KrNews #07
15 января 1999
  Игры  

Glance - The work on SOFT'a waitovskih computers on the example of LAST HERO.

<b>Glance</b> - The work on SOFT'a waitovskih computers on the example of LAST HERO.
_


          VIEWS FROM THE PLATFORM
_


  (C) KASP'98


  Hi everyone! As you can see I have decided to
open a new section on the pages of this
the electronic edition. First of all explain what's behind the 
name column. This column will be devoted entirely to

softa work on waitovyh companies which include my "Krasnodar", 
as well as my personal opinion (the opinion of other

may not be the same) over the same
softa. Just want to say that the Field
will lead only to me, and will therefore be
express only my personal opinion.

  I want to express my gratitude to the Max
for providing soft for the study.

  So let's begin.


               LAST HERO


  At first glance, a very "powerful" toy, but the main thing is 
not equal in the speccy. What can I say guys done their best 
for two years clocked it to the limit and it took

much as two drives. Large selection of characters,
excellent smooth movement through the maze, a large number of 
different otsifrovok, trade regime, combat mode a la Mortal 
Kombat, Well, in general what more could you want. And now look 
at some of these regimes. Let's start with 3D-maze. Labyrinth 
turned out just right. Smooth move, as I said, the movement 
back and forth and side to side, opening doors and climbing the 
lattice locks and the secrets, well, etc. Like all

cool, but (because there is always some "but") it all seems 
steep when You downloaded the game in the first or second

times. And then, well then ... Begins
irritating monotony of corridors too slowly climbing the 
lattice, and So is a lot of unnecessary doors that have opened.


  Now digitizing. Digitization is certainly fun, but also only 
initially and not on my computer. On my comp, they in most 
cases, so slow down, sometimes if the screen would-not write 
that says a character, it just was not, would understand. A 
simply great podgruzok number because of these otsifrovok 
enrage starts after an hour of the game. Here if they can be 
disabled before or during the game, it was, would be cool. 

  Further, the trade regime. Frankly,
When I first saw the list of products offered, in my jaw 
dropped. Such a huge list, I have not yet seen. The choice of a 
democratic course. Although later I began to think that such a 
number of things a bit excessive. The seller of course one 
hundred percent Jewish - is can be seen from the difference 
between purchase price and the price sale. And his exordia when 
trading it's just ....., I have no words, some

emotions. But conversation at the store is
that funny. Personally, I could not talk
never, you see, if I have incorrectly working ROM or whatever 
they wrote about it, but the fact that not only I, but and all 
my friends the owners of the components (with on a very 
different configurations) is also could not talk about anything 
with a silent salesman. So pray tell, Why cram into a game 
piece, obviously knowing that he was working incorrectly on

a large number of components.

  Combat mode. As I said earlier, the regime
fight in the style a la mortal combat
only the fight itself takes place in steps that
itself, it immediately begins nenravitsya,
as why make such a regime if it
not normally fight. And then we get some two drunken master 
trying to find out who is the better sword waving. In general, 
too, rather poorly done. 

  Finally on the game itself. Not
I know how to other companies, and on my
Shipping flogged regularly (so
had to be kept in the first few
drives), although I can say that I have
good Japanese drive (without cherevyachnoy transmission).

  Summary. The guys were trying to create something
grandiose, but precisely because of attempts
cram into the game all that may have got a very mediocre product
amateur. In the continuation (if it is of course) I would like 
to see more sense of proportion, more optimized

code and the ability to work with two drives.


  On this for now. See you in future editions of the newspaper.


                                    KASP


                         4.12.98 23:52





Other articles:

INTRO - Gazette one year.

INTRO - On the shell of the newspaper - its features.

Talents - Verse "Modem".

Playing - On the new games: HOMER SIMPSON IN RUSSIA, 12 secret book-MISSION, KOLOBOK ZOOM2.

History - Microprocessors.

Letters - MONSTR LAND - very easy to pass (a description of the game).

Ferrum! - On methods of listening.

Ferrum! - The scheme of Kempston-mouse (correction).

Authors - About the Authors.

Glance - The work on SOFT'a waitovskih computers on the example of LAST HERO.

EHOX - Short Story "ENOX".

System - Finalization ZX-DISASSEMBLER.

Mosaic - Characteristics of professional Spektrumista.

Modem - The problem of connecting modems to the machines to separate the fields of memory.

Advertising - Advertisements and announcements ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
Cosmowerk - "What is a demo Traumwerk? This is the essence of the magazine COMSOPOLITAN: glamorous photographs, two lines of stamps, the person on the cover, advertising the new fragrance from KENZO and "revolutionary" about this article underground at the end. "
Demo Scene - The demo scene - what is it?
Thank you! - write to us!
Vedem - Description, prohodilka games: Dizzy 2: Treasure Island, The Fantastic Adventure of Red Hawk.

В этот день...   23 November