Adventures

Emulate #06
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*  PART 11  - ADVENTURES  *
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This  month,  we  have  the  original  tip
sheets   for   the   five   games  in  the
"Adventure" series of games:

ADVENTURE A - Planet of Death
ADVENTURE B - Inca Treasure
ADVENTURE C - Ship of Doom
ADVENTURE D - Espionage Island
ADVENTURE E - The Golden Apple

Thanks  to  Mike  Gorton  for  posting the
original  sheets on the Sinclair newsgroup
and allowing their inclusion in the mag.

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PLANET of DEATH (Adventure A)

  • Find the old house.
  • Get the floorboard.
  • Find the ravine.
  • Cross ravine using board.
  • Get the laser.
  • Cross the ravine again.
  • Find the maze.
  • Go N.S.E.W. into ice cavern.
  • Get ice.
  • Slide down using ice.
  • Go into wind tunnel.
  • Get gloves.
  • Wear gloves.
  • Go East (door).
  • Get key.
  • Return to cavern.
  • Get man.
  • Drop man.
  • Kill man.
  • Get mirror.
  • Find force field.
  • Fire laser at field twice then dance.
  • Go to lift.
  • Get starter motor.
  • Go to lift control room.
  • Push 3.
  • Push 2.
  • Push 1.
  • Go into spaceship.
  • Push aux.
  • Sail into the lift.
  • Push (press) 4.

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INCA TREASURE (Adventure B)

HINTS and TIPS: These are not a complete solution to the Adventure, but they should help anyone totally baffled by the Adventure.

The first problem is getting into the temple.

ROOM OBJECT USED IN
Jungle clearing Branch Temple steps

KEY WORDS

  • Remove leaves
  • Get stick
  • South
  • Break latch
  • Use stick
  • Climb steps
  • Use rock
  • Go through door

SACRIFIC. CHAMBER / MAGIC BLANKET / FIRE ROOM

  • Store room: Key - Panelled room
  • Rock room: Match - Fire room
  • Painted corridor: Chisel - Remove magic ring from flint
  • Small room: Ladder

At POOL SIDE: Climb on board Boat, row in direction:

  • S - Robe Room
  • W - Priest Rest Room
  • E - Fire Room

In FIRE ROOM: Smother flames with magic blanket, light lamp, get magic ring.

  • FIRE ROOM: Magic ring - Get through porthole in sand dungeon.
  • FORGOTTEN ROOM: Blue stone - Get through porthole in sand dungeon.
  • SACRED STORE ROOM: Red stone - Get main treasure.
  • ARMOURY: Rope - Climb out of sand dungeon.

In The Maze:

  • NSEW - EMPEROR'S THRONE ROOM
  • SNWE - MIRROR ROOM
  • NSWE - TRAITORS' HALL

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SHIP OF DOOM (Adventure C)

  • Wear specs to find micro-battery.
  • Insert micro-battery into rod to get SONIC screwdriver.
  • Point sonic to get key.
  • Shine torch at beam to pass.
  • Cut rope and join to hook.
  • Look up and throw rope.
  • Fuse bars with mirror.
  • Ask for help with buttons.
  • When you meet the random alien, fight it out rather than running. He may be a good dodger, but you will get him.

USEFUL SENTENCES

Get specs              Cut rope.
Wear specs             Join rope .......
                                  to hook.
Get micro              Look up.
Get rod                Throw rope.
Insert micro           Climb rope.
Get laser              Pay barman.
Point sonic (at case)  Drink drink.
Get key                Fuse bars ...
                              with mirror.
Insert key ... into
                 hole  Press red.
Shoot girl             Press orange.
Shoot door             Press green.
Go door ... at this
 point a random alien  Press bottom.
 will appear. Always   Fuse base ...
 fight it out.          head back.
Shine torch...at beam. Press button
                        (escape)

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ESPIONAGE ISLAND (Adventure D)

To escape from plane:

   GET PARA
   WEAR PARA
   PULL LEVER
   PULL CORD
   UNSTRAP PARA

To Get Lucky Beads In Aircraft Wreckage:

   FEEL CORNER
   PULL STRING
   GIVE BEADS (to Native Woman)

To Get Knife:

   KILL GUARD TO GET GUN AND TORCH
   FLOAT DOWNSTREAM AND GET OFF BOAT TO
   GET ROPE

To get across crevasse:

  • DROP STICK
  • STITCHED IS THE SAME AS SEWN i.e. South, East, West, North to cross the swamp.

To move rock:

  • TIE ROPE TO ROCK AND TO TRUCK, THEN PUSH BUTTON, THEN PEDAL

To diver tank:

  • SWITCH SWITCH, REMOVE LIGHT AND INSERT PLASTIC ... INTO LIGHT. SWITCH SWITCH AGAIN, SHINE TORCH ... INTO HOLE

To open safe:

  • REMEMBER GRAFFITTI No. KILL COLONEL, OPEN CUPBOARD AND WEAR JACKET

To start helicopter:

  • TURN HANDLE, DON'T GO DIRECTLY SOUTH BUT BY-PASS THE AA GUN TO LAND ON THE AIRCRAFT CARRIER.

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THE GOLDEN APPLE (Adventure E)


OBJECT USE
Items with an '*' on either side. These are treasures and should be stored to score points - in the study.
SIGN Just a sign
KEY Unlocks door and box
HANDKERCHIEF COVER MOUTH and SLEEP in the bedroom
FLOWERS SMELL FLOWERS - gives player the key and handkerchief.
LOG CHOP LOG (with AXE) to get *SILVER BAR* and PLANKS
PLANKS Used to REPAIR BRIDGE
AXE CHOP LOG
WATERING CAN FILL CAN at stream and then WATER SEEDS after PLANTING THEM in the vegetable plot
STREAM FILL CAN here
SEEDS PLANT SEEDS in vegetable plot and water them
CARROTS GIVE CARROTS to GUARD
STAIRS CLIMB STAIRS
TREE CLIMB TREE
LEVER Must be PULLED before you can take the LAMP
DOOR GO DOOR - Must be unlocked with key
PAINTING EXAMINE PAINTING - *BROOCH* appears
TABLE CLIMB TABLE
LAMP ON/OFF turn is on & off
BED SLEEP or MOVE BED
DUST EXAMINE DUST - *RUG* APPEARS
WHISTLE BLOW WHISTLE in BEDROOM or on HILL - transports player
MATCHES Needed to 'ON' LAMP
LAKE & FISH CATCH FISH - (need net) salmon appears
SALMON GIVE TO BEGGAR and CATCH ANOTHER ONE. FEED CROCODILE with second one
RAVINE OBSTACLE
BRIDGE REPAIR BRIDGE and then CROSS BRIDGE (need rope & planks to repair it)
CAVE GO CAVE (NEED LAMP)
BEGGAR GIVE SALMON - *COIN* appears
NET Need it for catching fish
CLIFF Examine CLIFF - There is no way to climb it! You must cross the bridge
SHIP GO SHIP & SAIL
WRECK GO WRECK
STALACTITE CLIMB STALACTITE
STONE Go into round cave and THROW STONE, PULL PLUG, GET DIAMOND
POOL Used for dissolving stone
PLUG PULL PLUG empties pool
SHADOW Stops player going into hole. Must turn lamp OFF - shadow disappears and player can go hole
HOLE GO HOLE
ROPE REPAIRS BRIDGE
SHOVEL DIG - in the SOFT CORRIDOR
CROCODILE Must be fed before player can go CRACK
CRACK GO CRACK
CASE Cover EMERALDS - SING
PANEL SLIDE PANEL
OPENING GO OPENING
GUARD Can't see very well - GIVE CARROTS
PASSAGE GO PASSAGE
SPHERE ROLL SPHERE behind opening (on the steep slope)
GLASS SPRAY GLASS (with
TIN) and mirror
                      appears
PIT                   GO PIT
BOX                   UNLOCK BOX - *GLOVE*
                      appears
KNIFE                 THROW KNIFE (at
                      switch)
TAXI                  GO TAXI
SWITCH                Throw knife at it
DROP                  OBSTACLE
HALLWAY               CRAWL & then GO HALL
GAS                   OBSTACLE
CAGE                  Contains parrot
PARROT                Tells the player
                     that the answer is 2B
WINDOW                EXAMINE WINDOW
BUTTON                HOLD BREATH, PUSH
                      BUTTON, GO HATCH,GET
                      SAPPHIRE, N, PUSH
                      BUTTON
EXIT                  GO EXIT
COMPUTER              Type 2B
LIGHT                 GO LIGHT
HATCH                 GO HATCH
TIN                   SPRAY GLASS
MIRROR                HOLD MIRROR, GO
                      CHAMBER
SAFE                  Opens after 12
                      *treasures* GO SAFE
CHAMBER               GO CHAMBER
NOTICE                READ NOTICE
MEDusa                Death

COMMANDS:

NORTH, N, SOUTH, S, EAST, E, WEST, W, UP, U, DOWN, D LOOK, REDESCRIBE, L, QUIT, INVENTORY, I, SCORE, POINTS, GET, TAKE, PICK LIFT, DROP, PUT, LEAVE, HELP, WAIT, CLIMB, SLEEP, REST, EXAMINE, BREAK SPLIT, CHOP, SMELL, SNIFF, UNLOCK, GO, ENTER, MOVE, PUSH, PULL, FILL, PLANT WATER, BLOW, CROSS, REPAIR, CATCH, GIVE, EAT, ON, OFF, JUMP/LEAP, SAIL THROW, FEED, SLIDE, SING, ROLL, DIG, SAVE, LOAD, CRAWL, HOLD, TYPE, WEAR SPRAY, PAINT, READ, INSTRUCT, COVER

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DEMON FROM THE DARKSIDE 3

Finally for this months section, the usual solution to last months Demon adventure game:

S, fight troll, d, close door, (if not troll would kill you) e, get gold, examine dwarf, wake dwarf, dwarf follow me, w, open door, u, nw, n, get flask, examine flask, n, climb wall, d, get rope, swim, e, push orc, d, get sword, examine crack, examine ogre, give gold, nw, n, n, n, examine flower, e, examine spring, fill flask, w, give water, e, fill flask, w, get key, n, examine hogshead, give water, s, e, fill flask, w, n, nw Gruff stay, examine hook, tie rope, d, sw, get stone, examine stone, ne, u, Gruff follow me, d, sw, Giant follow me, ne, w, examine boulder, get charcoal, w, examine demon, examine tree, climb tree, get tooth, d, s, examine demon, give tooth, s, S, Gruff stay, use charcoal, d, examine gash, get torch, u, examine crack, light torch, examine orc, search orc, get shield, get cloak, dwarf follow me, n, Giant follow me, se, s, examine footprints, Stride stay, s, s, n, n, s, s, examine chest, unlock chest, drop key, examine chest, get egg, break egg, get wise, examine wise, n, n, Giant follow me, n, nw, n, e, Giant follow me, e, sw, e, s, examine boulder, Gruff stay, push boulder, examine web, get grit, n, GRIT, drink water, get Gruff, get Stride W, give shield, s, examine door, break door, s, n, n, Giant follow me, n, e, ne, Kill orc, n, w, examine orc, STORE, n, kill drakon, take staff, kill orcs, s, kill orc, e, GRIT, examine bridge, e, GRIT, get staff, break staff, look, e, .....DONE IT!

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