ELITE 3 (B. Kladov. Novosibirsk) ══════════════ ════════════════════════════ Today in the second issue of our magazine we are finally accomplishing what we ourselves are so excited about have been waiting a long time from SPECTROFONa (the only publication claiming for title "central") - publication of the Novosibirsk version ELITE 3, created by one of the great hackers and authors -Vladimir Kladov. But that’s not all. We publish almost local (Novosibirsk) description of this game. Although it describes version2, but how probably already known to many, in version3 just fixed some bugs. In my turn, we bring to your attention non- how much improved (by us, of course) version this. Here are the differences from the original: - possible opportunityworks on any brands of disk drives (that TEAC, that 5313, ...) and on any devices (on drive A,on drive B, which is on C, what is onD).In addition, the most important a new advantage of this version (for which reason, in fact, all this was done), this is normal small work on SCORPIONs - in the original there was such sophisticated protection that on the above SCORPION program for hung at the loading stage. Otherwise it's 100 percent ELITE 3. We would like to say on our own so many words about the history of our publication. Let's not touch on the question why "SPECTROFON"did not print this description. It’s better to tell us how it came to us. A it came to us by pirate means - from files"ZX-Review"for 1993. But "pirate" ness" is notbecause of this, because "ZX-Review" received it from one of its readers who “ripped” him out of the news Birsk magazine "TELESHOW". We, as independent of "INFORCOM" journal cash, we finally decided to rectify the situation and make it available to our readers the game itself and its description (without knowing which rogo, to be honest, is somewhat difficult to play interesting), without considering it plagiarism. And on- we hope that if not veteran pilots, then at least student pilots and trainee pilots again will begin to surf the expanses of all eight galaxies and revive the former glory of pi- Lots-Earthlings. May great force be with us. Forward for the glory of Mother Earth! All these stars are ours! Long live Galactic Federation !
------------------------------------------ And now an introductory course in political history Ha- Lactic Federation,founded by earthlings- mi in 579 year of the Star Era (2540 year from Nativity of Christ): The game actionELITE-3takes place in 3192 year. Galactic Federation still uses highly reliable orbital station type CORIOLIS. But now they are enriched with improved means observation and identification. This means that near the base you can freely use use any type of weapon to repel attacks of enemies Federation: Targonov. pirates, violators. The bases accommodate any ships, except Targons and pirates and, for- hanging near the entrance, you can observe like someone leaving a station and going into hyperspace. In addition, CORIOLIS necessarily carries a fleet of police ships lei typeViper,which at any moment tov fall on the head of the aggressors, attack forged a station or a peaceful ship. In ELITE-3 significantly more approaching fantastic reality this game. Unlike ELITE, in the new version, it is possible to observe with one’s own eyes how other these ships interact and oppose, performing complex maneuvers in space, using lasers, missiles and other equipment doing it just like you do yourself. At first, especially during the field tah on dysfunctional planets, anarchic kie and feudal ones especially, it makes sense to use roam in the space of the allies, and in no way case, do not refuse the police es- court Should also be used wisely disagreements that arise between different pirate clans, and the greed of hunters, easily distracted by collecting scraps and containers - in order tobreak away from the chase. Using the invisibility device is now is not a panacea - just like it is de- you yourself bark, other pilots try to defeat an invisible enemy using locator and electronic guidance system missiles, although the probability of hitting non- Visibly much lower. In space you can meet everything old ships: Asp. Fer de Lance. Cobra Python. Viper. Sidewinder. Adder. Krait. Tharsond. In addition, they began to produce new ships of the Gecko and Mamba classes. and Targons adopted a new variety of visibility of the invasion ship - with six graphs nyami, who received conditional probation among the hunters nameTargoid-6. Stations during maintenance nia are required to supply all ships with new equipment. All ships class Cobra. including yours, receive new locator (enabled by CAPS+L),and modified compass (CAPS+C). New the locator is most useful in close combat, and complements the old one perfectly. In interstellar space new compass automatically switches to gyrocompass mode and while calls cardinal directions N-S, W-E, corresponding corresponding to north-south, west-east in map of the ecliptic plane of the galaxy. Gyro- compass allows to navigate interstellar space and make transfers years from one planetary system to another without hypertransitions, on J-engine (keyboard sha "J"). Within the planetary system, a new com- pass in mode 1 works as before, but indicating the direction to the planet, in mode 2 begins to alternately show the direction looking at the star and the planet. In particular, it is very convenient and useful for quick search for the asteroid belt, which is usually starts at a fairly large distance fromstars. Technological progress is unstoppable and on planets of level 15 and you can already buy Super Laser (33000 Cr). In addition, at experimental double stations located near stars in planetary systems topics lying on the main diagonal may you can purchase a new ship Cobra MKCh. but this will be discussed below, in the section dedicated to new missions. There have been some changes in the internal renney, and in economic policy. In view of impending large-scale invasion Targonov. Federationdecided to legalize arms trade - Firearms ceased to be prohibited goods. Police ships are inviolable. Destruction of policeman, as well as destruction of the orbital station belonging to yearning Federation. turns you into violators body number 1. There are 2-8 such violations in galaxiessewers meets poly- Tseisky cordon. As before, you can be issued special social missions: to rescue refugees from stations whose sun turns into No- I think about the destruction of the stealth ship and destruction of the base captured by the Targons. But, besides these three missions (which are in the game can be repeated several times), several new ones have been added. Mission-4 - "Mineral Life". In planetary systems on the main diagonal whether there are galaxies in the asteroid belt you can, when developing asteroids, pick up unusual material objects - "mineral life". Each a ton of rock containing "living crystals" ly",can be sold for 1000 Cr. However there are special conditions for preserving viability of these fastidious space- chelic sheep. There must be at least 3 of them tons and no more than 63 tons, so they cannot be sold in quantities of 1 or 2tons one buyer. At the moment of hypertransition execution, they write hidden precious stones from your safe, eating 1 gram for every ton live cargo. And if how many carats they won’t have enough precious hay in your the compartments will contain ordinary cheap rock. A in the event of the death of this mineral life (by any reason) the compartments of your ship are chewing infected with crystalline lichen, which will not give you the opportunity again turn your ship into a flying farm, until the compartments are cleared during the rescue refugees or during the delivery of troops. Mission-5 - "Alien Computer". Destroying the ship Targonov. you can do something like this remove the container containing this device, allowing you to launch existing ones on board Alien Items instead of missiles. To start use use the keys "D"+"F", but this view weapons are effective only against themselves Targonov. It should be added thatAlien Computer also provides automatic return launched Alien Items on board the ship after the target is destroyed. Mission-6 - "Cobra MK-4". In planetary systems on the main diagonal Are galaxies located near stars spa- The real stations "Coriolis" are experimental Federation's steel laboratories. When approaching to them, you are offered to buy a class ship sa"Cobra MK-4". However, getting here is not easy. Many numerical ships, mainly Asp's and Gecko are fighting fierce battles and without an escort Alien Items there is nothing to do there. Escorts should be avoided in time. make sure that "double bases" are not accepted You for the hostile flotilla. For purchase a new ship requires 230,000 Cr, but it worth it! Having "Cobra MK-4".you can buy up to 4 devices at once. Moreover, purchasing 4 Large Cargo Bays increases lifting capacity up to 80 tons, and purchase several Energy Units gives the corresponding a significant increase in the speed of recharging energy some compartments. OnCobra MK-4it is possible to re- years to any galaxy - just click galaxy number from 1 to 8 while it goes pre-launch countdown. Lasers on the new Kob- re installed on a rotating carriage, on "hump" of the ship. At any time you can turn carriage by clockwise arrow (CAPS+A) and place it on the screen you need the right laser. When you press the J key even if there is near large masses a significant telialincrease in speed and maneuverability tCobra MK-4. Mission-7 - "Space War". For more than a century Targons go- were preparing for war with civilized galaxies tics. Their squadrons plied the interstellar space, and only occasionally their ships appeared at the boundaries of planetary systems. More recently, an armada of invasion ships again tried to capture the orbital station- tionFederation.but thanks to the brave com- Mander's base was blown up and the threat was the procession was suspended. But the hour has come. a large-scale invasion of one of the galaxies. Every time you receive message "MAYDAY!! Galactic N Invaded!". area captured by Targons. increased is being read.Planetary systems located in a state of active hostilities begin asRESISTING. Systems in which resistance is suppressed, and orbital stations are captured by Targons.are marked as OCCUPIED. On the occupied planets, the fleet Targonov organizes a cordon when approaching planets and hypertransitions between covered fire planets become dangerous. Interstellar space is filled with squadrons ramiTargonov. intercepting ships Federations. You can remain a bystander telecom, but if you are a true patriotFederal walkie-talkies. then you will definitely want to join the ranks of his voluntary defenders. This can be done on any belligerent, buta planet not yet occupied. You have been assigned The rank is obtained - lieutenant, and issued the first mission is the evacuation of civilians, wounded and refugees from the warring (RESISTING) systems. After the command re- I'm glad you completed this task okay, it assigns you the title - captain and gives the task of delivering weapons and food to the warring planets. Is- By completing these first two missions, you complete flights between warring and non-belligerent planets tami. You will often meet appear as single Targons. and integers interceptor flotillas. This will provide additional tuning practice to perform the following missions. When you finally receive the title - ma- yor and the task of delivering troops to the occu- feasted territories, you should already be sufficiently experienced fighter to overcome fly a cordon of ships Targonov and prop- rush to the base they captured. Taking on board landing ship type Sidewinder, You you will have to get to the base Targonov and to land troops. However, you cannot use Alien Computer, because cargo the compartment is occupied by a landing ship. You can't use rockets, instead of them launch- there is a landing ship. Launching the landing should be carried out as as close to the base as possible, to teleport through a force field the stations did not have time to shoot him Targons. defending the base. Immediately after a successful landing cages You can teleport yourself go to station, turning on Docking Computer, the base is already controlled by forces Federations. The deeper to the rear Targonov You succeed in landing troops, the greater the co- number occupied planets will come out out of controlTargonov. The last one offered to you with the title Colonel, the mission is to find a co- mand baseTargonov. located where-- then in the depths of space. The headquarters will be able to report Give you only an approximate name planetary system, at a distance of how many light years from which is it located? this base. The same task is given to all pi- lots who enter service voluntarily. In principle, the outcome of the war is already predetermined, vilified galaxies are safe again tee. It should be noted that volunteers fight on their own ships, which are armed with their own savings. But when this is where they largely remain independent in choosing travel routes tions, actions, etc. Happy gaming! ------------------------------------------ Now about the hardware requirements of the program frames. The only limitation isversion TR-DOS - the program can normally work on versions5.03 or 5.04, or similar ones. There are no memory restrictions! If in your computer memory is more than 48K, that's all The program is read entirely into memory in once. If 48, then when working with a file states, additional loading will be carried out ka disk procedures. Now a little description “a la editorial”. Since a fairly detailed description of the game more than one hundred pages are devoted to ry, then we Let's not touch on well-known facts, like "how to play? what and when is it better to de- bark? ..." We will only describe what is rare where mentioned. For those who have just received their license pilots and permission to engage in individual nal military subversive activities, with add additional control keys (there are few main ones, and to deal with them a couple of trifles): CAPS SHIFT - additional keys mode game settings (set by you us- triples are not saved in the state file): SPACE - continuation of the game: Y - inverting up/down keys: F - enable/disable search mode and interception of a ship in hyperspace ley Targonov; D - enable/disable routing fixation ship's companies: S - enable/disable sound: B - enable/disable fullinversions controls: Q - interrupt the current game: R - enable/disable inertial mode on ship control, if enable this mode, then control will become more realistic, but also more more difficult: K - switching keyboard controls/ CURSOR JOYSTICK; C - changing the compass operating mode: "planet"/"star planet": L -enable/disable near radar review: A - rotation of the laser carriage to Cobra MK-4. T - preparing the rocket for launch, turns on homing and target search mode. U - removing the rocket from the launch. F - missile launch after locking the target. W - explosion of an energy bomb (if it has one you are). E - activation of the anti-missile system - ECM. Q - ejection of the rescue capsule. The disk menu is called up as before key SYMBOL SHIFT while located at the station. In it you will be given at the top line: 1 - LOAD 2 - SAVE 3 - CAT. 4 - DEMO And in the middle part of the screen are file names states present on the disk. Keys S, X, N, M you can select the desired file or/ and using the 1 - 4 keys the desired operation. Now, like any normal warriors, let's start studying silhouettes and performance characteristics (tactical and technical characteristics) of the ship lei of probable opponents, the scale is not complied with. Let's say right away that some we took the details from the book "The Best Games ZX-SPECTRUM"publishing houseSt. Petersburg. Cobra MK-3. Year of development: 3100.0.3 световой. Crew: 1 - 2 people. Maneuverability coefficient: 8. Hyperdrive: yes. Note: Equipped with separate generators frames of the bow and stern protective fields. Can carry up to 4 laser weapons diy. Most popular among independents traders. Fer-de-lance. Year of development: 3100.Габариты:
65/30/30 футов.
Грузоподъемность:
20/35 тонн.
Лучевое оружие:
лучевой лазер Ingram.
Ракеты:
системы Lance&Ferman.
Скорость:
Dimensions:системы IFS. Скорость: 0.3 световой. Экипаж: 1 - 2 человека. Коэффициент маневренности: 5. Гипердвигатель: есть. Примечание: Оснащен Fuel scoops и пол- ностьюindependent equipped with the most advanced advanced navigation and weapon systems. Wide- used by prize hunters. Krait. Year of development: 3027. Dimensions:85/20/45 feet.
Load capacity:
![]()
2 тонны. Лучевое оружие:
боевой лазер Ergon.
Ракеты:
80/20/90 feet.Speed: 0.3 light. Crew: 1 person. Maneuverability coefficient: 8. Hyperdrive: no. Note: Small, reliable and maneuverable new single-seat fighter. Sidewinder scout ship. Year of development: 2982. Dimensions:Load capacity:
10 tons.
Beam weapon:
combat laser Ergon.
Rockets:
no.
35/15/65 футов.системы Lance&Ferman. Скорость: 0.37 световой. Экипаж: 1 человек. Коэффициент маневренности:Грузоподъемность:
нет.
Лучевое оружие:
спаренная лазерная пушка.
Ракеты:
![]()
9. Hyperdrive: no. Note: Designed for Intergalactic of the Armed Forcesas a multi-purpose second support ship. Widely uses- for atmospheric reconnaissance and for airborne but-space support for ground forces. Adder. Year of development: 2914. Dimensions: 45/8/30 feet.systems Geret Starseeker. Speed: 0.24 luminous. Crew: 2 people. Maneuverability coefficient: 4. Hyperdrive: yes. Note: The ship is designed and manufactured lives with the company. unlicensed. Month- the location of its headquarters and main production unknown. Equipped with wings with variable geometry and can descend to the surface of the planets.Load capacity:
2 tons.
Beam weapons:
beam laser Ingram.
Rockets:
![]()
Asp MK-2. Год разработки: 2878.системыГабариты:
70/20/65 футов.
Грузоподъемность:
нет.
Лучевое оружие:
лазер Hassoni-Kruger.
Ракеты:
![]()
Geret Starseeker. Speed: 0.4 light. Crew: 2 people. Maneuverability coefficient: 4. Hyperdrive: yes. Note: The main combat unit of the galaxy is tic fleet. intended for carrying out intelligence operations and support Denia kapabahob. Viper. Year of development: 2762. Dimensions:Ракеты: системы Lance&Ferman. Скорость: 0.32 световой. Экипаж: 1 человек.55/80/55 футов.
Грузоподъемность:
нет.
Лучевое оружие:
пульсирующий лазер.
![]()
Maneuverability coefficient: 7.4. Hyperdrive: no. Note: Small highly maneuverable fighter fighter-interceptor. Made to order police for patrolling. Used also in the armed forces, accompanied by ni kapabahob. If necessary it can accommodate up to 10 passengers. Python.Коэффициент маневренности: 3. Гипердвигатель: есть. Примечание: Один из самых крупных торговых кораблей. Малая скорость иpoor maneuver pehhoctb are compensated by the most powerful hobkamu protective fields and laser. Mamba. Year of development:Year of development:
2700.
Dimensions:
130/40/80 feet.
Load capacity:
100 tons.
Лучевое оружие:
пульсирующий лазер.
Ракеты:
нет.
Скорость:
0.2 световой.
Экипаж: 20 - 30 человек.
3190.Rockets: IFS systems. Speed: 0.37 luminous. Crew: 2 people. Maneuverability coefficient: 9. Hyperdrive: yes. Note:Experimental ship. For- The buyer and manufacturer are unknown. Gecko. Year of development: 3190.Dimensions:
45/8/30 feet.
Weight capacity:
2 tons.
Beam weapon:
combat laser Ergon.
![]()
Габариты: 70/20/65 футов.
Грузоподъемность:
нет данных.
Лучевое оружие:
лазер Hassoni-Kruger.
Ракеты:
![]()
Scroll - a detailed description of the game ELITE 3.
Year of development:
no data.
Dimensions:
180/40/180 feet.
Weight capacity:
нет данных.
Лучевое оружие:
разнообразные.
Ракеты:
разнообразные.
Скорость:
0.2 световой.
Экипаж: 150 единиц.
Коэффициент маневренности: 6.
Гипердвигатель: нет.
Примечание: Дляhas its own dimensions
extremely high speed and maneuverability
ness. Necessarily equipped with npotubopaket-
new system ECM. developed on Tapro-
no. Is the base ship for the squadron
or radio-controlled fighters.
no data.
Dimensions:
180/40/180 feet.
Weight capacity:
Лучевое оружие:
разнообразные.
Ракеты:
разнообразные.
Скорость:
0.2 световой.
Экипаж: 150 единиц.
Targon-6.
Year of development:
presumably 3190.
Dimensions:
180/40/180 feet.
Load capacity:
no data.
Beam weapons:
нет данных.
Ракеты:
нет данных.
Скорость:
0.3 световой.
Экипаж: нет данных.
Коэффициент маневренности: 6.5.
Гипердвигатель: есть.
Примечание: Новый. разработанный Таргонами
корабль вторжения. По-видимому. разработан
во время войны с Федерацией. Сведения o
нем носят oбрывoчный характерbecause seriously-
ny clashes with the forces of Federation yet
there was no.
P.S.
The picture you saw at the beginning is
was drawn in time immemorial
Samara artist DRACULA INC., in
currently working for IBM.
══════════════ ════════════════════════════
* * *
Year of development:
presumably 3190.
Dimensions:
180/40/180 feet.
Load capacity:
no data.
Beam weapons:
нет данных.
Ракеты:
нет данных.
Скорость:
0.3 световой.
Экипаж: нет данных.
Share your thoughts about the article