Think #45
08 мая 2000
  Игры  

Overview of new products - Koshcheeva chain, UNI PLAYER 2, SCL v0.1, Empire.

<b>Overview of new products</b> - Koshcheeva chain, UNI PLAYER 2, SCL v0.1, Empire.
             REVIEW novelties



Author: LIGHT FUTURE GROUP
Genre: Adventyurnaya (text)


  Many centuries ago, Prince Ivan has killed Prince Koshchey. 
Remember this story? 


  "Death Koshcheeva in the egg, egg in a duck
Duck into a hare, the hare in a casket, a casket at the
high oak tree that grows on the island of Buyan.


  But this - the death Koshcheeva. And immortality
it somewhere? Amulet of Immortality, Koshcheeva chain
waiting for you in an abandoned castle evil prince.
Come and take it, if you can!


  Want to be a hero, smart finder
adventures, traveling on his own
and the risk of unknown lands in search of ancient treasures? 
Want to experience the unusual and deadly misadventures without 
risk to die? Then play this game! 


  Like all ideological, is not it? AND
really, you see before you is a text game in the genre of 
Dungeons and Dragons. The game is a complete analog of the same 
name books, games released Permian Publishers 'Janus' in 1992. 
Responsibility for the transfer of this game at the Spectrum 
takes a group of Light Future. The main culprit of this painful 
idea is CyberJack.



  The game has not completely linear plot. If you have several 
options for further action, then you are invited to make a 
choice from these options. In the case of temporary 
unavailability of certain options (eg you have no money), they 
are not displayed altogether. Therefore, it makes sense to pass 
the game several times.



  During combat, nothing from you does not depend on
the game simply calculates the probability of causing damage to 
both opponents. Just press any key for the application

next stroke. The battle continues until the victory of one 
party. During the battle may work your magic ring,

restoring your strength to a maximum value.


  For cursor control choices
involving Sinclair and Cursor joysticks,
as well as the keys Q, A, Space + Enter. Also queried the 
following service keys: 

'1 ... 5 '... Color Settings
'M' ... Switching on / off music
'L' ... Saving the game state
'S' ... Restoration thereof


  During the game you can watch the top screen with words. Here
their purpose:



  POWER - your physical strength. As long as you
remains at least 1 point of strength - you are alive.
So watch it carefully.


  AGILITY - helping you to overcome
gap and climb the steep walls.
If the skill drops to zero, you will remain alive, but you will 
have hard times. 


  Extrasensory abilities - and they have
you have. They also serve you in
way.


  MONEY - your wealth, measured in
silver UAH. Come in handy to pay for services provided to you.


  INVENTORY - presented as a list
subjects. Lacking magical items, you
never go into hiding places of the castle
and never find Koshcheeva CIRCUIT. In the
beginning of trip you only have
half a stone plate and magic
ring (not listed in the inventory).



-----------------------------------------

  Finally I will say about the heart of the game - on the 
texts. Author was hardly

a great writer.
Set
inaccuracies,
inconsistencies,
strange tone
narrative
affect
playability
does not
better. But with
On the other hand, over
these clumsy descriptions of locations can be
do not laugh
one day.
Personally, I still can not watch without
laughing at the description of the nomads ('they are naked and
go ... ' :)))). The game has the right to life
at least for this reason.



              UNI PLAYER 2

                build # 3


Author: Rimo Black / Sliders CHG, 2000

       Russia, g.Volzhsky.


  Interface.


  The program interface is implemented in a more modern form, 
though certainly not as some would like. The mouse has not yet

supported, but if I make up my mind
to support it - then it will be done somewhere even closer to 
the final version, but it will happen no sooner than heels 
builds. 

  Cursor control is carried out
CURSOR and KEMPSTON joysticks. Mark
File - SPACE, ENTER - select the file.

In the main mode:

  C - create a block of selected files;

  SS + C - to create a catalog file of the recorded files (for 
Hrust 2.1 file-list); 

  EDIT - escape key, and queries used to return without mining
events, as well as to return from the block
player in the major mode.

In the block-player:

  S - throw on a disk marked files

  + / - - Set / Uncheck all
files


  A few words about proprietary information.


  Under the file box located a few
lines of information on the disk (or block),
such as drive name, the name of the drive, the number of files 
and free sectors on the disk. Beneath them is a line about the 
current file (where the cursor is). But still

below is the command line, where there are all sorts of queries 
and comments course work.


  The right of the file window will be music to play counter 
melodies under them is information about selected files and 
free space in memory (for creating blocks).


  On determinants of the types of editors: it
automatic, all supported by seven
Editors:
- Sound Tracker,
- Sound Tracker Pro,
- Pro Tracker 2.1 (2.4),
- Pro Tracker 3.x,
- Pro Sound Creator 1.0x,
- Fast Tracker v1.00
melodies of these editors are used without
player. Another program supports Asc
Sound Master, Version 1.12 (02.FEB.94), and
2.0 (remixed by Himik / Power of Sound), but
melody should always be the player
and under 32768 (# 8000).

  Separately to say about Sound Tracker Pro, melodies of this 
editor is now stored in block with the player - as the title 
track you can learn (and retain) only player. But if the tune 
without the player - then Text will not, and in the block, he 
will be without player.


  By the way, if you do not know everything, then PT
Nekompilirovanye 3.x can download tunes from ST, ST PRO, PT 
2.1, and then Campiglio in it. Thus, you can save the name of 
the tune ST PRO, and one more small detail - when the stretch 
tunes from ST PRO in the PT 3.x need to expose yourself LOOP,

because he did not put (the rest
editors such Gluck not).

  A couple more words about the PSC, as melodies from
versions 1.00-1.03 are not played on the player from
1.04, then they can (and should) be recompiled version> 1.04.

  It remains to add that to save your valuable disk space
melodies can be packing, but it can be done in two ways:


  1 - spakovat the finished block praticheski any packer, 
(known to us exceptions are TRUSH and swill

DSQ). A block can consist of one or
the two files (they are packed, respectively,
pootdelnosti). Depaker be stationed in the buffer, the printer 
(with address # 5B00). 

  2 - before the creation of each melody block
packaged separately, it is best not to
depakera - it can do Hrust 1 ', 2
PCD 6.2 and for packaging means PCD
without depakera need to do when unloading
the file type "P", that it developed as a
PCD without depakera, or MS-Pack, Hrum 3.5,
Hrust 1, PCD 6.2 with depakerom, but with some limitations: the 
melody has to be packaged under the address 32768 (# 8000) and 
unpack there the same, ie 32768. The program looks - if the 
file is packed under the address 32768 (# 8000), then do CALL # 
8000 (depaker should be in the # 5B00-# 5BFF). 


  Packed melodies can be like listening to
LOAD SONG'e, and shove in the blocks -
They are stored in the form of Packaging, and when
SAVE SONG unloaded in raspakovanom.

  Using the first way to pack unit takes on a couple of some 
sectors is less than with the second a form of packaging, but 
the second method in the block fit more tunes

even more so if you have them discharged without depakerov.

  Some information on the determinant of the type of melodies.

  ST, ST PRO and PT 2.1 - these determinants
had to tear out VIRTUAL PLAYER (MASTER
PLAYER?).

  PSC 1.0x, PT 3.x, ASM 2.0 and Fast Tracker
defined in the text in the melody.

  ASM v1.12 but the text still checks
that the player was relotsiruem.



          HISTORY ON THE MAKING
 History upgrades or version differences.


 [!] Important changes;
 [+] New features;
 [-] Fixed error;
 [*] Known bugs and flaws.

build # 1


  The very first version, works only
playing tunes on the disc.
build # 2
Implemented a lot:

[!] Playing blocks.
[!] Making blocks.
[+] Downloading tunes from the block.
[*] Correctly identified tune IAN
    forged Hrust 1 depakerom.

build # 3
[+] Send / Uncheck all fi
    fishing.
[!] Creating a directory for packaging

    Hrust-2.



               SCL v0.1


Author: -C.D.L. - Laboratory


  Vobschem here peredelanaya version konvertilki SCL, now it 
works just converting from SCL ... (Useful trick!) 

Q, 9 - cursor up
A, 8 - cursor down
Space, 0 - to label file
R - read directory
Enter - run properly konvertilki


  Now we can work with multiple
files, you need to do these files are noted and press Enter. If 
the first award file not scl, in this version is

return to the starting point ...

  At around scl files longer than
255 sectors, need to mark only the first
block of each file

  When you start konvertilki verified directory of the drive, 
so if you insert another disc, but did not re-read the 
directory exited in the initial menu ...


        -C.D.L. - Laboratory (2:469 / 133.21)



Author: SLIP
Genre: Strategy

1. Control in the game


  Manage the game can be both from the keyboard
and cursor.

  Key-d-causing servis-menu where you can sahronit or 
vostonovit game. 

  Key-w-,-s-increase or decrease
taxes, wages, number of shipped games.

  Key-enter-enter the menu or exit
from it.

2. Main Menu


  The first choice in the menu - it's a spade,
acts like a bulldozer, it is worth a penny. Second - this house 
going into it you can build a house, perfekturu or engineering 
office. Perfektura - this is how the police with firefighters 
odnavremeno! Engineering office watching the houses, repairing 
them when necessary. 

  Next comes the choice - the food. There can be planted wheat, 
apples and olives. Plant them only on the fertile land. Then

creamery is it requires a single
batch of olives a year. And finally comes the warehouse
or granary, vmeschyaet twenty batches of millet.

  The choice of roads needed natural, so
build roads. Plaza - as a way
lined in marble!

  The Senate - this building council without him you do not
be able to enter the council.

  Forum is necessary if you want to collect
taxes.

  Palace - a building where you live, you need
for krasaty and enhances culture.

  Statue also improves culture.

  Temples of people need.

  Science also requires people.

  Rest is also necessary for people.

  Water is essential for people. Incidentally, the fountain
gorazno accommodates more people than a well.

  Selecting different - they are different.

  There you can build a port, china market
or furniture market.

3. Council


  Here you can set the tax paid, to do shopping or anything to 
sell. Buying and selling takes place at the end year! You could 
also look at their resources.


4. Tips author


  Better to build homes in four districts
home if they can develop!


  Reap a number of houses with gardens.


  All plants need for adequate resources, some you can make
themselves, others predetsya buy!


  Develop science and your home will grow faster!


  For the development of houses needed utensils, furniture,
oil, marble, etc.


  The most profitable trade in furniture.







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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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