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:xx/0З/05: +--------+ | Sinc Re-Stared !
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От редактора:
Эта статья - продолжение материала об Аль-
фонсо Борро (Alfonso Borrow), одного из
лучших художников за всю историю Спектру-
ма. Интервью опубликовано во 2м номере SRS
(С) 2005 COMPUTER EMUZONE- Karnevi, Wyz,
EightBiter & Anjuel.
(C) 2005 Gennady Demidenko (translation)
(C) 2006 Sinc Re-Stared
.. Alfonso is a modest and polite man
vy, as if native, as if you know him
no one knows how many years now. We're failing
his questions, he answers and in his own
Rarely is interested in what we liked. And
shows us again and again... soon it will be dis-
light, and we haven’t described even a quarter of what
he showed us. I hope we are still with him
Let's meet.
This will be a bomb: Highway then Heaven,
one of the unfinished projects Alfonso
together withAyryctuhom Alcazar (Agustin Al-
cazar), will still work. This will be the version
for AmstradCPC other platforms attention
they will not be deprived of it. So keep an eye out
news.
Here comes Alfonso with a box under the ru-
coy. Turn on Spectrum +Z and sit down
bnee. Incredible, we now see in front of
one of the artists Topo Soft! We
we can ask him anything, find out everything
what you always wanted to know. And he's going
show us things that have never been seen before
the person did not see.
He opens the world of 8-bit for the second time
cars, although he says he doesn’t understand how
there may be a desire to reject it again
cover.
I made a mistake when I took with
fight the camera. I'd rather take a tape recorder
to write down everything he told us about
said. Small memory cards in photos
napate, here's the problem...
He told endless stories and
Cret about Topo Soft and in particular aboutbig
boss Paco Pastore (Paco Pastor).
The first thing we wanted to see was
Highway then Heaven, the game was never released
coming into light (management Topo refused
release). The graphics in the game belong to the pen
Alfonso. Here he takes out the game disc,
inserts into SRSB128... We hold our breath
xahue, still loading... Here it is! This
sensation! Fast, soft, how well it moves
yes! And today on Amstrad nothing works
gets along with her by the smoothness of movement.
While we are recovering from the shock and getting busy
game, Alfonso reveals the technical details
thali games. The game was performed at a high level and with
consists of 8 phases, but not all are planned
This was implemented (multi-phase loading,
high detail of the game background).
Alfonso sits down at Spectrum +Z with di-
ckamu in his hand, he can't wait to show us
your job. Probably many of you know
They say that the game isCasanova (publisher -Iber)
they wanted to release it under a different name. Sa-
My game was made inTopo Soft, drawing graphics
shaft Alfonso. But no one saw the previous one
version of this game, the name of which was
Pasta & Pizza, ultimately transform-
world inCasanova.Now we can
Let's see this, there are many differences: sprites,
game board... Photos are available, you can
compare.
We also saw some
from programs for internal use, which
dig "moles" dug their "holes" (Topo with the use
nahckoro - "mole") One of them is completed-
This card is for Casanova. At the bottom of the screen
the wound is depicted as a map of the entiregames. Clicking
to the picture below, we can go to any
battle game screen.
Alfonso uploaded one of the "mole"
graphic tools - Art Studio with
sprite editor to show us
their works and, above all, those that
no one had seen it before.
While he was loading graphics, we fell asleep
his questions. How and with what it was drawn
this or that? Who made this game? And what
method? All questions are answered simply
speed-active responses.
It shows us the sprites for RAM-2 and
tells what he was supposed to be like
actually the firstRAM. If it was made
as intended, we would have a pre-
hesher Commandos (Pyro Studios, PC).
Initially, the main character could communicate via
radio, requesting reinforcements or bombardment
target assignment. He could also dig trenches
and hide in them. The game was conceived as a strategic
adventure, but good ideas very often
remained unimplemented: due to the fault of the management
leadership or simply because of the characteristics of
time.
I can assure you that we have conducted three
hours since Alfonsobegan showing-
give us all this and... we just saw Z
disk from this overflowing box! Yes
that we hope to see soon all that
is without a doubt a very important part
golden age of Spanish software.
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