Buzz #18
11 октября 1999 |
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Napalm - Information about our new Deme "NaPaLm".
(C) D-Man ^ EI Here we decided to write about our Deme "Napalm", to dispel unfounded rumors that passeth "yellow" press, and conduct educational program in terms of fx'ov. So, Napalm bears no meaning, so that the plot here can not find. Dema was done in the best tradition of progressive demomeykinga on Ammy or PC. In Deme is one anime - it's a tunnel at the end. We need was very fast and fairly steep fx for quick music end, but "fast" and "cool" concepts are not compatible, so that we had to resort to the anime. Also, we never hide it and not blinded by anima fx'y. So do not believe any "yellow" press, to jump to conclusions based on speculation and rumors. This is the only anime Deme, and everything else realtime! We are not against the animation in Deme, but not in such quantity as it is now observed on the scene. As they say in the old rulezah to patyam, animation can be as part of the demos, but not consist solely of animation. For some reason this year on this line forget (Or beat?). More precisely noticed Beermanz'y in his Deme: "Kak ni kruti anima ne pribavit tebe masterstva!" But if you make a scene DeMouy, postoroennuyu it on anime, keep conscience and do not expose it to patyah. Also, two pictures in Napalm'e konverchennye - this is the first (Man, rending itself) and at the very end, where a bald man with glasses looking at us. These pictures are colored and have to finish on ZX. The rest of the schedule - it's hand-drawn pure water! Most likely, the deme in the form in which it is now - this is the final version. Probably there will be no fixpack'ov or final relizez. We better make a new DeMouy than poking around in this. New deme will, of coz, steeper Napalm'a (at least we hope), will new fx'y etc. You can expect it to already announced CC'000. The following is a list of all fx'ov and screen'ov in Napalm'e so as they go into the Deme. Sign <*> fx'y marked the first time implemented in the ZX in this form in which they should be. list of parts: - Texture maping / eternity logo on stone / - Fake phong shading / phong stone / *- Hole tunnel - Screen "i hate myself" / converted, colored 'added / *- Phong maping + morphing 3d object + flares *- Tunnel to stretch transformation / color chaos / - Adding stretches *- Phong + texture maping / candy on bumped background / - Screen "principles of lust" / original screen / *- 3d particles + texture maping *- Lens flare + fake sphere / ray of light / *- Gouraud shading + lens flare / stone with ray of light / - Screen "as a lightning" / original screen / - Voxel landscape *- Bump + light rays *- Alpha-channel + stretch *- Alpha-channel + stretch / scull 'woman / *- Static phong / scull / - Water - Adding maps / like flame / - Screen "napalm logo" / original screen / - 3d _animated_ tunnel / 12.5 fps / - Screen "ei stuff" / converted, added 'colored / * - Firstly relized on ZX!!! · <NAPALm> · · · · · · · · · · · · · · · · · · · · ·····: : : :: ::···· :::::::::::::::: :··::::::::::::::::::::::::::::::::::: | code | SaiR00S ^ EI ■ Senat ^ EI | Sat ^ RMD --- --- · ■ Paracels ^ EI artwork | --·--- - soundtrack | ■ SaiR00S ^ EI - · - ■ Pyrodex ^ EI textures | Crazy ^ EI - · - design | ■ Eternity Industry active stuff - · - 3d rendering 'modeling | ■ Pyrodex ^ EI | Senat ^ EI | SaiR00S ^ EI - · ascii design | ■ D-Man ^ EI p.s. Wait for a new revolutionary demo on CC'000 from ________________________/ ___ / ___ _______/ / _____ __ / ____ / ___ / \ / / __ __ / \ / / / __ / \ / / / __ / \ __ / / / / / ___ \ / \ _____/ \ _ \ _____/ \ _ \ \ __ / \ __ \ __ \ \ _ \ _______/ √ √ √ √ √ √ √ √ √ √ \ __ / √ √! n d u s r y
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