Plutonium #19
20 августа 2001 |
|
Programming - the formation of the image on the monitor screen.
.................................................. .......... FORMATION OF AN IMAGE on the screen: GENERAL PRINCIPLES (Compilation) .................................................. .......... (C) Tertius Gaudens 1 Vision 1.1 Psychophysiological characteristics It is generally accepted that about 90% of the information a person receives using the visual apparatus. And, before turning to these the most "general principles" should consider it some torye features. It should be noted that all of the following, taken from different sources, the data obtained experiment (so they can not be exact), and, above all in relation to the TV image. Perception is divided into the following stages: - Detection; - Distinction; - Identification; - Decoding (interpretation). This process is characterized by the following notions. Objectivity - the brightness, color, size, shape of the image perceived as related to no one subject. Integrity - the image is perceived as a whole (ie, it is impossible to make the best of any of its individual setting). Structure - the object is perceived as a structure, a set of components. Basic information about the object is the contour and kritcheskie point "circuit in which there is an abrupt change of direction lines. Contours formed by straight lines, are recognized faster than curvilinear. Constancy - the subject is perceived regardless of the conditions of its observation (eg, a lump of coal in the sun shines much stronger than a sheet of white bumugi, but we do not confuse-it). Selectivity - the image is perceived as an object and background. Object is allocated on the basis of of his color, shape, size, placement, and - from my own experience. If characteristics of the object and background are similar (especially - the size and configuration), the value of the subjective factor dramatically increases. Known textbook example: when image and the background have the same area, but poperemen- perceived as a background image is one thing and then another. / / / > < / / / Apertseptsiya - the perception from my own experience. (The object, slightly different from the previous one, it is perceived as the previous one) Adaptation - the reaction rate on the eye image and its change. It depends on the level of image brightness, it background environment, ie light images. Eye adapts to changes in brightness in daylight for several seconds in the dark - in minutes. An interesting effect of "local adaptation": tsvetorazlichitelnaya ability of the eye drops at PROLONGED examining non-ferrous parts. At the same time, the sensitivity of the eye increases if the background is tsvetnnost and brightness close to chrominance components under consideration. (Look at the three neighboring colored line of text: Do not seem to you at a moment that the middle row has a slightly different color and brightness?) 1.2 Field of view The total field of vision in one eye is 140 ... 160 deg., two - more than 200 degrees. Field of view consists of: - In the central 4 deg.; - Clear to 30 ... 35 deg. (Recognition without discrimination fine detail); - Peripheral in 75 ... 90 deg. (Identification without recognition). The difference in terms of visual angle horizontally and vertically, leads to the fact that when you move the observed object, its velocity in the vertical appears to be larger in 1,3 times higher than horizontally. The minimum angular resolution of the eye varies from 0,5 ... 2 'in ideal conditions, up to 3 ... 10' in time constraints and other unfavorable factors. 1.3 The ability to scan Lack of sharpness of peripheral vision is compensated by the mobility of the eyes - search (detection) and the Gnostic (Distinguishing details and recognition). The process of visual search, detection and raspozavaniya image within the angle of view is scanned through the eyes of certain points of fixation. Duration of search depends on angular size of the object and the search field. It is believed that: - Maximum points of fixation is concentrated in the central and bottom right, and the minimum - in the bottom left; - Medium angular distance between the fixation points was 8.6 degrees.; - With the angle of view decreases the fixation time, the distance between the fixation points increases and the efficiency of search decreases dramatically, because quantitative increases of fixation points outside the screen. - Search is in the direction from left to right, top to bottom. " 1.4 The perception of brightness The human eye perceives the brightness of the following ranges (Cd / sq.m): -6 -4 - 3 * 10 ... 10 - the night; -4 - 10 ... 3 - Twilight; 4 - 3 ... 3 * 10 - day. Number of gradations of brightness perceived by the eye, is q = 90 ... 200. Hence the number of bits of quantization Video should be m = log q> 7 2 1.5 Perception of color Chroma relative spectral sensitivity of the eye determines the comfort and resolution of perception. It is believed that the human eye can perceive 3 ... 17 Thousands of colors and brightness of the light - 3 ... 10 million Ho if it is not about "aesthetic perception", and about identification, the number of gradations is dramatically reduced. For example, for mono playback are identi- Only 5 ... 8 halftones. With the application of paint (so-called "Pseudocolor coding") of the image of his informative sequence increases. Accordingly, increased accuracy and efficiency of its perception. At the same time, excessive "coloring" the image gets very complicated color structure, the uniqueness interpretation of which is deteriorating. In addition, disruption of the integrity of the image contributes to violation of the monochrome brightness and continuity in 3-dimensional color prostanstve. Therefore, if the coloring is used for convenience operator, the number of grades should be the minimum necessary. Most in effective pseudocolor coding is considered as m 4 0 <7 04. Tsvetorazreshayuschaya ability of the eye several times smaller than its luminance resolution. Three-view exists only in the spatial frequency df <0,5 MHz (large objects). As reduce the size of non-ferrous parts of the image the eye ceases to distinguish between the first yellow and blue parts then - red and green. Later yellow and bluish-green color begin to be perceived as white, blue and red - as black. The sharp decline sposbnosti to tsvetorazlicheniyu occurs when angular size of parts in 15 '. On such "critical" frequencies may be a "flashing colors" - some "translucent through each other "colors. This effect can be used to simulate the "Delete" object - the degree of color change may signal remoteness. If 0,51,5 MHz (according to other sources - if df> 4 MHz), the image is seen only in luminance gradation. Therefore permissible to not pass on information about the color of small details: the NTSC color df = 1.5 MHz, and chrominance signals are transmitted through the line. In the PAL chroma df + 4.44 MHz (approximately), and chrominance signals are transmitted in each row. Thus, on TV, we see no color, and "colored" image. 1.6 Recognized color It is believed that accurately identifies (other than white and black) in the following colors: - Purple; - Blue; - Blue-green; - Bluish-green; - Green; - Yellow; - Orange; - Orange-red; - Red. Compare these data with the test TV table. With single-digit RGB-encoding, supplemented by a three-digit code of brightness on the monitor reproduced 8 colors: The color code Brightness Colour R G B Y2 Y1 Y0 White 1 1 1 1 1 1 yellow 1 1 0 1 1 0 Blue 0 1 1 1 0 1 Green 0 1 0 1 0 0 Magenta 1 0 1 0 1 1 Red 1 0 0 0 1 0 blue 0 1 1 0 0 1 Black 0 0 0 0 0 0 2 Image 2.1 Image coding One should distinguish between two types of image: - Against a spectator - one that should be as close to real; - Charge against the operator - one that should contain minimum identifikaionnyh signs to the maximum acceleration of recognition and decision. Common methods of image coding are: - Significant and coordinate (most advanced); - Color and brightness (have limitations due to subjective factor perception); - By flashing images. 2.2 Aspect ratio Playback Format F is chosen based on the characteristics of and conditions for the optimum ratio scan eye horizontally and vertically. Given the limited eye scan and vertical scan them for convenience Horizontally, it is generally accepted ratio r <2:1. In Standard TV sweeps F = 4:3, and the optimal angle monitor screen is 25 ... 30 deg., which corresponds to viewing distance of 4 ... 5 the screen height. Under different conditions observations are possible, and other values F: The image format format type Numeric Value parties value 5: 4 1.25 Optimal screen oscilloscope 4: 3 TV 1.33 - 1,37 European cinema 1 / 2 2: 1 1.41 Format ESKD 5: 3 Shield 1.67 TPCH - 1,73 European wide 16: 9 1.78 Ekran HDTV - 1,85 U.S. Wide 2: 1 2 Optimum cinematic Compare these data with the formats of IBM-compatible systems: Type of standard decomposition Format: of relations. Num. means. EGA 640x350 64:35 1,83 HGC 720x348 60:29 2,01 VGA 640x400 8:5 1,6 720x400 9:5 1,8 640x480 4:3 1,33 SVGA 800x600 4:3 1,33 GDC 960x720 4:3 1,33 1024x768 4:3 1.33 WYSE 1280x800 8:5 1,6 1664x1200 104:75 1.39 This shows that F = 16:9 = 5,33:3 = 1.78 in good agreement with the European (1,73) and the U.S. (1,85) cinematic format as well as scans VGA (1,6; 1 8) and EGA (1,83). That is why it is optimal for large screen HDTV. 02.03 frame rate and scan type The signal frequency at which it seems to be continuous nazyvantsya "critical flicker frequency. This figure is growing exponentially with an increase in brightness and area of images. In 10 20 40 60 (Cd / m 1) 0 1 0 1 0 1 0 1 0 1 f (Hz) 20 25 30 32 For capturing the image of a moving object rather ensure that its scanning frequency of 20 ... 25 fps. In the film taken of the frame rate 24 fps. In TV systems, the quality of visual images depends on the frequency of the playback frame fb. Fb (Hz) 17 25 30 40 50 55 % 50 86 94 98.9 99.5 99.9 With an average brightness critical flicker frequency Image fb 4 0> 46 Hz. The same relationship exists to scan an image, but in this case, the frequency scanning (Fc) can be reduced by half. In the conventional TV systems implementation f. = FB> 46 Hz Nes How many is difficult. Therefore, considering the admissibility of fb = 2Fs, they use Interlace. Frame decomposes, is at CZK 4 0poley (CZK 4 0 - koeffitsieent interlaced). Paws at Kolka increase CZK 4 0rezko increased interference, caused by nye shift lines, the TV system is adopted 4h K 0 = 2. In this case, even field of raster lines are reproduced 2i (i = 0,1,2 ,...), in odd - 2i + 1. - A string of even field - A line of odd field Displacement of even and odd lines to each other achieved an odd number of scanning lines Z and difference in polstroki between fields. _ __ _ _ _ _ _ _ _ When playing an eye on the queue and even vosprinimant odd-numbered lines which, due to the inertia of central vision, form a single image. Thus, when interlaced frame consists of two fields: yc yc 2Fk = Fn = 2Fsk = fb, and progressive (Kč 4 0 = 1) contains only one field: ps ps F. 4 0 = Fn = Fsk 4 0 = fb ps yc where f., f. 5 0 - frame rate, respectively, interlaced and progressive scan; Fn - frequency of the field. On this basis, the European TV systems PAL and SECAM CR pr adopted F. 5 0 = 25 Hz and Fn 4 0 5 0 = F. = 50 Hz, and American NTSC CR F. 5 0 = 29.97 (approximately 7,030) Hz and F 4n 7060 (Approximately) Hz. (Because of the movies on TV are going faster than a movie). When playing on large screens and displays the angular size and brightness increase. This leads to introduced in the monitoring process more inertial peripheral GOVERNMENTAL zones of the eye, and begins to be observed flicker, caused by the interlaced and insufficient for such angles view f.. Therefore, in display systems use only progressive scan, and F., increased compared with the TV. (In quality systems F. 4 0povyshena doubled compared with the progressive-scan TV, ie may be 100 or 120 Hz). *
Other articles:
Similar articles:
В этот день... 21 November