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In this section I would like to introduce you to the cities in
which Speccy still retains its position. And then all the time
you hear: “Speccy is dying! There are no people!” Maybe this is actually true
right? Perhaps, and with the help of this section I want it
find out. People, write about your city: o spektrumists, o
groups, about projects, about your life.
My friend Jam/XPJ was the first to respond to the idea of ZX-Land. He
represents its international association X-Project and,
cities respectively: Kharkov, Odessa, Yoshkar-Ola.
.demiurge ash
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=+==============================================+=
+=============== Х-PROJECT ================+
+============== ASSOCIATION ===============+
+==============================================+
:
| ---------------+
| взгляд изнутри |
+----------------+
(С) Jam/XPJHere some people ask: “What is this XPJ, huh?” Yes
here, in order to dispel all the false rumors and the darkness of ignorance, I propose
I encourage everyone interested to read the following
text. For more complete information, visit our website at Inter-
net: xproject@softhome.net
Without going into too much history, I’ll tell you what it’s all about.
in general So, X-Project Association is an association of spectrum
muctob, based in the city of Kharkov, but also has
composition and non-resident participants. The so-called "association".
What do the members of this association do? In general - sub-
support of the ZX-Spectrum platform, and in particular - read about each
separately. Now I want to give a small list (not complete)
Products manufactured by us:
1. Electronic magazine "ZX-Power#1,2,3"
2. All versions of the assembler "Alasm"
3. All versions of the monitor-debugger "STS"
4. Game "Stalker"
5. Game "Snake"
6. Game "Supaplex"
7. Programs "Hobeta" and "Godzilla"8. Terminal program "Melon"
9. Toy releases, small systems, utilities, etc.
We place the main emphasis in our activities on legalization
copyright of software manufacturers. We are working to establish
connections between authors and distributors of software, and we were the official
The following were purchased and distributed for distribution:
software products:
1. Game "The Wizard of OZ"
2. Game "Operation P.P."
3. Game "Mirror"
4. Game "Last of the Light Force"
5. Game "12 Secret Books"
6. Magazine "Adventurer#9"
7. Magazine "Deja Vu#8"
8. Magazine "Miracle#3"
Negotiations are currently underway to acquire other
copyright programs. Those wishing to cooperate with us can contact
Contact us at the following addresses:
Ukraine, 310141
Kharkov, Klochkovskaya str. 199, apt. 149
Nesterenko Evgeniy SergeevichUkraine, 310089
Kharkov-89, Louis Pasteur st., building 44
Bugai to Alexey Sergeevich
Or here: 2:461/110@ fidonet
500:572/110@ zxnet
Well, now we can talk about the current state of affairs and o
each member of the association individually.
X-Project in Kharkov
--------------------
Alexey Bugai/Squizer/XPJ
specialization: organizer, coder
He is one of the founders of the association and the progenitor
magazine "ZX-Power". Big slob, why systematically
gets reprimanded... :)) Lately, less and less
pays attention to the Spectrum, for which... cm. higher. But at the same time
provides great support to the platform in networks and supports
contacts with the active scene. For this emy and thanx.
History: at one time I concocted a couple of megadems, ;)) wrote
"Hobeta", worked a lot on "ZX-Power".
Perspective: the last “squeak” on the Spectrum is improvement-
bathroom version of "Hobeta" - "Godzilla".Evgeniy Nesterenko/Jam/XPJ
specialization: game-designer, some gfx, some code
Acts as editor of the magazine "ZX-Power", supporting
lives "public relations" and performs other issues related to
with the publication of a magazine and distribution of software. Lately
We also have to perform organizational functions. Complains about
with this due to a catastrophic lack of time. ;((I often ball-
is "writing".
History: I once made a toy called “Stalker”, in
later joined the work on "ZX-Power", which he also does
to this day. Likes to come up with clever disk protections. ;)
Outlook: Hard work is underway on large-scale production
project "Moon Wind". This will be a role-playing game in the best traditions
genre. A pre-release should be out soon, according to which you can
but will judge the full version.
Konstantin Konstantinov/Mechanic/XPJ
specialization: coder
He is the technical editor of the magazine "ZX-Power" and at the same time
helps with the installation of protection for products under the X-Project label.
He also really likes to help everyone with advice;)) because he understands
in so many things. I mastered IS-Dos quite welland wrote a bunch
useful utilities for this system. Distinguished by the ability to cunningly deceive
get away from work. :)
History: apart from working on the shell in ZXP#3, not a single program
didn't release. :( Although, no: there is a version he converted to 512 kb
This is "NextCopy".
Perspective: everything is foggy...
Yuri Zheltukhin/Mr.Beeper/Last Masters/XPJ
specialization: muzaker, some code
I joined XPJ not so long ago, before that I was engaged in production
com "Amazing" magazine. Eager to take part in life
scenes and grabs everything that comes to hand, unfortunately,
not very productive. ;) Improves his knowledge in mu-
sic-maker and helps with music for various projects. Tries
"squeeze" something effective out of your Last Master gang, but
unsuccessfully...
History: I concocted a couple of issues of Amazing magazine, wrote
a lot of pleasant melodies.
Prospect: promises to prepare materials for ZXP, is working on
own game.
Pelepeichenko Alexander/XPJ
specialization: coder,come game designer
Quite a young but energetic xpj sheep. Progresses quickly
in coding and in the future one should expect a lot of good things from it
works (if the desire continues) Perhaps he will join the re-
ZXP editions.
History: I wrote a rather interesting non-deterministic
game "Snake", which is distributed through XPJ.
Prospect: I undertook to rewrite the hahobo ZXP shell. If
will realize all the ideas, the magazine will be completely transformed. (in the beam-
my side :)))
Mushnikov Andrey/XPJ
specialization: coder, some game-designer
Another "newbie". Despite this, I managed to do it before de-
dozens of small programs, including two games. A person with a difficult
character. ;))
History: I made several systems that were not widely accepted
distribution, also a small game "Hanoj" and quite impressive
telny project called "Supaplex".
Outlook: nothing definite yet, but some ideas
yes. We'll wait.
Denis Dmitriev/Dismaster/XPJ
specialization: coderOne of the most paradoxical personalities. If he wanted, he could
would outshine all Stalkers together with RST#7, but unimaginatively
Zimo is lazy and cannot complete anything. :( Most of it
spends his free time drinking strong drinks, and
in other words, he gets drunk! :)) Stalker gave emy all the sources
"Citadels", but there are practically no changes. From time to time
helps with codes and algorithms.
History: wrote "Virtual Player" and "Melon Terminal".
Prospect: may be "Citadel"...
Konstantin Kovernikov/Evil Genius/XPJ
specialization: ironworker
Partially maintains external relations, partially writes some
some utilities, but mainly deals with hard work - repairs, upgrades -
yes, etc. Successor V.M.G.
History: not involved in software.
Perspective: same camo.
Of course, these are not all Kharkov xpj people, however
mention those who have already left (Alem, Stalker, Cobra...) and those who
doesn't do shit, I have no desire.
X-Project in Odessa------------------
In the city of Odessa, XPJ includes the "Energy Minds" group in
composition: Midisoft, Priest&D-Love.
Roman Tutkevich/Midisoft/XPJ
specialization: cool muzaker, some code, organizer
Well, it’s clear that since he’s a musician, he writes music. ;) Except
this deals with the releases of branded (and not so branded) games and all sorts of
gifts. Priest helps emy with this, and not so long ago they joined
someone named D-Love connected. More detailed information about their work
demand from them yourself... ;))
X-Project in Yoshkar-Ola
----------------------
The "Brainwave" team lives there, which is also a sub-
XPJ division. Of the ready-made programs, I can definitely name "Chopper
Duel" and "Scorch". They are also involved in the development and popularization of
tion of the NeOs operating system.
This is our composition. We are ready to accept everyone into our ranks
those who want it, as long as they have the desire to do something. None
We do not impose restrictions; there is enough in the products produced
tions to point to the X-Project Association label.
For our part, we guarantee all possible support:
naya fromadvertising and ending with technical and software.
What is required to join XPJ? You need to fill out the following
Send the form below to the addresses of the managers (see above).
If there are no obstacles to including you in our ranks, then everything
goes smoothly, “without noise and dust.” :)
A N K E T A
1. Full name (completely)
2. Nickname (optional)
3. Address
4. Specialization (what you can do WELL)
5. A list of projects you have completed (this could be articles,
graphics, music, etc.)
Well, in short, that's all. Let me remind you once again that in more detail
information (history of the creation of the association, magazine, FAQ on the game
ram, etc.) can be found on our Internet page.
All the best to you! And now a little advertising.
P E K L A M A
The following software products are offered for distribution:
1. "Supaplex" & "Snake" - two games on one disc.
SUPAPLEX is a boulder dash-shaped game that incorporates
all the bells and whistles of this genre, analogous to PC.The game has 333 (!) levels +
level editor + many service game options.
Game author: Andrey Mushnikov/XPJ
SNAKE is one of the few representatives of non-deterministic
mined games (for example, “Virus”), an analogue of the game “Snake Fight”
c pc. The point of the game is to algorithmize the behavior of one’s own
vein fighting snake for the purpose of subsequent “bleeding” it from
enemy snakes.
Game author: Pelepeichenko Alexander/XPJ
The cost of the distribution is the equivalent of $5 USA
2. Strategic game "Ships".
Similar to a board strategy game. The goal of the game is to control
fleet of ships and additional fortifications, defeat the forces
enemy. You can play with the computer and against each other.
To purchase the game, contact:
Ukraine, 348019
Lugansk-19, Komissar Sanyuk St., 8/3
Sizenko Alexander,
or to the addresses of the editorial office of the magazine "ZX-Power".
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