CHAOS - THE BATTLE OF WIZARDS
by Julian Gollop
GAMES WORKSHOP'85
The game Chaos is made in the best traditions
games similar to it, with a general characteristic -
Strategy. It takes you to the world of sorcerers
and magicians, where magic is a power, with
with which you can prove your ability
society and greatness before others. And here you are
During thegame process you become one of eight
the most powerful wizards in the All-
Lenna and try with the help of your di-
Volskaya army monsters throw down os-
tal and capture The Universe...
That's basically all that's enough You,
Dear reader, know about this game. But
We we are sitting here for a reason, and we must do everything
describe in detail... So
I'll have to think about it and squeeze it out
yourself a couple of tens of kilobytes of text!
So, CHAOS is a game about wizards. Not
Do you remember another similar game with a similar
title press? NoLORDS OF CHAOS (further
L_o_C)you ask me... and I will answer: yes!
CHAOS is a simplified version of L_o_C and
That basically says it all. Simplified graphics
fika, control, playing field and many
other moments. But, perhaps this
the only game that has benefited from simplification
for benefits! Instead of clearly tied to
scenarios of levels L_o_C, we get different
new "non-deterministic" game, which
can playup to 8 peopleat the same time.
After downloading, you select the number of games
heavenly from 2 to 8, difficulty level for
wizards computer (if there is one
participate in the game). Then you will be asked
enter the name of the first player, will this
magician to play on the computer or not. Next you-
choose one of eight wizards,
pressing the corresponding number and color of your
magician Similar actions should be performed
thread to the rest of the players.
This procedure, of course, is very boring, but
at least you are given the opportunity to enter
name and therefore the enemy (in the case of a computer)
can be called some bad word,
for exampleOTSTOY, and then enjoy for a long time
this fact. Playing against computer,
I advise to choose not one enemy
wizard, and several - this will aggravate the si-
situation and will give the battle more realism.
Here is the game itself! The first thing that rushes into
eyes, this is the menu. It appears after
completion of the next series of moves and consists
of four points:
1) Examine spells.
The current state of the OS is checked here.
lurkingspells. Characteristics of the seal
knowledge you can find out by clicking on corresponding
the letter corresponding to this spell. Return
in main menu is carried out key
"0".
2) Select spell.
And here is the witchcraft itself. Spell selection-
The process is similar to the first point
menu. Follows mark, that when selected
animate character, program for-
the question is asked whether this creature will be
displayed as a corpse after its hy-
leucorrhoea This can be useful when in the game
one of the warriors dies. So it's
you can raise from dead corresponding
spell.
3) Examine board.
View the current state of the playing field.
This option is simply irreplaceable if
You got distracted and forgot the game situation, and
I need to conjure something... The most surprising thing is
noun here is what you can study
not only the condition of their wards,but also
warriors of the enemy army!4) Continue with game.
Continuation of the game...
After you have selected the desired spell -
, you can safely move on to the game with
the power of this particular option.
Before you a playing field on which
different sides are two or more
wizards. The initial task is -
xia use selected spell,
if of course it’s your turn. Cursor
in this case it will take the form of the symbol "S". If
You can'tuse a spell(on-
example, the distance to the object is too great
ka), press the transfer key (K)
opponent.
The most important thing is to understand the way to transfer
cursor movement. In CHAOS you will not encounter
primitive combination "Q", "A", "O", "P" -
here everything is an order of magnitude larger:
"Q" "W" "E"
(top)
│
"A" (left)--┼--(right) "D"
│ (down)
"Z" "X" "C"
C keys "W", "A", "D", "X" everything is clear and
so and here the purpose of the other four
clear far not everyone. In fact
complicated there is nothing here - these are keys
movement diagonally in the corresponding
main sides.
In the center of this "magic" trapezoid, aboutequipped with control buttons, is located
key "S",which, as everyone probably already
guessed it, performs the function "fire".
Because spells are different from each other
ha, then the methods of using them differ.
For example, if you selected animate
character, then you can install it only in
radius of one cell from the wizard. If
this spell is associated with building up combat
howl of the main character's power, then after pressing
fire keys ("S") the spell will work
immediately same on You. If spell type
Magic Wood, Magic Fire and other. , then it
action is carried out on quite
long distance.
If the spell worked, You get
encouraging inscription SPELL SUCCEEDS. Be
ready and to that your spell is in
literally "break off". At the same time,
information line will appear inscription
SPELL FAILS. Such is life - and for magic
but not everything works out...
By the completion of all these magical passes
transfer of the move to the partner is carried out automatically
automatically.
After how all wizards use
by spell, you can directly
use your creation. Iflive
creatures You haven’t spawned yet, then you want
you can only castwith your own wizard. For
this place the cursor on the magician and click
"fire". At the bottom of the game screen will appear
an inscription telling that you can
do with this object. In this case -
go to one cell. After this you can
pass the move. As soon as all the players have left,
or you will be taken to the main menu where you can
You choose a new spell.
There are situations when choosing one or another
creature, you suddenly changed your mind about using it
vat. The "K" key will help here. She canceled
allows you to select a character and make it possible to
let move by another hero, in contrast to the classic
vichy "0", which immediately completes movement.
True, you should remember that if You
refused from movement those or another hero
using the key "K", then until
completion movement it will not be possible to use
vat.
When conducting major battles, you will probably
ka there will be problems determining where
your own, a where are others. By pressing and
hold keys "1" - "8" You can
"highlight" on the field creatures belonging to
to one wizard or another. Another an important key, as in re-
in the game mode, and in the Examine board item, this
"I". It allows you to view detailed
information on the selected creature or
subject. This information may be more
or less complete, but regardless of this,
below I tried to give the most complete
list of classification points:
┌------------------┬---------------------┐
│ │characteristic existence-│
│ │actions in battle. What is it│
│COMBAT │more,тем сильнее│
│ │будет удар. │
│ │ │
├------------------┼---------------------┤
│RANGE COMBAT │сила удара на рассто-│
│ │янии. │
│ │ │
│RANGE │дальность возможного │
│ │удара. │
├------------------┼---------------------┤
│DEFENCE │характеристика суще-│
│ │ства в обороне. │└------------------┴---------------------┘
┌------------------┬---------------------┐
│ │характеристика даль-│
│MOVEMENT ALLOWANCE│ности возможного │
│ │ передвижения │
├------------------┼---------------------┤
│ │характеристика прохо-│
│MANOEUVRE RAITING │димости существа по │
│ │местности. │
├------------------┼---------------------┤
│ │характеристика сопро-│
│MAGIC RESISTANCE │тивляeмости на дейст-│
│ │вие магии │
├------------------┼---------------------┤
│ │вероятность успешного│
│ │сотворения(этот пункт│
│CASTING CHANCE │появляется только в│
│ │режиме EXAMINE BOARD)│
└------------------┴---------------------┘
Также в появившейся информации могут быть
пометки:
FLYING - существо может передвигаться по
воздуху
MOUNT - волшебник может использовать это
creature for its movement
UNDEAD - the creature is "undead"
SPELLS - the number of spells remaining
wizard
and some others...
As already noted above, the wizard can
use creatures that have the characteristics
teristics MOUNT for your movement.
To do this you just need to become a wizard
on the cell where one of these is located
creatures. Your sorcerer will disappear, and to the name
"saddled" creation will be added symbol
"#".
Now before each move of such a creature
You will be asked a stupid question: DISMOUNT
WIZARD Y/N i.e. would you like to “walk
further on foot" (Y) or "let's go further with
breeze" (N). Naturally, that riding
any strong animal, you not only
you start to move faster, but also
become more protected from intrigues
enemy. Not only creatures, but also some magical
ical actions have a direct
influence on the wizard, but read about it
below - in the section with an overview of spells. A
now let's look at some of the
communications issued by the program:
ENGAGED TO ENEMY
Appears in case, if your creature
is in close contact with the enemy. B
in this case you cannot escape
or just step aside. It is necessary to
attack thoroughly.
NO LINE OF SIGHT
Appears when trying to shoot at the enemy
gu located at some distance
out of line of sight. Actually, this
message quite rare, but if
computer it issued, then you will have to
Find a target to attack.
UNDEAD - CANNOT BE ATTACKED
This inscription any attempt is met
physical impact on the so-called
"undead" (undead). Similar creatures are followed
blows kill exclusively magic
ways. By the way, consider “undead”
lurk not only pre-dead creatures
(zombies, vampires and etc.), but also all those who
was processed by the spell RISE DEAD ...
OUT OF RANGE
The message is almost clear even for a “teapot”
tion. Just in case, I’ll explain, it denotes
begins that this action is impossible to perform
fill, because the distance is too large
i.e. item or the point on which it stands
cursor are out of range
tee.
Well and now let's move on to considering your
grocery... that is, I wanted to say ma-
gicalbasket. Today in your menu
the dining room has the following items:
Creatures and objects
Gorilla-gorilla. Not very strong su-
society, better don't count on it too much -
vat.
Lion-lion. A fairly strong animal,
however can't do anything except
fight. Attaches the enemy well, but why-
then he is not able to provide much resistance
phenomena.
Bear-bear. More powerful and dangerous
creatures than lions. Render furious
resistance when trying to attack them.
Crocodile-crocodile.Unlike lions,
successfully resist attacks, although physically
They have the same characteristics.
Ghost cast. Flying creature.
Able to pass through obstacles, which
makes it quite useful.
Orc - orc. Slightly smarter than a goblin, but
also not a very strong warrior. Has a good
good armor that protects him in battle.
Zombi - the living dead. Weak su-
societies, and some dead ones too. :) If
and use them, then several pieces
right away.
Vampire-vampire. Strong flying su-
societies are also dead :)).
Giant-giant. Strong hardy su-
society.
Red, Green, Gold dragons - red, green
ny and golden dragons. Have different
resistance to magic. Capable of le-
melt and blaze with fire. Excellent physical
What data makes dragons universal
creatures. Great weapon for attack
on an "unprotected" enemy mage.
Unicorn-unicorn. Hardy creatures.
Haveaverage degree of protection. Good work
melt away under attack.
Centaur-centaur. Not bad arrows, in
skillful hands fight well at large
distances.
Harpy Nagru. Not very strong, but with
wings. :)
Faun The creature is mythical, but
possessing quite real physical strength.
Gryphon griffin. Flying strong su-
society. They are the best transport
a magician's remedy.
Pegasus-pegasus. Like other quadruples
gie, well suited as a transport
tny magician's means. Very fast and powerful
powerful creature.
King cobra - king cobra.
It stings, in general, a typical snake.
Sceleton-skeleton.Weak creature - skin
yes bones. But if there are a lot of them, then you can
thoroughly “run into” enemies...
Ogre - cannibal. Not very strong su-
society, but very protected.
Bat-bat. Fast, swift
another creature suitable for sudden
attacks.
Eagle-eagle. Useful to combat
flying evil spirits of the enemy.
Giant rat - a giant rat. Simple
very big (very!) rat, with everyone
the ensuing consequences.
Dire wolf-wolf (terrible). Scares
with its night howl of the enemy army.
Horse-horse. One of the fastest
flightless creatures. Can do
large transitions to the rear of enemy magicians.
Hydra-hydra. General it’s not clear what
she does it on land, but meeting her
may become fatal. Somewhat slow
naya, but deadly in close combat.
Magic wood-magical forest. Applicable
as an obstacle on the enemy's path.
Shadow wood-shady forest. Trees are
go forests not only interfere with the enemy, but also
can attack him!
Manticore-manticore. Another beautiful
a new candidate for the wizard's driver.
Wraith - spirit. Like any spirit, usually
immortal under conditions and therefore
good fights any mortal creatures
niyami.
Spectre - phantoms. Powerful, very strong
high, but not fast creatures. Their main
the trump card is undead.
Goblin - goblin. Armed with a baton and
solid strength. The truth is that my brain is tight!
Magic fire-magic fire. Spread-
injuring the area, burns it out.
Wall wall. Allows to protect the
terrain flow in order to prevent rotation
ha, or just like that...
Dark Citadel and
Magic Castle
(Dark Citadel) (Magic Castle)
Peculiar shelters for magicians. Here they are
practically inaccessible for enemies. But
It is worth remember that both The Citadel and the Castle
are short-lived and soon destroy themselves.
Gooey Blob - sticky clot. Sticky
substance, slowly spreading, pre-
makes way for the enemy.
Mage's magic weapon
Magic shield - shield. Helps the magician in
complex situations. Increases resistance
Susceptibility to physical and magical attacks.
Magic armor - magic armor.
Recommended use included
with magic shield, since their effect is close
in meaning, and together they form power
new armor.
Magic sword-magic sword. The sword allows
allows the magician to strike not only
with your hands and magic. Useful in situations
when the magician is surrounded and forced to use fi-
zytical force.
Magic bow - magic bow. Allows
wizard shoot at some distance
standing with arrows like this like this
elves do. A valuable thing, if other than a magician
on map no more no subordinates left
Creatures for you.
Magic wings-magic wings. Convert-
turn your magician into the "big bird"
leta".
Magic knife-magic knife. Carries the function
tions, similar to a sword, but somewhat weaker
bee.
Spells
Magic bolt -┐ Apply different strengths of magic
│ physical blows on the enemy
Lighting │ at a distance. Useful для
│ атаки на "нежить" и самого
Decree │ вражеского мага. Причём зак-
│ линание Disbelieve не исче-
Disbelieve │ зает и всегда доступно.
│
Dark power -┘
Subversion - захватывает сознание врага и
позволяет управлять им, как своим воином.
Shadow form -gives your mage several
additional moves.
Rise dead - revives any of the corpses on
playing field and assigns a class to the creature
undead, puts it at your disposal.
So you read (scrolled) to the end
this is a description, and you probably think that you
everything is clear and understandable. But that was not the case!!!!!
Not all spells were covered by you -
h and there are objective reasons for this. Cro-
me that You probably noticed the inscriptions in
brackets y majority spells type
CHAOS-1, LAW-1 and the like.
So you'll have to figure it all out yourself!
And it must be difficult for wizards...
-===========================-
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MUSIC VU: GYN
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