Energy #05
29 мая 1997 |
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Bard's Tale - Mini help to BARDS TALE. Magic Book - for spells.
LEGEND OF BARD Continued. Beginning in the fourth room. (C) MENTAT / LGN Code - 4-hbukvennoe word, something must Led on the command line, saying the spell. Explanation - for the curious. Price - the cost of spells in SpPt. Object - self-themselves, squad-on squad, group-a group enemies, enemy-on one enemy view-review, hero-hero special-call specialists, trap-trap 30 foots-3 steps. Duration - the battle, short, half, long, constant, moment. After all this is a short description of the action. lvl - this level spells. For every 2 levels of experience grows one level spells. + + + Magic Book + + + Conjurer's spell: I lvl: - MAFL Mage Flame 2 View Half Ahead of the detachment flew a magic light, most convenient in the first two levels, but shows no secret door. - ARFI Arc Fire 3 Enemy Moment Causes damage to the enemy in the number of 1 .. 4 HP * lvl, where lvl the level of magical abilities. As follows from the formula, especially buoy by a spell at higher levels. - SOSH Sorcerer Shield 3 Self Battle Before the magician appears magical shield enhancing protection. Honestly speaking, I almost do not use a spell, AC magician -1 - TRZP Trap Zap 2 Trap 30 foot's All traps within a 30-foot disabled. II lvl: - FRFO Freeze Foes 3 Group Battle The idea is that freezing of enemies per round of battle. I do not know can can be, I used it against stronger enemies, but not yet a CPA were processed (and I applied against Wight's) ... - MACO Kiels Magic Compass 3 View Half There is a magic arrow pointing north. When SOS tavlenii card maze spell irreplaceable. - BASK Battle Skill 4 Hero Battle Increases the combat skills of the character to the end of the battle. - WOHL Word Of Healing 4 Hero Moment Hero added 2 .. 8 HP. III lvl: - MAST Arcyners Mage Star 5 Group Battle At the round blind the enemy group, therefore they do not attack. - LERE Lesser Revelation 5 View Long Improvements and additions MAFL, visible the secret door. - LEVI Levitation 4 Squad Short Allows you to navigate up and down between dungeon'ov levels, in the presence of portals. - WAST War Strike 5 Group Moment Inflicts damage to a group of enemies, -4 .. 16 HP each. IV lvl: - INWO Eliks Instant Wolf 6 Special Moment Cause wolf specialists. A good assistant. AC = 6, HP = 12 .. 16. - FLRE Flesh Restore 6 Hero Moment Cure hero: 6 .. 24 HP, poisoned, insanity ... - POST Poison Strike 6 Enemy Moment Poison Arrow bites into telo enemy strongly to the poisoning life (very sad, when the enemy itself uses this spell). V lvl: - GRRE Greate Revelation 7 View Constant? Improving LERE. In "spectrophone" specified validity - Long, but I've never seen it to end. While it may be 3 days (in the dimension of the game), ie about one and half hours real-time - is not life? - WROV Wrath of Valhalla 7 Hero Battle In the character inhabit the spirits of Valhalla - abode of dead heroes and he begins to fight ... but how! - SHSP Shock Sphere 7 Group Moment Enemy: the group gets injured -8 .. 32 HP. VI lvl: - INOG Elicks Instant Ogre September Special Moment Calling Giant-specialists. Tough guy. AC = 4, HP = 14 .. 20. - MALE Major Levitation 8 Squad Constant Enables the squad to fly safely Portal. VII lvl (description of the action of Vova, P.H.G.): - FLAN Flesh Anew 12 Squad Moment This FLRE all squad members. - APAR Apport Archane 15 Squad Moment Teleport to any mesto.Deystvie in within a dungeon, can be transferred from one level to another. Given bias of the north (+) or south (-) and east (+) Or west (-) in locations and down (+) or down (-) in the floors. Magician's Spell: I lvl: - VOPL Vopral Plating 3 Hero Battle Enchanted weapon deals an additional 2 .. 8 HP more. - AIAR Air Armour 3 Self Battle The air board will reduce the magician on the AU 1. - STLI Sabhars Steelight 2 View Short Metal around the world. Light a bit, but cheap. - SCSI Scry Sight 2 Sguar Moment Used to determine the location in the maze. II lvl: - HOWA Holy Water 4 Enemy (undead) Moment Holy vodichki - and the Undead! Although "Spectrophone" stated: "-6 .. 24 HP", I get -500 .. 600 HP. - WIST Wither Strike 5 Enemy Moment Monster, on whose aim spell rapidly aging and losing ability. Most worryingly, when vrazhin sends shock on your character - to cure him by 23000-24000 only in the Temple. - MAGA Mage Gaunlets May Hero Battle To damage from a blow to the enemy added -4 .. 16 HP. - AREN Area Enchant May 30 foots Short Wall reported the stairs when a detachment to her face. III lvl: - MYSH Yabarras Mystic Shield 6 Squad Half In the detachment subtracted 2 from the AU at all. - OGST OgreStrengh 6 Hero Battle The hero takes on a giant force, fights quite painful. - MIMI Mithril Might 7 Squad Battle During the Battle of the AU at all improved by -3. - STFL StarFlare 6 Group Moment Deals porezhdeniya of $ -6 .. 24 HP. IV lvl: - SPTO Spectre Touch 8 Enemy Moment Enemy like a ghost As ... AND 12 .. 48 HP damage. - DRBR Dragon Breath 7 Group Moment Mage spews on a group of enemies flame -8 .. 32 damage HP. - STSI Sabhars Stoneflight Spell 7 View Half Stones shine and illuminate even secret door. V lvl: - ANMA Anti-Magic 8 Squad Battle The Earth absorbs hostile magic, illusion turn. - ANSW Akers Animated Sword 8 Special Battle There is a magic sword fights in the battle for you, and disappears ... AC = 3, HP = 20. - STTO Stone Touch 8 Enemy Moment The enemy quickly prevraschetsya in stone. Monster of living stone hundred becomes dead. VI lvl: - PHDO Phase Door 9 View Moment The course of the wall dissolves. Become a face-to- selected wall space iznesite spell and fast-forward! - YMCA Yabbaras Mystical Coat of Armour 1910 Squad Constant In the order protection is improved to -2 AU valid until you enter the guild or you will not get into a zone of suppression of magic. VII lvl (Vova again): - REST Restoration 12 Squad Moment Vosstanalivaet HP (!!!), fully heals poisoned, insani ty, cursed (!). - DEST Death Strike 14 Enemy Moment With high probability the enemy loses all (!) of their HP. Sorcerer's Spell I lvl: - MIJA Mangars Mind Jab 3 Enemy Moment Something like ARFI, but steeper: -2 .. 8 HP * lvl. - PHBL Phase Blur 2 Squad Battle Sight of the enemy is damaged due to what the heroes of the AU -1. - LOTR Locate Traps February 30 foots Short Lets you see the trap when a detachment of facing them. - HYIM Hypntic Image 3 Group Battle Per round of battle group of enemies lose sight of the heroes. II lvl: - DISB Disbelieve 4 Squad Moment Dispels the illusion that fight against detachment. - TADU Target Dummy 4 Special Battle Decoy, distracting the enemy strikes. All is good, but my HP Her 4 .. 6, which is not enough, but AC =- 1, and it's cool. - MIFI Mangars Mind Fist 4 Enemy Moment Something like -3 ..- 12 HP * lvl on one face. - FEAR Word of Fear April Group Battle From the word of the enemies of precision and power suffer strokes. III lvl: - WIWO Wind Wolf 5 Special Moment Same wolf, just a ghost. - VANI Kylearans Vanishing Spell 6 Self Battle Mage becomes polunevidimkoy, AC-5. - SESI Second Sight June 30 foots Half Poyshaetsya sensitivity of the magician to the trap, portals, ladder Tsam and the like. - CURS Curse 5 Group Battle Reduces the capacity and state of mind at enemies. IV lvl: - CAEY Cat Eyes 7 View Contant Night vision for all squad members, much like GRRE. - WIWA Wind Warrior 6 Special Moment Invoking the ghost warrior-mercenary (see Characteristics). - INVI Kilearans Invisiblity Spell 7 Squad Battle All members of the squad have become invisible, AC-4. V lvl: - WIOG Wind Ogre 7 Special Moment Calling the giant man-eating ghost. AC = 4, HP = 14 .. 20. - DIIL Disupt Illusion 8 Squad Battle Destroy the illusion of the enemy (and your ?) Doppelgangery. - MIBL Mangars Mind Blade 8 All Enemy's Moment The terrible destructive force, -10 .. 40 HP to each enemy (!). VI lvl: - WIDR Wind Dragon 1910 Special Moment By detachment joins dragon ghost AU =- 6, HP = 50 .. 100. - MIWP Mind Warp 9 Hero Moment Hero plunges into complete madness. Helpful apply, if he - obsessed. Following can be cured. VII lvl: - WIGI Wind Giant 12 Special Moment Ghostly Giant, Storm Giant, AU = LO, HP = 60 .. 120. - SOSI Sorcerer Sight November 1930 foots Constant Permanent magic all-seeing eye. Wizard's spell I lvl: - SUDE Summon Dead 6 Special Moment Call the undead, simply put a dead man Skeleton: AC = 6, HP = 15 .. .. 18, Zombie: AC = 5, HP = 15 .. 20. - REDE Repel Dead 4 Group Moment A group of undead impactors -16 ..- 80 HP. II lvl: - LESU Lesser Summoning 8 Special Moment Calling the lowest elemental. Lesser Demon: AS =- 2, HP <= 80. - DEBA Demon Bane 8 Enemy Moment Poison for the demon, -32 ..- 128 HP. III lvl: - SUPH Summon Phantom 1910 Special Moment Calling the undead average kalibra: Ghoul, Wraith (see Har-ki). - DISP Disposess 10 Hero Moment Razoderzhimost hero. IV lvl: - PRSU Prime Summoning 12 Special Moment Demon medium caliber. Demon: AS =- 4, HP <= 120. - ANDE Animate Dead 11 Hero Moment This spell will not let the hero of your team safely to rest from wounds, because His body will find life as a Undead, HP <= 100. V lvl: - SPBI Baylors Spell Bind 14 Enemy Moment Ohmurit allows one enemy, therefore he goes in your submission. - DMST Demon Strike 14 Group Moment Analogue DEBA, but the action applies to a group of demons. VI lvl: - SPSP Spell Sprite 15 Special Moment Calling the higher the undead. Lich: AU = LO, HP <= 100; Spectre: AC =- 6, HP <= 100. - BEDE Beyond Death 18 Hero Moment Renewal of the hero, but with one Hit Point (1 HP). VII lvl: - GRSU Greater Summoning 22 Special Moment Invoking the Supreme demon AU = LO, HP <= 160. To be continued ...
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