(c) Ice'Di/Triumph
S o f t L a n d
.4x4 PuZzLe.
status......game
real size ... 451 sec.
trademark... Triumph'999
Idea, Design, Sfx, Code .................................. Smoke
Idea, Gfx maker, Design ................................... Bytic
Code, Intro, Outro................................... Loki
Coolest Muzax......................................... Jam
Rendering .....................................VooDoo
Wooow! This is the first toy from Triumph! This game is logical, and
contains ten levels. 4x4 Puzzle, this is a kind of
~tag~. As mentioned earlier, it has 10 levels, 5 music and
a couple of cute renders. After each level passed
Hand-drawn screen's await you. Rejoice, campstone holders!
mouse, Puzzle supports it too.
.MegaTetris 2000_demo version.
status......game
real size ... 79 sec.
trademark ... Push & DGMS'999
Well, what can I say?.. A bit weak for 1999!
The graphic design is simply terrible... 8( ) Although finally I
I played a lot of Tetris ;). The authors (Push & DGMS) already seem to
How did you get the full version of the game? Maybe everything will be okay in it
to another?..
.Sed Editor_final release.
status......system
real size ... 180 sec.
trademark ... Orion Group'999
Idea, Code .....................................Vader
Ikons gfx maker ...................................Bytic/Triumph
Work Bench ramks..............................................Amiga
Work Bench ramks remixed........................ Blade/Triumph
Music ..................................... Davos/Horrorsoft/CPU
The final version of SED Editor is here. Use on
health! With the help of SED (Sprite EDitor) you can create
miracles ;). It has many features that you don't
you will not find in any of these editors. For example: 3D
skewer, auto-tearing sprites from pictures and much more.
By the way, the program has two (2) built-in help. First
is called by the key when editing a sprite, and the second
You can look from the menu with icons by also pressing . . B
there is only one drawback in the editor -> you can screw it up
sprites, no larger than 2x2. This is because initially
the editor was written for a toy.
.Real Commander v1.8.
status......system
real size ... 64 sec.
trademark ...Real software'999
Idea, Code, Design ...................................... Pawel
Differences from version 1.7
√ Supports all 4 frequency tables Pro Tracker 3.4+
√ Full-fledged frequency analyzer.
√ Copy files in both directory order and
markings. Bit 7 is no longer used to mark files
the first letter of the file.
√ Selecting a mask in SetUp.
√ Support for hardware CMOS clock.
√ When copying a group of files with the same names,
on the receiving disk they do not overwrite each other.
√ Support for resident RamDisk for machines with more memory
128k.
√ When playing music, return the sign with the name of the music and
frequency analyzers using the CS+P keys.
√ Fixed work with zero-length files on RamDisk.
√ Switch to viewing/listening to the next file using a key
Enter.
√ When copying on the 1st drive, you don’t have to check
receiving disk.
√ View screen files without attributes.
The RC package includes a rom designed for
firmware instead of 128 BASIC, everything is much simpler for emulators -
just copy this file 1:1 into MS-DOS and register it in
emulator configuration. Before installing the firmware, you need to configure
RC configuration to suit your needs. The two SETUP bytes are located at
offset #3B, in the commander itself they are located at offset #5.
You need to configure inSETUP'e commander and remembering two bytes
configuration, write them into the firmware file.
.Fun Top'98 gfx pack.
status ...... compo viewer
real size ... 1005 sec.
trademark ...Hard Wave Crew'999 (?998?)
Idea ..................................... Wlodek Black
Idea, Code, Design, Packing, Artwork..............Steel Drugon
Music ..................................................... Mr.Z
Import/Export ........................................ Mitchell
Well, we have waited for new joy from HWC. This time it's
collection of graphics from FunTop'98. All graphics are packaged and done
quite a good viewer.
After loading, a list of screenshots with names is displayed on the screen
authors. And if you move the cursor to any screen, then
a miniature copy of this same $ appears at the bottom of the screen,
and colorful.
.Monster 4(.)0% + 0.5 liter_boozing aggression.
status......demo
real size ... 824 sec.
trademark...Inkognito'999
Well what can I say, it’s very good! Especially the animation
in the epilogue. But what I can't understand is why
demo takes so much?!? After all, there is absolutely nothing in it:
initial animation (with a bottle of vodka), then a whirlpool effect
(or is it animation?:), and an epilogue with the coolest rendering ->a rotating torus... There are not many phases there, but it looks very cool!
Especially from afar ;). That's the whole demo (not counting scrolling and
scrolling text). The authors promised that this demo is their last
work on Spectrum...
That's all for now!..
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