7 032 0804 6876 4966 7 165 5655 9216 8666 7 033 0847 7635 6436 166 5706 4499 4934 7 034 0877 8494 0654 3 167 5753 4677 5497 7 035 0912 0078 8035 2 168 5804 5965 8265 6 036 0937 7492 1344 1 169 5851 7728 0762 6 037 0968 8672 5608 2 170 5898 7184 4565 4 038 1000 3779 0868 3 171 5926 7129 2187 4 039 1034 0429 9344 3 172 5959 8924 5765 6 040 1064 5485 8823 5 173 6002 6797 6186 7 041 1097 4399 4695 3 174 6047 6932 9677 5 042 1131 0629 9434 175 6094 5077 2769 7 043 1147 9464 8499 2 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Code level 0 (zero) -75914644 As possible to jump over 51 of the equation! Still, I would like to see in your journal the game "LORD OF CHAOS". I think it is very the best strategy game on "SPECTRUM". I played it a lot and completely with it figured out. As a result of my research I have done five versions of the first level, which in my opinion, especially good to play with friends. Also, I prepared a table of characteristics of existing (In figures). All this and I will be expelled. If you will like them, I'll be very glad to see them in your journal! Table features creatures from the game "LORD OF CHAOS" Name Number of Stem-life. Fighting Protection substantive validity of force power moves GOLD DRAGON 38-h, 40 to 86 90 50 42 GREEN DRAGON 32-h, 36 to 80 82 40 43 RED DRAGON 34-h, 40 to 90 72 32 34 PIXIE 34 40 16 4 6 DWARF 26 57 25 6 6 GOBLIN 30 45 32 9 9 TROLL 32 88 47 12 16 GIANT 30 48 66 21 15 CENTAUR 48 62 36 8 10 UNICORN 56 72 40 12 9 PEGASUS 46-h, 56 to 80 40 August 9 GRYPHON 42 h, 52 to 73 53 24 21 ELEPHANT 36 55 73 14 25 GORILLA 34 56 38 15 14 LION 54 64 34 21 14 BEAR 38 70 48 22 26 CROCODILE 26 52 62 26 20 GIANT BAT 24-h, 62 to 75 20 9 July HARPY 28 h, 52 to 60 28 22 14 GIANT SPIDER 44 74 52 41 24 ZOMBI @ 24 90 50 6 5 GHOST @ 36 92 30 8 18 VAMPIRE @ 34-h, 40 to 85 60 18 17 SPECTRE @ 38 80 72 28 24 DEMON @ 30 90 78 38 31 DUNGEON THING 30 90 50 14 14 h-on the ground in-air @-Immortal beings (mortals they do not harm) "S": Thank you very much for Alexander Osipov materials sent. Table of existing games "LORD OF CHAOS" perfectly complements our Material on this game in "Fantasia." And the game itself, we have included in the "Applications". Thanks again to everyone who wrote to us! We remind you that the editors did not enter into correspondence with readers. Earnest please - do not put in their letters clean envelopes, in the hope that we will answer you. The editors respond to your letters ONLY on the pages of the magazine! Thanks for attention. Until next time!
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