As advertised in
section "ADVERTISING" ("SL"
No.1), we are ready for public-
work on expert ones -
complex and interesting
games, with high payment
the work of experts. To our
address received several suggestions
position.
As you already,you'll probably notice
li, we again do not call family names
liy. Everything is correct: if it comes
to a specific case, let's call it, and
as many times as you like.
We bring to the attention of all our
readers: we saw collections
"Best games", "Computer devices
ry", etc., etc. Therefore not
we need to offer us game descriptions
from there, since we don't consider
firstly, those descriptions of the “masterpiece”
mi", and secondly, although Magadan,
of course, deep province or,
if you like, "outskirts", but that's all
It's not like they live here
stupid people.
Before we talk about
style our works, for everyone
those who wish to become an expert
tami in the magazine, we will give no-
so many useful tips.
The main advice to any expert
tu - to be precise. Materials can-
can be edited and copied -
from the point of view of rpammatu-
ki, style, clarity of presentation, but
facts cannot be changed. Materials
are written about specific programs.
And if, for example, you write
name of the main character of the game with rude
mistake - trust will beblown up
but to all material.
A good expert always knows
more than he tells the reader
liu. Use only those parts
and moments that give the need-
the importance of facts in your ma-
teriale.
Tame your desire to amaze
reader's own linguistic "style"
or some "colorful" jargon.
Instead, write simply -by-
Russian.
those readers who
pay attention to the style of our ex-
pert studies (ADVENTURE,
QUEST) in the 1st issue, and called
these studies are "short stories", we
We answer: this is not so. This style
we named it EXAMINATION STORY
("Exploratory Story"), and
Here's how it differs from the novels:
- detailed description of controls
and the structure of the game screen;
- specific and “untwisted”
(read - not far-fetched) entry-
lenition;- complete absence of any
dialogs;
- absence of too unnecessary
"outbursts of fantasy", due to
th descriptions become laconic
lower;
- in some moments (and especially
especially in the finale) descriptions are full
full or partial concealment
information to maintain
interest of the players.
The decision to write this way
came up after reading some
monstrous both in volume and
according to the content of the short stories, with their epi-
graphs, afterwords, "dimensions"
calling" the plot, and most importantly -
crazy dialogues, especially with
non-existent characters.
Of course, we cannot say
this about all the short stories without using
inclusions. But still, for I will-
we inform other experts that pro-
works in the style "E.S." will be
be rated higher than others,
when approving the payment amount.
In the "New Catalog" section
(see price list "INFORCOMa") one
but the time the discs were presented
ND1...ND15 - collections of adventures
ny programs. We want, firstly,
out, give information on some
ry games from the mentioned collections
kov (perhaps it will be useful
for those who haven't noticed yet
your attention to these games), and
secondly, we invite everyone to
fans of the genre ADVENTURE to ob-
information exchange through our magazine
cash, which we hope from 3-
th number should be published more
regularly. We remind you that once
business "ZX-CLUB" - prize money, this
also concerns interesting issues
tags about adventure games.
LORDS OF TIME
───────────────────
FIRM: LEVEL 9
Эту игру вряд ли
можно считать ше-
девром знаменитой
фирмы, хотя она до-
статочно интересна.
Версия - чисто
текстовая. Начина-
ется игра "ПОВЕЛИ-
тЕЛИ ВРЕМЕНИ" так:
You can comfortably dis-
rely on their
own home,
conducting a pre-sale inspection
Your latest program. Outside
suddenly sparkled dazzling
flash...
When your eyes clear up, you
you find yourself in the living room.
On the mantel (MANTLEPIE-
CE) are beautiful gold pe-
juicy watch (FINE GOLDEN HOUR-
GLASS), and a portrait hangs on the wall
friendly (seemingly)
rika. Exit from the living room - to the se-
faith (N). Please note:
the fact that sand
The clock is designed for 1 hour.
Consider a portrait (EXAMINE
PICTURE; you can only dial
first 4 letters of words). Drawing
turned out to be alive. The old man reports
othat he is Father Time, and
asks you to help protect the History
ria from 9 sinister Overlords
Time. You must find 9
items that have a sign on them
hourglass.
After wishing good luck, the old man (and port-
ret) disappears.
Having examined the watch (EXAM HOUR), you
you see how slowly they become
sand is drunk. Taking the watch, we pass
to the north. It's big and cold here
naya reception room. On the table
there are boxes of matches (MATCHBOX)
and a candle (CANDLE). Near the wall
there is a huge grandfather clock
(GRANDFATHER CLOCK) with visible-
with a dial inside. During the hours
you have to enter (through the door), but
You won’t be able to do this right away.
Let's examine the clock (EXAM CLOCK), it
need a plant. Let's do it
(WIND CLOCK), and the door opens
Yes. Grabbing matches and a candle,
go inside (IN).
The door closes. Inside the gi-
Huge Gant clocks are visible
teeth (HUGE COGS) with applied
on them with numbers and a massive pendulum
nickname (MASSIVE PENDULUM).
The numbers on the teeth are zones
Time. It is possible to exit the clock
again only through the door,
and again it does not open. Quality
there is a pendulum (SWING PEND), and the path
free Go outside and
there's a big stranger in front of you
peace. Remember that time is not
waiting.
────────────── ────────────────────────────
SUPERGRAN
────────────────────
AUTHORS:
BRIAN HOWARtH
JON BLACOW
You see ne-
there is a football field in front of
which has a gate (GOAL
POSTS) and ball (FOOTBALL).
The program warns about non-
need to be afraid of something
disgusting CAMPBELL. Rumors
shen someone's cry for help. Exit
Yes - on N and S.
No need to rush from the fish just yet
the royal impulse to save the
fallen (or caught?) in trouble,
especially since the output will work out
only in the direction S. Let's get busy
better than a football field. Inspection
fields and available items are nothing
doesn’t give it, so it’s necessary... sy-
play football. We hit the ball but-
goy (KICKBALL). Hooray! Scored
goal, and if you do this two more
times, the ball will disappear and
xia MAGICIAN'S TOP HAT (cylinder
magician). In the program message
we are an obvious play on words: HAT TRICK
(3 goals scored per game) and HAT
(hat).
When typing commands related to
cylinder, you can use
word TRICK (the program understands
abbreviations up to 4 letters).
But that's not all. cylinder,
Of course, we’ll pick it up, and then apply
change the force to the gate (for example,
SMASH POSTS). CRRASSHHH, and the top-
front crossbar (GOAL CROSSBAR)
The gate lies on the ground. Let's take her
and let's go to S.
The house is visible here disgustingly
go CAMPBELL. Listening to
sounds (LISTEN), we find out that
a cry for help comes from the windows
bedrooms. But that's itattempts to enter
house, and in general to do more
anything so far have been hopeless
peshny. Maybe one of the chi-
Tateley knows what to do in
this situation.
The program dictionary contains no
so many words, moreover,
There are a lot of synonyms for them. More
it is known that the game has a "vol-
magic word" - ABRACADABRA, it
must be read in some
found note.
────────────── ────────────────────────────
TENT CIRCUS
───────────────────
ROLL UP! ROLL UP!
The circus came to
genus!
A cheerfulbeginning.
We actually see the dome of the sha-
pitot standing in the field and illuminated
washed by moonlight. What are the reasons
may encourage you to come here at night
and what is the meaning of the game is not yet clear-
but... So, what did you manage to do?
key - transition from
graphic mode to text mode
and back. From the field where it stands
awning, the path is possible in the direction
niahS, E, W. You can also go to
the tent itself, but it’s dark there, and very
soon you will be killed by a crazy clo-
un. Merry circus...
To the west of the circus there is
repair trailer. Door, lead-
inside, locked with a key,
I don't have one with me. In the east -
a small fence behind which
generator installed. He needs
It is under repair because missing
connecting cable. Apparently
after starting the generator in the circus
light will appear.
Even further to the east, in the field,
we find a shovel (SHOVEL). Pre-
red, we take it and here we
share (DIG).
The starting handle is dug out
ka (STARTING HANDLE). We take it away
it (it will be needed to run
generator) and, since further
You can’t go into the field, you can return
we go to the circus, and from there we move
to the south.
There is a road here, but it seems there is no
other way than on N, but -
GO ROAD, and now we are already on the side of the road
no. From there we move to S, where at
roadside site is yours
car. You can go into it
(GO CAR), and exit it (LEAVE
CAR), there is nothing special there.
Going south, we find ourselves behind
car, where we see its gas station
hole. From the very beginning you have
I had with me an empty canister for
gasoline (PETROL CAN), keys for
car (CAR KEYS) and pen-
nal knife (PENKNIFE).
Check something out -it goes without saying, so on this
Let's take a break here.
────────────── ────────────────────────────
Unfortunately, we were unable to
the composition of this issue does not include
one of the games I was talking about
speech in the review. In general, we are faced
have disappeared with the need to reduce
tit originally conceived
the volume of this number, for the disk,
as you know, “not rubber.”
─════════════─
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