Scroll - a detailed description of the game ELITE 3.

Oberon #02

                ELITE 3                  
       (B. Kladov. Novosibirsk)         
══════════════ ════════════════════════════
 Today in the second issue of our magazine
we are finally accomplishing what we ourselves are so excited about
have been waiting a long time from SPECTROFONa (the only
publication claiming  for title
"central") - publication of the Novosibirsk
version ELITE 3, created by one of the great
hackers and authors -Vladimir Kladov. 
 But that’s not all.  We publish almost
local (Novosibirsk) description of this game.
 Although it describes version2, but how
probably already known to many, in version3
just fixed some bugs. In my
turn, we bring to your attention non-
how much improved (by us, of course) version
this.  Here are the differences from the original: - possible
opportunityworks on any brands of disk drives
(that TEAC,  that 5313,  ...) and on any
devices (on drive A,on drive B,
which is on C, what is onD).In addition, the most important
a new advantage of this version (for which reason,
in fact, all this was done), this is normal
small work on SCORPIONs  - in the original
there was such sophisticated protection that
on the above SCORPION program for
hung at the loading stage. Otherwise it's
100 percent ELITE 3.                   
 We would like to say on our own
so many words about the history of our publication. 
  Let's not touch on the question why
"SPECTROFON"did not print this description.
It’s better to tell us how it came to us. A
it came to us by pirate means - from
files"ZX-Review"for 1993. But "pirate"
ness" is notbecause of this, because
"ZX-Review" received it from one of its
readers who “ripped” him out of the news
Birsk magazine "TELESHOW".              
We, as independent of "INFORCOM" journal
cash, we finally decided to rectify the situation
and make it available to our readers
the game itself and its description (without knowing which
rogo, to be honest, is somewhat difficult to play
interesting), without considering it plagiarism. And on-
we hope that if not veteran pilots, then
at least student pilots and trainee pilots
again  will begin   to surf the expanses of all
eight galaxies and revive the former glory of pi-
Lots-Earthlings.                             
 May great force be with us.         
 Forward for the glory of Mother Earth!           
 All these stars are ours!                    
Long live Galactic Federation ! 
------------------------------------------
And now an introductory course in political history Ha-
Lactic Federation,founded by earthlings-
mi in 579 year of the Star Era (2540 year from
Nativity of Christ):                     
                                          
The game actionELITE-3takes place in 3192
year. Galactic Federation still
uses  highly reliable orbital
station type CORIOLIS. But now they are
enriched with improved means
observation and identification.  This means
that near the base you can freely use
use any type of weapon to repel
attacks of enemies Federation: Targonov. pirates,
violators.  The bases accommodate any
ships, except  Targons and pirates and, for-
hanging near the entrance, you can observe
like someone leaving a station and going into
hyperspace.  In addition, CORIOLIS
necessarily carries a fleet of police ships
lei typeViper,which at any moment
tov fall on the head of the aggressors, attack
forged a station or a peaceful ship.      
 In  ELITE-3 significantly more
approaching fantastic reality
this game.  Unlike ELITE, in the new
version, it is possible to observe with one’s own eyes how other
these ships interact and oppose,
performing complex maneuvers in space,
using lasers, missiles and other equipment
doing it just like you do
yourself.  At first, especially during the field
tah on dysfunctional planets, anarchic
kie and feudal ones especially, it makes sense to use
roam in the space of the allies, and in no way
case, do not refuse the police es-
court  Should also be used wisely
disagreements that arise between different
pirate clans, and the greed of hunters,
easily distracted by collecting
scraps and containers - in order tobreak away from the chase.                     
Using the invisibility device is now
is not a panacea - just like it is de-
you yourself bark, other pilots try to
defeat an invisible enemy using
locator and electronic guidance system
missiles, although the probability of hitting non-
Visibly much lower.                 
 In space you can meet everything
old ships: Asp. Fer de Lance. Cobra
Python.  Viper.  Sidewinder. Adder. Krait.
Tharsond.  In addition, they began to produce
new ships of the Gecko  and Mamba classes. and
Targons adopted a new variety of
visibility of the invasion ship - with six graphs
nyami, who received conditional probation among the hunters
nameTargoid-6.                       
 Stations during maintenance
nia are required to supply all
ships with new equipment. All ships
class  Cobra. including yours, receive
new locator (enabled by CAPS+L),and
modified compass (CAPS+C).  New
the locator is most useful in close combat, and
complements the old one perfectly. In interstellar
space new compass automatically
switches to gyrocompass mode and while
calls   cardinal directions  N-S, W-E,  corresponding
corresponding to north-south, west-east in
map of the ecliptic plane of the galaxy. Gyro-
compass  allows  to navigate  
interstellar space and make transfers
years from one planetary system to another
without hypertransitions, on J-engine (keyboard
sha "J").                                  
 Within the planetary system, a new com-
pass in mode 1 works as before, but
indicating the direction to the planet, in mode 2
begins to alternately show the direction
looking at the star and the planet. In particular,
it is very convenient and useful for quick
search for the asteroid belt, which is usually
starts at a fairly large distance
fromstars.                                
 Technological progress is unstoppable and
on planets of level 15 and you can already
buy Super Laser (33000 Cr). In addition,
at experimental double stations
located near stars in planetary systems
topics lying on the main diagonal may
you can purchase a new ship Cobra MKCh.
but this will be discussed below, in the section
dedicated to new missions.                
 There have been some changes in the internal
renney, and in economic policy. In view of
impending large-scale invasion
Targonov.  Federationdecided to legalize
arms trade - Firearms ceased to be
prohibited goods.                      
 Police ships are inviolable.
Destruction of  policeman, as well as
destruction of the orbital station belonging to
yearning Federation. turns you into violators
body number 1. There are 2-8 such violations in galaxiessewers  meets poly-
Tseisky cordon.                           
 As before, you can be issued special
social missions: to rescue refugees from
stations whose sun turns into No-
I think about the destruction of the stealth ship and
destruction of the base captured by the Targons.
But, besides these three missions (which are
in the game can be repeated several times),
several new ones have been added.                
                                          
 Mission-4 - "Mineral Life".              
 In planetary systems on the main diagonal
whether there are galaxies in the asteroid belt you can,
when developing asteroids, pick up unusual
material objects - "mineral life". Each
a ton of rock containing "living crystals"
ly",can be sold for 1000 Cr. However
there are special conditions for preserving
viability of these fastidious space-
chelic sheep. There must be at least 3 of them
tons and no more than 63 tons, so they
cannot be sold in quantities of 1 or 2tons
one buyer.                        
 At the moment of hypertransition execution, they write
hidden precious stones from your
safe, eating 1 gram for every ton
live cargo.  And if how many carats
they won’t have enough precious hay in your
the compartments will contain ordinary cheap rock. A
in the event of the death of this mineral life (by
any reason) the compartments of your ship are
chewing infected with crystalline lichen,
which will not give you the opportunity again
turn your ship into a flying farm,
until the compartments are cleared during the rescue
refugees or during the delivery of troops.        
Mission-5 - "Alien Computer".            
Destroying the ship Targonov. you can do something like this
remove the container containing this device,
allowing you to launch existing ones on board
Alien Items  instead of missiles. To start use
use the keys  "D"+"F",  but this view
weapons are effective only against themselves
Targonov.                                 
 It should be added thatAlien Computer
also provides automatic return
launched Alien Items on board the ship
after the target is destroyed.                   
                                          
Mission-6 - "Cobra MK-4".                
 In planetary systems on the main diagonal
Are galaxies located near stars spa-
The real stations "Coriolis" are experimental
Federation's steel laboratories. When approaching
to them, you are offered to buy a class ship
sa"Cobra MK-4".                          
 However, getting here is not easy. Many
numerical ships, mainly Asp's and
Gecko are fighting fierce battles and
without an escort Alien Items there is nothing to do there.
  Escorts should be avoided in time.
make sure that "double bases" are not accepted
You for the hostile flotilla. For purchase
a new ship requires 230,000 Cr, but it
worth it! Having "Cobra MK-4".you can
buy up to 4 devices at once. Moreover,
purchasing 4 Large Cargo Bays increases
lifting capacity up to 80 tons, and purchase
several Energy Units gives the corresponding
a significant increase in the speed of recharging energy
some compartments. OnCobra MK-4it is possible to re-
years to any galaxy - just click
galaxy number from 1 to 8 while it goes
pre-launch countdown. Lasers on the new Kob-
re  installed  on a rotating carriage, on
"hump" of the ship. At any time you can
turn  carriage  by  clockwise arrow
(CAPS+A) and place it on the screen you need
the right laser.                             
When you press the J key even if there is
near large masses a significant
telialincrease in speed and maneuverability
tCobra MK-4.                            
                                          
Mission-7 - "Space War".                 
For more than a century Targons go-
were preparing for war with civilized galaxies
tics.  Their squadrons plied the interstellar
space, and only occasionally their ships
appeared at the boundaries of planetary systems.
More recently, an armada of invasion ships
again tried to capture the orbital station-
tionFederation.but thanks to the brave com-
Mander's base was blown up and the threat was
the procession was suspended.                   
But the hour has come.
a large-scale invasion of one of the
galaxies.  Every time you receive
message "MAYDAY!! Galactic N Invaded!".
area captured by Targons.  increased
is being read.Planetary systems located
in a state of active hostilities
begin asRESISTING. Systems in which
resistance  is suppressed, and orbital
stations are captured by Targons.are marked as
OCCUPIED.  On the occupied planets, the fleet
Targonov organizes a cordon when approaching
planets and hypertransitions between covered
fire  planets  become   dangerous.
Interstellar space is filled with squadrons
ramiTargonov.  intercepting ships
Federations.                                
 You can remain a bystander
telecom, but if you are a true patriotFederal
walkie-talkies.  then you will definitely want to join
the ranks of his voluntary defenders.         
 This can be done on any belligerent, buta planet not yet occupied. You have been assigned
The rank is obtained -  lieutenant,  and issued
the first mission is the evacuation of civilians,
wounded and refugees from the warring (RESISTING)
systems.  After the command re-
I'm glad you completed this task
okay, it assigns you the title -
captain  and gives the task of delivering weapons
and food to the warring planets. Is-
By completing these first two missions, you complete
flights between warring and non-belligerent planets
tami.  You will often meet
appear as single Targons. and integers
interceptor flotillas. This will provide additional
tuning practice to perform the following
missions.                                   
When you finally receive the title - ma-
yor and the task of delivering troops to the occu-
feasted territories, you should already be
sufficiently experienced fighter to overcome
fly a cordon of ships Targonov and prop-
rush to the base they captured. Taking on
board landing ship type Sidewinder, You
you will have to get to the base Targonov and
to land troops.  However, you cannot
use Alien Computer, because cargo
the compartment is occupied by a landing ship. You can't
use rockets, instead of them launch-
there is a landing ship.                 
 Launching the landing should be carried out as
as close to the base as possible,
to teleport through a force field
the stations did not have time to shoot him Targons.
defending the base. Immediately after a successful
landing cages You can teleport yourself
go   to  station,   turning on Docking
Computer,  the base is already controlled by forces
Federations. The deeper to the rear Targonov You
succeed in landing troops, the greater the co-
number occupied  planets will come out
out of controlTargonov.                 
 The last one offered to you with the title
Colonel,  the mission is to find a co-
mand baseTargonov. located where--
then in the depths of space. The headquarters will be able to report
Give you only an approximate name
planetary system, at a distance of
how many light years from which is it located?
this base. The same task is given to all pi-
lots who enter service voluntarily.
In principle, the outcome of the war is already predetermined,
vilified galaxies are safe again
tee.                                       
 It should be noted that volunteers fight
on their own ships, which
are armed with their own savings. But when
this is where they largely remain
independent in choosing travel routes
tions, actions, etc.                     
            Happy gaming!             
------------------------------------------
 Now about the hardware requirements of the program
frames.  The only limitation isversion TR-DOS - the program can normally
work on versions5.03 or 5.04, or
similar ones.                              
 There are no memory restrictions! If in your
computer memory is more than 48K, that's all
The program is read entirely into memory in
once. If 48, then when working with a file
states, additional loading will be carried out
ka disk procedures.                     
                                          
 Now a little description “a la editorial”.
Since a fairly detailed description of the game
more than one hundred pages are devoted to ry, then we
Let's not touch on well-known facts,
like "how to play? what and when is it better to de-
bark?  ..." We will only describe what is rare
where mentioned.                          
 For those who have just received their license
pilots and permission to engage in individual
nal military subversive activities, with
add additional control keys
(there are few main ones, and to deal with them
a couple of trifles):                           
                                          
CAPS SHIFT  - additional keys mode
game settings (set by you us-
triples are not saved in the state file):
  SPACE - continuation of the game:               
 Y - inverting up/down keys:   
 F - enable/disable search mode and
 interception of a ship in hyperspace
 ley Targonov;                       
 D  - enable/disable routing fixation
 ship's companies:                      
 S - enable/disable sound:         
 B  - enable/disable fullinversions
 controls:                         
 Q - interrupt the current game:              
 R - enable/disable inertial mode
 on ship control, if
 enable this mode, then control
 will become more realistic, but also more
 more difficult:                        
 K - switching keyboard controls/
 CURSOR JOYSTICK;                    
 C - changing the compass operating mode:    
      "planet"/"star planet":         
 L -enable/disable near radar
 review:                             
 A - rotation of the laser carriage to Cobra MK-4.
                                          
T  - preparing the rocket for launch, turns on
 homing and target search mode.    
U - removing the rocket from the launch.              
F - missile launch after locking the target.      
W - explosion of an energy bomb (if it has one
 you are).                            
E - activation of the anti-missile system - ECM. 
Q - ejection of the rescue capsule.          
 The disk menu is called up as before
key SYMBOL SHIFT while located
at the station. In it you will be given at the top
line:                                   
 1 - LOAD 2 - SAVE 3 - CAT.  4 - DEMO  
 And in the middle part of the screen are file names
states present on the disk. Keys
S, X, N, M  you can select the desired file or/
and using the 1 - 4 keys the desired operation.        
 Now, like any normal warriors,
let's start studying silhouettes and performance characteristics
(tactical and technical characteristics) of the ship
lei of probable  opponents, the scale is not
complied with. Let's say right away that some
we took the details from the book "The Best Games
ZX-SPECTRUM"publishing houseSt. Petersburg.
                                          
 Cobra MK-3.                 
Year of development:                           
3100. Габариты: 65/30/30 футов. Грузоподъемность: 20/35 тонн. Лучевое оружие: лучевой лазер Ingram. Ракеты: системы Lance&Ferman. Скорость:
0.3 световой. Crew: 1 - 2 people. Maneuverability coefficient: 8. Hyperdrive: yes. Note: Equipped with separate generators frames of the bow and stern protective fields. Can carry up to 4 laser weapons diy. Most popular among independents traders. Fer-de-lance. Year of development: 3100.
Dimensions: 85/20/45 feet. Load capacity: 2 тонны. Лучевое оружие: боевой лазер Ergon. Ракеты:
системы IFS. Скорость: 0.3 световой. Экипаж: 1 - 2 человека. Коэффициент маневренности: 5. Гипердвигатель: есть. Примечание: Оснащен Fuel scoops и пол- ностьюindependent equipped with the most advanced advanced navigation and weapon systems. Wide- used by prize hunters. Krait. Year of development: 3027. Dimensions:
80/20/90 feet. Load capacity: 10 tons. Beam weapon: combat laser Ergon. Rockets: no.
Speed: 0.3 light. Crew: 1 person. Maneuverability coefficient: 8. Hyperdrive: no. Note: Small, reliable and maneuverable new single-seat fighter. Sidewinder scout ship. Year of development: 2982. Dimensions:
35/15/65 футов. Грузоподъемность: нет. Лучевое оружие: спаренная лазерная пушка. Ракеты:
системы Lance&Ferman. Скорость: 0.37 световой. Экипаж: 1 человек. Коэффициент маневренности: 9. Hyperdrive: no. Note: Designed for Intergalactic of the Armed Forcesas a multi-purpose second support ship. Widely uses- for atmospheric reconnaissance and for airborne but-space support for ground forces. Adder. Year of development: 2914. Dimensions:
45/8/30 feet. Load capacity: 2 tons. Beam weapons: beam laser Ingram. Rockets:
systems Geret Starseeker. Speed: 0.24 luminous. Crew: 2 people. Maneuverability coefficient: 4. Hyperdrive: yes. Note: The ship is designed and manufactured lives with the company. unlicensed. Month- the location of its headquarters and main production unknown. Equipped with wings with variable geometry and can descend to the surface of the planets. Asp MK-2. Год разработки:
2878. Габариты: 70/20/65 футов. Грузоподъемность: нет. Лучевое оружие: лазер Hassoni-Kruger. Ракеты:
системы Geret Starseeker. Speed: 0.4 light. Crew: 2 people. Maneuverability coefficient: 4. Hyperdrive: yes. Note: The main combat unit of the galaxy is tic fleet. intended for carrying out intelligence operations and support Denia kapabahob. Viper. Year of development: 2762.
Dimensions: 55/80/55 футов. Грузоподъемность: нет. Лучевое оружие: пульсирующий лазер.
Ракеты: системы Lance&Ferman. Скорость: 0.32 световой. Экипаж: 1 человек. Maneuverability coefficient: 7.4. Hyperdrive: no. Note: Small highly maneuverable fighter fighter-interceptor. Made to order police for patrolling. Used also in the armed forces, accompanied by ni kapabahob. If necessary it can accommodate up to 10 passengers.
Python. Year of development: 2700. Dimensions: 130/40/80 feet. Load capacity: 100 tons. Лучевое оружие: пульсирующий лазер. Ракеты: нет. Скорость: 0.2 световой. Экипаж: 20 - 30 человек.
Коэффициент маневренности: 3. Гипердвигатель: есть. Примечание: Один из самых крупных торговых кораблей. Малая скорость иpoor maneuver pehhoctb are compensated by the most powerful hobkamu protective fields and laser. Mamba. Year of development:
3190. Dimensions: 45/8/30 feet. Weight capacity: 2 tons. Beam weapon: combat laser Ergon.
Rockets: IFS systems. Speed: 0.37 luminous. Crew: 2 people. Maneuverability coefficient: 9. Hyperdrive: yes. Note:Experimental ship. For- The buyer and manufacturer are unknown. Gecko. Year of development: 3190. Габариты: 70/20/65 футов. Грузоподъемность: нет данных. Лучевое оружие: лазер Hassoni-Kruger. Ракеты:
системы Geret Starseeker. Скорость: 0.4 световой. Экипаж: 2 человека. Maneuverability coefficient: 9. Hyperdrive: yes. Note: The ship is designed and manufactured lives with the company. unlicensed. Month- the location of its headquarters and main production unknown. Thargoid invasion ship.
Year of development: no data. Dimensions: 180/40/180 feet. Weight capacity: нет данных. Лучевое оружие: разнообразные. Ракеты: разнообразные. Скорость: 0.2 световой. Экипаж: 150 единиц.
Коэффициент маневренности: 6. Гипердвигатель: нет. Примечание: Дляhas its own dimensions extremely high speed and maneuverability ness. Necessarily equipped with npotubopaket- new system ECM. developed on Tapro- no. Is the base ship for the squadron or radio-controlled fighters.
Targon-6. Year of development: presumably 3190. Dimensions: 180/40/180 feet. Load capacity: no data. Beam weapons: нет данных. Ракеты: нет данных. Скорость: 0.3 световой. Экипаж: нет данных.
Коэффициент маневренности: 6.5. Гипердвигатель: есть. Примечание: Новый. разработанный Таргонами корабль вторжения. По-видимому. разработан во время войны с Федерацией. Сведения o нем носят oбрывoчный характерbecause seriously- ny clashes with the forces of Federation yet there was no. P.S. The picture you saw at the beginning is was drawn in time immemorial Samara artist DRACULA INC., in currently working for IBM. ══════════════ ════════════════════════════ * * *

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