Scroll - a detailed description of the game Chaos.

Oberon #04
CHAOS - THE BATTLE OF WIZARDS       
                                          
             by Julian Gollop             
                                          
            GAMES WORKSHOP'85             
                                          
  The game  Chaos is made in the best traditions
games similar to it, with a general characteristic -
Strategy. It takes you to the world of sorcerers
and  magicians, where magic is a power, with
with which you can prove your ability
society and greatness before others. And here you are
During thegame process you become one of eight
the most  powerful  wizards in the All-
Lenna  and  try with the help of your di-
Volskaya army monsters  throw down  os-
tal and capture The Universe...          
                                          
That's basically all that's enough You, Dear reader, know about this game. But We we are sitting here for a reason, and we must do everything describe in detail... So I'll have to think about it and squeeze it out yourself a couple of tens of kilobytes of text! So, CHAOS is a game about wizards. Not Do you remember another similar game with a similar title press? NoLORDS OF CHAOS (further L_o_C)you ask me... and I will answer: yes! CHAOS is a simplified version of L_o_C and That basically says it all. Simplified graphics fika, control, playing field and many other moments. But, perhaps this the only game that has benefited from simplification for benefits! Instead of clearly tied to scenarios of levels L_o_C, we get different new "non-deterministic" game, which can playup to 8 peopleat the same time. After downloading, you select the number of games heavenly from 2 to 8, difficulty level for wizards computer (if there is one participate in the game). Then you will be asked enter the name of the first player, will this magician to play on the computer or not. Next you- choose one of eight wizards, pressing the corresponding number and color of your magician Similar actions should be performed thread to the rest of the players. This procedure, of course, is very boring, but at least you are given the opportunity to enter name and therefore the enemy (in the case of a computer) can be called some bad word, for exampleOTSTOY, and then enjoy for a long time this fact. Playing against computer, I advise to choose not one enemy wizard, and several - this will aggravate the si- situation and will give the battle more realism. Here is the game itself! The first thing that rushes into eyes, this is the menu. It appears after completion of the next series of moves and consists of four points: 1) Examine spells. The current state of the OS is checked here. lurkingspells. Characteristics of the seal knowledge you can find out by clicking on corresponding the letter corresponding to this spell. Return in main menu is carried out key "0". 2) Select spell. And here is the witchcraft itself. Spell selection- The process is similar to the first point menu. Follows mark, that when selected animate character, program for- the question is asked whether this creature will be displayed as a corpse after its hy- leucorrhoea This can be useful when in the game one of the warriors dies. So it's you can raise from dead corresponding spell. 3) Examine board. View the current state of the playing field. This option is simply irreplaceable if You got distracted and forgot the game situation, and I need to conjure something... The most surprising thing is noun here is what you can study not only the condition of their wards,but also warriors of the enemy army!4) Continue with game. Continuation of the game... After you have selected the desired spell - , you can safely move on to the game with the power of this particular option. Before you a playing field on which different sides are two or more wizards. The initial task is - xia use selected spell, if of course it’s your turn. Cursor in this case it will take the form of the symbol "S". If You can'tuse a spell(on- example, the distance to the object is too great ka), press the transfer key (K) opponent. The most important thing is to understand the way to transfer cursor movement. In CHAOS you will not encounter primitive combination "Q", "A", "O", "P" - here everything is an order of magnitude larger: "Q" "W" "E" (top) "A" (left)--┼--(right) "D" (down) "Z" "X" "C" C keys "W", "A", "D", "X" everything is clear and so and here the purpose of the other four clear far not everyone. In fact complicated there is nothing here - these are keys movement diagonally in the corresponding main sides. In the center of this "magic" trapezoid, aboutequipped with control buttons, is located key "S",which, as everyone probably already guessed it, performs the function "fire". Because spells are different from each other ha, then the methods of using them differ. For example, if you selected animate character, then you can install it only in radius of one cell from the wizard. If this spell is associated with building up combat howl of the main character's power, then after pressing fire keys ("S") the spell will work immediately same on You. If spell type Magic Wood, Magic Fire and other. , then it action is carried out on quite long distance. If the spell worked, You get encouraging inscription SPELL SUCCEEDS. Be ready and to that your spell is in literally "break off". At the same time, information line will appear inscription SPELL FAILS. Such is life - and for magic but not everything works out... By the completion of all these magical passes transfer of the move to the partner is carried out automatically automatically. After how all wizards use by spell, you can directly use your creation. Iflive creatures You haven’t spawned yet, then you want you can only castwith your own wizard. For this place the cursor on the magician and click "fire". At the bottom of the game screen will appear an inscription telling that you can do with this object. In this case - go to one cell. After this you can pass the move. As soon as all the players have left, or you will be taken to the main menu where you can You choose a new spell. There are situations when choosing one or another creature, you suddenly changed your mind about using it vat. The "K" key will help here. She canceled allows you to select a character and make it possible to let move by another hero, in contrast to the classic vichy "0", which immediately completes movement. True, you should remember that if You refused from movement those or another hero using the key "K", then until completion movement it will not be possible to use vat. When conducting major battles, you will probably ka there will be problems determining where your own, a where are others. By pressing and hold keys "1" - "8" You can "highlight" on the field creatures belonging to to one wizard or another. Another an important key, as in re- in the game mode, and in the Examine board item, this "I". It allows you to view detailed information on the selected creature or subject. This information may be more or less complete, but regardless of this, below I tried to give the most complete list of classification points: ┌------------------┬---------------------┐ │ │characteristic existence-│ │ │actions in battle. What is it│ │COMBAT │more,тем сильнее│ │ │будет удар. │ │ │ ├------------------┼---------------------┤ │RANGE COMBAT │сила удара на рассто-│ │ │янии. │ │ │ │RANGE │дальность возможного │ │ │удара. │ ├------------------┼---------------------┤ │DEFENCE │характеристика суще-│ │ │ства в обороне. │└------------------┴---------------------┘ ┌------------------┬---------------------┐ │ │характеристика даль-│ │MOVEMENT ALLOWANCE│ности возможного │ │ передвижения │ ├------------------┼---------------------┤ │ │характеристика прохо-│ │MANOEUVRE RAITING │димости существа по │ │ │местности. │ ├------------------┼---------------------┤ │ │характеристика сопро-│ │MAGIC RESISTANCE │тивляeмости на дейст-│ │ │вие магии │ ├------------------┼---------------------┤ │ │вероятность успешного│ │ │сотворения(этот пункт│ │CASTING CHANCE │появляется только в│ │ │режиме EXAMINE BOARD)│ └------------------┴---------------------┘ Также в появившейся информации могут быть пометки: FLYING - существо может передвигаться по воздуху MOUNT - волшебник может использовать это creature for its movement UNDEAD - the creature is "undead" SPELLS - the number of spells remaining wizard and some others... As already noted above, the wizard can use creatures that have the characteristics teristics MOUNT for your movement. To do this you just need to become a wizard on the cell where one of these is located creatures. Your sorcerer will disappear, and to the name "saddled" creation will be added symbol "#". Now before each move of such a creature You will be asked a stupid question: DISMOUNT WIZARD Y/N i.e. would you like to “walk further on foot" (Y) or "let's go further with breeze" (N). Naturally, that riding any strong animal, you not only you start to move faster, but also become more protected from intrigues enemy. Not only creatures, but also some magical ical actions have a direct influence on the wizard, but read about it below - in the section with an overview of spells. A now let's look at some of the communications issued by the program: ENGAGED TO ENEMY Appears in case, if your creature is in close contact with the enemy. B in this case you cannot escape or just step aside. It is necessary to attack thoroughly. NO LINE OF SIGHT Appears when trying to shoot at the enemy gu located at some distance out of line of sight. Actually, this message quite rare, but if computer it issued, then you will have to Find a target to attack. UNDEAD - CANNOT BE ATTACKED This inscription any attempt is met physical impact on the so-called "undead" (undead). Similar creatures are followed blows kill exclusively magic ways. By the way, consider “undead” lurk not only pre-dead creatures (zombies, vampires and etc.), but also all those who was processed by the spell RISE DEAD ... OUT OF RANGE The message is almost clear even for a “teapot” tion. Just in case, I’ll explain, it denotes begins that this action is impossible to perform fill, because the distance is too large i.e. item or the point on which it stands cursor are out of range tee. Well and now let's move on to considering your grocery... that is, I wanted to say ma- gicalbasket. Today in your menu the dining room has the following items: Creatures and objects
Gorilla-gorilla. Not very strong su-
society, better
don't count on it too much - vat.
Lion-lion. A fairly strong animal,
however
can't do anything except fight. Attaches the enemy well, but why- then he is not able to provide much resistance phenomena.
Bear-bear. More powerful and dangerous
creatures than lions. Render furious resistance when trying to attack them.
Crocodile-crocodile.Unlike lions,
successfully
resist attacks, although physically They have the same characteristics.
Ghost cast. Flying creature.
Able
to pass through obstacles, which makes it quite useful.
Orc - orc. Slightly smarter than a goblin, but
also
not a very strong warrior. Has a good good armor that protects him in battle.
Zombi - the living dead. Weak su-
societies, and some dead ones too. :) If and use them, then several pieces right away.
Vampire-vampire. Strong flying su-
societies are also dead :)).
Giant-giant. Strong hardy su-
society.
Red, Green, Gold dragons - red, green ny and golden dragons. Have different resistance to magic. Capable of le- melt and blaze with fire. Excellent physical What data makes dragons universal creatures. Great weapon for attack on an "unprotected" enemy mage.
Unicorn-unicorn. Hardy creatures.
Haveaverage degree of protection. Good work melt away under attack.
Centaur-centaur. Not bad arrows, in
skillful
hands fight well at large distances.
Harpy Nagru. Not very strong, but with
wings. :)
Faun The creature is mythical, but
possessing quite real physical strength.
Gryphon griffin. Flying strong su-
society.
They are the best transport a magician's remedy.
Pegasus-pegasus. Like other quadruples
gie, well suited as a transport tny magician's means. Very fast and powerful powerful creature.
King cobra - king cobra.
It stings, in general, a typical snake.
Sceleton-skeleton.Weak creature - skin yes bones. But if there are a lot of them, then you can
thoroughly “run into” enemies...
Ogre - cannibal. Not very strong su- society, but very protected.
Bat-bat. Fast, swift another creature suitable for sudden
attacks.
Eagle-eagle. Useful to combat flying evil spirits of the enemy.
Giant rat - a giant rat. Simple very big (very!) rat, with everyone
the ensuing consequences.
Dire wolf-wolf (terrible). Scares with its night howl of the enemy army.
Horse-horse. One of the fastest flightless creatures. Can do
large transitions to the rear of enemy magicians.
Hydra-hydra. General it’s not clear what she does it on land, but meeting her
may
become fatal. Somewhat slow naya, but deadly in close combat.
Magic wood-magical forest. Applicable as an obstacle on the enemy's path.
Shadow wood-shady forest. Trees are go forests not only interfere with the enemy, but also
can attack him!
Manticore-manticore. Another beautiful a new candidate for the wizard's driver.
Wraith - spirit. Like any spirit, usually immortal under conditions and therefore
good
fights any mortal creatures niyami.
Spectre - phantoms. Powerful, very strong high, but not fast creatures. Their main
the trump card is undead.
Goblin - goblin. Armed with a baton and solid strength. The truth is that my brain is tight!
Magic fire-magic fire. Spread- injuring the area, burns it out.
Wall wall. Allows to protect the terrain flow in order to prevent rotation
ha, or just like that...
Dark Citadel and Magic Castle
(Dark Citadel) (Magic Castle) Peculiar shelters for magicians. Here they are practically inaccessible for enemies. But It is worth remember that both The Citadel and the Castle are short-lived and soon destroy themselves.
Gooey Blob - sticky clot. Sticky
substance, slowly
spreading, pre- makes way for the enemy. Mage's magic weapon
Magic shield - shield. Helps the magician in
complex
situations. Increases resistance Susceptibility to physical and magical attacks.
Magic armor - magic armor. Recommended use included
with magic shield, since their effect is close in meaning, and together they form
power new armor.
Magic sword-magic sword. The sword allows allows the magician to strike not only
with your hands and magic. Useful in situations when the magician is surrounded and forced to use fi- zytical force.
Magic bow - magic bow. Allows wizard shoot at some distance
standing with arrows like this like this elves do. A valuable thing, if other than a magician on map no more no subordinates left Creatures for you.
Magic wings-magic wings. Convert- turn your magician into the "big bird"
leta".
Magic knife-magic knife. Carries the function tions, similar to a sword, but somewhat weaker
bee. Spells Magic bolt -┐ Apply different strengths of magic physical blows on the enemy Lighting at a distance. Useful для атаки на "нежить" и самого Decree вражеского мага. Причём зак- линание Disbelieve не исче- Disbelieve зает и всегда доступно. Dark power -┘ Subversion - захватывает сознание врага и позволяет управлять им, как своим воином. Shadow form -gives your mage several additional moves. Rise dead - revives any of the corpses on playing field and assigns a class to the creature undead, puts it at your disposal. So you read (scrolled) to the end this is a description, and you probably think that you everything is clear and understandable. But that was not the case!!!!! Not all spells were covered by you - h and there are objective reasons for this. Cro- me that You probably noticed the inscriptions in brackets y majority spells type CHAOS-1, LAW-1 and the like. So you'll have to figure it all out yourself! And it must be difficult for wizards... -===========================- * * * * * MUSIC VU: GYN

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