Buzz #03
09 апреля 1997
  Игры  

Mail - An interesting article - the catchy second code in "Star heritage."

<b>Mail</b> - An interesting article - the catchy second code in
  Today in the section "Mail", we publish an interesting article
HIGHLANDER'a.

(C) HIGHLANDER


  I will tell you guys about the game "TIMECOP". Great toy, 
looks like a game of "Star Heritage", but better than her on 
the script (for my opinion). Yet it differs in that it really

time goes on. Management is the same as in the "Star Heritage".
Action of the game fascinating, feel like a samurai, you see ihi
orders, their homes, their lives. The game was scheduled for 
July 1996 If you're a fan of "Star Heritage", the game was 
created for you. 

  The same way I tell you that quitting "Star Heritage 2" is 
not - known as the artist had gone to a higher car. There idea 
for "Star Heritage 3, but again, it rests on the artist. "Star 
Heritage" great toy, but some rather just did not pass it to 
the end of - for lack of a single substance (No offense will be 
said) and, therefore, to listen to (read) about end your 
suffering. 

  And I will tell you about this catchy second code in "Star
Heritage. "

  In Tarani, not far from home, in whom you are to otne -
STI case, you can find the old man will tell you about kotoryi
Tempore. After that, he dies, and you can meet? His pack -
Teak preperata "Breik, which, as I understand, is used to
povyshenuya Vashei energy. On the outskirts you will see 
Autocar. Go into it and open the door to the cabin with a wire. 
In cab you naidete pass. Take it and go to the checkpoint.


  Proidya CAT and strength of the road berries proidite to 
testify. Spryachtes behind the bushes that grow near the 
entrance and wait. Coming soon, and the owner cottages, kotoryi 
as we know has lost Downloadable key. Ubeite it and search. As 
a result, you will find stolen box and documents in the name 
Arbesa Veres. Now, TCI - discontinuity of the door, after 
pulling out of the castle a note and go the house. Do not 
forget to lock the door! Take the clock and remember the 
picture of "The Gates of Tempora." It will help us in 
dalneishem. Then go into the office where there is a SAFE. Read 
the inscription on the electronic Key: "STAY WHEN alone: 
​​first and second." Adding the first and the second letter, we 
have two words: "COD" and "Wasp". Poeksperemen - be interpreted 
with electronic keys and watch, we find that if attach the key 
to the hour, then they have changed izobrazhenie.Ustanoviv bees 
on the clock image and paste it into the slot is not SAFE. We 
print on shifronabornike word "CON" and ... Seif open! Take 
away from his omission to Tarana, remove from the slot clock 
and go from home, again looking at the picture. Now - back to 
Taran through the checkpoint.


  How to find yourself in Tarani, immediately go to the address 
kotoryi you tell the computer on the island of O. After 
inspecting the quarter and going to the boxing 12 call and, 
after that, apply to the peephole first foot - LNR, and then a 
medallion. The door opens and you are allowed into the 
apartment. Before you call, clear biomasku! and give its case, 
and in return will receive an electronic navigator and special 
glasses. After that, go to the supermarket and exchange of a 
beggar hours a bag of the drug "Breik. Now go to the airport, 
wait for the shuttle will land there, "Pilot", climb into the 
cab, insert Downloadable navigator and flying ... in Arkan. 
Along the way you shot down, and you will once again be on the 
island of O. 

  Proidya along the coast to the west, you will see vintolet 
and two dwarfs, who immediately pounce on you. Killing them and 
taking a spear, rock and a box, go to the east. Scratch a spear 
in the wreckage of the shuttle, you naidete Downloadable 
navigator. Now go to west to the place where rasstut berries. 
Eat and razbeite box cobblestones. You will become oblabatelem 
device "Werewolf - 7. Turn it on and boldly go past the crowd 
of dwarfs to Cobra MC - 3. Enter the ship flying a boat "The 
Fly" in the temporal zone. 

  After landing, remember that it was depicted in the film 
"Gates of Tempora." Accepted figures for the quarters: 1 
,2-north-east, 3 ,4-south west. Number 'pi' equals 3.1415 ... 
Go south on se - ver, to the west, to the north. And then by 
the "educated bet," was figure out what needs to be done Audun 
move to the east. Looking in binoculars, you'll see ogromnyi 
clot. End of game. Success. 


                                         Wrote - HIGHLANDER

                                              07.03.97





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Mail - An interesting article - the catchy second code in "Star heritage."


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