Alfonso Borro - This article is a continuation of the material about Alfonso Borrow, one of the best artists in the entire history of the Spectrum.

Sinc Re-Stared #03
-+----------------+ :xx/0З/05: +--------+ | Sinc Re-Stared ! ! +---+----+ +--+---+--+ issue 2 +--+ -+------+ -+-----------------------+ +--+ | ! От редактора: Эта статья - продолжение материала об Аль- фонсо Борро (Alfonso Borrow), одного из лучших художников за всю историю Спектру- ма. Интервью опубликовано во 2м номере SRS (С) 2005 COMPUTER EMUZONE- Karnevi, Wyz, EightBiter & Anjuel. (C) 2005 Gennady Demidenko (translation) (C) 2006 Sinc Re-Stared .. Alfonso is a modest and polite man vy, as if native, as if you know him no one knows how many years now. We're failing his questions, he answers and in his own Rarely is interested in what we liked. And shows us again and again... soon it will be dis- light, and we haven’t described even a quarter of what he showed us. I hope we are still with him Let's meet. This will be a bomb: Highway then Heaven, one of the unfinished projects Alfonso together withAyryctuhom Alcazar (Agustin Al- cazar), will still work. This will be the version for AmstradCPC other platforms attention they will not be deprived of it. So keep an eye out news. Here comes Alfonso with a box under the ru- coy. Turn on Spectrum +Z and sit down bnee. Incredible, we now see in front of one of the artists Topo Soft! We we can ask him anything, find out everything what you always wanted to know. And he's going show us things that have never been seen before the person did not see. He opens the world of 8-bit for the second time cars, although he says he doesn’t understand how there may be a desire to reject it again cover. I made a mistake when I took with fight the camera. I'd rather take a tape recorder to write down everything he told us about said. Small memory cards in photos napate, here's the problem... He told endless stories and Cret about Topo Soft and in particular aboutbig boss Paco Pastore (Paco Pastor). The first thing we wanted to see was Highway then Heaven, the game was never released coming into light (management Topo refused release). The graphics in the game belong to the pen Alfonso. Here he takes out the game disc, inserts into SRSB128... We hold our breath xahue, still loading... Here it is! This sensation! Fast, soft, how well it moves yes! And today on Amstrad nothing works gets along with her by the smoothness of movement. While we are recovering from the shock and getting busy game, Alfonso reveals the technical details thali games. The game was performed at a high level and with consists of 8 phases, but not all are planned This was implemented (multi-phase loading, high detail of the game background). Alfonso sits down at Spectrum +Z with di- ckamu in his hand, he can't wait to show us your job. Probably many of you know They say that the game isCasanova (publisher -Iber) they wanted to release it under a different name. Sa- My game was made inTopo Soft, drawing graphics shaft Alfonso. But no one saw the previous one version of this game, the name of which was Pasta & Pizza, ultimately transform- world inCasanova.Now we can Let's see this, there are many differences: sprites, game board... Photos are available, you can compare. We also saw some from programs for internal use, which dig "moles" dug their "holes" (Topo with the use nahckoro - "mole") One of them is completed- This card is for Casanova. At the bottom of the screen the wound is depicted as a map of the entiregames. Clicking to the picture below, we can go to any battle game screen. Alfonso uploaded one of the "mole" graphic tools - Art Studio with sprite editor to show us their works and, above all, those that no one had seen it before. While he was loading graphics, we fell asleep his questions. How and with what it was drawn this or that? Who made this game? And what method? All questions are answered simply speed-active responses. It shows us the sprites for RAM-2 and tells what he was supposed to be like actually the firstRAM. If it was made as intended, we would have a pre- hesher Commandos (Pyro Studios, PC). Initially, the main character could communicate via radio, requesting reinforcements or bombardment target assignment. He could also dig trenches and hide in them. The game was conceived as a strategic adventure, but good ideas very often remained unimplemented: due to the fault of the management leadership or simply because of the characteristics of time. I can assure you that we have conducted three hours since Alfonsobegan showing- give us all this and... we just saw Z disk from this overflowing box! Yes that we hope to see soon all that is without a doubt a very important part golden age of Spanish software. ------------------------------------------

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