RUSH #02
30 ноября 1999
  Софт  

Creative - History and Prospects of the creation of Real Commander.

<b>Creative</b> -
 History and Prospects of the creation of Real Commander.
       History and prospects of creating

              Real Commander


                              (C) Pawel / RS


   The idea of ​​creating your own Commanderie
was a long time, at the time were popular
such as Commanderie Conver, Jemmeni,
Monster. But only in the summer of 1997, podnabravshis 
experience in writing a strategic game "Technodrom" and a few 
software programs I started writing the first version. While I 
was not burdened by any study or work, and after two weeks of 
coding the first version came out. On most complex function 
Commanderie "Copy Files" took three days. Exterior shell is 
preserved to this day. Opportunities in the first version of 
course was not much, but it was implemented and several new

ideas, it's up "in itself" by replacing
existing file with the same length,
conservation Commanderie in the seventh bank, play-ins from PT 
2.4, correction of the directory for standard 2544 drives and 
unusual. Also been supported by expandable memory for almost 
all manufactured PC and work with files with the calculated 
length, the possibility that now many komanderostroiteli 
neglected, the only exception Conver. I want to thank people 
like Imperio and Cyberex for the support and recognition of my 
Commanderie with the most the first versions, as well as 
DarkMax'a, whom I met later. 

   Over the next month have been released two more versions 1.2 
and 1.3 the main differences are the introduction of the doctor 
and "hot keys". Subsequent versions were produced with a much 
larger interval, so version 1.7 was released almost one year

interval since the 1.6 has completely finished look, and to 
satisfy almost all my needs. But there is no limit twists,

and here before you a new version 1.8, though
slipped a glyuchok - if, immediately after
Download Commanderie try to move
Files proizoidet RESET due to not initialized prehoda JP C, 0. 
Therefore be Soon version 1.9 which in addition to fixed 
glitches will be several new features. Now unfortunately I do 
not have much free time, "yabota my friend, yabota "As the 
great leader, so that for coding is little time. Like

would certainly be doing things you love and get paid for it, 
but now things are so to earn something for Spectrum'e very 
problematic. If you Real Commander'om use and want

support the author, to give impetus to the development of new 
versions of send postal order the equivalent of $ 2 to the 
address given at the end article. Everyone who sent immediately 
after the the new version will be sent a diskette with

Commanderie.

   And now I tell you what is planned in
2.0. Already in writing version 1.8
I was faced with a shortage of 16k of memory for installation 
in the shadow RAM or firmware instead of 128 BASIC. In the next

version is planned to remake the global
Software for organizing the modular system. You will be able to 
customize Commanderie own taste prescribing the startup

all the necessary modules, such as a doctor,
editor, player, disk utilities and others bigger brakes when 
loading Commanderie it will not create as modules bydut read 
sequentially, without reference to the zero track. For most 
download speeds should rasspolozhit Commanderie at the 
beginning of the disk and put the modules in the order they 
appear in the directory. Except that can make the switch and 
load modules from the RAM Disk'a. The shell will be completely 
open architecture with description of the basic system 
variables and all the major subroutines. The module can

be made as to the use of sub-Commanderie and totally 
independent. Editing certain conditional transitions can make 
support for new types files, create a network drive, etc. For

Call module would generate the option to "hot key" in a special 
menu. While working on version 2. 0 is not being, I'm busy with 
other projects, I do not like I was working on a program;)

but if I bring it began to end. By
same before writing must be carefully considered all the 
standards that would avoid future problems. If anyone will 
suggestions, please email to Fido: 2:454 / 11.25, To: Kislyak 
Pawel 


          Kislyak Pavel

          st. Quay 26, 1986

          224013, Brest

          p. Belarus


                                  15.08.99





Other articles:

AMIGA-news - What will happen to the Amiga?

AMIGA-news - AMIGO OS v3.5.

Amiga - We play games on the Amiga Makovsky.

Virtual Speccy - Overview of emulators.

Entry - Less than half of the year ...

Interview - An interview with Fatality.

Literature - Announcement of printing the magazine "New Amiga.

Literature - Our answer is 'Computerra' (Amiga in the dark).

Literature - A new magazine for Amiga - AmiExp.

Parallel measurements - 10 legendary computer at all times.

Parallel measurements - demoscene on BK0011m.

Parallel measurements - Computer projections of the 20 th century.

Parallel measurements - Review of PC-demoscene.

Pulse scenes - Millenium party'2000.

Pulse scenes - Design Haosa'999 report v2.

Pulse scenes - Overview of the stage-event: Alliance, Antares, Brokimsoft, Bytex, CodeBusters, Concern Chaos, Digital Reality, Energy Minds, ETC / Scene, Excess, Fatality, IMP, Ivan Mak, K3L, X-Trade, Xterminator, XL-Design, Unbelievers, Talisman, Softland, Smash, Sergey Frunze, Red Limited, Ramsoft, Rage, Phantasy, OHG, Omega, Myth, Mafia.

Pulse scenes - Report from the Assembly Party'99 (Finland).

development platform - FAQ Sprinter: Questions and Answers.

development platform - a new sound card for the Spectrum DMA UltraSound Card.

development platform - Connection CGA-Monitor to a ZX Spectrum.

Advertising - Advertisements and announcements ...

Network Communication - addresses stsennerov in Internet'e.

Network Communication - Amiga and the Internet, or an extra touch to rulezu.

meaning without a sense - Travel to Kiev.

Creative - History and Prospects of the creation of Real Commander.

Creative - On the news in the Black Maria 2.

Creative - Best View FAQ: questions and answers.

Creative - Algorithms and code: clipping of lines and Bezier curves.

Creative - The technique of drawing for the ZX on the Amiga.

Epilogue - the last article number.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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