Think #29
09 июля 1999
  Игры  

Overview of new products - Net Walk, 12 secret books.

<b>Overview of new products</b> - Net Walk, 12 secret books.
             REVIEW novelties



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Author: STYLE GROUP
Genre: Puzzle



    Present to your attention a new game called "Net Walk". It 
is a series of games RAPID GAME, the first game which was 
"Hexagon 2". So, what you see here? 


          Summary:


    Toy consists of 100 levels (!)
over which you will suffer a lot, and on passing level, you 
will see one of the 100 (naturally) 3-Color'nyh pictures. After 
passing each level You will be given a password to the next

level.


               The purpose of the game:


    Prestressing need brains and walk one hundred
"Cool" levels to reach the steep
The Final Kut, which is the coolest grafikischa (made by 
AMIG'e) and _sekretnaya_ information for Petrograd. 


             Rules of the Game:


    When the game starts you will see a screen
divided into two main parts: the game
field and the buttons area. Under the playing field
is the message string. By region
button - a window with a number of moves. On the game
field are figurines: a server, computers, communication lines. 
Goal of the game - to connect all the computers to the server.


P.S. Unlike the original game company
Gamos ltd is no need to connect
all lines of communication.


    Connection is realized by rotating the figures in a 
clockwise direction around its center. The server can not 
rotate. Rotation figurines sold by pointing the cursor over the 
arrow keys and pressing fire. If the figure is connected, it 
becomes filled (as it flows information), and

on a small computer screen lights up
more small kursorchik. If all
computers are connected, you will go on
the next level.



        Managing for Dummies:


    Management realized already become
traditional way - a universal,
ie All control devices are working
simultaneously (see ZX-Format, Hexagon 2).
Key Controls Q, S - Up, A, X -
down, O - to the left, P - Right, M, Space, Enter
- Fire, E, Break - denial. Sinclair
joystick I, II, Kempston joystick 'mouse,
with the first click on myshe
become a fire.



        The functions of the buttons:



    During the game the right buttons are available
management and have the following functions:



         COMPUTER - the beginning of the game.


NOTE - enable / disable Mouzon.



         KEY "ENTER" - the password for

         access level. If access

         there, the game begins.


Letter "A" - information about the authors.



        BOOK - steep HELP.


BRUSH - monochrome / color image of the playing field and the 
field button.




         OBGRYZOK - Enabling

         "Comedy."


BUTTON "i" - information on the current password.



         BUTTON MOUSE / KEYBOARD - ne
         switchover devices available

         input.


                                Passwords:



                              1 - EASELEVEL

                              2 - BLACK

                              3 - NIGHT

                              4 - HOTSDOG

                              5 - ALFARAY

                              6 - FUNNY

                              7 - LEVELXXXX

                              8 - INVECOM

                              9 - GREAT

                              10-FUCKING

                              11-DOCTORWEB

                              12-DOGSHIT

                              13-TANKWAR

                              14-PASTY

                              15-SOLDIER

                              16-AMHATRA


                                  ....



Author: DEMIURGE ASH GROUP
Genre: RPG


  Who played the demo, so will not be difficult to deal with
additional twists "Mission".


   You control two characters: the magician
Svetomirom warrior and Yaroslav. Switching between keys 1 and 2 
of the Warrior is better to use in battles, and the magician in

exploration. At the moment, the magician is also able to fight 
well, but soon the authors of this correct it by putting him in 
armed combat spell-range. And now

there is a possibility (10%) find the magician is
Powerful military artifacts.


   The authors do not have time to do a system for sharing
experience on the level, but soon it will be. In
principle of classical formulas battle in RPG
they do not meet and most likely they will be overwritten.


   Management standard: sinclair right, QAOP 'Space, cursor. 
Pressing the fire causes the arrow, you can use to

to switch between characters, or use the menu.



   Hiking (main)
The menu consists of eight
options:


1. Using the spell. The choice of available spell scroll. Spell 
created in the alchemical menu. 

2. Throwing (shooting). The hero shoots or
throws (depending on the parameters of existing
object) object to the specified mouse
place.

3. Get the subject. Hero picks up a subject
lying next to him.

4. Rest. The hero stops
Parking opens the menu.

5. Exit. Included is the main mode
movements.

6. Map. Light up the places in which characters have already 
visited. Sword notes location of a warrior, and his staff - the 
magician. 

7. Explore. Hero of examining objects.

8. Inventory. Log in inventory menu.



           Inventory menu consists of

          two strips semisektornyh Institute
          ventarya for a warrior (left) and the magician

          (Right). And the four options in

          center. In the early to Activate
          host object for the action and then
perform an action. Items can be exchanged between the 
characters only if they are in one location. 


   1. Throwing things. The subject is laid on the ground there, 
where is the hero. Except in special cases. 


   2. Information about the subject. Given
complete characteristics of the object. Will
sold only in full version.


   3. Use subject. Perhaps
only with special items, such as elixirs, keys, etc.


   4. Exit to main menu.


    Blue marked sector
items in the hands of the heroes.


    It is not necessary to store items in red
sectors of the inventory. These sectors are used as temporary 
storage of important artifacts. From these sectors, with no 
money will be withdrawn subject, and etc., in the end you can 
just lose the object of this sector. Be attentive. If you find 
an artifact and it fit in the red sector, I suggest

you just shift it!


    And do not carry a pile of
rubbish. Pitch somewhere in the empty warehouse locations. 
Perhaps no one and no touch. :)




   Parking has a menu
eight options. When you log in
this menu is the hero becomes
to rest.


  1. Sound on the beeper. At the sound is
priority for withdrawal compared to music,
so the music while playing with the sound of stun. So if you 
want to listen to quality music, then cut off the sound.



  2. Encyclopedia. Information about encountered on the path of 
the "monster", events, etc. Only in the full version.



  3. Music. Enable / disable background music. No effect on the 
music of "sitlokah. 


  4. Alchemical submenu.


  5. Exit the parking menu.


  6. Record the state of the disk. There are three
position. Performed only on firm
disc.


  7. Information on existing missions.


  8. Reading the state from disk. Three pre-position or load 
the game again. 



    Alchemical submenu is marching lab magician. Here he
creates formulas spells, elixirs and
etc.


    At the top there are 13 basic elementals, eight of which 
can be found in nature. They look like a small sphere rotating 
above the earth. When taking the elemental, the channel feeding 
the elements in this place closed but can open in another.




    According to the existing formula, select the desired
elementals and icon to the right of the formula
start the process. Icon on the left is for
reset the formula.



                   In contact with

                 "Monster" characters are

                 martial menu. It also

                 There are eight options.



   1. While not involved. Will be something
rulnoe for the magician.


   2. Exchange of blows.


   3. Fight to the death. While one of the opponents would not 
die, the battle does not end there. Made a little pampering. 
After the death of a hero should not "Funeral March", and the 
total reincarnation of preserving knowledge and objects.



   4. With this option, you can talk with the enemy.


    5. Termination of the battlefield. If your opponent
configured for you unkindly, then immediately
is followed by a new attack.


    6. Elixir. If your inventory
there is the elixir, it will be used.


    7. Flight. If you are not sure that
cope with the "monster", then we can
vospolzovatsya this option, but be
careful, sometimes it brings trouble.


    8. Trade. If the "monster" wants anything should buy or 
sell, it can be navigate through this option.




    Nivkoem case be taken out and to seal the disc during the 
game! Remember This ...








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From the Author - He received a diploma ...

News - is nearing the end of the work to create CD-ROM.

Overview of new products - Net Walk, 12 secret books.

stages of the disease - Humor.

tales - Various funny stories.

WANTED - Searching software ...

Advertising - Advertisements and announcements ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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