ZX Club - review of adventure games: Lords of time, Supergran, Tent Circus.

Spectrum Land #02
         
                                
                                
As advertised in section "ADVERTISING" ("SL" No.1), we are ready for public- work on expert ones - complex and interesting games, with high payment
the work of experts. To our address received several suggestions position. As you already,you'll probably notice li, we again do not call family names liy. Everything is correct: if it comes to a specific case, let's call it, and as many times as you like. We bring to the attention of all our readers: we saw collections "Best games", "Computer devices ry", etc., etc. Therefore not we need to offer us game descriptions from there, since we don't consider firstly, those descriptions of the “masterpiece” mi", and secondly, although Magadan, of course, deep province or, if you like, "outskirts", but that's all It's not like they live here stupid people. Before we talk about style our works, for everyone those who wish to become an expert tami in the magazine, we will give no- so many useful tips. The main advice to any expert tu - to be precise. Materials can- can be edited and copied - from the point of view of rpammatu- ki, style, clarity of presentation, but facts cannot be changed. Materials are written about specific programs. And if, for example, you write name of the main character of the game with rude mistake - trust will beblown up but to all material. A good expert always knows more than he tells the reader liu. Use only those parts and moments that give the need- the importance of facts in your ma- teriale. Tame your desire to amaze reader's own linguistic "style" or some "colorful" jargon. Instead, write simply -by- Russian. those readers who pay attention to the style of our ex- pert studies (ADVENTURE, QUEST) in the 1st issue, and called these studies are "short stories", we We answer: this is not so. This style we named it EXAMINATION STORY ("Exploratory Story"), and Here's how it differs from the novels: - detailed description of controls and the structure of the game screen; - specific and “untwisted” (read - not far-fetched) entry- lenition;- complete absence of any dialogs; - absence of too unnecessary "outbursts of fantasy", due to th descriptions become laconic lower; - in some moments (and especially especially in the finale) descriptions are full full or partial concealment information to maintain interest of the players. The decision to write this way came up after reading some monstrous both in volume and according to the content of the short stories, with their epi- graphs, afterwords, "dimensions" calling" the plot, and most importantly - crazy dialogues, especially with non-existent characters. Of course, we cannot say this about all the short stories without using inclusions. But still, for I will- we inform other experts that pro- works in the style "E.S." will be be rated higher than others, when approving the payment amount.
In the "New Catalog" section (see price list "INFORCOMa") one but the time the discs were presented ND1...ND15 - collections of adventures ny programs. We want, firstly, out, give information on some ry games from the mentioned collections kov (perhaps it will be useful for those who haven't noticed yet your attention to these games), and secondly, we invite everyone to fans of the genre ADVENTURE to ob- information exchange through our magazine cash, which we hope from 3- th number should be published more regularly. We remind you that once business "ZX-CLUB" - prize money, this also concerns interesting issues tags about adventure games.
LORDS OF TIME ─────────────────── FIRM: LEVEL 9 Эту игру вряд ли можно считать ше- девром знаменитой фирмы, хотя она до- статочно интересна. Версия - чисто текстовая. Начина- ется игра "ПОВЕЛИ- тЕЛИ ВРЕМЕНИ" так: You can comfortably dis-
rely on their own home, conducting a pre-sale inspection Your latest program. Outside suddenly sparkled dazzling flash... When your eyes clear up, you you find yourself in the living room. On the mantel (MANTLEPIE- CE) are beautiful gold pe- juicy watch (FINE GOLDEN HOUR- GLASS), and a portrait hangs on the wall friendly (seemingly) rika. Exit from the living room - to the se- faith (N). Please note: the fact that sand The clock is designed for 1 hour. Consider a portrait (EXAMINE PICTURE; you can only dial first 4 letters of words). Drawing turned out to be alive. The old man reports othat he is Father Time, and asks you to help protect the History ria from 9 sinister Overlords Time. You must find 9 items that have a sign on them hourglass. After wishing good luck, the old man (and port- ret) disappears. Having examined the watch (EXAM HOUR), you you see how slowly they become sand is drunk. Taking the watch, we pass to the north. It's big and cold here naya reception room. On the table there are boxes of matches (MATCHBOX) and a candle (CANDLE). Near the wall there is a huge grandfather clock (GRANDFATHER CLOCK) with visible- with a dial inside. During the hours you have to enter (through the door), but You won’t be able to do this right away. Let's examine the clock (EXAM CLOCK), it need a plant. Let's do it (WIND CLOCK), and the door opens Yes. Grabbing matches and a candle, go inside (IN). The door closes. Inside the gi- Huge Gant clocks are visible teeth (HUGE COGS) with applied on them with numbers and a massive pendulum nickname (MASSIVE PENDULUM). The numbers on the teeth are zones Time. It is possible to exit the clock again only through the door, and again it does not open. Quality there is a pendulum (SWING PEND), and the path free Go outside and there's a big stranger in front of you peace. Remember that time is not waiting. ────────────── ────────────────────────────
SUPERGRAN ──────────────────── AUTHORS: BRIAN HOWARtH JON BLACOW
You see ne- there is a football field in front of which has a gate (GOAL POSTS) and ball (FOOTBALL). The program warns about non- need to be afraid of something disgusting CAMPBELL. Rumors shen someone's cry for help. Exit Yes - on N and S. No need to rush from the fish just yet the royal impulse to save the fallen (or caught?) in trouble, especially since the output will work out only in the direction S. Let's get busy better than a football field. Inspection fields and available items are nothing doesn’t give it, so it’s necessary... sy- play football. We hit the ball but- goy (KICKBALL). Hooray! Scored goal, and if you do this two more times, the ball will disappear and xia MAGICIAN'S TOP HAT (cylinder magician). In the program message we are an obvious play on words: HAT TRICK (3 goals scored per game) and HAT (hat). When typing commands related to cylinder, you can use word TRICK (the program understands abbreviations up to 4 letters). But that's not all. cylinder, Of course, we’ll pick it up, and then apply change the force to the gate (for example, SMASH POSTS). CRRASSHHH, and the top- front crossbar (GOAL CROSSBAR) The gate lies on the ground. Let's take her and let's go to S. The house is visible here disgustingly go CAMPBELL. Listening to sounds (LISTEN), we find out that a cry for help comes from the windows bedrooms. But that's itattempts to enter house, and in general to do more anything so far have been hopeless peshny. Maybe one of the chi- Tateley knows what to do in this situation. The program dictionary contains no so many words, moreover, There are a lot of synonyms for them. More it is known that the game has a "vol- magic word" - ABRACADABRA, it must be read in some found note. ────────────── ────────────────────────────
TENT CIRCUS ─────────────────── ROLL UP! ROLL UP! The circus came to genus!
A cheerfulbeginning. We actually see the dome of the sha- pitot standing in the field and illuminated washed by moonlight. What are the reasons may encourage you to come here at night and what is the meaning of the game is not yet clear- but... So, what did you manage to do? key - transition from graphic mode to text mode and back. From the field where it stands awning, the path is possible in the direction niahS, E, W. You can also go to the tent itself, but it’s dark there, and very soon you will be killed by a crazy clo- un. Merry circus... To the west of the circus there is repair trailer. Door, lead- inside, locked with a key, I don't have one with me. In the east - a small fence behind which generator installed. He needs It is under repair because missing connecting cable. Apparently after starting the generator in the circus light will appear. Even further to the east, in the field, we find a shovel (SHOVEL). Pre- red, we take it and here we share (DIG). The starting handle is dug out ka (STARTING HANDLE). We take it away it (it will be needed to run generator) and, since further You can’t go into the field, you can return we go to the circus, and from there we move to the south. There is a road here, but it seems there is no other way than on N, but - GO ROAD, and now we are already on the side of the road no. From there we move to S, where at roadside site is yours car. You can go into it (GO CAR), and exit it (LEAVE CAR), there is nothing special there. Going south, we find ourselves behind car, where we see its gas station hole. From the very beginning you have I had with me an empty canister for gasoline (PETROL CAN), keys for car (CAR KEYS) and pen- nal knife (PENKNIFE). Check something out -it goes without saying, so on this Let's take a break here. ────────────── ──────────────────────────── Unfortunately, we were unable to the composition of this issue does not include one of the games I was talking about speech in the review. In general, we are faced have disappeared with the need to reduce tit originally conceived the volume of this number, for the disk, as you know, “not rubber.” ─════════════─

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