Think #29
09 июля 1999 |
|
Overview of new products - Net Walk, 12 secret books.
REVIEW novelties / - / - /-------- /------- ! \! ! ! ! ! \! ! /----- - / - ! \! ! ---! ! ! \ \! ! ! ! ! "\! / ---! ! / -! / -! / - / - / - - ! ! ! ! ! /! ! ! ! /! ! ! / \! "- / /! ! ! ! / ! / \! / /! ! ! ! \ ! / \! / -! -! "\ ! / \! /---! ! ! ! \! - - - - ---- - - Author: STYLE GROUP Genre: Puzzle Present to your attention a new game called "Net Walk". It is a series of games RAPID GAME, the first game which was "Hexagon 2". So, what you see here? Summary: Toy consists of 100 levels (!) over which you will suffer a lot, and on passing level, you will see one of the 100 (naturally) 3-Color'nyh pictures. After passing each level You will be given a password to the next level. The purpose of the game: Prestressing need brains and walk one hundred "Cool" levels to reach the steep The Final Kut, which is the coolest grafikischa (made by AMIG'e) and _sekretnaya_ information for Petrograd. Rules of the Game: When the game starts you will see a screen divided into two main parts: the game field and the buttons area. Under the playing field is the message string. By region button - a window with a number of moves. On the game field are figurines: a server, computers, communication lines. Goal of the game - to connect all the computers to the server. P.S. Unlike the original game company Gamos ltd is no need to connect all lines of communication. Connection is realized by rotating the figures in a clockwise direction around its center. The server can not rotate. Rotation figurines sold by pointing the cursor over the arrow keys and pressing fire. If the figure is connected, it becomes filled (as it flows information), and on a small computer screen lights up more small kursorchik. If all computers are connected, you will go on the next level. Managing for Dummies: Management realized already become traditional way - a universal, ie All control devices are working simultaneously (see ZX-Format, Hexagon 2). Key Controls Q, S - Up, A, X - down, O - to the left, P - Right, M, Space, Enter - Fire, E, Break - denial. Sinclair joystick I, II, Kempston joystick 'mouse, with the first click on myshe become a fire. The functions of the buttons: During the game the right buttons are available management and have the following functions: COMPUTER - the beginning of the game. NOTE - enable / disable Mouzon. KEY "ENTER" - the password for access level. If access there, the game begins. Letter "A" - information about the authors. BOOK - steep HELP. BRUSH - monochrome / color image of the playing field and the field button. OBGRYZOK - Enabling "Comedy." BUTTON "i" - information on the current password. BUTTON MOUSE / KEYBOARD - ne switchover devices available input. Passwords: 1 - EASELEVEL 2 - BLACK 3 - NIGHT 4 - HOTSDOG 5 - ALFARAY 6 - FUNNY 7 - LEVELXXXX 8 - INVECOM 9 - GREAT 10-FUCKING 11-DOCTORWEB 12-DOGSHIT 13-TANKWAR 14-PASTY 15-SOLDIER 16-AMHATRA .... Author: DEMIURGE ASH GROUP Genre: RPG Who played the demo, so will not be difficult to deal with additional twists "Mission". You control two characters: the magician Svetomirom warrior and Yaroslav. Switching between keys 1 and 2 of the Warrior is better to use in battles, and the magician in exploration. At the moment, the magician is also able to fight well, but soon the authors of this correct it by putting him in armed combat spell-range. And now there is a possibility (10%) find the magician is Powerful military artifacts. The authors do not have time to do a system for sharing experience on the level, but soon it will be. In principle of classical formulas battle in RPG they do not meet and most likely they will be overwritten. Management standard: sinclair right, QAOP 'Space, cursor. Pressing the fire causes the arrow, you can use to to switch between characters, or use the menu. Hiking (main) The menu consists of eight options: 1. Using the spell. The choice of available spell scroll. Spell created in the alchemical menu. 2. Throwing (shooting). The hero shoots or throws (depending on the parameters of existing object) object to the specified mouse place. 3. Get the subject. Hero picks up a subject lying next to him. 4. Rest. The hero stops Parking opens the menu. 5. Exit. Included is the main mode movements. 6. Map. Light up the places in which characters have already visited. Sword notes location of a warrior, and his staff - the magician. 7. Explore. Hero of examining objects. 8. Inventory. Log in inventory menu. Inventory menu consists of two strips semisektornyh Institute ventarya for a warrior (left) and the magician (Right). And the four options in center. In the early to Activate host object for the action and then perform an action. Items can be exchanged between the characters only if they are in one location. 1. Throwing things. The subject is laid on the ground there, where is the hero. Except in special cases. 2. Information about the subject. Given complete characteristics of the object. Will sold only in full version. 3. Use subject. Perhaps only with special items, such as elixirs, keys, etc. 4. Exit to main menu. Blue marked sector items in the hands of the heroes. It is not necessary to store items in red sectors of the inventory. These sectors are used as temporary storage of important artifacts. From these sectors, with no money will be withdrawn subject, and etc., in the end you can just lose the object of this sector. Be attentive. If you find an artifact and it fit in the red sector, I suggest you just shift it! And do not carry a pile of rubbish. Pitch somewhere in the empty warehouse locations. Perhaps no one and no touch. :) Parking has a menu eight options. When you log in this menu is the hero becomes to rest. 1. Sound on the beeper. At the sound is priority for withdrawal compared to music, so the music while playing with the sound of stun. So if you want to listen to quality music, then cut off the sound. 2. Encyclopedia. Information about encountered on the path of the "monster", events, etc. Only in the full version. 3. Music. Enable / disable background music. No effect on the music of "sitlokah. 4. Alchemical submenu. 5. Exit the parking menu. 6. Record the state of the disk. There are three position. Performed only on firm disc. 7. Information on existing missions. 8. Reading the state from disk. Three pre-position or load the game again. Alchemical submenu is marching lab magician. Here he creates formulas spells, elixirs and etc. At the top there are 13 basic elementals, eight of which can be found in nature. They look like a small sphere rotating above the earth. When taking the elemental, the channel feeding the elements in this place closed but can open in another. According to the existing formula, select the desired elementals and icon to the right of the formula start the process. Icon on the left is for reset the formula. In contact with "Monster" characters are martial menu. It also There are eight options. 1. While not involved. Will be something rulnoe for the magician. 2. Exchange of blows. 3. Fight to the death. While one of the opponents would not die, the battle does not end there. Made a little pampering. After the death of a hero should not "Funeral March", and the total reincarnation of preserving knowledge and objects. 4. With this option, you can talk with the enemy. 5. Termination of the battlefield. If your opponent configured for you unkindly, then immediately is followed by a new attack. 6. Elixir. If your inventory there is the elixir, it will be used. 7. Flight. If you are not sure that cope with the "monster", then we can vospolzovatsya this option, but be careful, sometimes it brings trouble. 8. Trade. If the "monster" wants anything should buy or sell, it can be navigate through this option. Nivkoem case be taken out and to seal the disc during the game! Remember This ...
Other articles:
Similar articles:
В этот день... 21 November