Sinclair Town #02
31 декабря 1994 |
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Author! - The response of the log. The demo version of the game "TANK WARS".
AUTHOR. Hi everyone, this is us: Alexei Sokolov and IronSoft or Hackers United. More recently, we met with the company's programmers Phantom Ltd and read the first issue of electronic Log Sinclair Town. Pleasant impressions left the design and interface of publication (do not compare with DUNE), keep it up guys! Particularly pleased that the next (hopefully not last) e-zine for a little Speccy did not appear anywhere in Moscow or St. Petersburg and in our small town (stuffed hacker'ami and Delt'ami). We wish the authors success, we hope that Sinclair Town becomes even more interesting and attractive. The subject of our discussion first article will be notorious in the circles of IBM software users Tank Wars (also has its counterpart - Scorch Earth, I think more playable). I was developed experimental version Speccy (it can be found in Appendix). Although this demo version of the full game we have developed will not. Program can serve as an idea to create full-fledged game with a more convenient interface is more colorful design. Deal with the ideology of the program rather simple. In the main menu options are selected the following items: WEATHER - You can select limit the intensity of the wind (Shells crabs first, whether he there, but not very strongly) 0 100, if the limit is 0, then there is no wind. The game has a direction and intensity are indicated in the upper right corner. LANDSCAPE - By Land, and Height change this factor options, changing Landscapes, which occur combat action. The whole is divided Landscapes at frequent intervals, at which angle the earth's surface does not change. Land Factor responsible for long periods, Height Factor - for the angle. PLAYERS - Number of players can vary from 2 to 5. ROUNDS - The number of battles, which will be held for one game. Varies from 5 to 40. After the start of the game will be prompted to enter the names of the players. The name can consist of no more than 6 characters. Next, it's simple. After the placement of tanks, the battle begins. The player with the help of Sinclair joystick to select the angle Tilt the gun and shot power and after pressing Fire the projectile flies in a given direction. During the game works is another key 'W' - switching weapons tank. entire program is implemented two weapons: Nuke and Digger. Displays the type of weapon on panel in the lower right corner. Nuke - The name, though formidable, but only the name remains. In contact projectile Nuke with tvedymi bodies - explodes destroying everything and everyone within a radius of 10 pixels. Digger - Weapons of this kind is not destroys the object known enemy, Digger undermines the earth's surface. The fact is that if the tank falls through such undermining, the loses energy and eventually can completely flip-flops recline. After each battle displays the table wins. Who will gain maximum kolichesvto victories, that being said, and flag in his hands. Since the game is written in legendary language BASIC, it is best to not press the button BREAK to avoid unintended consequences. In order to improve game performance, was used compiler TOBOS, so get into the program and see algorithm is problematic, but if who can, we do not mind. Alexei Sokolov Hackers united 1995
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