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║ О РАЗНОМ ║
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Питер Молине: игра
- это прежде всего са-
ма игра, а не коли-
чество затраченых на
ее производство чело-
веко-часов.
Питер Молине (35 years), co-founder
company Bullfrog Productions,is known in
all over the world for freshness and originality
your ideas. He deservedly enjoys re-
confusionof the most outstanding conceptual
a renowned game developer all over the world. Yav-
being director Bullfrog and vice-president
dent Electronic Arts, real hy-
gant of the entertainment industry,Molineuxnon-
responsibility for all creative and
manual Bullfrog; along the way
but he takes part in the development
some products Electronic Arts.Usable
infant Bullfrogas one of the world's leading
ditches in the development of computer games
caught by the principle installation Molineux
to create "the most impressive, technical
technologically advanced, but first of all
exciting games."
In his article Peter Molyneux stories-
speaks about the futureBullfrog,general trends
development of the gaming industry, as well as
talks about what did Bull-
frogand himself so famous.
"At all times, in any culture and in
any industry people wanted
know what awaits them in the future. For you-
To clarify this, you can hire clairvoyants,
you can pray and ask for enlightenment
or just think about what will happen
in the future using the example of the very recent
past.
Since I am the director ofBull-
and responsibility for the majority
produced by the company, lies precisely
The question I get most often asked is:
what will happen next? Let's, before
how to look into the future, let's turn to
events of the past.
In the early 80s we had two
"home" computers - family Commo-
dore and familyAtari.For them it arose
a huge number of games with minimal graphics
technical content, but in which the topics are not
less it was amazingly interesting to play.
These games owe their existence to
people who loved to play themselves. They
were simple enough to be
program even those with little knowledge of
programming beginners. Over time
increase in memory capacity on Amiga platforms,
Atari andrs,where we worked at one time
me, allowed me to fill the empty space
Excellent graphics and sound effects.
Consequently, work had to
attract talents of artists and musicians
Comrade, but at the same time the essence of the game is practically
changed. A few years later
times"home computer revolution
terov",and the world was swept by a new wave
game consoles.
All these devices were powered by cards
ridges, and this meant that the bets were in
The growth is increasing. In fact, you need
release many thousands of cartridges, contaminating
tion to invest money in them. Production
computer games have become associated with pain
great risk, so the company became like
magically, brand departments appear
ting and market valuation - it was necessary
be sure thatmore capital investment
The marriages pay off. Today we stand on
on the cusp of the new revolution of 32-bit consoles
with hardware support for vector graphics
ki and textures powered by CD
cov.
For example, let's take the current development
Bullfrog-indestructibles, a game about similar
superhero days. Our team consists of
from the following specialists: main
programmer,second programmer(coder),
eptual artist, physicist,mathematician
programmer-researcher.When
they experience a shortage of resources, they
refer to other departments for assistance.
Game development will take from 8 to 12 people
century-years. During work, the brand department
Tinga will take all measures to ensure that everyone around
knew about the expected new product. So how
Apparently, teams of programmers produce
increasingly complex computer games,
the amount of work is growing, experience (and money, which
sure) more and more are required, but ultimatelyin this account, do all these expenses mean and
efforts to ensure that what the consumer receives is satisfactory
Does liberty increase to the same extent?
It's not that hard to convince people that
if X millions of dollars are spent on the game
Larov, then she simply must become a chi-
vol. When creating Wing Commander III
Chris Roberts excellently mixed the gaming
interest and unique appearance,
but in essence it will remain the first and
the latest example of how expensive
the project led to the emergence of an active
but an interesting game.
the future of the gaming market in this "new
revolution" will inevitably lead to the emergence
the development of ever larger and more expensive games, and
nevertheless, I foresee that in the next two
There will be a renaissance for games this year,
focused on the game itself, and not on
registration.
In fact, the gaming industry is only
begins to realize those dreams about which
is already being talked about in the media
information. A perfect example of this
becomes so-called interactive
cinema. Of course, not a single developer in
sanity and solid memory will be gone
assert that at the current level
technology, it is possible to create a full-fledgedth interactive cinema. To appear
real interactive cinema, about which
rum is spoken excitedly in the media
information will take many years and
solutions to many non-standard problems
say, the ability to imitate personalities
heroes on the computer. I will not assert
that no one is trying to work in
direction, but with confidence say-
I think that in the next three years nothing will change
similar to a full-fledged interactive movie
will not appear. Although, of course, there will be
many products claiming to do this
rank. And yet, before those described in the magazines,
lah dizzying heights no one
it will come. Instead there will be games based
bathrooms with a bad concept and stuffed
filled with a huge number of videos
faces to attract buyers.
Sometimes I wonder when
finally the playing audience realizes that
brilliant graphics does not mean brilliant
pulling game. Many object and point out
They say that the work of a game developer has become
looks more and more like the work of a movie
director. This, it seems to me, is true
to a certain extent, but I also half-
I guess that successful games are just asrareas
and successful films, besides the film director
ru doesn't have toworry about
for the audience to participate in the film. Os-
What I want to say: create a game
much more complicated than the film.Once upon a time in
in the future we will look back and be amazed at
how a few units created multiples
in wonderful games with minimal re-
sursah. We are experiencing something similar now.
an hour watching black and white silent films.
When Charlie Chaplin came to Hollywood,
he made 40 films a week, and those
first production"Water World" Kevin
Kestner took several years and cost
well over 150 million dollars. Same
the same thing happens in creating games - after
constant increase in costs and man-hours.
We should not forget that we have discussed
maturing an industry that is still
occurs in infancy. And yet
pleasure derived from computer
games are incomparable, and people from
Bullfrog makes every effort to
stay in the forefront. Following
Next year we are releasing 6 new games, and
they are all so good that even I myself
sometimes I get scared. Ultimately it is
wonderful games with minimal re-
ah. We are experiencing something similar now.
an hour watching black and white silent films.
When Charlie Chaplin came to Hollywood,
he made 40 films a week, and those
first production"Water World" Kevin
Kestner took several years and cost
well over 150 million dollars. Same
the same thing happens in creating games - after
constant increase in costs and man-hours.
We should not forget that we have discussed
maturing an industry that is still
occurs in infancy. And yet
pleasure derived from computer
games are incomparable, and people from
Bullfrog makes every effort to
stay in the forefront. Following
Next year we are releasing 6 new games, and
they are all so good that even I myself
sometimes I get scared. Ultimately it is
you,players,must decide and combine
superb graphics and sound with outstanding
gaming interest."
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