M.M.A/SPEED SO.
Many of our readers probably know
or at least guess that the most
famous gamemaker countries - Vyacheslav
Mednonogov - working on his new head-
devrom. This time he planned to hit
country game in style realtime strategy.
What is this this I won’t explain - you and
you should be aware of it yourself. Particularly misunderstood -
I refer you to the most famous representatives
for people this directions games - DUNE 2 and
WARCRAFT.
New Mr.'s game Mednonogova wears
name "BLACK RAVEN". Already released
four demo versions, and as stated by the author,
"to retreat more nowhere - only further
game" (I quote from memory).
Below you you can read small in-
the interview we took from Vechyaslav in the
mid summer of this year. I asked questions
(M.M.A), but helped me in this important and
responsible matter, good DR.DEATH. Answered,
naturally, V. Mednonogov - at least
We hope so!
By the way, it is worth noting that even then, in
distant June, on my phrase "in a month
Let's release OBERON#4", Slava replied:
"If in a month, then wait until autumn..."
Less would like prophecies on our
head!
Q: What is the plot of the future game?
About: The plot has already been discussed many times.
will be offered even two plots - while playing
on human side, must be destroyed
enemies (kungs) and, conversely, controlling kun-
gami, it is necessary to defeat people. Differences
except, in fact, the levels and appearance
heroes will consist of a set of access-
ny spells and in combat abilities are not
which species (primarily those that own
onions).
In the process of working on the game appeared
the idea to develop several levels, based
bathrooms not on strategic, but onlogical
certain principles (i.e., to pass them
necessary will understand the "zest" of the level).
Although possibly this idea will migrate to
"BLACK RAVEN-2"
B: What is degree readiness "BLACK
CROW" for today?
About: The degree of readiness at the end of June is
quite large. In fact, absent
only three things: intelligence computer,
levels, disk support. Everything else
- ready and working.
The greatest technical difficulty is represented by
lays on today check opportunities
mutual impact on each other
heroes one and the other side (which,
as previously mentioned, maybe more
45 on each side ). Explicitly ask-
variablebrute-force method for dynamic
mic strategy is not applicable. However, re-
sewing this will solve the last problem
a serious obstacle to completing the game.
However, work on intelligence has already
are underway. I started, as always from small - from
peasantsenemy. They are already quickly finding
they mine gold and timber, and take it all for themselves
base. And the guard soldiers don’t stand like pillars,
and try to react to the approaching
enemy.
As always, serious concerns inspires
lack of memory (for all of the above
Less than 5k left. Perhaps something from ra-
her declared will have to let "under
knife."
In: In demo version of the game you can see that
screen as would be divided into 2 X 2 squares.
In principle this layout is quite understandable
points vision of graphics, animation, etc., but
it would be much better if unexplored
bathroom the territory opened up as the
In this case, not such large squares, but
acquaintances.
About: Technically this is difficult. And so are all ours
warriors and peasants must constantly lead
inspection of the territory - in the proposed case
inspection will take four times more time.
Then, it’s very logical - every cell
has one visibility bit. And so it will have to
enter 4 bits. For what?
Perhaps in question there was due to the
make smoother edge of the invisible area
- here everything will depend on the number of sprites
plus the time it takes to
to find out which edge sprite
output.
B: According to reviews of many who played UFO 1 & 2
it is known that after two or three weeks,
spent on passing, the game system itself
the situation as such ceased to interest them
to poke, and the main intrigue and incentive lay
in the area research and openings
ENCYCLOPEDIA. In short speaking as this is neither
it was would be banal, but peopleliked
"scanned" pictures!
Will there be any analogue ENCYCLOPEDIA
in "BLACK RAVEN"?
About: ENCYCLOPEDIA, of course there won't be, but
After each level, uni-
local picture (drawn Denis
Barkov) - it's worth a look. Os-
new criterion effectiveness assessment
actions player will become so banal
parameter as transit time.В: The game will be played exclusively against
computer or it will become possible to fight with the "living
you" opponent... It is clear that on one
computer enough inconvenient play
together, but this problem can be solved using
using two cars, similar to playing with two
IBM PC via a “null modem” cable. For
transmission data you can use a modem
or (which is simpler and more reliable!) tape recorder
port Have there been any similar proposals from
people from ZX-NET's circles?
About: More would. Of course they did. But ig-
army through modem in dynamic games
Spectrum is rather weak. And “on the cord” is slick
exotic case, so that because of it
to rush (how many people have two spectrums at home?
ma and two monitors?)
(M.M.A: Yes, for the sake of such a thing...)
B: Flying enemies, as far as is known, in
game will not (due to memory limitations)
ty), but what about the swimming reptiles. They can-
gut attack on units standing
near shores, destroy bridges, etc. Head-
new, that there is no need to create a new one for them
slice cards, because as you know, all operating systems
tal heroes progresses water-
fear...
A: B this time - no. Still, the program
you can't complicate to infinity, you have to
someday and release. However, completely
a valuable fleet is planned for the next game
ru. By the way, for this reason (and not only
according to this) the next game will be calculated
for memory not lower than 256k.
Q: Are the rumors about attracting the winner true?
lei ENLIGHT'96 - X-TRADE groups - to work
over the intro and FINAL CUT to the game?
About: This information is outdated. To the appointed time
mu term (end of last year) X-TRADE not
presented no developments, so I
I had to do these parts myself. Enter-
This is a 12-minute ro-
face, created using 3D STUDIO, and
takes up most of the first disk. Ready
as well as two final animations of 48 frames each
ditch.
Q: Will it be fully supported?
additional memory (256/512/1024) or game
will it again be “purely 128th”?
About: The game will again be “purely 128th”. However
I want to warn you that all subsequent games
ry I expect to do "purely 256"!
B: How many disks will the full
game version? Will there be a significant
th increase in size due to support
GENERAL SOUND 'eh?
About: Support GENERAL SOUND,promised everything
those same X-TRADE, in present tense under
question. However, in any case, the game will
children are supplied on two discs, and music
cal accompaniment will be intended
for free distribution (for example,
via the network).
Q: What do you think by about the editor
levels? Any game, no matter what it is
complex and interesting, it will inevitably be passed
dena to end. In "ChV", like and any
realtime strategy, there is an element of non-determinism
concentration, and therefore into your new game
(in unlike UFO 1&2 people will play
much longer. But if there will be
opportunity to create your own own
levels, whole episodes, then using the body
programs as a player (player) can
at least until 2000 think with interest
more and more new game situations.
A: Good question. Of course, the map editor
and the initial arrangement of heroes I have
(for RS). However, the level description includes
quite a lot of parameters plus a few
subroutines individual for each
level. However, the main difficulty is purely
economic: unprofitable do "BLACK
RAVEN" open play.
B: A nobody and forces you to make a game
"open"! The editor can be put into operation
I sell as a separate software product. A
before release the editor himself
selling a couple of discs with additional mis-
siami - after all were EXTENSIONS to
WARCRAFT. And the more complex the editor and
the more playable levels you can have
create it, the more it will resemble
transfer to a separate software product, for
which is worth giving your money. What are you
do you think now?
A: It still needs to be written (as I mentioned,
it is only available in the PC version). Therefore, in
In the best case, I'll open the levels format and
I will release a free-ware version of the game for this purpose
with possibility loading levels. Ec-
Naturally, far not immediately, but, say,
after output ChV-2. But actually - with this
hackers could do much better
:-)
B: Slava - think self, if the editor
levels link to proprietary protection against
games, then all those who buy CRACK games will not
will be able to use the proprietary editor
rum But it will be difficult to completely crack the editor
nen due to the fact that it is inoperable
The details will be clarified only after creation
his scenario and _attempts_ to pass it. A
on it takes quite a while... In short,
the editor can help in the fight against pirates.
About: Protect editor much more complicated -
everything equals as create non-copyable
distribution. Yes and usually has value
not a tool (editor), but a product (level-
neither). But to the product I won't then
have no relation. Q: Have any agreements been reached on how
with local monsters hacking (VIRTUAL
BROTHERS) so and with people who make a living
Is this the case in other cities? Or by re-
The results of sales of UFO-1 and UFO-2 turned out to be
that pirates do not cause significant harm?
About: No, any certain contracts
there are no wars. The main role in this issue is
dew plays public opinion. Of course
pirates strike significant harm, but in
Peter it's not so noticeable, but to cover everything
cities countries I am not able - hands
Rotki :)
B: A how much will the honest one have to pay
to the user for the branded version of the game?
About: Apparently, wholesale price will increase by
2-3 thousand compared to UFO-2, which is due
zano more with an increased price for pure
disks. Retail price depends on final
seller, but, for example, in St. Petersburg it is unlikely
will it be higher30 thousand rubles.
B: What are the terms of sale and distribution?
copies?
About: As always, no
some distributions. Distributed only
directly author's copies.
Q: If tomorrow a rumor spreads across the country that
"BLACK RAVEN" was written and went on sale
I'm going to the official distributors, where
should be contacted by the user who wishes to
buy a branded release?
To the company "Inforcom" or to Sergei Zonov
(company "Scorpio"). Addresses not from these companies
times published in ZX-Review and in ZX-Forma-
those Small wholesale lots usually occupy
Mikhail Akimov (Logros company)
(FOR ADVERTISING!)
This, my friends, is an interview...
I hope that by the moment reading these
rows you already became copy owners
(preferably proprietary) full version
"BLACK RAVEN." Well, if not, then wait
left not for long - Glory man
businesslike, and does not waste words.
He said that there will be a game, so there will be.
"Definitely!"
(C) V.V. Zhirinovsky
Well, finally, dear readers,
We offer to you a photograph taken on
second day of ENLIGHT'97.
In the centerV. Mednonogov, standing with his back to him
Ilya Fomin.Recognize the third comrade
failed...
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LAST EDITION: 10/21/97
MUSIC VU : VISUAL/XTM
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