Dr. Longman`s News #01 |
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Games - how to write a computer game (continued).
HOW TO WRITE A computer game / PRO-GAME 4-95 / continued. beginning in the pilot episode. Q: Can I start a project, if not prepared script? A: Yes, but is currently more expensive. Strictly speaking, the creation of tools for future games, technology development or preparation of sketches can be before the ready scenario, but it will not bring life out of your future game. Quite the contrary, when you finally "squeeze" out a full script, it turns out that a lot of time and effort spent idling on unnecessary and minor things. Always should be borne in mind that fashion game "hits" and short-lived changeable, and we want to succeed, we must be able to perform different parts of the project on time and consistently. Q: How to choose the group of developers? A: Regardless of the type of game in the group should be included writers, hydozhniki, programmers, and composers. Some of them will work on a permanent basis, the rest will be involved at certain stages work. Do artists in modern games most of the work. In primarily due to the large amount of graphic material development of many games delayed for a year or two. A natural alternative is to use full-scale filming (live video) and three-dimensional modeling scenes (Real time or a calculated in advance). We have talk about them in the next issue, but for now consider traditional approach. In the selection of artists should be timing of the costs of manufacturing backgrounds, sprites, textures and flicker, in order to assess the overall development time. In addition, one should bear in mind two basic things: not There universalnuh artists - one who perfectly paints nature, does not necessarily know how to draw a human shape and, conversely, the preparation of background images, animations sprites (kinematics) and designing three-dimensional scenes (Flicks) - this is a very different directions, which are rarely equally well go right to the same person. If after the timing is just a development of graphics to any professional requires a very monogo time (more than six months), we must find ways to parallelization. For example, you can assign an artist to paint only the key animation frames, or only in the circuits, and for rest of the work to find a mate. The programmer should choose the team based on the analysis his previous work. The main criteria for vubore are: ability vupolnit work as scheduled; ability to quickly correct mistakes; ability to work in a team; ability to precisely follow posed assignment. Unfortunately, there is a category of programmers, for which create your code on the computer, for which he works, is the ultimate goal. Their logic is simple: what program "hangs" on other computers or other video sound cards, "does not concern me, I have since everything is going." If the programmer does not realize that the ultimate goal of Developer and including - the pleasure each user who will buy this game, most likely it no place in the team. No less important to the programmer the ability to jointly work with other programmers - this experience comes not immediately, but it extremely valuable in the development of a large project. It goes without saying that the overwhelming number of commercial projects in the world are conducted in the language of C + + and games industry is no exception. Finally, it is very useful, even if a small team is programmer-analyst, or programmer-architect (with programmer long experience, whose task is to prepare, adjustment and mutual coordination of tasks for employees programmers). It is equally important that the working group was held in psychologically. It Dolny present leader (better only if the project manager, but not necessarily) a generator of ideas, a skeptic, an expert and a sufficient number of "Workhorse". One thing is certain: in the group should be no lazy man. The scheme of distribution of roles in the group is fairly obvious: ideas generator produces a set of proposals, ranging from a potentially brilliant and ending useless skeptic all mercilessly berates, the expert (who of course beat all more or less known games) instantly recalls it was already there, then there somewhere and it is very beautiful, well the leader the task of weighing the pros and cons and take final reschenie. (To be completed) ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ C O M M E N T A & R AND D r. L o n g m a n 'a About the start of the project. Well, here, and comment, in fact, nothing. In a word - not knowing ford not poke your nose in the water! About the composition of the group. Yes, that's where the space for thought! But for Sinkleristov that the word CD-ROM hear third time in his life, and what is generally MYST have no idea, the concept of "half a year on schedule, "sounds like something wild.'ll try to describe its model of building the development team: So, the first - is a programmer. He is one, (two just claw at 48 or 128 kilobytes) is controlled by a screenwriter or by itself. Sets the tone for the work of artist and Composer (again because of narrowness of memory). Everything else, except for C + +, refers to it in fully. Script writer, or inventor of the idea, it is desirable expert and the director (if the whips in the code - all the treasure!) "soul" of the project, pulls it up ears, "enthusiasm infects the rest. The artist, who has mastered the subtleties to ARTSTUDIO must be able to avoid "kleshinga" and should VERY well represent static (megahertz little, but want nice). Animator - you can separately, but if the artist is not afraid of sprites, Think of luck! Composer - without comment, but note: in world music in the style of "cougars-pudum" no longer welcome. What is unobtrusive melody in the game the greater the benefits program. And in the intro can be subverted as you like. Tester - an independent user, evaluates results and is trying to catch "bugs". Very well if the tester - the expert. Here's the basic lineup. At SPECCY always fewer people, the more oxygen, but alone also did not do (unless you Of course, not the hero type master Mednonogova). But the main thing - it is the desire to finish everything before end. ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
Other articles:
Index - the contents of rooms. |
Games - how to write a computer game (continued). |
Activities - the Soviets first-year student: options for note-taking boring lectures. |
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В этот день... 21 November