Disassembly - Walkthrough of the game THE GREAT ESCAPE.

╔════════════════─────────────── ───────────────════════════════╗
│ DISASSEMBLY │
╚════════════════─────────────── ───────────────════════════════╝

 (C)CDS SOFT

   Hello boys and girls!!!  CDS SOFT, here again.  How come
it’s difficult to beat this game, but still I’ll write you something here
help passing this good game.


		     ┌────────────────────┐
		     │ THE GREAT ESCAPE │
		     │ (C) DENTON DESIGNS │
		     │ (C) OCEAN 19??   │
		     └────────────────────┘



   As always, a map of the "zone".


		     ┌─┐ ┌─────┬─────┬────┬────┬────────┐
		     │░╞═════╡ ║ ║ 8 ║ ║ │
		     └╥┘ └─┬─┬─┴┬─═┬─┴──┬─┴──┬─┴────┬─═─┤
		      ║ └5┴6─┴─═┴────┴─═─7┤░░░░░░│ │
		      ║ ┌─┬────┐ ├──────┼─═─┤
		     ┌╨┐ ║ │ │ ║ 10 │ │
	      ┌┐ ║o│ └─┴──═─┘ ├──────┼─═─┤
	 ┌────┴┴───┬─┴┬┘ ┌─┬────┐ │ 9 ║ │
	 │х o│ │ ║o│ │ ├──────┼─═─┤
	 │ ║ ║ └4┴──═─┘ │░░░░░░║ │
	 │ 1 ║ ║ ┌─┬────┐ ┌──┴┬───┬─┴─═─┤
	 │ │ │ ║ │ │ │2 o│3 │ │
	 ├┐ │ │ └─┴──═─┘ ├─═─┴─═─┤ 15 │
	 └┴────────┤ │11┌┐ ┌┐ ║ 12 │ │
		   │ └──┴┴─────────────┴┴────┼───────┴─────┤
		   │ 13 o 14 ║ 16 │
		   └──────────────────── ──────┴─────────────┘


   Under the tower (11) you will find a green key that you need to open
dig a room (12),then entering the room (3) you will take there
tools for breaking doors (you can use them to break open all doors,
me doors (14)!). Then use these tools to hack
door to room (2). There you will find a shovel.  Carry her to the room
(4). Then go to room (9). Take a flashlight there, and again
take him to room (4). Then at night, taking a flashlight and a shovel
You go into the sewer (You need to move the stove and crawl through
into a hole in the floor), then crawl through the sewer and crawl to
dead end You need to dig out the dead end with a shovel and crawl further, through the non-
what time will you crawl out to the walk section and from there you can
but escape by biting the wire. It seems easy, but... It's all about
that you need to prepare yourself, but, alas, I don’t know how to do this
I know. I only know that when you sneak into room (15) you will find
There's a key there, but what it's for, I have no idea. That's why I know for sure -
The only thing is that you need to get into room (16) through the door
(14), and then... To be continued.

   Here again, a few notations:

(1...14) - places, doors and rooms;
     (o) - sewer hatches;
     (x) - place where the wire is bitten;
     (░) - places not needed in this task;
   (║,═) - doors;
   /┌┐ - towers;
   └┘/


   P.S. Continued analysis of the game, read in the next issue.
neck newspapers.

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