Micro #02
19 апреля 1998 |
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Council play - King'S Bounty.
Nehily tips Igrayushemu in KING'S BOUNTY Hello everyone, this is me again, PLAYER. I I think that among our readers about no such person who even once, and would not play the game KING'S BOUNTY.Zdes I'm not going to give a detailed description, it can be found in the intro to the most game. I will cite only a bunch of tips that I hope will help you passage of this cool game. Thus, we start and we'll start with the fact that discuss part of the game - BATTLE. To that during the battle to know who wins you or your opponent, you need to calculate impact strength of your squad and protection squad vrazhin. Here's how: take and multiply the number of warriors in your army By the same war, and then spend the same operation with a flock of enemy, only multiplies the protection of a war this army. Next, who number more, and he won the fight, and who have less - lose. Below I give a sign of all values: Army Force The security is Peasants March 1 The natives of February 5 Zombm May 1910 Elves October 1925 Ghosts 20 30 Druids 30 50 Lions 40 70 Kanibaly 50 90 Riders 50100 Troll 50150 Giants 60 120 Elephants 70100 Vampires 80200 Scorpions 100,120 Knights 100300 Dinosaurs 150400 Centaurs 200,400 Demons 250600 Tsyklopy 300,800 Dragons 1000 1000 With this all. Now a bit of magic. I most commonly used the Frost and OST.VRE Meni that really helps with the transmission Institute of the game. But with the Stop Time is for one thing: when you stop time is not about reproduction comes war, that is, for example, you hire warriors any ap mission in the same place. When walking about a week you will see a message stating that war XXXXX Army active and their dwellings are overcrowded, but if only vit time, all this does not occur with children. That's it. And this seems to be like everyone else. Rest you read in the intro. Yes, I almost forgot, a bit of glitch! I personally (my brother) caught a couple. About the first thing to say I will not. In the time me BATTLE, if the number of dead in one impact exceeds the number of 999, ie four-digit or more, the last (s) number will remain on display until the end of the battle. Like would have nothing but each 3-digit number will appear locally 4-digit ... And now for the second, more significant glitch. Playing, you accumulate the author himself toritet, but when its value exceeds number 65535 (FFFF), in the graph AUTHORITY You uvdite number not unlike from zero (!!!???). But the nice thing is it! Play, play, and here once and for all cat under the tail. Yes, and it happens.
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