Energy #05
29 мая 1997
  Игры  

Bard's Tale - Mini help to BARDS TALE. Magic Book - for spells.

<b>Bard's Tale</b> - Mini help to BARDS TALE. Magic Book - for spells.
             LEGEND OF BARD



   Continued. Beginning in the fourth room.


                            (C) MENTAT / LGN


     Code - 4-hbukvennoe word, something must
Led on the command line, saying the spell.

     Explanation - for the curious.

     Price - the cost of spells in SpPt.

     Object - self-themselves, squad-on squad, group-a group

    enemies, enemy-on one enemy
view-review, hero-hero

    special-call specialists, trap-trap
30 foots-3 steps.

     Duration - the battle, short, half,
long, constant, moment.

     After all this is a short description of the action.

    lvl - this level spells. For every
2 levels of experience grows one level spells.



             + + + Magic Book + + +



       Conjurer's spell:
I lvl:

  - MAFL Mage Flame 2 View Half

  Ahead of the detachment flew a magic light,
most convenient in the first

  two levels, but shows no secret
door.
 - ARFI Arc Fire 3 Enemy Moment

  Causes damage to the enemy in the number of
1 .. 4 HP * lvl, where lvl
  the level of magical abilities. As
follows from the formula, especially
  buoy by a spell at higher levels.
 - SOSH Sorcerer Shield 3 Self Battle

  Before the magician appears magical shield
enhancing protection. Honestly

  speaking, I almost do not use a spell, AC magician -1
 - TRZP Trap Zap 2 Trap 30 foot's

  All traps within a 30-foot disabled. II lvl:
 - FRFO Freeze Foes 3 Group Battle

  The idea is that freezing of enemies per round of battle. I 
do not know can   can be, I used it against stronger

enemies, but not yet a CPA
  were processed (and I applied against
Wight's) ...
 - MACO Kiels Magic Compass 3 View Half

  There is a magic arrow pointing north. When SOS
  tavlenii card maze spell irreplaceable.
 - BASK Battle Skill 4 Hero Battle

  Increases the combat skills of the character to
the end of the battle.
 - WOHL Word Of Healing 4 Hero Moment

  Hero added 2 .. 8 HP. III lvl:
 - MAST Arcyners Mage Star 5 Group Battle

  At the round blind the enemy group,
therefore they do not

  attack.
 - LERE Lesser Revelation 5 View Long

  Improvements and additions MAFL, visible
the secret door.
 - LEVI Levitation 4 Squad Short

  Allows you to navigate up and down between
dungeon'ov levels,

  in the presence of portals.
 - WAST War Strike 5 Group Moment

  Inflicts damage to a group of enemies,
-4 .. 16 HP each. IV lvl:
 - INWO Eliks Instant Wolf 6 Special
Moment

  Cause wolf specialists. A good assistant. AC = 6, HP = 12 .. 
16.  - FLRE Flesh Restore 6 Hero Moment


  Cure hero: 6 .. 24 HP, poisoned,
insanity ...
 - POST Poison Strike 6 Enemy Moment

  Poison Arrow bites into telo enemy
strongly to the poisoning

  life (very sad, when the enemy itself uses this spell). V lvl:
 - GRRE Greate Revelation 7 View Constant?

  Improving LERE. In "spectrophone" specified
validity - Long,

  but I've never seen it to end. While it may

  be 3 days (in the dimension of the game), ie
about one and half hours

  real-time - is not life?
 - WROV Wrath of Valhalla 7 Hero Battle

  In the character inhabit the spirits of Valhalla -
abode of dead heroes

  and he begins to fight ... but how!
 - SHSP Shock Sphere 7 Group Moment

  Enemy: the group gets injured -8 .. 32
HP. VI lvl:
 - INOG Elicks Instant Ogre September Special
Moment

  Calling Giant-specialists. Tough guy.
AC = 4, HP = 14 .. 20.
 - MALE Major Levitation 8 Squad Constant

  Enables the squad to fly safely
Portal. VII lvl (description of the action of
Vova, P.H.G.):
 - FLAN Flesh Anew 12 Squad Moment

  This FLRE all squad members.
 - APAR Apport Archane 15 Squad Moment

  Teleport to any mesto.Deystvie in
within a dungeon,

  can be transferred from one level to
another. Given bias
  of the north (+) or south (-) and east
(+) Or west (-) in

  locations and down (+) or down (-) in the floors.


       Magician's Spell:

I lvl:
 - VOPL Vopral Plating 3 Hero Battle

  Enchanted weapon deals an additional 2 .. 8 HP
more.
 - AIAR Air Armour 3 Self Battle

  The air board will reduce the magician on the AU 1.
 - STLI Sabhars Steelight 2 View Short

  Metal around the world. Light a bit,
but cheap.
 - SCSI Scry Sight 2 Sguar Moment

  Used to determine the location in the maze. II lvl:
 - HOWA Holy Water 4 Enemy (undead) Moment

  Holy vodichki - and the Undead! Although
"Spectrophone" stated:

  "-6 .. 24 HP", I get -500 .. 600
HP.
 - WIST Wither Strike 5 Enemy Moment

  Monster, on whose aim spell
rapidly aging and losing

  ability. Most worryingly, when
vrazhin sends shock

  on your character - to cure him by
23000-24000 only in the Temple.
 - MAGA Mage Gaunlets May Hero Battle

  To damage from a blow to the enemy added -4 .. 16 HP.
 - AREN Area Enchant May 30 foots Short

  Wall reported the stairs when a detachment to
her face. III lvl:
 - MYSH Yabarras Mystic Shield 6 Squad
Half

  In the detachment subtracted 2 from the AU at all.
 - OGST OgreStrengh 6 Hero Battle

  The hero takes on a giant force, fights
quite painful.
 - MIMI Mithril Might 7 Squad Battle

  During the Battle of the AU at all improved by
-3.
 - STFL StarFlare 6 Group Moment

  Deals porezhdeniya of $ -6 .. 24 HP.
IV lvl:
 - SPTO Spectre Touch 8 Enemy Moment

  Enemy like a ghost As ... AND
12 .. 48 HP damage.
 - DRBR Dragon Breath 7 Group Moment

  Mage spews on a group of enemies flame
-8 .. 32 damage HP.
 - STSI Sabhars Stoneflight Spell 7 View
Half

  Stones shine and illuminate even secret
door. V lvl:
 - ANMA Anti-Magic 8 Squad Battle

  The Earth absorbs hostile magic, illusion turn.
 - ANSW Akers Animated Sword 8 Special
Battle

  There is a magic sword fights in the battle
for you, and disappears ...

  AC = 3, HP = 20.
 - STTO Stone Touch 8 Enemy Moment

  The enemy quickly prevraschetsya in stone. Monster
of living stone hundred
  becomes dead. VI lvl:
 - PHDO Phase Door 9 View Moment

  The course of the wall dissolves. Become a face-to-
selected wall space
  iznesite spell and fast-forward!
 - YMCA Yabbaras Mystical Coat of Armour
1910 Squad Constant

  In the order protection is improved to -2 AU
valid until you enter

  the guild or you will not get into a zone of suppression of 
magic. VII lvl (Vova again):  - REST Restoration 12 Squad Moment


  Vosstanalivaet HP (!!!), fully heals poisoned, insani
  ty, cursed (!).
 - DEST Death Strike 14 Enemy Moment

  With high probability the enemy loses
all (!) of their HP.


       Sorcerer's Spell

I lvl:
 - MIJA Mangars Mind Jab 3 Enemy Moment

  Something like ARFI, but steeper: -2 .. 8
HP * lvl.
 - PHBL Phase Blur 2 Squad Battle

  Sight of the enemy is damaged due to
what the heroes of the AU -1.
 - LOTR Locate Traps February 30 foots Short

  Lets you see the trap when a detachment of facing them.
 - HYIM Hypntic Image 3 Group Battle

  Per round of battle group of enemies lose sight of the 
heroes. II lvl:  - DISB Disbelieve 4 Squad Moment


  Dispels the illusion that fight against
detachment.
 - TADU Target Dummy 4 Special Battle

  Decoy, distracting the enemy strikes.
All is good, but my HP

  Her 4 .. 6, which is not enough, but AC =- 1, and
it's cool.
 - MIFI Mangars Mind Fist 4 Enemy Moment

  Something like -3 ..- 12 HP * lvl on one face.
 - FEAR Word of Fear April Group Battle

  From the word of the enemies of precision and power
suffer strokes. III lvl:
 - WIWO Wind Wolf 5 Special Moment

  Same wolf, just a ghost.
 - VANI Kylearans Vanishing Spell 6 Self
Battle

  Mage becomes polunevidimkoy, AC-5.
 - SESI Second Sight June 30 foots Half

  Poyshaetsya sensitivity of the magician to the trap, portals, 
ladder   Tsam and the like.

 - CURS Curse 5 Group Battle

  Reduces the capacity and state of mind at
enemies. IV lvl:
 - CAEY Cat Eyes 7 View Contant

  Night vision for all squad members, much like GRRE.
 - WIWA Wind Warrior 6 Special Moment

  Invoking the ghost warrior-mercenary (see
Characteristics).
 - INVI Kilearans Invisiblity Spell 7
Squad Battle

  All members of the squad have become invisible,
AC-4. V lvl:
 - WIOG Wind Ogre 7 Special Moment

  Calling the giant man-eating ghost. AC = 4,
HP = 14 .. 20.
 - DIIL Disupt Illusion 8 Squad Battle

  Destroy the illusion of the enemy (and your
?) Doppelgangery.
 - MIBL Mangars Mind Blade 8 All Enemy's
Moment

  The terrible destructive force, -10 .. 40 HP to each enemy 
(!). VI lvl:  - WIDR Wind Dragon 1910 Special Moment


  By detachment joins dragon ghost
AU =- 6, HP = 50 .. 100.
 - MIWP Mind Warp 9 Hero Moment

  Hero plunges into complete madness. Helpful
apply, if he -
  obsessed. Following can be cured. VII
lvl:
 - WIGI Wind Giant 12 Special Moment

  Ghostly Giant, Storm Giant, AU = LO,
HP = 60 .. 120.
 - SOSI Sorcerer Sight November 1930 foots
Constant

  Permanent magic all-seeing eye.


       Wizard's spell

I lvl:
 - SUDE Summon Dead 6 Special Moment

  Call the undead, simply put a dead man
Skeleton: AC = 6, HP = 15 .. .. 18, Zombie: AC = 5,
HP = 15 .. 20.
 - REDE Repel Dead 4 Group Moment

  A group of undead impactors -16 ..- 80
HP. II lvl:
 - LESU Lesser Summoning 8 Special Moment

  Calling the lowest elemental. Lesser
Demon: AS =- 2, HP <= 80.
 - DEBA Demon Bane 8 Enemy Moment

  Poison for the demon, -32 ..- 128 HP. III
lvl:
 - SUPH Summon Phantom 1910 Special Moment

  Calling the undead average kalibra: Ghoul,
Wraith (see Har-ki).
 - DISP Disposess 10 Hero Moment

  Razoderzhimost hero. IV lvl:
 - PRSU Prime Summoning 12 Special Moment

  Demon medium caliber. Demon: AS =- 4,
HP <= 120.
 - ANDE Animate Dead 11 Hero Moment

  This spell will not let the hero of your team safely to rest 
from 

  wounds, because His body will find life as a
Undead, HP <= 100. V lvl:
 - SPBI Baylors Spell Bind 14 Enemy Moment

  Ohmurit allows one enemy,
therefore he goes

  in your submission.
 - DMST Demon Strike 14 Group Moment

  Analogue DEBA, but the action applies to a group of demons. 
VI lvl:  - SPSP Spell Sprite 15 Special Moment


  Calling the higher the undead.
Lich: AU = LO, HP <= 100; Spectre: AC =- 6, HP <= 100.
 - BEDE Beyond Death 18 Hero Moment

  Renewal of the hero, but with one Hit Point (1
HP). VII lvl:
 - GRSU Greater Summoning 22 Special
Moment

  Invoking the Supreme demon AU = LO, HP <= 160.


         To be continued ...







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Bard's Tale - Mini help to BARDS TALE. Magic Book - for spells.


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