=========================================================SUPA-GAMZ=====
[MEGATRON]
sometime in 1996, I bought a blue disk from zx-service
this is what they call sigma! the disk was, of course, full of games
(all with intros!), and the Boot on it was from softland, well
Dizzy is still down there (in two copies) waving their arms,
and the stars are falling down, and funny music is playing, well
you probably know, you most likely saw...
yes, the entire disc was from this studio, because the title is
it was - softland! it was darkman, king kong,
atomix, assault course, mutan zone, super cars
(this is where I met them), and megatron.
Well, at first he didn’t arouse any interest in me, didn’t he?
that I liked the interior, or rather the music in it, I
I finally love different intros, a wonderful invention!
although there are also downright annoying ones that
I want to reset it as soon as possible! well, I didn’t have any interest in it at first
because it’s not only not interesting to play it alone,
And finally there’s no way! no, well, if you have four
hands, then you can of course try (play immediately behind
two).
but unfortunately I have two of them, so nothing
don't get it. in general, on the spec of such games (where you can
play together) very little and right now I finally have none
I don’t remember this one, but you, speckman, probably right now
You’re thinking better and probably one thread right now
name.
well done!
well, closer to meratpohy... on snc-joy it’s not
play, so screw it up, and there’s nothing on the kmr either
you get it, the keyboard remains in its pure form, so what do you do?
redefine along its different edges, for example you are on qazx, a
player2 onopkm, this will be most convenient, and you will hardly
you will interfere with each other.
Why am I blabbering - you will interfere with each other
in any case, which buttons you don’t choose, the keyboard belongs to the speck
compact, beautiful... your fingers will get tired instantly,
but I can make you happy - the game process itself is great
not for long, so you probably won’t have time to get tired -
times, and someone has already leaned back.
So why is there a need to kill? nothing, however
There’s no need to revive there either, everything is simple there -
[by the way, the music there is just shitty (melody), but
I was always too lazy to turn it off, so it’s for life
I played it, it’s the same both in the menu and in the game, hackwork...]
- the screen is dark, like night, nothing happens,
current, two lines stretch towards each other, a thickness of
one pixel. stretching is a type of stretching, well here it isWe've seen games like "udaff - tsifroed", but it's not like that
there, there it crawls and gradually lengthens, and here the line
it just extends and doesn’t crawl, but where it has already crawled
- there she stays forever, we finally introduced
probably...
well, you need to control the buttons, you can press fire,
the current one doesn’t shoot. It's a pity. and so is yours
the task does not cut into the place where the line has already passed
or to the edge of the screen. also you can’t press the button with
direction opposite to that in kototom she
movement at the moment, it will also take away your life,
By the way, there are four of them in total.
but you can crash into the enemy line without losing your life -
but this is only true if you crash into it while it’s driving towards you
meeting, but it is very difficult and during the game I have
This didn’t even seem to work, but maybe I don’t remember
I just... I remember that it will be written "chicken run".
playmeratpoh very interesting, the situation turns out
new every time and this makes the game never boring,
Of course, if you don't play it every day.
I need to develop my own tactics in it, for example, when
at the start I try to grab ("fence off") as much as possible
most of the screen, and then ride in it
zigzags (this is how you can last the longest), and so
The enemy has little space, so he is driven into a dead end
faster and you win.
I also never follow the second player, because that’s all
You need to concentrate your attention on your “stick” (if
you can call it that), answer for a couple of seconds - and
you'll crash somewhere!
and the most important thing is not to panic in difficult situations,
Once you get used to the controls, you will be able to fit into
the narrowest passages and perform a bunch of tricky
maneuvers to bomb the enemy, for example in front of him
you can turn sharply and he will hit you, thenif
wrap it earlier than nada, then you can cut into it
yourself...
here it is, quite simple in appearance, but at the same time
awesomely memorable, loud - emotional (!),
game!
I still don’t understand why it’s called meratpoh,
would be called, for example, linetron - (palkatron) - tada
understandable. but no! but it sounds beautiful.
sticks in hand, guys!
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