KrNews #08
05 марта 1999
  Игры  

TWILIGHT - Game description: TWILIGHT SHADOW of ISLAND.

<b>TWILIGHT</b> - Game description: TWILIGHT SHADOW of ISLAND.
_


               TWILIGHT

           Shadow of Island
_


  (C) MAKS'99


  This game, which, according to Maxx'a,
already in 1995 got me a relatively
recently. I confess, I was struck by the game graphics, which 
transmits long darkness of the abandoned planet, a dead planet. 
I'll take it to the dignity of the game in Russian, but not in 
Polish. 

  The disadvantages of "relatively" small
the amount of games and "confusion" of the hero.

  Here I will proceed to the description:


              FIRST LEVEL


  It is evident that the authors work hard
over the game because can be viewed almost
all that is on the screen, even the fact that
is only the background, but some workers see the items can not 
be such as a log on the first screen.


  On this screen, in the remains of the ship take away 
container. Next, go through the screens with doors (they do not 
open). You will find that is shorted and the station is not 
received energy. By the way, in an alcove is the wire, it can be

take, but it is not used anywhere. Let's go to the screen with 
the robot "run up" to him. First, pull out his fuel and 
immediately hide in the container, and now 'll work on the saw 
with laser. The laser picks up, and saw can be thrown away. 

  From the robot go back to the generator,
start it and open sesame! Enter
the door and laser cut door to mine, although if you know the 
code, then cut nothing else, I personally do not know the code.


  In the tunnel, "run" on the left before entering the
room with computers. Inspect the left
Comp. In the key of all systems in the mine
more to do nothing. If the laser you do not
thrown, then throw away - it's not needed.

  We go to another door, go down into the mine. We pass to the 
right, before drilling machine. And pick her brain. Exit from 
the mine to the surface.


  Smarter, go left to the door, use the brain as a decoder, and
channel is clear.


              SECOND LEVEL


  Near the door grab the crowbar.

  On the next screen will look around a puddle on the
availability of the notes. Crowbar break the machine
for food distribution. Let's go further.

  Break the Safe, scrap can be thrown,
pull out his blaster. Practice
shooting with a blaster on the robot. Pull out the protective 
net and disk. 

  Take out the broken unit token.
It is needed for the computer. Enter code
stations specified in the note. Check
your property, you must have:


  Blaster ....................... 1pc.

  Disk .......................... 1pc.

  Safety net ................. 1pc.


  Hearthstone. You can shoot for
computer. Remove the batteries
and insert it into the net. Blaster can
discard. On the next screen, be sure to take antigrav. Jump 
into the elevator shaft. 

  Run to the left. You will come across something almost alive. 
Talk to him and answer his question: YES.


  Something tells you about what happened on the ground. And 
give the coordinates of the station, where it remains part of 
humanity. Write a coordinate (a recording device at the right 
wall). And run to the elevator, type the coordinates, and 
you're on the third level. 


              THIRD LEVEL


  The third level is well, very small (and
is compared with the others). Immediately
Take the card and badge, the flask can
leave. Open the door, and token run aimlessly. When he reaches
end insert the card into the machine. Hammer, that there is 
possible to break the machine, but it does not help. Teleport 
to the ship (to become the bridge and press the "up"). If you 
do not know how to manage space ships, read the instructions. 
Sit in a chair (button down) and the instructions. This is 
followed by OUTRO. 


              GAME OVER


  For those who are in a. .. rays go through the entire
game from the beginning give the codes:


     2 LEVEL ......... MEGAPOLIS

     3 LEVEL ......... STEELARES


  But with the codes of interesting - I checked.


  About KrNews


  Revisiting kempstone button "fire" only works when selecting 
the articles and the article it can only go to the menu, other 
options it does not react. Strongly urge adjust management in a 
newspaper but it spoils the whole picture. And yet it would be 
good on the menu to make a window in which briefly describes 
the contents of the article in contact with the cursor on the 
page. 


  YES WILL NOT WEAR YOUR HEAD cap

                                    , ^)

  Sure hope so.

                           BEST WISHES

                           MAKS.


Maxx> Soul no grass - eh?


  And generally that's a good idea b also Kempston Mouse 
introduce ... 





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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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