for the interest that You are interested in our publication. 3a time elapsed after you of the 1st issue being published, we received dozens of letters. These were various suggestions and advice, and criticism. The main thing to note everyone who saw the 1st issue - necessary we need to increase diversity topics, improve user- ski interface. But that's what we're talking about already written (section "FROM AUTHORS" in the 1st issue). What the majority liked readers? First of all, general the magazine's focus on the "mind" ny" material; quality of descriptions game programs (some chi- our descriptions of game genres QUESt and ADVENTURE for some reason on- called "short stories"). Approved non- the editors' desire to pollute the country the magazine's vulgar jargon nome, the use of which has become lo the "norm" for many publications, incl. and non-computer. Not wasps opportunity passed unnoticed correspondence with the editors. Many comments and advice about magazine, we have taken into account. Our editor-in-chief and designer (not an artist!) WOLF very post- wanted in this issue to "surpass himself" (i.e. he actually I actually drew something). But, starting from the 3rd number, Position with graphics and music should radically change. Added to our group 2 artists and composers were fighting torus Attracting specialists to work alistov will finally help the magazine then find “your face”. however less we invite to cooperation to honor the artists,composers, coders, screenwriters (except for journalists) Nala, work has begun on others interesting projects). We were very interested in request for lighting on pages SPECtRUMLAND'and any con- specific programs, topics, questions remained unanswered. Take for example, games. Readers, SOFt- groups offer their work ki, send the novels they wrote Wells, programs, games. This is all great, and we I will definitely publish all the best I eat. But we also have our own prophecies bots - dozens of game descriptions, original and high quality. And the question still remains: what specifically interests you, Dear fans of SPECtRUM? Control in this room, co- according to wishes, it was expanded but... Joy- sticks KEMPStON, CURSOR, INTER- FACE 2 and keyboard.HELLO
DEAR READERS!
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Group WOLF SOFt
from Magadan again
pleased to welcome
all of you! Thank you
and Additional keys: <M> - music on/off <C> - black and white/color text <ENtER> - page forward <SS>+<S> - screen to disk <E> - exit to the main menu <K> - calling the game card (if it is available) <R> - return from the map to the description games <O>,<- pointer movement in various menus, - under- confirmation of choice. While reading sections: - return to main menu, / - page back/forward. Keyboard- ra: , ,, and, as usually
. Р> - map scrolling As you can see, everything is very simple, and the magazine gradually turns to the game ELItE (joke). A if seriously, we're working now over a new, modern shell magazine, and if anyone wants to watch our 3rd issue, then let will prepare more powerful glasses (without them, most likely, he is our publisher will not recognize it). And a little more about your letters. There were 2 responses to the competition for game tERRAMEX. We were surprised because these answers turned out to be wrong. Game does not apply to the most difficult QUESts, but the impression is that I answer - The people played with us in "GUESS ME- LODIA". We were asked to give more con- great material on the game ELItE (for those who haven’t read our 1st number, we explain: we talked about that you have completed the game ELItE before end, and announced a major con- course on this topic). Despite leading questions, not everything is understood - but for those looking for planet RAXXLA, readers of the "game of the century". Well, additional material on ELItE will be published by us next nownumber. There was a question about the difference when loading the magazine in modes 48 and 128K. There are no differences in the 1st issue was, but now they are (convincing Try it yourself). Articles for our magazine can be but cook in almost any text editors (although if in very “exotic”, then the best She, of course, is not necessary). Preferred readable ZX/IBM, Speccy Write, ZX-WORD. It seems that we told our chi- tatelyam everything they wanted. This one number did: Vlasov Valery Vladimirovich - (VVV) - coding, ideas Vertoprahov Andrey Georgievich - (ANDREW) - technical work,a little - coding, ideas Fizkhanov Oleg Alekseevich - (WOLF) - chief editor, design, descriptions, a little - encoding The author of some drawings in no- least - I.V. Zuenok (Magadan). The following music was used composers: MUSIC SOFt, EUGENE ULAKHLY, as well as arrangements various melodies and composition "NEW YEAR" (author A.P. Babkin, Magadan). Our mailing address:![]()
685024, г.Магадан-24
a/я 1753
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ДО БУДУЩЕЙ ВСТРЕЧИ
В No.3 !
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From the authors - starting from issue 3, the situation with graphics and music should change dramatically. 2 artists and a composer joined our group.




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