#06
31 мая 1996 |
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Part 11 - Adventures.
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* PART 11 - ADVENTURES *
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This month, we have the original tip
sheets for the five games in the
"Adventure" series of games:
ADVENTURE A - Planet of Death
ADVENTURE B - Inca Treasure
ADVENTURE C - Ship of Doom
ADVENTURE D - Espionage Island
ADVENTURE E - The Golden Apple
Thanks to Mike Gorton for posting the
original sheets on the Sinclair newsgroup
and allowing their inclusion in the mag.
==========================================
PLANET of DEATH (Adventure A)
Find the old house.
Get the floorboard.
Find the ravine.
Cross ravine using board.
Get the laser.
Cross the ravine again.
Find the maze.
Go N.S.E.W. into ice cavern.
Get ice.
Slide down using ice.
Go into wind tunnel.
Get gloves.
Wear gloves.
Go East (door).
Get key.
Return to cavern.
Get man.
Drop man.
Kill man.
Get mirror.
Find force field.
Fire laser at field twice then dance.
Go to lift.
Get starter motor.
Go to lift control room.
Push 3.
Push 2.
Push 1.
Go into spaceship.
Push aux.
Sail into the lift.
Push (press) 4.
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INCA TREASURE (Adventure B)
HINTS and TIPS: These are not a complete
solution to the Adventure, but they should
help anyone totally baffled by the
Adventure.
The first problem is getting into the
temple.
ROOM OBJECT USED IN
Jungle clearing Branch Temple steps
KEY WORDS Remove leaves
Get stick
South
Break latch
Use stick
Climb steps
Use rock
Go through door
SACRIFIC. CHAMBER/MAGIC BLANKET/FIRE ROOM
Store room Key Panelled
room
Rock room Match Fire room
Painted corridor Chisel Remove
magic
ring from
flint
Small room Ladder
At POOL SIDE: Climb on board Boat, row in
direction:
S - Robe Room
W - Priest Rest Room
E - Fire Room
In FIRE ROOM: Smother flames with magic
blanket, light lamp, get
magic ring.
FIRE ROOM: Magic ring -
Get through porthole in sand dungeon.
FORGOTTEN ROOM: Blue stone -
Get through porthole in sand dungeon.
SACRED STORE ROOM: Red stone -
Get main treasure.
ARMOURY: Rope -
Climb out of sand dungeon.
In The Maze: NSEW - EMPEROR'S THRONE ROOM
SNWE - MIRROR ROOM
NSWE - TRAITORS' HALL
==========================================
SHIP OF DOOM (Adventure C)
Wear specs to find micro-battery.
Insert micro-battery into rod to get SONIC
screwdriver.
Point sonic to get key.
Shine torch at beam to pass.
Cut rope and join to hook.
Look up and throw rope.
Fuse bars with mirror.
Ask for help with buttons.
When you meet the random alien, fight it
out rather than running. He may be a good
dodger, but you will get him.
USEFUL SENTENCES
Get specs Cut rope.
Wear specs Join rope .......
to hook.
Get micro Look up.
Get rod Throw rope.
Insert micro Climb rope.
Get laser Pay barman.
Point sonic (at case) Drink drink.
Get key Fuse bars ...
with mirror.
Insert key ... into
hole Press red.
Shoot girl Press orange.
Shoot door Press green.
Go door ... at this
point a random alien Press bottom.
will appear. Always Fuse base ...
fight it out. head back.
Shine torch...at beam. Press button
(escape)
==========================================
ESPIONAGE ISLAND (Adventure D)
To escape from plane:
GET PARA
WEAR PARA
PULL LEVER
PULL CORD
UNSTRAP PARA
To Get Lucky Beads In Aircraft Wreckage:
FEEL CORNER
PULL STRING
GIVE BEADS (to Native Woman)
To Get Knife:
KILL GUARD TO GET GUN AND TORCH
FLOAT DOWNSTREAM AND GET OFF BOAT TO
GET ROPE
To get across crevasse:
DROP STICK
STITCHED IS THE SAME AS SEWN ie.
South, East, West, North to cross
the swamp.
To move rock:
TIE ROPE TO ROCK AND TO TRUCK, THEN
PUSH BUTTON, THEN PEDAL
To diver tank:
SWITCH SWITCH, REMOVE LIGHT AND
INSERT PLASTIC ... INTO LIGHT. SWITCH
SWITCH AGAIN, SHINE TORCH ... INTO HOLE
To open safe:
REMEMBER GRAFFITTI No. KILL COLONEL,
OPEN CUPBOARD AND WEAR JACKET
To start helicopter:
TURN HANDLE, DON'T GO DIRECTLY SOUTH
BUT BY-PASS THE AA GUN TO LAND ON THE
AIRCRAFT CARRIER.
==========================================
THE GOLDEN APPLE (Adevnture E)
------------------------------------------
OBJECT USE
Items with an '*' on These are treasures
either side. and should be stored
to score points - in
the study.
SIGN Just a sign
KEY Unlocks door and box
HANDKERCHIEF COVER MOUTH and
SLEEP in the bedroom
FLOWERS SMELL FLOWERS -gives
player the key and
handkerchief.
LOG CHOP LOG (with AXE)
to get *SILVER BAR*
and PLANKS
PLANKS Used to REPAIR
BRIDGE
AXE CHOP LOG
WATERING CAN FILL CAN at stream
and then WATER SEEDS
after PLANTING THEM
in the vegetable
plot
STREAM FILL CAN here
SEEDS PLANT SEEDS in
vegetable plot and
water them
CARROTS GIVE CARROTS to
GUARD
STAIRS CLIMB STAIRS
TREE CLIMB TREE
LEVER Must be PULLED
before you can take
the LAMP
DOOR GO DOOR - Must be
unlocked with key
PAINTING EXAMINE PAINTING -
*BROOCH* appears
TABLE CLIMB TABLE
LAMP ON/OFF turn is
on & off
BED SLEEP or MOVE BED
DUST EXAMINE DUST - *RUG*
APPEARS
WHISTLE BLOW WHISTLE in
BEDROOM or on HILL -
transports player
MATCHES Needed to 'ON' LAMP
LAKE & FISH CATCH FISH - (need
net) salmon appears
SALMON GIVE TO BEGGAR and
CATCH ANOTHER ONE.
FEED CROCODILE with
second one
RAVINE OBSTACLE
BRIDGE REPAIR BRIDGE and
then CROSS BRIDGE
(need rope & planks
to repair it)
CAVE GO CAVE (NEED LAMP)
BEGGAR GIVE SALMON - *COIN*
appears
NET Need it for catching
fish
CLIFF Examine CLIFF -There
is no way to climb
it! You must cross
the bridge
SHIP GO SHIP & SAIL
WRECK GO WRECK
STALACTITE CLIMB STALACTITE
STONE Go into round cave
and THROW STONE,PULL
PLUG, GET DIAMOND
POOL Used for dissolving
stone
PLUG PULL PLUG empties
pool
SHADOW Stops player going
into hole. Must turn
lamp OFF - shadow
disappears and
player can go hole
HOLE GO HOLE
ROPE REPAIRS BRIDGE
SHOVEL DIG - in the SOFT
CORRIDOR
CROCODILE Must be fed before
player can go CRACK
CRACK GO CRACK
CASE Cover EMERALDS -SING
PANEL SLIDE PANEL
OPENING GO OPENING
GUARD Can't see very well
- GIVE CARROTS
PASSAGE GO PASSAGE
SPHERE ROLL SPHERE behind
opening (on the
steep slope)
GLASS SPRAY GLASS (with
TIN) and mirror
appears
PIT GO PIT
BOX UNLOCK BOX - *GLOVE*
appears
KNIFE THROW KNIFE (at
switch)
TAXI GO TAXI
SWITCH Throw knife at it
DROP OBSTACLE
HALLWAY CRAWL & then GO HALL
GAS OBSTACLE
CAGE Contains parrot
PARROT Tells the player
that the answer is 2B
WINDOW EXAMINE WINDOW
BUTTON HOLD BREATH, PUSH
BUTTON, GO HATCH,GET
SAPPHIRE, N, PUSH
BUTTON
EXIT GO EXIT
COMPUTER Type 2B
LIGHT GO LIGHT
HATCH GO HATCH
TIN SPRAY GLASS
MIRROR HOLD MIRROR, GO
CHAMBER
SAFE Opens after 12
*treasures* GO SAFE
CHAMBER GO CHAMBER
NOTICE READ NOTICE
MEDUSA Death
- - - - - - - - - - - - - - - - - - - - -
COMMANDS:
NORTH, N, SOUTH, S, EAST, E, WEST, W, UP,
U, DOWN, D LOOK, REDESCRIBE, L, QUIT,
INVENTORY, I, SCORE, POINTS, GET, TAKE,
PICK LIFT, DROP, PUT, LEAVE, HELP, WAIT,
CLIMB, SLEEP, REST, EXAMINE, BREAK SPLIT,
CHOP, SMELL, SNIFF, UNLOCK, GO, ENTER,
MOVE, PUSH, PULL, FILL, PLANT WATER, BLOW,
CROSS, REPAIR, CATCH, GIVE, EAT, ON, OFF,
JUMP/LEAP, SAIL THROW, FEED, SLIDE, SING,
ROLL, DIG, SAVE, LOAD, CRAWL, HOLD, TYPE,
WEAR SPRAY, PAINT, READ, INSTRUCT, COVER
==========================================
DEMON FROM THE DARKSIDE 3
Finally for this months section, the usual
solution to last months Demon adventure
game:
S, fight troll, d, close door, (if not
troll would kill you) e, get gold, examine
dwarf, wake dwarf, dwarf follow me, w,
open door, u, nw, n, get flask, examine
flask, n, climb wall, d, get rope, swim,
e, push orc, d, get sword, examine crack,
examine ogre, give gold, nw, n, n, n,
examine flower, e, examine spring, fill
flask, w, give water, e, fill flask, w,
get key, n, examine hogshead, give water,
s, e, fill flask, w, n, nw Gruff stay,
examine hook, tie rope, d, sw, get stone,
examine stone, ne, u, Gruff follow me, d,
sw, Giant follow me, ne, w, examine
boulder, get charcoal, w, examine demon,
examine tree, climb tree, get tooth, d, s,
examine demon, give tooth, s, S, Gruff
stay, use charcoal, d, examine gash, get
torch, u, examine crack, light torch,
examine orc, search orc, get shield, get
cloak, dwarf follow me, n, Giant follow
me, se, s, examine footprints, Stride
stay, s, s, n, n, s, s, examine chest,
unlock chest, drop key, examine chest, get
egg, break egg, get wise, examine wise, n,
n, Giant follow me, n, nw, n, e, Giant
follow me, e, sw, e, s, examine boulder,
Gruff stay, push boulder, examine web, get
grit, n, GRIT, drink water, get Gruff, get
Stride W, give shield, s, examine door,
break door, s, n, n, Giant follow me, n,
e, ne, Kill orc, n, w, examine orc, STORE,
n, kill drakon, take staff, kill orcs, s,
kill orc, e, GRIT, examine bridge, e,
GRIT, get staff, break staff, look, e,
.....DONE IT!
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