╔════════════════─────────────── ───────────────════════════════╗ │ DISASSEMBLY │ ╚════════════════─────────────── ───────────────════════════════╝ (C) RINDEX Today one good game came under my watchful eye called... ┌──────────────────────────────┐ │ DANGER MOUSE IN BLACK FOREST │ │ "BLACK FOREST CASTLE" │ └──────────────────────────────┘ The task is... Read for yourself at the very beginning. There will be a short introduction to the game. I, in turn, tell you Now I’ll tell you how to get through this game to the end, or rather only to mid game. The whole point is that there must be a second part of the the secrets of Danger Mouse, but I don’t have it, which is a pity... So, you appear at the edge of the forest. Examine the tree and the hall look at him. There in the hollow you will find a master key. Get off the tree and go to the wood mouse house. In front of the house there will be four items: shovel, axe, bottle and pitchfork (hacksaw) (Russian error) kators). Take the ax, but then a sa- Mom is a mouse and you’d better hide from her in her own home. Look around the house Take the head of garlic and jump into the basement if you wish. It's dark there. Go back to the edge. Are you standing on the edge? Now we go along the path to the bridge, and then we turn into the forest. There are logs there. Use an ax to chop them down. Take the chocks. With the help of chocks you can now safely lowerboat on the water. But let's wait until we do this. Go back to the mouse's house. Now let's take a shovel. Find in the forest su where you need to remove snow with a shovel. If the snow is removed, then You have become the owner of the rope. Now you can go to the boat and re- swim the lake. Using a rope, you climb into the window on the castle tower. There's a werewolf cook sleeping in the kitchen, and on the shelf are milk, ice and pepper shaker. You can take any object and suddenly become a werewolf wakes up and starts chasing you. Run up the stairs - tse. There we take the feather and jump down, trying to fly up with the help this pen. Of course, nothing works out, but there's nothing wrong with this is not the case. Go to where the boat is, only now turn into the forest and go downstream. There you can cross the river over the stones. Try it, but don’t forget to fill it with water, pre- carefully driving the mouse to the house and taking it. While you are getting water You find a ring in the river. Take it and come back. Now we go further downstream and find ourselves at the entrance to abandoned mine. There is also a flashlight, a pickaxe and a bag. Let's take it flashlight and move on to inspect the mine. We discover two more items: gold coin and bucket. The craving for gold must give way, take the bucket. Now go to the mouse's house and climb into the dark basement with a lantern God, you saw a huge gorilla. Give her the feather, she will be with play with him. Behind this gorillathere is a gate, enter it. There le- Two more items are harvested: a barrel of gunpowder and a compass. Take a compass. Far in the forest, with the help of a compass, you will find a hermit crab. He clearly lost something. Try giving him the ring that You found yourself filling a bottle with water. He will be happy and for this he will give you flask with sleepy water. Go put the werewolf cook to sleep. If you are put to sleep, then go straight into the passage. Now try to understand tee left. There are mechanical vampire mice. Don't try to stink Seriously, you can’t argue with technology. Switch the switch and go It's better to go to the right. The vampire flower does not work and you calmly walk further, but here you are greeted by a hungry guard cat. Give it to him milk, but that’s not enough for him. Give him some herring too. Overeating cat will go to digest food, and you move on. You must stand on a snow-covered lawn with a convenient descent to I'm tearing up. Fill a bucket with water and go to where the vampire mice are. Nika- No mechanics can withstand ordinary water. The mice are all dead. Go to the basement and remove the skeleton using a hacksaw, which I hope you took a wood mouse (pitchfork) from the house. This is where the fun begins. You are given a code for the second swarm parts of the game and you immediately fall into a trap. Then program mma writes that you can get out by playing the second part and the end writes such a clear and understandable inscription as: to be continu- ed... That seems to be all. How much are youmanaged to notice that many items are not used. Well, who has a continuation of this games, or who passed this part in any other way, you are welcome on the pages of our newspaper.
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