News by Alone Coder Happy New Year! I wish all spektrumists to do even more for the good this year our favorite platform! For example, last year, among other things, we saw the long-awaited return of CODE in demos, adaptation of the operating system MSX-DOS 2 systems for ATMЗ(Savelij), a new version of the operating system TASiS systems for ATM2(Maksagor), continued development PQ-DOS operating system for Profi(Vadim) and new cross development environments: in Pascal - ZX Like Pascal (Andrew771) and in the Oberon language - ZXDev(Oleg N. Cher). In this year a truly major game SpaceMerc: Liberation was released (Hippiman), whose demo version was still at the competition "Your Game 5" in 2014, and the prologue was released last New Year. The 1818VG93 hardware emulator circuit has been completed without interception processor(King of Evil). In addition, through joint efforts there was The electronic magazine Info Guide has been revived. My daughter and I now live a fun life! Haven't equipped myself yetat home new workplace and I write either standing or lying down. I bought it on occasion an apartment in a building under construction closer to work, but for now this and that repairs will have to wait. December 13th was my birthday. Lord Vader came from Moscow, hung out withJohn Silver. John Silver showed how he jumps with a parachute (he is a paratrooper) and how he tries to write music with MIDI keyboard and software synthesizer.Lord Vader wrote the gift "Alone 34" together withSand (graphics), nq (music) and a secret well-wisher (text). We know who it is :) Lord Vader also presented me with a smartphone, which is now is trying to privatizeLouisa :) And my sister gave a puzzle from 3000 pieces - is this such a sophisticated torture? :) King of Evil couldn't come - he has an urgent business trip to Komsomolsk-on-Amur regarding its satellite equipment. By rumor has it that he now has a second Land Rover Defender - interesting, why does he need two? :) HeLVD has only one - and that's enough for him :) Arwald finally received the task fordiploma design in master's degree from RSRTU, so the release of the game Rusted Souls delayed. KSA-7G appeared on the horizon. KSA-7G, formerly made of iron, lately I have been writing games in BASIC to teach neighbors children, but now he only has a smartphone left, and it’s broken (the charger burned the input). But he still didn’t decide to go to work. get settled. DimkaM found a video of his initiation into pioneers - all the way back in 1988! A I didn’t get into the pioneers - first because of my age (I studied at two years ahead of everyone), then it became no longer fashionable. It turns out they were still given operator’s certificates at school in 1994 IBM PC. And at the initiation into pioneers they were given a copy. books by Kir Bulychev about the adventures of Alice. And all thisDimkaM saved. I also continue to sort through old papers. Besides different methods the dates that I described in#59, one piece of paper was successful date by the names of tennis players listed there(Kafelnikov, Chesnokov, Agassi, Courier, Sampras andShtikh). These names have come across together only at the Davis Cup semi-finalSeptember 22-24, 1995 year. Back then I still watched TV regularly. In papers The names of the authors of the program “From forte to drunk” are also mentioned (1995-1997). Unfortunately, composerAlexey Zalivalov is no longer here with us - he died in 2012. (Now I looked - this fate befell many of the mysterious group"Pop Mechanics": exceptAlexey Zalivalov and Sergei Kuryokhin himself played there, in in particular,Viktor Tsoi and Egor Letov...) Interestingly, my old multicolor sources are set to screen starts at clock 1439x. 14395 is an ATM Turbo scan. But I didn’t have an ATM Turbo, but a Pentagon 48. Why with this sweep? I don't remember. Perhaps my father did a scan fix (this inversion of one signal) to eliminate flickering of sprites in games? It was a sore subject at the time. Or is it a feature that Pentagon 48? Now there is no way to know. And the same I did the fix later on the Pentagon 128 to remove the parasitic double INT. Then (in 1998?) I returned it back, but with a capacitor. The result was one of two options for the “standard Pentagon” inta, which differ from each other in one beat and are supported one in the first PSG Wins screen and the other in the second. Then (at2000?)T(c)S found a faulty chip and removed the extra one capacitor, int moved to the position of another "standard Pentagon's int - more often used because of the demo Rage (by the way, it is written in a converted Scorpio). nitrofurano made a truetype font (can help for comics which we are currently drawing at the RGRTU-Film film studio) - according to me drawings from old pieces of paper. Now we are debugging the distances between symbols. Here's how it happened: ──────────────────────────────── ───────────────────────────────┐ what i'm sending on the attachment is just a pixel trace - a svg file (that you can open easily on inkscape, for example). my idea is to work on that somehow. ... >How will you convert svg to ttf? >I remember I tried some font editor at the time but I was bored >after one letter :) >Some of the lines have wrong thickness compared to same elements >in other letters (this was not intended). >I used "Irina CTT" font in my comics > http://alonecoder.nedopc.com/lit/kde.html > http://alonecoder.nedopc.com/lit/house.html >but this font will be more usable. as it is, with some small arrangements for easing the process, it can be imported on fontforge - but that svg i sent is still plenty of redundant nodes andpixelated, was just for you having the idea of the process - the idea was to firstly get that svg advanced enough for an easier import from fontforge, like having the characters ordered in ascii sequence (like the Cyrillic sequence used on unicode), align on a baseline and define the body area (ascent and descent ), etc. ... i'm now polygonizing the glyphs (this step is still incomplete, only sending you for showing some idea of it) - then i'll have it sequenced (unicode), and then a kind of template (svg and sfd) that we would work over. ... i'm still on the svg file - completed the polygonized version. ... and this attachment is an example of how i use to have the svg file ready to be imported from fontforge - i guess i have the baseline and the ascent/descent in the correct places as expected for this experience. ... >Some of the letters seem bolder than others, this needs to be >fixed. yes, i saw that (i needed to resize all of that to that x-height related guides i placed there on the last svg). sending now an embryonic fontforge file (where i imported the last svg i sent), and the resulting otf/ttf from that - the spacing isn't adjusted yet, and neither in their each character places. i guess that the both uppercase and lowercase versions from what you sent would be like: ABVGDEZHZIYKLMNOPRSTUFHTSCHSHSHSHSHYYYYAABVGDEZHZIYKLMNOPRSTUFHTSCHSHSHSHSHYYYAYABVGDEZHZIYKLMNOPRSTUFHTSCHSHSHYYEYYAY btw, the idea of that svg file was, not only for this typeface experience, as a template for others that anyone could create over that (or not necessarily). ... >Sadly I haven't drawn the uppercase characters yet. >You can test the font against a page of Russian text, like: On the other hand, the beginning of the daily work of forming position allows you to perform important tasks in the development of new proposals. Diverse and rich experience in implementing the plans plan targets entails the process of implementation and modernization corresponding to activation conditions. Thus, the further development of various forms of activity require identification and clarification of significant financial and administrative conditions. Likewise, strengthening and developing structure provides a wide range of (specialists) participation in formation of new proposals. Significance of these problems so obvious that constant quantitative growth and scope our activity requires defining and clarifying the forms of development. Comrades! the framework and location of personnel training allows you to carry out important tasks for developing new proposals. Shouldn't however, forget that the existing structure of the organization allows evaluate the significance of the development model. The significance of these problems is so obvious that the scope and place personnel training allows you to performimportant development tasks mass participation systems. It should not be forgotten, however, that constant quantitative growth and the scope of our activity require identification and clarification of significant financial and administrative conditions. Ideological considerations of the highest order, and also the existing structure of the organization requires determination and clarification of the personnel training system, corresponds to urgent needs. Thus, consultation with a broad asset plays an important role in the formation of a development model. Significance of these problems so obvious that the further development of various forms activities provides a wide range of (specialists) participation in the formation of a personnel training system, corresponds to urgent needs. >I'd like to publish a note about your experience in ACNews! be welcome! thanks for this lorem ipsum in Russian, ill surely use it! ;) ... >You are right, this is in fact "lorem ipsum", and it's >auto-generated :) >I found a pen of the same type and drew the rest of the >characters. just a test i the attachment - still a lot to be done (still "pixelated" and plenty of redundant nodes, not tested, etc.), and i didn't add the previous glyphs yet. ... >I tested the font with all capitals. >Cyrillic letters: "I" and "D" need to be moved slightly to the >left, space after "Z" must be larger, space after "T" must be >littlesmaller. "Ш" and "Ш" must be a little higher and moved >down a little. >Latin letters: "T" must be slightly moved to the right, "L" >scaled a little horizontally (to make it narrower). >Digits: space after "1" must be larger. thanks for the feedback - the typeface version i sent i didn't test yet, asap i'll fix that based on your instructions, and send it back to you (i hope still in this or next week). ──────────────────────────────── ───────────────────────────────┘ Hippiman wrote the New Year's part of SpaceMerc on improved engine (with generation of weapons and labyrinth and even something like an autopilot). I give the floor to him: ──────────────────────────────── ───────────────────────────────┐ I just brought the current build of the game to the state of a techno demo, which can be shown to people. It may have glitches, graphics from Liberation, etc. Well, just for fun, I brought the test card to New Year's look. 1. A small introduction to make further text clearer. For damage inflicted by weapons is determined by 4 parameters: Dices, Edges, Fade and No fade distance. For people familiar with the DND system, everything should be clear. Dices and Edges are parameters virtual dice, the throw of which generates the basic weapon damage value. Fade and No fade optionsdistance - are responsible for damage attenuation depending on the distance to enemy. Analogous to spread in real life. Currently, weapons are generated as follows. Each gun has two additional characteristics: “material” and “condition”. These characteristics are generated randomly depending on the parameter player's "luck". The "material" characteristic is responsible for modifiers to parameters penalty for distance. The "state" characteristic is responsible for modifiers to damage parameters. Actually a question. Such Does the generation system suit the players? Or is it better to generate each of the four modifiers separately? Pros of both methods: The current method is visual. Each characteristic has a text name and after some time of playing you can not look at numerical characteristics when picking up a new weapon. Everything will be clear from the name. The method with separate generation is more diverse. It is possible for example, obtain a weapon with 1d10 damage and range without penalty +6, but with a penalty of 15. Kind of extreme. But such a system is not very visual. Each time you have to compare all the numbers parameters. There was still no inventory in the game. To add it, I would have to either create a lot of crutches or change a lot of code. In any case, it is not particularly needed. Some wearable items except for the key ones, there are none in the game. I made some kind of hybrid scheme between shooter mechanics withslots and RPG mechanics with a large number of weapons. Types There are only 4 weapons, each with its own slot. As in previous parts. However, the weapons in these slots may now change. During the game you can find new guns. Depending on the "great" Chinese random" they will have different parameters. And then the player is given a choice: take a new weapon or leave the old one. B In any case, one weapon disappears. View weapon parameters You can use the W button (separate screen). Usually in games, the coolness of the dropped item depends on the level monster. I don't have monster levels. Therefore the player has "Luck" parameter. The larger it is, the cooler the weapon can fall from the monster. 2. Is it worth giving the player the opportunity to restore life for energy account? Let me explain: now in the game there is one type of ammunition for all weapons - energy. Looks like blue spheres. You can give the player the ability: spend part of this energy (which should be constant deficiency), but restore part of life. 3. The same thing about armor. 4. If yes, is it worth removing first aid kits and armor plates/ body armor? 5. Does it make sense to add wear and tear to a weapon? By what principle? Complete destruction after a certain amountshots or gradual degradation to basic parameters? 6. Is it necessary to strengthen or, conversely, weaken any of the types weapons? 7. I think maybe I should remove the money? According to the plot, the action will be take place on a wild planet inhabited by peaceful natives. First the jungle, then the caves, then the pirate base. Money, there seems to be no place to use it. If you need to buy something, you can how to display energy as currency. 8. Maybe remove the player parameter - accuracy penalty? Will there be is the game clearer without it? 9. Maybe “tie” the quantity to the “intelligence” parameter resources (life, energy, armor) obtained from objects? The latest version of the techno demo can be downloaded from this link: https://yadi.sk/d/hRKztbzQmdJyY Management: Arrows - walk, spin, scroll through the menu Space - shoot, select from menu Enter - scroll through text, interact with objects 1,2,3,4 - weapon selection Q - leveling menu W - list of weapons with all characteristics Z - save X - load And you can send me reviews by email:kein1985@yandex.ru or PM forHippimanonzx.pk.ru. ──────────────────────────────── ───────────────────────────────┘
Share your thoughts about the article