RUSH #02
30 ноября 1999

Parallel measurements - demoscene on BK0011m.

<b>Parallel measurements</b> - demoscene on BK0011m.
Prepared specifically for zhyrnala RUsH


                        BK demonscene

                       ^^^^^^^^^^^^^^^

Preface.


  BK'shnaya demoscene (hereinafter - the scene) is very
young and can not boast an abundance of
colorful demo. By syti there is hardly any -
a consequence of the fact that BC _ochen_ little
good writers who could tackle
for the development of this area. Although
wheelbarrow, in general, is not bad ...



  Characteristics of BK.
(Here and there vvidy Machine BC
0011M. Most of the family krytaya BC.)

Resolution: 16 bits (arhitektyra DEC
PDP-11) Memory: 128KB (16KB pages).
Plus a dose (16, 32, 64, 128, 512kB).
Screen: Four color (standard
palette: red, green, blue,
black), plus 15 additional palettes.
Two video screens at 16K. Hardware,
vertical scrolling. Full otsytstvie
kleshinga!
Resolution: standard 256 * 256 (color) and
512 * 256 (mono). When inter-Lace possible:
512 * 512 or even 1024 * 512!

Seamlessly with the drive
hard drive (you can even two!), printer,
modem and other perefiriynost.
Sootvetstvyyuschego software in bulk - some
DOS'ok about five. By the way, we can
argue that any spekovskaya OS on
compared with BK'shnym CSIDOS'om - bydet
seem to utter crap. I syzhy on
IS-DOS, which faced, and the
as far as I know, she is considered to lychshey
ZX.


  Demo parties.


  Demos started to write, almost from the
early life of the IC. But the development is polychilo
direction only once (somewhere in the
1994 95g.g.) Hooked AY coprocessor and
COVOX. The first tune that zazvychala
on BK'shnom COVOX'e - "born" in the fingers
XPEh'a, thanks to the efforts of RDC.

  In 1996. ysiliyami Moscow group 's
Strogino Programm Company (or rather
Machygovskim Alexander) and "Klybom BC on
Sviblovo "was held in Moscow's first
history of BC demo party "BKmania". On
konkyrs was presented ten 4k intro and
couple megademo, ny and naturally kycha
myzyki under COVOX. After, "BKmania"
held again in August 1997.,
last attempt to hold it was on
"ByteFall99". About this shit (vsko
ystroennoy) pati lot has been said,
and I, being one of obmanytyh anything
do not add.

  In late August 1999, in Kazan
provedena party CAFe99. At konkyrs was
vydvyinyto 4kIntro four papers and two -
demo. Quality of work, I must say
much higher than before.


  Quality work.


  If you look at those (...- 1999) work,
demo'obazhatelya eyes today, then
They, of course, pokazhytsya sluggish. But by
the time it was a complete rulez!
Remember? Background and "perverted" begyschie
line, all sorts of "crazy ball" raw, color
effects and so on. For comparison mogy
say that BC has virtually
full analogs spekovskih dem: "SHOCK",
"LYRA", "INSULT". (Some people say
That they came lychshe originals ...)

  "Today" demo design kosnylsya
BK'shky only in 1997 when this
platform for the first time realized the effect
morphing, inter Lace and so on.

  It is a work on "BKmania97", and nyzhno
begin acquaintance with the current BC
demoscene. In 1996 gody was
represented by only one more or less
Demo-standing work in 1997 gody -
three. And they were all quite
high, at the time, yrovnya and
finally free "multi-ton" begyschih
lines.

  Hy and this year should be considered as
turning point in my life BK'shnoy scene - the first time
to fully realize the effects of BUMP, SHADE
BOBS, BUMB MAPPING, PLASMA, PHONG, ZOOM and
Many drygie. (Sovetyyu find
see demky "RAYS" from Unreal, which
not quite right was the second
place).

  Vobschem something in BC can be realized
virtually any effect nyzhno only know
"How" and "what", ie to understand the demo
iskysstve - to know the algorithms and so on.
Last squeak in demomeykerstve as ZX
and BK - Changi. On BC such a way
display images full
implemented only in this gody, and
spektrymistam have little otdohnyt,
as Changi Color! Palette of 64 colors
(Without any distortion, such as screens dvyh
and changing palettes after interruption!)

  From the latest news in terms of demo
D: TRUECOLOR, tsaetnoy VOXEL and
TUNNEL ... Briefly BC alive and kicking!


  BC vs ZX.


  BK seriously ystypaet spektrymy,
As far as I know only one thing -
speed graphics. How so? After
clock speeds are the same platforms??
Elementary, Watson:) Graphic
Resolution spektryma, vertically, in the
quarter less than y BC. And the size of its
6Kb! A y BC - 16K (do not forget that BC
- 16bit machine, and ZX - 8bit)!!! Ie
to fill it, nyzhno in nearly two
times longer than the ZX. Poetomy
have subverted - draw
smaller image, or through
strochky.

  By the way, all bindaskapil spekovsky
"Kleshing" at BC otsytstvyet completely.
It is possible poetomy "miksovaniya"
different colors (for example -
color Chang).


  Conclusion.


  If y you somewhere gathering dust eleventh
BK'shka then sovetyyu try the demo
forces on the platform. Of course,
vozniknyt problems asm'om, but you
certainly know that DEC'ovsky asm,
lychshim considered (by the way in Amige asm too
almost DEC'ovsky.) worth a try ...
Rekomendyem.

  All the necessary software is available. Know -
on BK'shke not an abundance of demos potomy that their
No one to write, but not potomy that their
can not write. In a word demoscene
by BK - two-thirds are not filled. Work
no end. Whereas the ZX, pomoemy,
yabloky finally arrived nowhere ypast.

  Many programmers, arguing that their
Work nikomy not nyzhna and they were
only BK'shnikami, has finally arrived went on
Amiga and PC. Polychilos so because
LACK OF COMMUNICATION mezhdy proggerami. Modems
connect started too late ... But
Yet entyziasty available.


  P.S.


  Pozhalyysta, do not regard this opys,
as hitting. This is not so! I just
asked to describe the state of BC demoscene
to date, and I tried to do
this is a mery of their abilities. Analogy
mezhdy BC and ZX held only for lychshego
"Ysvoeniya" material and the proximity of these vvidy
dvyh platforms.
 BIG thanks for the help to Pavel
Vladimiroff.


  And yet, some forgiveness for proshy
nekotoryyu nesyraznost in some places.
An article in some way, it was written as though
spontaneously. :)



         Welcome to CAFe2000 demo party!!!

                    http: \ \ cafeparty.da.ru

With great yvazheniem all tryzhenikam
trial fields, Adam Bazaroff.

                     FidoNet: 2:5049 / 86.17

                     adam_bazaroff@mail.ru
7.10.99





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AMIGA-news - AMIGO OS v3.5.

Amiga - We play games on the Amiga Makovsky.

Virtual Speccy - Overview of emulators.

Entry - Less than half of the year ...

Interview - An interview with Fatality.

Literature - Announcement of printing the magazine "New Amiga.

Literature - Our answer is 'Computerra' (Amiga in the dark).

Literature - A new magazine for Amiga - AmiExp.

Parallel measurements - 10 legendary computer at all times.

Parallel measurements - demoscene on BK0011m.

Parallel measurements - Computer projections of the 20 th century.

Parallel measurements - Review of PC-demoscene.

Pulse scenes - Millenium party'2000.

Pulse scenes - Design Haosa'999 report v2.

Pulse scenes - Overview of the stage-event: Alliance, Antares, Brokimsoft, Bytex, CodeBusters, Concern Chaos, Digital Reality, Energy Minds, ETC / Scene, Excess, Fatality, IMP, Ivan Mak, K3L, X-Trade, Xterminator, XL-Design, Unbelievers, Talisman, Softland, Smash, Sergey Frunze, Red Limited, Ramsoft, Rage, Phantasy, OHG, Omega, Myth, Mafia.

Pulse scenes - Report from the Assembly Party'99 (Finland).

development platform - FAQ Sprinter: Questions and Answers.

development platform - a new sound card for the Spectrum DMA UltraSound Card.

development platform - Connection CGA-Monitor to a ZX Spectrum.

Advertising - Advertisements and announcements ...

Network Communication - addresses stsennerov in Internet'e.

Network Communication - Amiga and the Internet, or an extra touch to rulezu.

meaning without a sense - Travel to Kiev.

Creative - History and Prospects of the creation of Real Commander.

Creative - On the news in the Black Maria 2.

Creative - Best View FAQ: questions and answers.

Creative - Algorithms and code: clipping of lines and Bezier curves.

Creative - The technique of drawing for the ZX on the Amiga.

Epilogue - the last article number.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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