#06
31 мая 1996

Part 11 - Adventures.

<b>Part 11</b> - Adventures.

==========================================
***************************
*  PART 11  - ADVENTURES  *
***************************

This  month,  we  have  the  original  tip
sheets   for   the   five   games  in  the
"Adventure" series of games:

ADVENTURE A - Planet of Death
ADVENTURE B - Inca Treasure
ADVENTURE C - Ship of Doom
ADVENTURE D - Espionage Island
ADVENTURE E - The Golden Apple

Thanks  to  Mike  Gorton  for  posting the
original  sheets on the Sinclair newsgroup
and allowing their inclusion in the mag.

==========================================

PLANET of DEATH (Adventure A)

Find the old house.
Get the floorboard.
Find the ravine.
Cross ravine using board.
Get the laser.
Cross the ravine again.
Find the maze.
Go N.S.E.W. into ice cavern.
Get ice.
Slide down using ice.
Go into wind tunnel.
Get gloves.
Wear gloves.
Go East (door).
Get key.
Return to cavern.
Get man.
Drop man.
Kill man.
Get mirror.
Find force field.
Fire laser at field twice then dance.
Go to lift.
Get starter motor.
Go to lift control room.
Push 3.
Push 2.
Push 1.
Go into spaceship.
Push aux.
Sail into the lift.
Push (press) 4.

==========================================

INCA TREASURE (Adventure B)

HINTS  and  TIPS: These are not a complete
solution to the Adventure, but they should
help   anyone   totally   baffled  by  the
Adventure.

The  first  problem  is  getting  into the
temple.

ROOM                OBJECT    USED IN
Jungle clearing     Branch    Temple steps

KEY WORDS   Remove leaves
            Get stick
            South
            Break latch
            Use stick
            Climb steps
            Use rock
            Go through door

SACRIFIC. CHAMBER/MAGIC BLANKET/FIRE ROOM
 Store room        Key           Panelled
                                  room
 Rock room         Match         Fire room
 Painted corridor  Chisel        Remove
                                  magic
                                 ring from
                                  flint
 Small room        Ladder

At POOL SIDE: Climb on board Boat, row in
               direction:
               S - Robe Room
               W - Priest Rest Room
               E - Fire Room

In FIRE ROOM: Smother flames with magic
              blanket, light lamp, get
              magic ring.
FIRE ROOM:            Magic ring -
     Get through porthole in sand dungeon.
FORGOTTEN ROOM:       Blue stone -
     Get through porthole in sand dungeon.
SACRED STORE ROOM:    Red stone  -
                        Get main treasure.
ARMOURY:              Rope       -
                Climb out of sand dungeon.
In The Maze:  NSEW - EMPEROR'S THRONE ROOM
              SNWE - MIRROR ROOM
              NSWE - TRAITORS' HALL

==========================================

SHIP OF DOOM (Adventure C)

Wear specs to find micro-battery.
Insert micro-battery into rod to get SONIC
screwdriver.
Point sonic to get key.
Shine torch at beam to pass.
Cut rope and join to hook.
Look up and throw rope.
Fuse bars with mirror.
Ask for help with buttons.
When  you  meet the random alien, fight it
out  rather than running. He may be a good
dodger, but you will get him.

              USEFUL SENTENCES

Get specs              Cut rope.
Wear specs             Join rope .......
                                  to hook.
Get micro              Look up.
Get rod                Throw rope.
Insert micro           Climb rope.
Get laser              Pay barman.
Point sonic (at case)  Drink drink.
Get key                Fuse bars ...
                              with mirror.
Insert key ... into
                 hole  Press red.
Shoot girl             Press orange.
Shoot door             Press green.
Go door ... at this
 point a random alien  Press bottom.
 will appear. Always   Fuse base ...
 fight it out.          head back.
Shine torch...at beam. Press button
                        (escape)

==========================================

ESPIONAGE ISLAND (Adventure D)

To escape from plane:
   GET PARA
   WEAR PARA
   PULL LEVER
   PULL CORD
   UNSTRAP PARA

To Get Lucky Beads In Aircraft Wreckage:
   FEEL CORNER
   PULL STRING
   GIVE BEADS (to Native Woman)

To Get Knife:
   KILL GUARD TO GET GUN AND TORCH
   FLOAT DOWNSTREAM AND GET OFF BOAT TO
   GET ROPE

To get across crevasse:
   DROP STICK
   STITCHED IS THE SAME AS SEWN  ie.
   South, East, West, North to cross
   the swamp.

To move rock:
   TIE ROPE TO ROCK AND TO TRUCK, THEN
   PUSH BUTTON, THEN PEDAL

To diver tank:
   SWITCH SWITCH, REMOVE LIGHT AND
   INSERT PLASTIC ... INTO LIGHT. SWITCH
   SWITCH AGAIN, SHINE TORCH ... INTO HOLE

To open safe:
   REMEMBER GRAFFITTI No.  KILL COLONEL,
   OPEN CUPBOARD AND WEAR JACKET

To start helicopter:
   TURN HANDLE, DON'T GO DIRECTLY SOUTH
   BUT BY-PASS THE AA GUN TO LAND ON THE
   AIRCRAFT CARRIER.

==========================================

THE GOLDEN APPLE (Adevnture E)

------------------------------------------
OBJECT                USE

Items with an '*' on  These are treasures
either side.          and should be stored
                      to score points - in
                      the study.
SIGN                  Just a sign
KEY                   Unlocks door and box
HANDKERCHIEF          COVER MOUTH and
                      SLEEP in the bedroom
FLOWERS               SMELL FLOWERS -gives
                      player the key and
                      handkerchief.
LOG                   CHOP LOG (with AXE)
                      to get *SILVER BAR*
                      and PLANKS
PLANKS                Used to REPAIR
                      BRIDGE
AXE                   CHOP LOG
WATERING CAN          FILL CAN at stream
                      and then WATER SEEDS
                      after PLANTING THEM
                      in the vegetable
                      plot
STREAM                FILL CAN here
SEEDS                 PLANT SEEDS in
                      vegetable plot and
                      water them
CARROTS               GIVE CARROTS to
                      GUARD
STAIRS                CLIMB STAIRS
TREE                  CLIMB TREE
LEVER                 Must be PULLED
                      before you can take
                      the LAMP
DOOR                  GO DOOR - Must be
                      unlocked with key
PAINTING              EXAMINE PAINTING -
                      *BROOCH* appears
TABLE                 CLIMB TABLE
LAMP                  ON/OFF turn is
                      on & off
BED                   SLEEP or MOVE BED
DUST                  EXAMINE DUST - *RUG*
                      APPEARS
WHISTLE               BLOW WHISTLE in
                      BEDROOM or on HILL -
                      transports player
MATCHES               Needed to 'ON' LAMP
LAKE & FISH           CATCH FISH - (need
                      net) salmon appears
SALMON                GIVE TO BEGGAR and
                      CATCH ANOTHER ONE.
                      FEED CROCODILE with
                      second one
RAVINE                OBSTACLE
BRIDGE                REPAIR BRIDGE and
                      then CROSS BRIDGE
                      (need rope & planks
                      to repair it)
CAVE                  GO CAVE (NEED LAMP)
BEGGAR                GIVE SALMON - *COIN*
                      appears
NET                   Need it for catching
                      fish
CLIFF                 Examine CLIFF -There
                      is no way to climb
                      it! You must cross
                      the bridge
SHIP                  GO SHIP & SAIL
WRECK                 GO WRECK
STALACTITE            CLIMB STALACTITE
STONE                 Go into round cave
                      and THROW STONE,PULL
                      PLUG, GET DIAMOND
POOL                  Used for dissolving
                      stone
PLUG                  PULL PLUG empties
                      pool
SHADOW                Stops player going
                      into hole. Must turn
                      lamp OFF - shadow
                      disappears and
                      player can go hole
HOLE                  GO HOLE
ROPE                  REPAIRS BRIDGE
SHOVEL                DIG - in the SOFT
                      CORRIDOR
CROCODILE             Must be fed before
                      player can go CRACK
CRACK                 GO CRACK
CASE                  Cover EMERALDS -SING
PANEL                 SLIDE PANEL
OPENING               GO OPENING
GUARD                 Can't see very well
                      - GIVE CARROTS
PASSAGE               GO PASSAGE
SPHERE                ROLL SPHERE behind
                      opening (on the
                      steep slope)
GLASS                 SPRAY GLASS (with
                      TIN) and mirror
                      appears
PIT                   GO PIT
BOX                   UNLOCK BOX - *GLOVE*
                      appears
KNIFE                 THROW KNIFE (at
                      switch)
TAXI                  GO TAXI
SWITCH                Throw knife at it
DROP                  OBSTACLE
HALLWAY               CRAWL & then GO HALL
GAS                   OBSTACLE
CAGE                  Contains parrot
PARROT                Tells the player
                     that the answer is 2B
WINDOW                EXAMINE WINDOW
BUTTON                HOLD BREATH, PUSH
                      BUTTON, GO HATCH,GET
                      SAPPHIRE, N, PUSH
                      BUTTON
EXIT                  GO EXIT
COMPUTER              Type 2B
LIGHT                 GO LIGHT
HATCH                 GO HATCH
TIN                   SPRAY GLASS
MIRROR                HOLD MIRROR, GO
                      CHAMBER
SAFE                  Opens after 12
                      *treasures* GO SAFE
CHAMBER               GO CHAMBER
NOTICE                READ NOTICE
MEDUSA                Death
- - - - - - - - - - - - - - - - - - - - -
COMMANDS:

NORTH,  N, SOUTH, S, EAST, E, WEST, W, UP,
U,  DOWN,  D  LOOK,  REDESCRIBE,  L, QUIT,
INVENTORY,  I,  SCORE,  POINTS, GET, TAKE,
PICK  LIFT,  DROP, PUT, LEAVE, HELP, WAIT,
CLIMB,  SLEEP, REST, EXAMINE, BREAK SPLIT,
CHOP,  SMELL,  SNIFF,  UNLOCK,  GO, ENTER,
MOVE, PUSH, PULL, FILL, PLANT WATER, BLOW,
CROSS,  REPAIR, CATCH, GIVE, EAT, ON, OFF,
JUMP/LEAP,  SAIL THROW, FEED, SLIDE, SING,
ROLL,  DIG, SAVE, LOAD, CRAWL, HOLD, TYPE,
WEAR SPRAY, PAINT, READ, INSTRUCT, COVER

==========================================

DEMON FROM THE DARKSIDE 3

Finally for this months section, the usual
solution  to  last  months Demon adventure
game:

S,  fight  troll,  d,  close door, (if not
troll would kill you) e, get gold, examine
dwarf,  wake  dwarf,  dwarf  follow me, w,
open  door,  u,  nw, n, get flask, examine
flask,  n,  climb wall, d, get rope, swim,
e,  push orc, d, get sword, examine crack,
examine  ogre,  give  gold,  nw,  n, n, n,
examine  flower,  e,  examine spring, fill
flask,  w,  give  water, e, fill flask, w,
get  key, n, examine hogshead, give water,
s,  e,  fill  flask,  w, n, nw Gruff stay,
examine  hook, tie rope, d, sw, get stone,
examine  stone, ne, u, Gruff follow me, d,
sw,   Giant  follow  me,  ne,  w,  examine
boulder,  get  charcoal, w, examine demon,
examine tree, climb tree, get tooth, d, s,
examine  demon,  give  tooth,  s, S, Gruff
stay,  use  charcoal, d, examine gash, get
torch,  u,  examine  crack,  light  torch,
examine  orc,  search orc, get shield, get
cloak,  dwarf  follow  me, n, Giant follow
me,  se,  s,  examine  footprints,  Stride
stay,  s,  s,  n,  n, s, s, examine chest,
unlock chest, drop key, examine chest, get
egg, break egg, get wise, examine wise, n,
n,  Giant  follow  me,  n, nw, n, e, Giant
follow  me,  e, sw, e, s, examine boulder,
Gruff stay, push boulder, examine web, get
grit, n, GRIT, drink water, get Gruff, get
Stride  W,  give  shield, s, examine door,
break  door,  s, n, n, Giant follow me, n,
e, ne, Kill orc, n, w, examine orc, STORE,
n,  kill drakon, take staff, kill orcs, s,
kill  orc,  e,  GRIT,  examine  bridge, e,
GRIT,  get  staff,  break  staff, look, e,
.....DONE IT!

==========================================



Другие статьи номера:

Intro - Contents.

Part 1 - Editorial.

Part 2 - Playing tips.

Part 3 - Snapshot Pack VI.

Part 4 - The ritman interview.

Part 5 - The spectrum database.

Part 6 - Emulator reviews.

Part 7 - Faster than basic.

Part 8 - 16/48 Index (Part 1).

Part 9 - A-Z Of Spectrum games reviews (part 6).

Part 10 - Spectrum on the Net.

Part 11 - Adventures.

Part 12 - Past, present and future.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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