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╚═──────────────────────────────────With NIK BOREL──LOSW──────═╝
Добро пожаловать в наш GAMETRACK !!!
Эта рубрика полоностью посвящена игрушкам.Но это не значит,что
тут будут только их описания.В ней я постараюсь раскрыть как мо-
жно больше аспектов такой части програмного обеспечения,как ком-
пьютерные игры.Описания,пароли,вечные жизни будут само собой,но,
что на мой взгляд отличает GAMETRACK от подобных рубрик в других
изданиях,здесь будут сюрпризы для пишущих (или собирающихся пи-
сать) игры типа:"ПРОБЛЕМЫ ИГРОВОГО ПРОГРАММИРОВАНИЯ" и т.п.
В основе материала этих рублик лежит опыт самого автора,его кол-
лег и,естественно,ваши письма.Ну что-ж,дабы не томить вас более
перейдем к нашему первому выпуску.
───────────────═ Galaxians жил,жив,будет жить ! ═───────────────
Все мы хотябы раз играли в игры типа "Galaxians",т.е. игры
жанра ARCADE,гдеyou control a platform (tank, ship, etc.)
moving at the bottom of the screen and firing back from countless
hordes of enemies methodically moving at the top of the screen.
Games of this type consistently took first place in the charts
81-82. But how many people are playing these games now?
There are very few in our country - only true fans of the genre.
But in the “decaying” west in 1991 there were still a bunch of
lovers of "soak a couple or three...". Otherwise, the firm "Dinamic" in
would not have released the game "Mega Phoenix" this year. As far as I know,
"Dinamic" wouldn't write anything that wouldn't pay off.
What is this so-called "Galaxians 2000"?
(“Mega Phoenix”, of course).
It's the last decade of the 20th century and what game can beat
live without cool graphics? Only a game with a cool story."Phoenix"
it is not and therefore all the achievements of sprite processing are
howl of graphics in this, at first glance, simple game,
us. And what modern shooter would be complete without a super monster?
This one didn't work out either. There are even two monsters - on the last two
levels, they coexist peacefully next door. As in the most respectable
regular shooters, here you have the opportunity to improve your weapons
catching a prize that fell after an enemy, and there are only four types of weapons
, but each type has its own sprite sets.
The game has a huge number of stages, each of which is divided into
fourlevel, and each level - into two sublevels.
And if you take into account such an unconventional "bell" as the inclusion
Invisibility for a while, the game is completely mesmerizing.
The only thing that spoiled life was the speed with which they were lost
attempts, but our Soviet hacker (I will deliberately continue here
use the term "Soviet" despite the collapse of the union),
MAX IVAMOTO, who dissed this game in 1994, nicely inserted it into
her eternal life, for which I thank him very much.
At the end of the article I would like to mention one game, at first glance very
similar to games like "Galaxians", but not one.
We are talking about the game "CYBER ZONE", authored by Raymond Fowkes of
SOFTSYNC. Its goal is simple - kill the cyborg in the center of the screen by breaking through
protective shields below it. But aviation prevents you from completing it
enemy and other technical surprises. In my opinion, games with
You need to look for similar animations of objects (airplanes). This is one
one of the most dynamic side-view games on one screen.
Well, all that remains is to summarize: If you are tired of “downloads”
"Lord of chaos", from the nervous turns of "Starship quest", then
download "Mega Phoenix" or "CYBER ZONE" and relax a little.
“Fights” on the ZX ═───────────────────────
Like any computer platform, ZX is not spared from games dedicated to
martial arts. I completed most of these games and, in principle,
I am their fan, so I decided in the next fewrelease-
How about GAMETRACK to write a description of some of them, but in this
release I will give a list of games of the above-mentioned genre, the best (on
my opinion) on the ZX.
So:
1.Barbarian I
2.WWF Wrestlemania
3.FIST I-III
4.SAI COMBAT
5.POLI DIAS BOXEO
There are tons of other games like INT.KARATE, CATCH MATCH, etc.,
but, in my opinion, they do not deserve attention due to their low quality
performance. Perhaps any “cool” game is not before me
I have arrived, but if you know about it, then write to me (address at the end).
Description of Barbarian will be published in the next issue, WWF in the next one.
In the meantime - see you soon!
─────────────────═ Between us boys... ═──────────────────
Here I am going to share my personal experience gained from
playing some toys:
1."Lord of chaos":Don't be greedy - safety comes first
in total. Create at least one DEMON and task-
keep him with you all the time and no one will
scary!
2. "Laser squad": As a rule, a very good selection of weapons is
The following is available: Body armor 2
Automatic (Marsec/M4000)
Hand grenade
Shop or knife (according to your means)
When playing, do not be too careful: it is not worth 10
there's no way to sit in a closed toilet, but there's no reason to
climb - a good soldier, a living soldier.It’s better not to throw knives, they’re not helpful in hand-to-hand combat
more sense.
3. "RoboXonix": Do not stand on the "border of the media" - if the ball hits
in the place where you stand, you will lose your life!
The best tactic is to drag them away in small pieces.
4. "Hot Goblins": Green creatures flying at chest level, you need
jump over from any support. Second archer
you have to shoot while standing below and jumping up
shoot. By the way, a huge thank you to KSA for recording
score tables per disc.
─────────────═ Game programming problems ═──────────────
Here you are, out of boredom or a desire to please USERS or
God knows why, but after all, you sat down to write a game.
It’s stupid to hope that everything will go like clockwork. Naturally, you
problems will arise. In order not to solve it like “... quietly, with
myself, I’m having a conversation..." write to me, both I and our readers with great
We will be very happy to try to solve it, which may help
to yourself in the future.
And so that in the first issue this part does not go “idle”, the question is
I'll ask myself:
In my opinion, the basis of any game is a detailed scenario +
user interface concept, both of these points
must be closely related and the entire program is built on their basis.
An example of successful adherence to this concept is the domestic
game "Star Legacy"non-compliance: "Ticet to ride".
What is meant by a detailed scenario: the scene itself -
rium of the game + algorithms for the action of computer characters.
I can give a sad example when the lack of an algorithm
computer games were delayed (and are still delaying) the writing of the game
"HOT RECEPTION" which I and my friends came up with for 4 years
and which should surpass the capabilities of "MASTER of ORION"
on PC. There are people in our country who can write game algorithms
computer? Respond!
Sometimes it is very difficult to come up with a script and an interface for it: after
completion of "DINA BLASTER" I've been walking around for a month now and thinking about what to write.
In the end, I want to mention one prejudice inherent in many
gim for beginning toy programmers: program size. Modern-
New technologies make it possible to make games with huge, loadable
from disk, game spaces. An example of this is
the notorious "Star Legacy" (STEP) or "FIREGEAR" (TM'M
Studio). So, if by the most conservative estimates, your game is not
it even fits into 128Kb, don’t be afraid of it. The main thing is that you have enough strength
and opportunities to implement everything planned, and the rest -
nonsense!
END ═──────────────────────────────
See you in the next GAMETRACK
NIK BOREL
LOSW H&CG.
How to reach me:
Someone who doesn't live inMoscow or does not have a modem, can call me
(095) 563-16-70 (19.00-21.00 Nikolay)
Those with C-DOS modems can leave me messages on the LOSW BBS
423-08-60 23.00-8.00 (sysop:BOS from LOSW).The file name must
have the form "NIK*.W" where "*" is any sequence of characters.
The first line of the file should have the line "GAMETRACK"
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