Expertise - walkthrough of the game "Terrorpods".

Spectrophoby #06
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║ TERRORPODS ║
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(C) PSYGNOSIS LIMITED, 1988,    
(C) ICON DESIGN LtD,            
Disk version: M.M.A SOFt'96.    
                                
  So today I want to take on the non-
an easy task, and to familiarize all readers
magazine "SPECTROPHOBY" with one quite
an old and undeservedly forgotten game -
TERRORPODS.  It's hard to define a genre
this program; this is both strategy and action,
and someone may find similarities with ELITE!
But one thing is for sure: you will spend
for more than one hour trying to defeat the armies of "ter-
rorpods" and restore peace on the asteroid
COLIAN.                                   
                                          
 So, in the distant distant future, everything is...
mineral resources of our home planet
The earth has been completely exhausted! Human
quality was on the verge of energy
crisis, when the views of scientists turned to
asteroids - smallcosmic bodies.     
                                          
  Extract minerals from others
on planets it would be simpler and cheaper, but even there
they are not fools!   Evil sectoids,
slip-slips and chryssalids are just waiting for
water for a new attack on Earth. But
asteroids that belong to no one -
the only chance for all humanity! 
                                          
  Especially for work in low-pressure conditions
gravity, special
robots are "terrorpods". Thanks to three "but-
din" they stayed firmly on the surface
asteroid, and a single “hand” could
perform various functions - from collecting and installing
setting up drilling platforms, before fighting with
uninvited guests.                       
                                          
 Aliens, realizing the threat of strengthening
positions of the Earth, began to periodically conduct
commit sabotage on drilling platforms. And not-
which asteroids were even captured.    
                                          
  One of these asteroids was COLIAN.
It was the largest and richest prize
asteroid native resources. And your task
- return it to the Earth and grind it into powder
all the aliens!                         
                                          
  A huge space flotilla was built
Lana for the release of COLIAN. Alien-
pullsensed something was wrong and gave the order
to their "terrorpods" to destroy all mining
The largest mines and factories in all sectors of the industry
roid. The Earth command accepted the secret
new decision: "Until the order to destroy
platforms has not been fully implemented,
go to the asteroid alone! combat super-skim
measures that should prevent aliens
fulfill their evil plans"              
  These are the pies......                
                                          
GAME CONTROLS:        
                                
  Immediately after loading you will see a beautiful
screensaver for the game, and by pressing any button
you will get into the game itself. To select a control
already during the game, press “I” and get
go to the following menu:                    
                                          
 1) SHOW KEY MAR.             
                                
 All controls will be printed on the screen
keys with comments in English -
ke. They will be described in more detail below.     
                                          
 2) KEYBOARD og JOYStICK.     
                                
 In this menu item you can select up-
direction from the keyboard or from a variety of
joysticks. For selection here and below,
usecursor keys SPACE and
ENTER.                                    
                                          
                                          
                                          
 3) REDEFINE KEYS.            
                                
 The skimmer control keys can be re-
set, but cannot be used
keys described in point 1)
(M,Z,R,I,W,B).                            
                                          
 4) RESUME PLAY.              
                                
 Continue the game from the place where you pressed
whether on "I".                                
                                          
 5) REINItIALIZE.             
                                
 Start the game from the very beginning.             
                                          
 6) SHOW CREDItS.             
                                
 A complete list of all persons will appear on the screen
noticed while writing this game.       
                                          
                                          
                                          
                                          
 II recommend everyone to play with a keyboard,
and do not change the key layout. In this case
tea, immediately after the start you control the ski-
using the following keys:               
                                          
 "Q" - forward            
 "A" - back             
 "O" - left             
 "R" - right            
 "ENtER" - fire         
                                
  In addition, regardless of the selected
control method, you can use
the following keys:                        
                                          
 M - on/off. area maps;          
                                          
 Z - rotate by 90 degrees;              
                                          
 R - restoration of destroyed factories,
     mines, "terrorpods";                
                                          
                                          
                                          
 W - switches the laser to ground-air mode
     spirit."  Reverse switching occurs
     children if you lower the sight to the level
     asteroid surface;               
                                          
 B - is used to work with an object on a
     the cursor is hovered;                  
                                          
 I - displays the same menu from which I
     began the description;                      
                                          
                                          
 This is what the objects with which you
will have to face during the game. 
 In addition to the complete destruction of all enemies in
all sectors, you need to collect one
"terrorpod" that will guard
asteroid after you leave. For this
the plant needs to produce one
from robot parts. Therefore, factories in different
sectors are called by the name of that part
the body they make. After
the factory made another body part, you co-
select it using the "B" key and
Head to the next sector.            
                                          
  An alien ship interferes with the task.
netyan, who periodically shoots at you
rockets.  Try to dodge them
or shoot down with a laser, since 6 straight lines
rocket hits the skimmer and you're done
those!                                       
                                          
  The cabin of your skimmer is equipped with
the latest technology and just like that
she can't figure it out!                       
                                          
                                          

 1) FUEL INDICATOR.      
                                
 Fuel is wasted every time you move.
skimmer.  If you are in mode
cards, then evenslight movement
skimmer will lead to a large consumption of top-
liva.  To refuel, move the cursor over
fuel mine and press "B".
WARRNING: If you manage to spend it all
fuel, your skimmer will stop moving
going away and GAME OVER will be inevitable!       
                                          
 2) EXPLOSIVE INDEX.    
                                
 Explosives are needed to destroy "terrorism"
hearths."  You can replenish your explosives
in the mines for its extraction in the same way
as is the case with fuel.                
                                          
  Remember that mines can't store everything
extracted fuel or explosives. On one
the mine can store a maximum of 500 units
fuel or 1000 units of explosives. After
reaching this limit, the mine stopped
is available. For this reason, it is worth periodically
conduct inspections of all mines.               
                                          
 3) CLOCK.            
                                
 If you don't have a watch at hand, then this
the device will remind you what time it is
has passed since the start of the game. By the way, my record
passing through the entiregames from start to finish
- about two hours!                      
                                          
 4) PROTECTIVE CAPSULES.      
                                
 Your skimmer has 6 protective capsules.
You can lose your capsule in two cases:
if you are hit by an enemy missile or
if all the energy runs out.                
                                          
 5) "TERRORPOD".         
                                
 This is your main enemy.                   
                                          
                                          
                                          
 6) ROCKET.           
                                
 The enemy is constantly hanging on the horizon
ship and launches missiles in your direction with
heat guidance. You can be sure from a rocket
shoot her or shoot her with a laser. Appeared
missile identification within visibility range
is indicated by a characteristic sound that begins
your radar starts to sound.                  
                                          
 7) MAIN SIGHT.       
                                
 The main sight is always aimed at
the surface of the asteroid is ahead of yoursskimme-
ra.  Unlike the additional sight
he is motionless. If the main sight is aimed
money for any object, you can
display information about this in the message window
object. Every laser shot in mode
"ground-to-ground" hits exactly that point on
which this sight indicates.            
                                          
                                          
                                          
 8) BODY PARTS.         
                                
 In total you have to collect 6 body parts
to create a "terrorpod".  That is 3 legs,
arm, torso and head. After collecting very
red part, one of the six indicators lights up
speakers.                                
                                          
 9) ENERGY.           
                                
 This indicator shows the energy level
skimmer protective field. Energy is wasted
if the enemy "terrorpod" is successful
moose will come up from behind and attack you. Except
you can use the energy for
protection against missiles (SPACE key).          
                                          
 10) COORDINATES.         
                                
 The numbers in these columns are approximatecoordinates in X and Y. Memorizing (or writing down)
Sav) coordinates of the point, you can easily
find it later, even if the key was pressed
Visha "Z".                                 
 11) MESSAGE.         
                                
 A message about the object is displayed in this window
which the main cursor is pointing at. If
there is no object - the name of the sector is displayed. 
                                          
 12) RADAR.           
                                
 All objects are displayed on the radar
section of the sector where you are. But if
"terrorpods" managed to destroy this
area radar station, the radar will be
continue until you leave this station
restore.                             
                                          
 13) POINTS SCORE.       
                                
 3and for every missile shot down you are awarded 100
points.  All points scored are displayed on
this indicator.                          
                                          
  To assimilate the material, consider the following:
combat measures.                      
                                          
 You are landing in the Alfa sector, quickly
press the "M" key and beforeappearing with you
there is a map. Having noticed the nearest "ter-
rorpod", without making sudden movements (fuel-
not rubber!), you move the cursor over
this steel monster, press again
those "M" and catching the blue in the crosshairs
When you close the enemy, you start firing. Once is not enough
to get into the "terrorpod", you need to repeat
With our hits we achieve 100% DISABLE
TER'RORPOD!  After defeating another
enemy, restore all the ruins he destroyed.
waters, mines and mines. Collect as much as possible
more fuel and explosives and repeat
everything described above until pre-
in the affairs of the sector there will not be a single
ha.  Now all you have to do is wait until
the plant will make the next part of the "terrorist
yes."  Taking it you can go to the nearest
the nearest radar station and pressing "B"
end up in the next sector. Before re-
moving from sector to sector, I advise the basic
Be sure to stock up on fuel and explosives.
                                          
 Finally, I want to explain why you need
turn 90 degrees. Firstly, if
an enemy has crept up behind you and is drinking from you
blood (energy!) it’s easier to press “Z” and,
instantly turn around and kill the impudent one.   
  But the most important use of this function
as follows: there are such factories and mines,
which are located at the very bottom of the map and
you cannot collect the extracted minerals from them
soldered, since the sighthe just can't
be aimed at a mine or factory. Well, what if
you turn around using the Z key, then on
map the top will change with the bottom, and on the top
you can remove parts of the map without any problems
download the required fuel or explosives.    
                                          
 DIFFERENCES IN PROGRAM VERSIONS.    
                                
  Not a single disc version of this
I haven't seen the game. On cassettes
dila version marked "DISKED
VU RAJSOFt", which was gloomy
disfigured.  And there was also
one version of this game, distributed
trashed on cassettes from the company "IS-
LAND". This version was even worse!
  The disk version you
you will find in "APPLICATION" I did
himself, based on the above two
versions.  now the game is complete
working!                        
  The proprietary 128 version of this pro-
grams apparently never
there was, just as there was no AY music and
effects.  I took it upon myself to
lest to insert into the game in AY-melo-
diya which will play even in
48kb mode. A for users
128 kb machines provided one
interesting effect that you
you'll see(?) if you get to
"GAME OVER" messages.  only
when all the work is connecting
this effect was completed, I
I noticed that all this is very reminiscent
muhaet the game "PUFFY SAGA". But ho-
chuassure that I made it with my own hands
distilled this effect from IBM.     
 All sorts of SNEATs for this game
I didn't put it in because
the program is finely balanced
and any intervention makes a game
ru boring and uninteresting!      
  And finally, I want to thank you -
editor of the magazine "SPECtROP-
NOVA" for publishing this description-
nia and my disk version in their
magazine!                        
                                
[SPH: you're welcome!]

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