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* PART 11 - ADVENTURES *
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This month, we have the original tip
sheets for the five games in the
"Adventure" series of games:
ADVENTURE A - Planet of Death
ADVENTURE B - Inca Treasure
ADVENTURE C - Ship of Doom
ADVENTURE D - Espionage Island
ADVENTURE E - The Golden Apple
Thanks to Mike Gorton for posting the
original sheets on the Sinclair newsgroup
and allowing their inclusion in the mag.
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PLANET of DEATH (Adventure A)
- Find the old house.
- Get the floorboard.
- Find the ravine.
- Cross ravine using board.
- Get the laser.
- Cross the ravine again.
- Find the maze.
- Go N.S.E.W. into ice cavern.
- Get ice.
- Slide down using ice.
- Go into wind tunnel.
- Get gloves.
- Wear gloves.
- Go East (door).
- Get key.
- Return to cavern.
- Get man.
- Drop man.
- Kill man.
- Get mirror.
- Find force field.
- Fire laser at field twice then dance.
- Go to lift.
- Get starter motor.
- Go to lift control room.
- Push 3.
- Push 2.
- Push 1.
- Go into spaceship.
- Push aux.
- Sail into the lift.
- Push (press) 4.
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INCA TREASURE (Adventure B)
HINTS and TIPS: These are not a complete solution to the Adventure, but they should help anyone totally baffled by the Adventure.
The first problem is getting into the temple.
| ROOM | OBJECT | USED IN |
|---|---|---|
| Jungle clearing | Branch | Temple steps |
KEY WORDS
- Remove leaves
- Get stick
- South
- Break latch
- Use stick
- Climb steps
- Use rock
- Go through door
SACRIFIC. CHAMBER / MAGIC BLANKET / FIRE ROOM
- Store room:
Key- Panelled room - Rock room:
Match- Fire room - Painted corridor:
Chisel- Remove magic ring from flint - Small room:
Ladder
At POOL SIDE: Climb on board Boat, row in direction:
- S - Robe Room
- W - Priest Rest Room
- E - Fire Room
In FIRE ROOM: Smother flames with magic blanket, light lamp, get magic ring.
- FIRE ROOM:
Magic ring- Get through porthole in sand dungeon. - FORGOTTEN ROOM:
Blue stone- Get through porthole in sand dungeon. - SACRED STORE ROOM:
Red stone- Get main treasure. - ARMOURY:
Rope- Climb out of sand dungeon.
In The Maze:
- NSEW - EMPEROR'S THRONE ROOM
- SNWE - MIRROR ROOM
- NSWE - TRAITORS' HALL
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SHIP OF DOOM (Adventure C)
- Wear specs to find micro-battery.
- Insert micro-battery into rod to get SONIC screwdriver.
- Point sonic to get key.
- Shine torch at beam to pass.
- Cut rope and join to hook.
- Look up and throw rope.
- Fuse bars with mirror.
- Ask for help with buttons.
- When you meet the random alien, fight it out rather than running. He may be a good dodger, but you will get him.
USEFUL SENTENCES
Get specs Cut rope.
Wear specs Join rope .......
to hook.
Get micro Look up.
Get rod Throw rope.
Insert micro Climb rope.
Get laser Pay barman.
Point sonic (at case) Drink drink.
Get key Fuse bars ...
with mirror.
Insert key ... into
hole Press red.
Shoot girl Press orange.
Shoot door Press green.
Go door ... at this
point a random alien Press bottom.
will appear. Always Fuse base ...
fight it out. head back.
Shine torch...at beam. Press button
(escape)
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ESPIONAGE ISLAND (Adventure D)
To escape from plane:
GET PARA
WEAR PARA
PULL LEVER
PULL CORD
UNSTRAP PARA
To Get Lucky Beads In Aircraft Wreckage:
FEEL CORNER
PULL STRING
GIVE BEADS (to Native Woman)
To Get Knife:
KILL GUARD TO GET GUN AND TORCH
FLOAT DOWNSTREAM AND GET OFF BOAT TO
GET ROPE
To get across crevasse:
DROP STICKSTITCHED IS THE SAME AS SEWNi.e. South, East, West, North to cross the swamp.
To move rock:
TIE ROPE TO ROCK AND TO TRUCK, THEN PUSH BUTTON, THEN PEDAL
To diver tank:
SWITCH SWITCH, REMOVE LIGHT AND INSERT PLASTIC ... INTO LIGHT. SWITCH SWITCH AGAIN, SHINE TORCH ... INTO HOLE
To open safe:
REMEMBER GRAFFITTI No. KILL COLONEL, OPEN CUPBOARD AND WEAR JACKET
To start helicopter:
TURN HANDLE, DON'T GO DIRECTLY SOUTH BUT BY-PASS THE AA GUN TO LAND ON THE AIRCRAFT CARRIER.
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THE GOLDEN APPLE (Adventure E)
| OBJECT | USE |
|---|---|
| Items with an '*' on either side. | These are treasures and should be stored to score points - in the study. |
| SIGN | Just a sign |
| KEY | Unlocks door and box |
| HANDKERCHIEF | COVER MOUTH and SLEEP in the bedroom |
| FLOWERS | SMELL FLOWERS - gives player the key and handkerchief. |
| LOG | CHOP LOG (with AXE) to get *SILVER BAR* and PLANKS |
| PLANKS | Used to REPAIR BRIDGE |
| AXE | CHOP LOG |
| WATERING CAN | FILL CAN at stream and then WATER SEEDS after PLANTING THEM in the vegetable plot |
| STREAM | FILL CAN here |
| SEEDS | PLANT SEEDS in vegetable plot and water them |
| CARROTS | GIVE CARROTS to GUARD |
| STAIRS | CLIMB STAIRS |
| TREE | CLIMB TREE |
| LEVER | Must be PULLED before you can take the LAMP |
| DOOR | GO DOOR - Must be unlocked with key |
| PAINTING | EXAMINE PAINTING - *BROOCH* appears |
| TABLE | CLIMB TABLE |
| LAMP | ON/OFF turn is on & off |
| BED | SLEEP or MOVE BED |
| DUST | EXAMINE DUST - *RUG* APPEARS |
| WHISTLE | BLOW WHISTLE in BEDROOM or on HILL - transports player |
| MATCHES | Needed to 'ON' LAMP |
| LAKE & FISH | CATCH FISH - (need net) salmon appears |
| SALMON | GIVE TO BEGGAR and CATCH ANOTHER ONE. FEED CROCODILE with second one |
| RAVINE | OBSTACLE |
| BRIDGE | REPAIR BRIDGE and then CROSS BRIDGE (need rope & planks to repair it) |
| CAVE | GO CAVE (NEED LAMP) |
| BEGGAR | GIVE SALMON - *COIN* appears |
| NET | Need it for catching fish |
| CLIFF | Examine CLIFF - There is no way to climb it! You must cross the bridge |
| SHIP | GO SHIP & SAIL |
| WRECK | GO WRECK |
| STALACTITE | CLIMB STALACTITE |
| STONE | Go into round cave and THROW STONE, PULL PLUG, GET DIAMOND |
| POOL | Used for dissolving stone |
| PLUG | PULL PLUG empties pool |
| SHADOW | Stops player going into hole. Must turn lamp OFF - shadow disappears and player can go hole |
| HOLE | GO HOLE |
| ROPE | REPAIRS BRIDGE |
| SHOVEL | DIG - in the SOFT CORRIDOR |
| CROCODILE | Must be fed before player can go CRACK |
| CRACK | GO CRACK |
| CASE | Cover EMERALDS - SING |
| PANEL | SLIDE PANEL |
| OPENING | GO OPENING |
| GUARD | Can't see very well - GIVE CARROTS |
| PASSAGE | GO PASSAGE |
| SPHERE | ROLL SPHERE behind opening (on the steep slope) |
| GLASS | SPRAY GLASS (with |
TIN) and mirror
appears
PIT GO PIT
BOX UNLOCK BOX - *GLOVE*
appears
KNIFE THROW KNIFE (at
switch)
TAXI GO TAXI
SWITCH Throw knife at it
DROP OBSTACLE
HALLWAY CRAWL & then GO HALL
GAS OBSTACLE
CAGE Contains parrot
PARROT Tells the player
that the answer is 2B
WINDOW EXAMINE WINDOW
BUTTON HOLD BREATH, PUSH
BUTTON, GO HATCH,GET
SAPPHIRE, N, PUSH
BUTTON
EXIT GO EXIT
COMPUTER Type 2B
LIGHT GO LIGHT
HATCH GO HATCH
TIN SPRAY GLASS
MIRROR HOLD MIRROR, GO
CHAMBER
SAFE Opens after 12
*treasures* GO SAFE
CHAMBER GO CHAMBER
NOTICE READ NOTICE
MEDusa Death
COMMANDS:
NORTH, N, SOUTH, S, EAST, E, WEST, W, UP, U, DOWN, D LOOK, REDESCRIBE, L, QUIT, INVENTORY, I, SCORE, POINTS, GET, TAKE, PICK LIFT, DROP, PUT, LEAVE, HELP, WAIT, CLIMB, SLEEP, REST, EXAMINE, BREAK SPLIT, CHOP, SMELL, SNIFF, UNLOCK, GO, ENTER, MOVE, PUSH, PULL, FILL, PLANT WATER, BLOW, CROSS, REPAIR, CATCH, GIVE, EAT, ON, OFF, JUMP/LEAP, SAIL THROW, FEED, SLIDE, SING, ROLL, DIG, SAVE, LOAD, CRAWL, HOLD, TYPE, WEAR SPRAY, PAINT, READ, INSTRUCT, COVER
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DEMON FROM THE DARKSIDE 3
Finally for this months section, the usual solution to last months Demon adventure game:
S, fight troll, d, close door, (if not troll would kill you) e, get gold, examine dwarf, wake dwarf, dwarf follow me, w, open door, u, nw, n, get flask, examine flask, n, climb wall, d, get rope, swim, e, push orc, d, get sword, examine crack, examine ogre, give gold, nw, n, n, n, examine flower, e, examine spring, fill flask, w, give water, e, fill flask, w, get key, n, examine hogshead, give water, s, e, fill flask, w, n, nw Gruff stay, examine hook, tie rope, d, sw, get stone, examine stone, ne, u, Gruff follow me, d, sw, Giant follow me, ne, w, examine boulder, get charcoal, w, examine demon, examine tree, climb tree, get tooth, d, s, examine demon, give tooth, s, S, Gruff stay, use charcoal, d, examine gash, get torch, u, examine crack, light torch, examine orc, search orc, get shield, get cloak, dwarf follow me, n, Giant follow me, se, s, examine footprints, Stride stay, s, s, n, n, s, s, examine chest, unlock chest, drop key, examine chest, get egg, break egg, get wise, examine wise, n, n, Giant follow me, n, nw, n, e, Giant follow me, e, sw, e, s, examine boulder, Gruff stay, push boulder, examine web, get grit, n, GRIT, drink water, get Gruff, get Stride W, give shield, s, examine door, break door, s, n, n, Giant follow me, n, e, ne, Kill orc, n, w, examine orc, STORE, n, kill drakon, take staff, kill orcs, s, kill orc, e, GRIT, examine bridge, e, GRIT, get staff, break staff, look, e, .....DONE IT!
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