Think #45
08 мая 2000 |
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Overview of new products - Koshcheeva chain, UNI PLAYER 2, SCL v0.1, Empire.
REVIEW novelties Author: LIGHT FUTURE GROUP Genre: Adventyurnaya (text) Many centuries ago, Prince Ivan has killed Prince Koshchey. Remember this story? "Death Koshcheeva in the egg, egg in a duck Duck into a hare, the hare in a casket, a casket at the high oak tree that grows on the island of Buyan. But this - the death Koshcheeva. And immortality it somewhere? Amulet of Immortality, Koshcheeva chain waiting for you in an abandoned castle evil prince. Come and take it, if you can! Want to be a hero, smart finder adventures, traveling on his own and the risk of unknown lands in search of ancient treasures? Want to experience the unusual and deadly misadventures without risk to die? Then play this game! Like all ideological, is not it? AND really, you see before you is a text game in the genre of Dungeons and Dragons. The game is a complete analog of the same name books, games released Permian Publishers 'Janus' in 1992. Responsibility for the transfer of this game at the Spectrum takes a group of Light Future. The main culprit of this painful idea is CyberJack. The game has not completely linear plot. If you have several options for further action, then you are invited to make a choice from these options. In the case of temporary unavailability of certain options (eg you have no money), they are not displayed altogether. Therefore, it makes sense to pass the game several times. During combat, nothing from you does not depend on the game simply calculates the probability of causing damage to both opponents. Just press any key for the application next stroke. The battle continues until the victory of one party. During the battle may work your magic ring, restoring your strength to a maximum value. For cursor control choices involving Sinclair and Cursor joysticks, as well as the keys Q, A, Space + Enter. Also queried the following service keys: '1 ... 5 '... Color Settings 'M' ... Switching on / off music 'L' ... Saving the game state 'S' ... Restoration thereof During the game you can watch the top screen with words. Here their purpose: POWER - your physical strength. As long as you remains at least 1 point of strength - you are alive. So watch it carefully. AGILITY - helping you to overcome gap and climb the steep walls. If the skill drops to zero, you will remain alive, but you will have hard times. Extrasensory abilities - and they have you have. They also serve you in way. MONEY - your wealth, measured in silver UAH. Come in handy to pay for services provided to you. INVENTORY - presented as a list subjects. Lacking magical items, you never go into hiding places of the castle and never find Koshcheeva CIRCUIT. In the beginning of trip you only have half a stone plate and magic ring (not listed in the inventory). ----------------------------------------- Finally I will say about the heart of the game - on the texts. Author was hardly a great writer. Set inaccuracies, inconsistencies, strange tone narrative affect playability does not better. But with On the other hand, over these clumsy descriptions of locations can be do not laugh one day. Personally, I still can not watch without laughing at the description of the nomads ('they are naked and go ... ' :)))). The game has the right to life at least for this reason. UNI PLAYER 2 build # 3 Author: Rimo Black / Sliders CHG, 2000 Russia, g.Volzhsky. Interface. The program interface is implemented in a more modern form, though certainly not as some would like. The mouse has not yet supported, but if I make up my mind to support it - then it will be done somewhere even closer to the final version, but it will happen no sooner than heels builds. Cursor control is carried out CURSOR and KEMPSTON joysticks. Mark File - SPACE, ENTER - select the file. In the main mode: C - create a block of selected files; SS + C - to create a catalog file of the recorded files (for Hrust 2.1 file-list); EDIT - escape key, and queries used to return without mining events, as well as to return from the block player in the major mode. In the block-player: S - throw on a disk marked files + / - - Set / Uncheck all files A few words about proprietary information. Under the file box located a few lines of information on the disk (or block), such as drive name, the name of the drive, the number of files and free sectors on the disk. Beneath them is a line about the current file (where the cursor is). But still below is the command line, where there are all sorts of queries and comments course work. The right of the file window will be music to play counter melodies under them is information about selected files and free space in memory (for creating blocks). On determinants of the types of editors: it automatic, all supported by seven Editors: - Sound Tracker, - Sound Tracker Pro, - Pro Tracker 2.1 (2.4), - Pro Tracker 3.x, - Pro Sound Creator 1.0x, - Fast Tracker v1.00 melodies of these editors are used without player. Another program supports Asc Sound Master, Version 1.12 (02.FEB.94), and 2.0 (remixed by Himik / Power of Sound), but melody should always be the player and under 32768 (# 8000). Separately to say about Sound Tracker Pro, melodies of this editor is now stored in block with the player - as the title track you can learn (and retain) only player. But if the tune without the player - then Text will not, and in the block, he will be without player. By the way, if you do not know everything, then PT Nekompilirovanye 3.x can download tunes from ST, ST PRO, PT 2.1, and then Campiglio in it. Thus, you can save the name of the tune ST PRO, and one more small detail - when the stretch tunes from ST PRO in the PT 3.x need to expose yourself LOOP, because he did not put (the rest editors such Gluck not). A couple more words about the PSC, as melodies from versions 1.00-1.03 are not played on the player from 1.04, then they can (and should) be recompiled version> 1.04. It remains to add that to save your valuable disk space melodies can be packing, but it can be done in two ways: 1 - spakovat the finished block praticheski any packer, (known to us exceptions are TRUSH and swill DSQ). A block can consist of one or the two files (they are packed, respectively, pootdelnosti). Depaker be stationed in the buffer, the printer (with address # 5B00). 2 - before the creation of each melody block packaged separately, it is best not to depakera - it can do Hrust 1 ', 2 PCD 6.2 and for packaging means PCD without depakera need to do when unloading the file type "P", that it developed as a PCD without depakera, or MS-Pack, Hrum 3.5, Hrust 1, PCD 6.2 with depakerom, but with some limitations: the melody has to be packaged under the address 32768 (# 8000) and unpack there the same, ie 32768. The program looks - if the file is packed under the address 32768 (# 8000), then do CALL # 8000 (depaker should be in the # 5B00-# 5BFF). Packed melodies can be like listening to LOAD SONG'e, and shove in the blocks - They are stored in the form of Packaging, and when SAVE SONG unloaded in raspakovanom. Using the first way to pack unit takes on a couple of some sectors is less than with the second a form of packaging, but the second method in the block fit more tunes even more so if you have them discharged without depakerov. Some information on the determinant of the type of melodies. ST, ST PRO and PT 2.1 - these determinants had to tear out VIRTUAL PLAYER (MASTER PLAYER?). PSC 1.0x, PT 3.x, ASM 2.0 and Fast Tracker defined in the text in the melody. ASM v1.12 but the text still checks that the player was relotsiruem. HISTORY ON THE MAKING History upgrades or version differences. [!] Important changes; [+] New features; [-] Fixed error; [*] Known bugs and flaws. build # 1 The very first version, works only playing tunes on the disc. build # 2 Implemented a lot: [!] Playing blocks. [!] Making blocks. [+] Downloading tunes from the block. [*] Correctly identified tune IAN forged Hrust 1 depakerom. build # 3 [+] Send / Uncheck all fi fishing. [!] Creating a directory for packaging Hrust-2. SCL v0.1 Author: -C.D.L. - Laboratory Vobschem here peredelanaya version konvertilki SCL, now it works just converting from SCL ... (Useful trick!) Q, 9 - cursor up A, 8 - cursor down Space, 0 - to label file R - read directory Enter - run properly konvertilki Now we can work with multiple files, you need to do these files are noted and press Enter. If the first award file not scl, in this version is return to the starting point ... At around scl files longer than 255 sectors, need to mark only the first block of each file When you start konvertilki verified directory of the drive, so if you insert another disc, but did not re-read the directory exited in the initial menu ... -C.D.L. - Laboratory (2:469 / 133.21) Author: SLIP Genre: Strategy 1. Control in the game Manage the game can be both from the keyboard and cursor. Key-d-causing servis-menu where you can sahronit or vostonovit game. Key-w-,-s-increase or decrease taxes, wages, number of shipped games. Key-enter-enter the menu or exit from it. 2. Main Menu The first choice in the menu - it's a spade, acts like a bulldozer, it is worth a penny. Second - this house going into it you can build a house, perfekturu or engineering office. Perfektura - this is how the police with firefighters odnavremeno! Engineering office watching the houses, repairing them when necessary. Next comes the choice - the food. There can be planted wheat, apples and olives. Plant them only on the fertile land. Then creamery is it requires a single batch of olives a year. And finally comes the warehouse or granary, vmeschyaet twenty batches of millet. The choice of roads needed natural, so build roads. Plaza - as a way lined in marble! The Senate - this building council without him you do not be able to enter the council. Forum is necessary if you want to collect taxes. Palace - a building where you live, you need for krasaty and enhances culture. Statue also improves culture. Temples of people need. Science also requires people. Rest is also necessary for people. Water is essential for people. Incidentally, the fountain gorazno accommodates more people than a well. Selecting different - they are different. There you can build a port, china market or furniture market. 3. Council Here you can set the tax paid, to do shopping or anything to sell. Buying and selling takes place at the end year! You could also look at their resources. 4. Tips author Better to build homes in four districts home if they can develop! Reap a number of houses with gardens. All plants need for adequate resources, some you can make themselves, others predetsya buy! Develop science and your home will grow faster! For the development of houses needed utensils, furniture, oil, marble, etc. The most profitable trade in furniture.
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