KrNews #07
15 января 1999 |
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Glance - The work on SOFT'a waitovskih computers on the example of LAST HERO.
_ VIEWS FROM THE PLATFORM _ (C) KASP'98 Hi everyone! As you can see I have decided to open a new section on the pages of this the electronic edition. First of all explain what's behind the name column. This column will be devoted entirely to softa work on waitovyh companies which include my "Krasnodar", as well as my personal opinion (the opinion of other may not be the same) over the same softa. Just want to say that the Field will lead only to me, and will therefore be express only my personal opinion. I want to express my gratitude to the Max for providing soft for the study. So let's begin. LAST HERO At first glance, a very "powerful" toy, but the main thing is not equal in the speccy. What can I say guys done their best for two years clocked it to the limit and it took much as two drives. Large selection of characters, excellent smooth movement through the maze, a large number of different otsifrovok, trade regime, combat mode a la Mortal Kombat, Well, in general what more could you want. And now look at some of these regimes. Let's start with 3D-maze. Labyrinth turned out just right. Smooth move, as I said, the movement back and forth and side to side, opening doors and climbing the lattice locks and the secrets, well, etc. Like all cool, but (because there is always some "but") it all seems steep when You downloaded the game in the first or second times. And then, well then ... Begins irritating monotony of corridors too slowly climbing the lattice, and So is a lot of unnecessary doors that have opened. Now digitizing. Digitization is certainly fun, but also only initially and not on my computer. On my comp, they in most cases, so slow down, sometimes if the screen would-not write that says a character, it just was not, would understand. A simply great podgruzok number because of these otsifrovok enrage starts after an hour of the game. Here if they can be disabled before or during the game, it was, would be cool. Further, the trade regime. Frankly, When I first saw the list of products offered, in my jaw dropped. Such a huge list, I have not yet seen. The choice of a democratic course. Although later I began to think that such a number of things a bit excessive. The seller of course one hundred percent Jewish - is can be seen from the difference between purchase price and the price sale. And his exordia when trading it's just ....., I have no words, some emotions. But conversation at the store is that funny. Personally, I could not talk never, you see, if I have incorrectly working ROM or whatever they wrote about it, but the fact that not only I, but and all my friends the owners of the components (with on a very different configurations) is also could not talk about anything with a silent salesman. So pray tell, Why cram into a game piece, obviously knowing that he was working incorrectly on a large number of components. Combat mode. As I said earlier, the regime fight in the style a la mortal combat only the fight itself takes place in steps that itself, it immediately begins nenravitsya, as why make such a regime if it not normally fight. And then we get some two drunken master trying to find out who is the better sword waving. In general, too, rather poorly done. Finally on the game itself. Not I know how to other companies, and on my Shipping flogged regularly (so had to be kept in the first few drives), although I can say that I have good Japanese drive (without cherevyachnoy transmission). Summary. The guys were trying to create something grandiose, but precisely because of attempts cram into the game all that may have got a very mediocre product amateur. In the continuation (if it is of course) I would like to see more sense of proportion, more optimized code and the ability to work with two drives. On this for now. See you in future editions of the newspaper. KASP 4.12.98 23:52
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